#A small fix to make Garrisons useful

19 messages · Page 1 of 1 (latest)

native ocean
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There are 3 types of garrison buildings, trusted I can count.
The first is the Bunker. Its small, and not too expensive for when you unlock it and that mission that requires it. Still, there is not much use for it, and since it takes up population, i sold it after the mission.

Then you have the guardhouse, which is moderately expensive, also looks cool, yet is still useless.
Then comes the later missions where you have to build a Garrison, which is very expensive and costs a ton of materials to build.
It took me forever to finally get the materials to build it, and once it was built, I had no use for it other than completing the mission. Still, i dont want to sell it since i spent so much on it.

As it stands, Garrison type buildings are the most useless in the entire game. They serve as overpriced decorations that eat up your manpower and give you nothing in return.

Sure, one could argue that when PvP and raiding comes around they might be useful, but who actually cares about getting raided? And since PvP is not in the game yet, these buildings have zero value outside looking cool. If they didnt take out manpower, id keep them around.

However, I thought of a solution to making them at least somewhat useful: when NPCs (Raiders, Rebels, Mammoths, etc) attack a square witin the defensive area of the Garrisons radius, you should be able to deploy a troop from the Garrison into the battle, but it doesnt count as 1/7 Units and instead counts as 1/2 defenses.

This would give the player a huge advantage for when a defense type building is not effective against the present enemy formaiton. It would also give players a reason to build and keep garrisons around, as well as spend more time training troops and vehicles they would want to use in these battles.

Right now, garrison type buildings serve zero purpose outside looking cool, so if this seems too OP, id at least suggest removing the population usage on them so we can use them as decorations without shame.

native ocean
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Thats a cool idea, and id love to see more battle backgrounds, but it doesnt do much to solve the issue of garrisons having no function outside looks

ancient blade
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Garrisons don’t do much yet but that’s because they’ll be what other players fight when they raid you

#

They are useful when PvP is released

native ocean
# ancient blade They are useful when PvP is released

I know, but it still doesnt have that much value. Nobody really cares when they get raided, and even if you want the SP, there is very little reason to spend that much on the garrison building.
Aside from SP all i can think of is blocking buildings you dont want occupied

ancient blade
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That’s exactly the point, occupied buildings build slower and provide less resources. If you don’t care about that then that’s another thing but having a mild deterrent is all it takes to save you time. I’m sure the system can be improved but garrisons are useful

wild oak
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Players following directions when asked to?... Where is this happening at?

ancient blade
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That’s a story mission…

native ocean
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"What if i cant beat the person occupying me"
Then your garrison wasnt going to save you either.

ancient blade
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That’s what’s guilds and friends are for and occupations were time limited to end after a certain amount of time

native ocean
ancient blade
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Not saying it doesn’t, just saying that garrison buildings aren’t useless.

native ocean
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We could have it so much better!

rancid sorrel
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How about in PvE, the garrison automatically engages in battles if the player hasn’t logged in for a day? A battle report could pop up when the player logs back in, showing the results of the battles — including wins and losses, how many units were injured, the battle rewards, and the types of enemies they fought.

native ocean
cobalt torrent
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cool idea