#Simple Toon Shader

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willow terrace
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This was a very simple toon shader (a bit dirty i suppose), most of the properties are run in a Material Function called "MF_Toon". The main material "M_Korra" is a modified emulated "M_CH_ITM_id_RGBA" by sir UMIN. I gutted most of the functionalities of the material (removed OBD, color IDs, Pattern, Tekken Static Bool Switches, Subsurface, and Dirt functionality) and implemented the Toon shader Material Function. It displays 4 bands in the material each changeable and removable in the parameters. I included the material instances and mesh used by the commissioned mod "Korra" if anyone wanted to play with it. I also made a very simple material for the outline, in which you can modify the thickness.

File:
https://drive.google.com/file/d/1dttIhhO-NQJYf2VbKmTJ_9wuXyld3rUB/view?usp=sharing

Credits:
@runic lantern - for the emulated RGBA material
Pitchfork Academy - for the toon shader material tutorial (the tutorial I followed)

Note: UMIN's upcoming toon material may have more capabilities than mine (and possibly looks better). I just wanna share my assets in case anyone wanted to use the same art style.

In this Unreal Engine 5 Materials Tutorial, Vylocity will show you how to create an advanced and customizable material-based cel shader, as well as an awesome outline for your stylized character.

You can download Vylocity's project files from this tutorial and many others via his Patreon (50% off until November!)
https://patreon.com/Vylocity

S...

▶ Play video
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sorry for the ping umin

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the toon parameters starts right below the [Z] group

runic lantern
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It's cool that the intensity adjusts based on pre-exposure.

Actually, I have a Toon Shader that's about 70% complete and supports pre-exposure, but I'm too lazy to finish it completely yet.

Thank you for releasing your shader on my behalf.

willow terrace
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I'm actually excited for the toon shader you made, I examined your files on Kazuya PSX mod. Seems very complex and full of features.

azure rock
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Tried to use the Toon Shader but without success

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I'm using "M_Korra" as parent material for the material instances

willow terrace
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#tk8-information message

azure rock
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the one with kawaii physics support? probably not

willow terrace
azure rock
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I had to download and setup new engine too... now it works using the latest Polaris project... thanks for the help gday

willow terrace
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glad to help