suggestions
Cultural Factions (bonus effects)
Rounding resource outputs for factories?
The ability to “capture” certain units (with conditions)
Making orchards viable
The Ancient Vault and Ancient Laboratory should spawn fragments fights
Battle
Environmental Storytelling Pre-Boss Strike
Battle
Better Hospitals/Training
Auto-Collect and Auto-Restart for Timed Resource Factories
Quick Deploy / Formation Presets
Elder Animals
Battle
Add more options to the guild member menu
I don't want to worry about finding a good guild; concerns about the upcoming boss-strike update
Guild chat in game
[Implemented] Make the bc1 snake the T10
PLEASE UNDO ABSOLUTELY UNWELCOME “FIX” NOT A “FIX” AT ALL
CQB fight settings
Go further with missions around trading with our neighbors
Skins
unit idea: snowman trooper
Some more potential missions for rewarding free units (Contains Spoilers)
Battle
Base
Regarding Suggestions : Remove comment functionality
T2 Resource Passive Collection
Base
Add a reinforce mechanic to let friends/guildmates "borrow troops"
Battle
Base
Add Infected Encounters During Full Moons
Refer a friend to start the game, both players get a reward
Aid for FTP players
More importance for shops
Remove Nanopod Abilities
Automatically pre-deploy battle formations based on prior battles
Nanopod revive
Have young critters nanopods cost removed
Fix the Color Palette on the front view of some units
Sharks with laser beams
land acquisition
Zoey’s tool shop
Increase the energy recharge rate for friends from 5 every 24+ hours to full
Base design contest
Unit Mastery System
Allow units to be removed/recycled
Rebels base
Apprehend encounters
2026 Infection: The Raptor Nest is Overrun!
Battle
TF2 level cap change
Auto battler to make grinding easier
Simplify post-battle SP calculations
Storage upgrades
Mobile Friend Requests
Ship dock/water deco
Base
Black Friday sale on nanos
add a popo boss strike i love using peace keepers, it's so much fun to arrest everyone