#rnxmUI
1 messages · Page 1 of 1 (latest)
I like where it’s headed! I dislike the details window floating in no man’s land though
haha i havent gotten around to it yet, but would be nice if you could hide it under certain conditions (like flying)
What plater profile is it for thos numbers it looks so cool how they ping out
@open marlin
its my ClassicFCT profile, i have 2 different ones, one that displays color by type+icon, and one with yellow color only
God its so cleannnnnn
not actually sure how to export files from cfct but ill have a look!
its unfortunately not 100% up to date tho but theres a fork on github that makes most of the features work
heres the other one, its a little more filtered, the one in the other video was more "fun" that i used with remix!
Nah the first one is far better
How did you manage to do that?
ive overlayed the action bars with weakauras
triggers and animations
i can link one in a sec
it all depends on what ability you are using it for though, i'm using several triggers and theres a condition since i only want it to display when killing machine is available and play the animation when killing machine is consumed
Tyvm!
i actually have no idea to export profile
I dont think u can tbh
i can make an imgur gallery with all the settings later, bit tedious but at least it gets the work done
❤️
Can you share link?
let me know what you cook with it!
another thing i forgot to show, gradient hp bar at 60% and 30% with a foreground model
Good job 👍
OOoOoO NEED THIS
i've previously tried to attach a model to progress, so that everytime you take damage, e.g. 10/20% of hp it will display a hitvfx, but thats unfortunately in custom code territory, and i don't go there haha
like a blood splat to indicate a good chunk of hp just vanished
https://imgur.com/a/yai6rG3 the custom font i use is roboto condensed bold, i have no idea how to add fonts to sharedmedia, if anyone can do it please feel free ❤️
I always said this is the best part about building uis and why i am so reluctant to leave wow
@lilac minnow This is the profile im talking about for reference
?
I see now
You would ascend into the heavens with this profile
Nameplate Scrolling Combat Text looks almost identical - can do the same thing
unfortunately it doesn't have all the in depth settings as classicfct, but it is better maintained
but yes, it has some animation variation, can display icons and color by damage type
where did you get the textures from (playerframe, actionbars)
testing some more spell feedback, this loads if you have the new Cryogenic chamber talent, displays the current value built up and has a static animation
and I assume you are using bartender?
they're all from blizzard atlas except the power bar which is a custom texture i imported
im using dominos but im sure bartender would work as well
i will try to get a version of this ui replicated, keep up the amazing work, it really looks fantastic! ty for the inspiration
no worries and thank you, be sure to post your progress! 🤩 its an ever work in progress, but i can give you some snippets to get you started
I would appreciate that a lot! btw what do you mean with blizzard atlas? just standard blizzard textures?
a little vide of it in action
just ingame textures yeah, there's an addon called Blizzard Atlas Viewer that lets you look them all up ingame
Duuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuude
alright, i will look it up!
This is so damned hot
i also got inspired from your nameplate aura with razorice, i tried a different spin but it didnt turn out that well yet
Using ElvUI, I attempted a few different things...first was recoloring the bar but it was being weird. First it would overwrite color codes for mobs that Blinkii developed, which is counter productive. Second, it would trigger some weird aggro coloring where, after you consume the 5 stacks, the coloring on the bar would show bad aggro, then good aggro. It's why I settled with the borders/recoloring names and what not. Tends to work better for me, at least.
im currently doing it with weakauras and plater, but from experience weakauras tend to clash with plater strata settings
like you can't have a model show above the nameplate but under the name, unless there's a script for additional naming stratas
and then if you just set the weakaura strata to higher than the plater, then theres weird things happening when nameplates overlap
I've not messed around with that, at all. I've seen some other strata/level conflicts with NPs where ElvUI FCT and/or ClassicNumbers both are higher than the NPs themselves. Makes picking out/seeing key information with NPs a bit difficult. Probably something I should point out to Simpy with ElvFCT, but it's not a big enough deal. I just use Blizz numbers there and adjust their size via Eltruism.
