#"To many retries"

9 messages · Page 1 of 1 (latest)

vivid prairie
#

Homing Good
QGL 2/2 Good
and then to many retries...

What is this? i have to start the Print like 3 times to work

lilac burrow
#

@vivid prairie you could try something like this ```[QUAD_GANTRY_LEVEL]

Gantry Corners for 350mm Build

gantry_corners:
-60,-10
410,420

Probe points

points:
50,25
50,275
300,275
300,25

speed: 500 # If 500mm/sec moves are too fast for your taste, lower to whatever you like.
retries: 6
retry_tolerance: 0.0075

[gcode_macro QUAD_GANTRY_LEVEL]
rename_existing: BASE_QUAD_GANTRY_LEVEL
gcode:
# Pass 1: Initial Coarse Leveling
BASE_QUAD_GANTRY_LEVEL HORIZONTAL_MOVE_Z=10 RETRY_TOLERANCE=1
# Pass 2: Fine Leveling and Accuracy
BASE_QUAD_GANTRY_LEVEL HORIZONTAL_MOVE_Z=2

devout wing
#

You can also just increase the retries: 2 to 5 that's the default voron config setting

vivid prairie
#

so this is caused by the fact that i lowered the retries from 5 to 2

lilac burrow
#

Yes, it’s not achieving the tolerance you have specified, within 2 retries.

#

The code I gave will speed up your QGL by doing a rough pass with 1mm tolerance and then move to shorter z-hop with tighter tolerances.

But simply increasing your retries should be enough to let it complete the job.

vivid prairie
#

its doing one rn, ill keep you updated

vivid prairie
#

im asking so stupid questions cuz i never worked with this "Rename" command