#Rework to animal trainer

16 messages · Page 1 of 1 (latest)

real cave
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Similar to the raider camp buff I recently suggested, the level cap was 70, but the last unit we get is 25, so we'll not only change the scaling but have a sort of evolution to them up the the legendary versions.

Tens-teens, baby animals:
Buffed to current adult stats, all bar the sandworm are non-nano and don't need lumber to heal, raptor/boar could maybe have current health but a little higher dodge, sandworm has acid spray removed

Late teens-early twenties, adult animals:
New attacks:
Raptor, -triangle shaped X
X X attack

Boar-a charge that damages unit and one behind it, potential with half damage, highest defence of adults

Mammoth-trample hitting targets in a small radius

Sandworm- as is

Thirties-Elder/matriarchs:
Raptor- lunge attack (precise firing type), swipe now wider

Boar- tusk goar hitting 3 adjacent targets (peircing damage), charge hits entire column

Mammoth- throws a log/rock, trample AoE wider

Sandworm- 2x3 acid spray similar to the enemy elder (potentially make that the unit for visual diversity), slam hits all 3 targets

Legendaries- if added all they def need a nerf.

Nano units:
Young worm (early armor and a decent poison attack + indirect attack)
Imperial boar (right around when tanks come in so they can still hit a soldier behind it)
Adult mammoth (a tank with an indirect attack)
Elder raptor being a well rounded unit

polar latch
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The adult tamed promo units should be late game animal trainer units tbh

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Leg critters should stay promos, they're meant to be special

dry geode
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I like some of the ideas but perhaps I just have different ideas?

Battle Nations current scaling for the Animal Trainer is something like this:
Raptors work well because they're great against single target infantry.
Boars work well because they do slightly more damage, and have a bit more health. however they don't actually work well.
Mammoths work well because they can "crush" the enemy.
Sandworms work well because they're basically end-game. they have a built in chemical attack, armor, and more.

And in the end, all of them are almost pretty much invalidated by any sort of tank...

I would put my idea like this...
Baby animals have all nanopod prices removed. They've never been worth it, feasibly. As a result, they are cheaper to produce over normal animals.
Baby animals can now "promote" to a Normal animals.
Normal animals can now "promote" to a "Elder Animal"
The Elder animals are available to skip-the-grind by buying it with straight up nanos, or players can transition into it slowly by grinding.

This would allow players to eventually end up with the Tamed Raptor Lord, Tamed Mammoth Matriarch, or Tamed Adult Sandworm, However there's one glaring issue. how do we promote individual units?

We could pull a "wimp", and have it so that when an animal reaches a certain rank, universally even if it was just bought, you can now pay X amount of resource to evolve 1 animal. (No definitive idea as of what resource or rank, or how much. It'd have to depend animal to animal.) Or we could just have it based on another mechanism. I have intentionally left Legendary units out, but we could also incorporate them in this same system by having them be super late and requiring a specific rank. Resources would also need to be strained here. but as everyone said, Legendary units are busted.

But that's just my two cents. I'd really like the idea of an evolution system, but more primarily I just never see a point to babies. Animals evolve so, why not.

real cave
dry geode
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As I said I don't have the idea 1:1 worked out in my head because the baby problem. Babies are sort of this odd situation where they are reflected pretty accurately, just being worse than the "tamed" versions. Their inclusion for us has always just been meme value seemingly.

I don't disagree with your idea, I do think the Animal Tamer could see some use, because I remember specifically the end game for me was just worms, and unfortunately for some reason they're all locked behind nanos.

real cave
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Cause the worms are actually decent

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But for mid 50s+ could add next tier of animals too (emperor sandworm would likely have to be aged down)

polar latch
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Emperor sandworm could be a lvl70 unit, it's just looks premium and powerful

covert granite
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i mean throwing this out there, if i remember the infected correctly where you sacrifice a regular unit to get an infected one, there is already a method in game to sacrifice one unit for another so creating a system where you go from baby -> regular -> elder -> ??? would be possible game wise

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also babies are technically not useless as in they give a slight amount of xp for ranking them up.

real cave
covert granite
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personally i could see them just removing nano costs from the first 3 animals and making upgrade costs and initial buy costs for sandworms cost nanopods

worthy mulch
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Awww I like sandworm. I wanted an army of them, it’s a shame they cost nanopods. Baby animals I heard were just u locked earlier like at the start of building animal trainer if I remember correctly

coarse badge
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Wasn’t there someone who suggested doing imperial raptor Calvary