so the sct in your latest video is elvui fct? i thought it looked pretty slick to be honest
Plain ole blizzard
haha full circle i guess
heres the preview
Lol, yup
I'm gonna toy with ElvUI FCT this afternoon and see what I can come up with. If I can get it to show lower than the NPs, I'll switch. So much flair to be had by coloring the text.
yeah for sure, my gripe with ClassicFCT atm is that its not maintained so color settings don't actually work outside of the default, which is especially annyoing on frost dk because its coded to display obliterate as physical (red) when its frost damage with killing machine
I think this probably a combat log issue more than anything else. Even details records Oblit damage as physical...without splitting it in any capacity.
Time for me to start pumping out issues to the devs to see if it's even possible to split it.
thats very true, i didnt think about that
I'll shoot a note to Simpy and Flamanis to confirm it being a combat log thing more than anything else.
thanks boss
i'll put the nameplate auras on the backburner for now, i already have the frost strike vfx for when the target has 5 stacks
at some point its all too much lol
exactly, those are pretty much the same options as classicfct
except none of them work lol
This is my current issue with this FCT, numbers are above the nameplates
and no strata options?
I've looked before and I didn't see any...really good chance I've overlooked them.
i also feel a merging/filtering option is a must have, thats my main gripe with blizzard fct, i don't care about the white hits unless they are meaningful, and i don't care about dot ticks that doesnt impact my character
only reason i have dots enabled atm is because of frost fever ticking pretty hard and building cryogenic chamber
The ElvUI FCT can merge damage and ignore types of damage, tho I've not messed with it at all.
Your cryogenic chamber solution over the ABs is really slick. I actually just sent a request that Luxthos incorporate that in to the DK package.
Fwiw, combat log is showing as frost...time to see what WCL records...
WCL is also showing as physical...wtf
i guess my next step will be to try and learn elvui 
Lol, welcome to the dark side. I'd chat with Caith about their journey to ElvUI as there's been some speedbumps trying to incorporate their textures in.
and thanks, i really like the more impact from certain abilities on AB, its flavor like the fct
haha yeah so i've seen
Your UI is sick man, I wouldn't switch just because of FCT for sure.
heres the latest on obliterate, purple glow border and "obliterate hit vfx" when 2 stacks
thanks man, its been a few hours, i'm sure there is a lot to optimize though as running 300~ weakauras probably isn't the best for performance
haha and by hours i mean months
Lol, same man, same
But you guys (you, Caith, Hope) all do amazing work with what you do
I just change some textures lol
https://wago.io/cP2iedbRP i completely forgot, its a mess, but its my mess so hopefully it gets you started! good luck navigating it lol
I'll post in here once I hear back from Simpy and the Details! dudes about why this damage is being recorded as physical. Cheers!
these are the custom bars for powerbar, needs a texture folder in interface
World of Warcraft_retail_\Interface\AddOns\Textures
or you can convert it to progress bar and use a different texture
i also use mMT - Media Pack for my bars
and thanks! be sure to 😄
Details! (And I assume WCL), say that Oblit not showing frost damage is a Blizz issue. Even tho the combat log says it’s frost damage.
i see, that's a weird oversight to be honest
trying something a little bit different, felt like everything was glued to bottom, so i tried to air my frames a little 🙂
Bro it looks so sick
Where I'm at with ElvUI FCT...
already lookin good
nice nice its getting there!
hows the strata stuff going?
Likely not something that'll change any time soon
Simpy is the primary dev of ElvUI, so his priorities are likely more focused on that than FCT (which he also manages)
was thinking maybe you overlooked them like mentioned before! unlucky that there is none 😦
since the new tip of the spear feels like its the new holy power i made this resource for survival!
😄 i've been trying to do something similar for ages, but the way dk runes works is fucked
for dk*
The skulls you have working are pretty well done imo
Don’t like the classic numbers addon jib often uses?
dot or do it?
