#[DONE] Company Generator Improvements

1 messages · Page 1 of 1 (latest)

runic garden
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My greatest gripe at this point is initial unit generation. Every time I start a new run, it ends up that the first contract or two is brutally hard due to personnel issues. I do know its been mentioned that the Company Generator is outdated and is known to need work, but I feel like it needs that TLC sooner rather than later.

Right now a new run necessitates a chunk of initial downtime just to hire enough personnel to reach basic functionality. You're direly understaffed with support crew (both techs and admin) and while there's enough backup pilots to account for injuries, I find that generally by the second month of a campaign you're going to be running nothing but 6+/6+ pilots as the advanced medical rules are brutal. The extreme low skill level of techs also means that even basic repairs or maintenance can be nearly impossible.

This difficulty evens out after you've had a contract or two to skill up/wash out the weakest links and hire some better people, but it makes the starting scenario quite painful.

marsh tartan
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I'm working on a proof of concept to integrate the MegaMek Formation Generator into MekHQ. Right now I have it able to roll up any unit the MegaMek one can up to Regiment in size. I'm working on getting the support side of it working. I'm not sure if it will make it to a final product but its been very promising. If I can get it to work...big if...then I'd expect it in 0.51.02

runic garden
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Yeah, which will be great. I'm pretty sure you mentioned it was being worked on, but if we're talking MekHQ pain points I couldn't not mention it.

marsh tartan
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Yeah, the Company Generator needs to be retired.

marsh tartan
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This is as far as it goes.

echo swallow
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Also need in the new force generator Officers for the various roles. Such as a Admin Officer, or tech officer, or infantry officer

soft orbit
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Would also be nice if the support forces for stuff like advanced medical and advanced salvage were integrated into the Company Generator instead of being given separately and needing manually added to your TOE

marsh tartan
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If I can make this POC into something release-able it would generate the full support forces and build them into the ToE

fresh badger
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This might be beyond the scope of what is being asked for, but I would like to be able to add my own methods of generating a company, or choosing a weight and quality for a mech.

marsh tartan
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If you look at the Create Random Army, Force Generator tab in MegaMek can see what the baseline is.

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Again not sure if I what I showed will work.

echo swallow
marsh tartan
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Rolling up Individual Units isn't in scope for this. That what the RAT Generator is for

echo swallow
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Oh, something else with Officers, the CO should have one of the highest leaderships of the unit, not the lowest. i have seen it where my CO had a 0 leadership, and a lieutenant had like a 5.

mental zodiac
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Hammer i want to say this one would also allow for pure vehicle groups as well yes?

meager galleon
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@marsh tartan I would be happy to help with this once you think you want help (and once I have the planetary stuff in, so I don't juggle too much at once :D)

marsh tartan
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Would love the help/input when I get it closer

fresh badger
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I would love to see the unimplemented things in the generator become implemented or being taken out. I would prefer for them to be implemented. I like the idea of being able to select a contract and get started travelling as part of the company generation. And the idea of the surprise boxes has always kind of excited me. Playing mainly in 3025 I picture Star League mechs and parts, or even just being given bonus mechs or parts from whatever faction your playing would be nice.

west gale
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Unfortunately the company generator code is a bit cranky and hard to modify and the author has not been with the project for probably close to half a decade now

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I’d expect a new company generator before large changes to the current one

west gale
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Hey folks, I pushed this change a few days ago: Increased Default Number of Support Personnel in Quick Start Company Generator
. While this won't completely remove the risk of having your campaign start with all UG Admin/HR it will significantly reduce the risk and the impact should you get a few UGs.

Furthermore I've made sure that you'll start with enough Mechanics for all the new toys you get nowadays.