#Bug Collection from Playthrough

1 messages · Page 1 of 1 (latest)

rain pasture
#

In order of appearance:

  • Random floating card in a weird room
    No clue

  • Corpse rendering through glass is wrong

  • Motion blur not disable-able during alt dimension scene
    (Probably deliberate, but I'm one of the unfortunates who gets ill with motion blur)

  • Reality Anchor error bug

  • Sliding Interruption on Surface

  • Teleglove Recharge Anim Cancel

  • Reflections Bug Post-Reality

  • Potential softlock in elevator shaft

  • Uninteractive door that is interactable

  • Stairwell Loading Zone bug

  • AI Shooting Bug

  • Office Wall Collision via Mantle Clip

  • Security Camera View while under AP drug glitch

  • Radio SFX WAY too loud and hurts

  • Metal Detector Audio Overlaying

  • Subtitles Missing from a myriad of in game audio events

Also the teleportation glove is awesome, but it can and will be used to clip out of bounds. Unless you nerf it to the point of uselessness (a-la remnant from the ashes) you will never, ever be able to prevent people from using it to clip out of bounds!

Wanted to mention it anyway though as an honourable mention. I love it, it's amazing, don't change it!

pure quest
# rain pasture In order of appearance: - Random floating card in a weird room No clue - Corps...

We're Aiming for another patch on the 9th so most of these should be fixed by then. We very much appreciate you going out of your way to compile all of these in such a manner.

And don't worry, we don't plan to change or nerf the teleporter. We'll keep doing what we can to fix some of the out of bounds glitches but we fully accept that some people will make it their mission to break out of the map using it and we're ok with that. As long as you can't break out of the map accidently, then it isn't as huge of an issue.

Current status of bugs:
-Floating Picture/ empty room (Will beFixed in the next patch)
-Render glitch through glass (We'll need to come back to it at a later date)
-Motion blur in forest (It's done on purpose to prevent a UE 5.5 glitch)
-Reality anchor screen error (Not a huge priority but I've written it down for later)
-Sliding Interruption in vents (Will beFixed in the next patch)
-Glove recharge anim cancel (We'll have a look at it)
-Reflection bug (Will beFixed in the next patch)
-Elevator Soft lock (Will beFixed in the next patch)
-Door to empty room (Will beFixed in the next patch)
-Stairwell loading bug (Will beFixed in the next patch)
-AI Shooting bug (Something we've been constantly adjusting )
-Office wall glitch (Will beFixed in the next patch)
-Camera glitch (Wild that this is a thing, We'll have a look at it though)
-Audio being too load (I'll note it down and try to get it fixed before the next patch
-overlapping Audio (Not a huge priority but I've written it down for later)
-Subtitles missing (Something we're already working on so hopefully it's fixed soon)

wraith skiff