Damned mobile keeb
honestly just ripped them off wago and tweaked them a little
haha
Just spent the last 10 minutes looking at aura's for dk
find anything cool? @lilac minnow
Not really
Yeah, very much so
As long as it replaces that azerite bar you have hehe
haha blame dominos not me
Lol
its onebar mode iirc, it cycles through rep,xp,honor,ap but idk what makes it cycle
screenshot of the first day i started, its a bit different now!
Yes, yes, yes. Always let frames breath. So many dont understand that concept imho
its a fine line between that and it feeling floaty
@lilac minnow
thats usually the casterbar position, but seeing as dks don't really cast i thought i'd use the space for something else
Be careful tho, that kinda of shaking could cause a seizure
Worth it tho, that's sick man
i could probably tune down the shaking haha, its also a little big now that i look back at it
We're talking the PoF bar, right?
Maybe make it the same height as your health frame
heres the castbar for reference
the castbar is like 0.1 times bigger than the healthbar, but i feel like that makes sense if you are a caster
ill try make it thinner
They both look really good. My take would be to make them the same (weird OCD-ness from me). But I do like those blues for it
the castbar is older so im going to be updating it, but yeah i agree they should be same size
so much to dooooooo
what you think about the extra bars btw? personally i dont need to show more than 2 but for accesibility i thought id try incorporate it
I was just chatting with a buddy about this, I don’t show anything that isn’t necessary. That’s just my take. I think the 2 bars are probs plenty, especially with what you’ve done with them.
yeah i feel its hard to have more than 2 because where do you put them, either its too stacked or it spills out too much
I use Opie for functions that would otherwise be on additional bars (mounts, hearths, etc).
@here ClassicFCT has now been updated to 11.0 has working interface and color options without needing github fork
Oh hell yah
Guess im gonna try that out tonight. ElvUI FCT just isn’t doing it for me.
the customizability is pretty nice, and can be pretty blizzlike too
But…are KM’d oblits blue??????
no but now you can change physical to any color you want 🙂
and make a dk only profile
I can’t with this…I’m uninstalling WoW
First they nerf FDK by a 1% reductions, basically we are ded now
precisely because of the issue with blizzard
And combat text can’t even show me my oblits are frosty damage
I haven’t researched this, yet. But it’s odd to me that the combat log actually records this damage as frost…
I’d lean that it’s not actually Blizz
meanwhile.. hehe
in any case, stormstrike has the same issue, and that has a color category of its own
so shouldn't be too hard for him to add
theres a look at the smaller pof bar too, i removed most of the shaking
and the "frost" pulsates instead
but im debating it even slimmer
Can you link where you pulled the update from?
its on curseforge
hold on
it doesnt show up pn curseforge client for some reason
Ok, I was confused and thinking of "ClassicNumbers". Lemme give this one a swing
do it boss, excited to see what you come up with
im using CFCT for 2 years, its great
its what ur using for caithui currently right?
yes
to move numbers above nameplates and above debufftracker on nameplates + show spell/skill icon on resist so i can see what resisted (or got dodged, parried, etc)
good man, wouldnt hurt with even more cft addons!
ElvUI FCT was updated. Now has a strata level and accounts for KM'd Oblits being frost dam.
nice, is it possible to grab elvuifct only? or is it integral to elvui
I think it requires ElvUI
i see, how did you fare with cfct btw?
It’s very good! But, I disabled all text lol. I’m gonna mess with E-FCT for a day or two again.
No FCT should also work on other NP
fair enough, yeah the best part is disabling stuff lol
i see, is it this? https://github.com/kodewdle/ElvUI_FCT
Yup
i guess ClassicFCT completely broke after last patch anyway
it works on different nameplates but it still has elvui dependency unfortunately
im always so confused on what breaks these addons
I meant like fundementally what breaks the code doing a patch haha
delete it in the toc file
Delete it and test
i tried leaving requireddeps blank but only errors
from the looks of it this patch changed some callbacks, as to why who knows
my portrait weakauras didnt work anymore either
ok, it was worth a try, i think then probably some functions or libs from elvui are needed
Still messing with ElvUI-FCT. The strata of text isn't respecting or working properly (waiting to see if it gets corrected). But I did overlook this setting for shaking the plates.
nice, ive played around with that in plater as well but although it looks good i find it jarring in actual content combat
looks like theres a fork on github again now, im gonna test it
looks like it works.. but now settings are broken again, game freezes if you try to open
classicfct that is
it's shake n bake, and i helped
ill give that a try tomorrow!
imho the elite dragon border around the target frame seems a bit out of place with your unitframe style.
yeah its some leftover stuff from the cata iteration, the target and tot frames are on the refresh list, so much else to do though!!!
i keep doing new things instead of updating what already exists
down the rabbit hooooole
you know the drill boss
😢
i just need to finish up some basic features though and then i can release i think
but i keep not doing that hehe
new player cast bar + sneak peek at empower bar 😮
It should be against the law to not release this insane UI
its coming together nicely now! 😄
Idk why but i think i still would want the map on the right and the quest to the left hmm
less eyestrain on UW hehe
like this?
Heck yes
easily moved in edit mode! i've actually got quite used to the other way around
quest on left side of the screen
otherwise your buffs/debuffs move right into your target frame, which i saw on your reddit post
^ caith knows his stuff
i've adjusted the buffs and the bossbar
ill play around with quest on left
did you got the elite dragon border from weakaura blizz atlas?
whats up with that :x
that one or the bossbar one?
i suggest to move the power bar in the middle off the hp bar, not the middle of the frame
but then it would be a bit off centered if you look at the great picture

well its the same asset
UI-HUD-UnitFrame-Target-PortraitOn-Boss-Gold
pretty sure its DF
but yeah still haven't got around to doing target frame yet heheh
if you wanna keep the asset, i thought about this:
or replace it with a more fitting style for your UI theme
oh i would probably recolor it too. moment
what you think about this?
i just did this in paint
😄
yeah, the yellow/gold is out of place imho.
if you wanna keep the dragon, that is. i still dont think its fittring your your general theme. i would suggest some spikes instead
bwt what is this
enemy power bar?
nameplate

im wondering if you can turn off boss nameplates when targeted?
do you know anything about that
no
kk
i think i like portrait frame in front, unsure about color yet
idk what gives you a spiky feel about the ui
the blizz asset u use everywhere
i really like the general theme. i do think it needs a bit of polishing but the the concept is very good
i did use the same asset back when i made some elite borders myself
let me find it ...
it is behind the skull
oo thats pretty good
anyways, its your ui i dont wanna mess with your ideas. keep up what u doing ^^
i noticed the buff borders are overlapping
yeah its the kinda style i moved into when i made caith classic
yeah i removed masque, it screwed up some things
oh i 100% understand that 😄
my actionbars looked like that
its similar to your idea. making a way cooler "blizzard default ui"
😄
i really like this, but its a little spiky for me, i intend to keep the color scheme no darker than this or maybe dark bronze
pretty much, i mean your earlier iterations from like p1 sod i think is what set me off so
its very much inspired in some ways but i like centered player frame etc
i think i still have your old zip on my pc somewhere 😄
thats great. keep the creativity flowing

i think its this iteration i have
yeah. when i look back at old uis from me i wanna instantly play them
but you know the drill... keep on diving down the new rabitt hole

having a hard time with skyriding vigor, i wanted a dial with charges
might have to import some custom textures to make it look good, anything blizz related isn't doing it so far
attaching it to personal nameplate with alpha 0
current "final" version
some minor placement issues but im sure caith can point them out 
those "squareish" frames did you make those or are they from the game assets with WA? 🙂
game assets and WA
@lilac minnow
testing out some stuff for exterminate, yellow glow is normal like blizzard, glows blue if killing machine stack 1+exterminate active, glows red if KM stacks 2+exterminate active
and red because it matches reapers mark icon hehe
We arent friends till you release it
Check his Reddit! Released
I can't found it can you share the name ?
Thanks !
i plan to streamline the installation thing in the future, i just haven't looked into it at all yet and i cba yet hehe
It would be super
Hot
@sharp crag bored at work and updated the ClassicFCT profile, i replied to the old one so u can see the difference
!!
and merging options
testing out maelstrom bar
a little update 🙂
Ohhhhhhhh
i like it as a first take, but i think it looks a little close to chi
with the windy orbs
you think its too much?
No no, it’s great
its a little heavy if you actively look at it but it's actually pretty visually great in dungeons to keep track of the stacks
i plan on doing something cool for dk next, at this point i've gotten used to playing without runes lol so i might try something different
It’s both very sick and very unique.
i also redid the dragonflying ui to mirror the normal one
server is down atm so can't post but the vigor is where the power bar is, and i moved dominos skyridng bar with scripts so that it centers when mounted but pops back to normal when dismounting
i kinda didn't like the fake WA bar
I’d be interested to see it
ill tag you in an hour ish!
bar looked like this at one point, i kinda liked it tbf lol
Not talking to u still
i've streamlined alot so its gonna be easier to install 😮
i've been collaborating with some guy on reddit that is making arena frames with WA as well which ill be incorporating for the pvp people
What a bro wow
yeahboii
all credits to him though, i've really only given some pointers but hes made it all
this is his screenshot!
Wow
Man, this ui and wa are so cleaaan, do you plan making them for mage ?
which part specifically?
@lilac minnow
arcane orbs and hotter streak maybe
i'm having some issues with skinning in WA though, im trying to move away from Masque as its bugging some other things but then it looks very square in WA
and wierdly dominos has some bar paging delay sometimes
Yes exactly
most likely not or atleast not for a while, i don' really play mage so its quite low on the list of things to do
ok ok
So are you making all of your textures or are you using textures found in other addons/plugins?
This is one of the cleanest UIs I've seen
its 90% just blizzard assets, some textures i've imported myself and thanks!
was any custom lua coding required or was it just using the built in functions of WA
and is it per class or is it generalized for use in every spec
i made the grouping for maelstrom bar a little easier to move so it can be put essentially anywhere
or just a couple at the moment
the ui as a whole is generalized, it's more things like this that im making on a per class basis
its more skewed towards dps/tanks as i haven't added much healer utility to it though
perfect! I don't heal anyways lmao
😄
its all in-WA functions
i know extremely limited coding outside of some custom triggers and functions
there are still some prevalent issues like action bars touching protected frames when changing do skyriding
its not generally an issue but if you start casting mount and then get in combat, your action bars will bug until the next time you unmount/mount
like this
is this ui is working on retail too ?
It’s on retail
We may never get it 😦
you can get it already 😮
tried out this for testing class cd progress
but looks like some diablo stuff and i didn't end up liking it
but im back to iterating on this, using the castbar space for classes that don't cast
@lilac minnow dk runes finished i think 🙂
Dude
Those are fantastic
Have them auto-sort by time remaining and boom
thanks! i'll look into that, shouldn't be too hard with a dynamic group?
Shouldn’t be
only problem looks like you can't but non dynamic groups into a dynamic group
I am sure this has been asked but how hard would it be to port this over to SoD?
depends, iirc the textures aren't in the sod/classic client so you would need to import them
other than that not any harder than porting from client to client
Might give it a try! I love the single centrally located player unit frame.
great to hear! not many of them around even though it looks great!
target frame getting the player frame treatment
the script to hide action bars keep repositioning my bars though hehe
how tf does normal runes behave? default ones
they empty right to left, but come off cd left to right or something
I haven't used the defaults in years...
The WA packs I use do that, sort by time remaining
hmm could you link it?
i'll have a look, probably a lot of custom code if its luxthos hehe
yeah his mimicks default behavior
redoing most of the ui and using default assets to remove addons needed and automate the process
playerframe is moved behind the player WA, playerportrait is resized independently of the target frame with scripts, and then moved in location with more scripts
default action bars with dynamic texturing etc
using rested+name+ level text from default playerframe
what is the thing that causes the actions on the actionbars to glow/shake?
WA icons
layered over the Actionbars
@open marlin Does this work for Classic?
He has disappeared on us
not sure, some parts definitely not, you'll have to try it
not yet hehe
@sharp crag
don't mind the misalignment, its from my work laptop so its going to be a little different but i've remade the action button effects, still testing around with them, castbars have interruption animation now, details skin and more
also been busy getting the new elite sets hehe
went back to bt4 as default bars wasn't doing it, replacing the unitframes with default and scripts also didn't work out
but i've since removed the SUF dependency and it gets interactability through hidden default frames
🥺
@lilac minnow
Please refrain from mentioning the user directly.
took a while and some animations arent triggered correctly but getting there
and spec colors
basically anything that has an animation can't be anchored the same way that the things that need to move => duration
it was a lot more headache than i thought lol
finally done i think
this took wayyyyy too long
nvm still some alignment issues hehe
The animation alone is worth the cost of entry. It's so great and matches the whole "I'M A DK EVERYTHING COME AND FIGHT ME!!!"
The sorting here is perfect
good good, i tried to invert but i would have to move a bunch of stuff again
and some coloring haha
Dude, when you get done with this, hang it in wago and post in Acherus....folks will flock to this one
i'll look into it- acherus is the dk discord right?
Aye
how do you feel about class specific power bars
Basically every day there is someone asking for very specific parts of whole packages, often a rune bar
Sure
i had some stuff made
Color me intrigued
its nothing huge, just my idea of how different spec resources would look
or not really how they would look even but color schemes that fit with how the spec plays etc
something like this, thinking more plague-shadowy
not sure i would apply this to anything other than player frame though as it could be a little disorienting keeping track of
and we have class colors for that
more of a color test really haha
i do like me some class themes
Needs model effects for power imo
i had one for fury, but i dont really like the idea of attaching models to the foreground
but custom code for attaching to progress/spark etc i've had little success with finding
I think it looks great and adds some additional flavor. But man, managing all this...bless your heart
this is what i had going for fury
but yeah its alot lol, i'm having fun though
and i want to do something more in line with default but improved next
to hidden resource display is also very cool, wish it would move on x-axis though
i gues it does with action camera
I do like this, personally. You have a couple other videos where your class resources were nested near your actionbars. This is really great.
Sheer curiosity, with these animations, are you seeing a performance impact?
not noticeably, im currently on my work laptop though and had like 3 different versions loaded which does throttle my cpu
but were talking 1500+ auras with many animations haha
my desktop is 5800x3d, never dip below 165fps in any enviroment i play the game
the WA group in itself is around 630~ auras atm, but with ALOT of fluff/temp/trash, but its pretty optimized
the "heaviest" weakaura i have is my debuff clones since it updates info pretty much every frame, but even that is quite low
That's promising
I did my first raid the other day and forgot I had everything maxed...getting barely 20fps
haha wopsie
but honestly, mileage may vary, im developing it to my standards, so if a person has better specs than me they will have even less issues
- there are probably even more things i can do to optimize and consolidate through cloning and custom code, but im not that experienced yet
Well it's looking great!
thanks alot!
Those DKs are nerds for not being supa excited
But, if you're bored...scroll up in that channel and look at the mega ui
the 80 action buttons one? mega indeed lol
Hehe
the way he fronted it as an absolute necessity as well
yes you need 15 mounts on your action bars
I hate to be the person who judges someone elses work
But
He legit sized out each of the actionbars
But couldn't figure out how to make OPie work
pick and choose i guess haha
changed color to be alittle more plaguey
this is what it looks like on my desktop with powerbar+runes
fct is a little big when changing spec for some reason
This is just so friggin good
#751071414139748403 message
And so it begins...
Dont have access what i miss
He about to be big time
😦
I wonder why it said i have no access
ohhhhhhhhhh
Hey mate , is their any offical discord for your UI to get ?
Is this available
#1270533084835614822 message
@jagged forge like blinkii linked, but its currently outdated and by the wago link you can see that it has some performance issues due to how its setup and how the game handles model displays, idk if its going to run well atm and i'm not currently working on it as im having a break from the game
Holy hell... was my first reaction after seeing this UI. Amazing work.
im back to playing the game and reiterating on this ui with elvUI as a base, i plan to eventually release this current ui as is but cleaned up but its not a priority atm, remaking it with elvui as a base is
awesome news!
I can't wait... I need this for my warrior for SEASON2! Great work and Welcome Back!
not related to the ui but something fun i made inspired from league!
very smooth. i like that
glad you like it, unfortunately its only weakaura, i need to attain the knowledge to code this into an addon
How can we get this ui profile 😍😍
unfortunately there isn't much to get atm, its kind of outdated and built on a lot of weakauras of which their functions have changed since, but i plan on updating it eventually
some preliminary work has resumed on this for anyone interested 👀
changes to expect:
- pruning!!! lots of pruning (the orignal WA was around 700 auras lol, in this first round of pruning were down to 500 with a lot more consolidation to be done, i expect the final aura amount to be somewhere around 300-350*
- Models: use of models will be heavily reduced as they have a big impact on performance if many are loaded (some are still fine and worth for the aesthetic)
- BetterBlizzFrames (even though its a big addon on its own) will be used as a base template as i really like a lot of the features that comes with it, mainly !!Buff, Debuff Filtering for player, target and focus, no more 10 auras and 6 rows cluttering half your screen, half of it is piss you don't need to see anyway
- i play pvp, pvp requires OmniAuras, OmniAuras work best on default frames, so we hide the default frames and unregister their events, but keep the portrait so that we can fully utilize OmniAuras for the target and focus portraits, i even made a half assed addon so you can move it around yourself 🙂
- castbars might or might not stay, the default castbar has over 20 animations/textures built into it with different things showing based on show states, cast, channel, interrupt, stopcasting, glow, background to name a few.
i will either try to flesh out the ones that already exist or try to edit the ones provided by BetterBlizzFrames (Default looking ones)
NOTE!!: this is currently a side project that has second priority to my other ui im currently working on, just wanted to give a little update
ps. do we like drop shaped portraits for this ui as well? let me know
I’m a fan of the portrait’s myself, you’re really cooking over there with these two UI profiles. Really like the health bar on this one.
its a bit incomplete and broken in this image, scrolling further up is more representative of how its looking when not in destroyed tinkering mode, and thank you!
Join the rnxm Discord: https://discord.gg/2GteYpxK
Wtb discord link that doesn’t expire
@open marlin any chance you can share this weak aura?? really like what youve done
you can grab it here, but its an old version so if you arent familiar with weakaura i wouldn't really bother, im working on a new version though but its not on the top of the list atm
Thank you very much!
Have fun 🙂 there's a lot to tinker with for sure lol
@open marlin do uno which pack has the name plate text and bar saying like "stunned"?
I haven't uploaded it, I don't think I kept it either, I'll have a look when i get back home
i didnt have it anymore but i'll recreate it real quick
in pvp i use pvp names, so my arena 1,2,3 is on the side
i made ita little better so its all contained in 1 WA and the bars doesnt overlap if more cc is present
oh amazing, thank you 🙂
how i can get this action bar ? @open marlin
check wago

