#Idk

1 messages · Page 1 of 1 (latest)

void basalt
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It does things im not really satisfied with it

void basalt
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Closer to the original versions

clear plaza
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Not Improved Heavy Gauss?

void basalt
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My preference is medium range beyond the initial skirmish at long range so improved heavy gauss is just wasted tonnage

void basalt
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@white vine thoughts?

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The version im going with is the second one

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The manta rays are primarily anti-fighter weapons but can critfish bigger craft pretty hard

void basalt
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The main issue is that i am simultaneously overkill against anything else i might face while still being incapable of going toe to toe with the big guns

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But it does have enough armor to survive an entire salvo of 12 heavy fighters and their constituent ASHM

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It is completely impotent against nukes but honestly if they use nukes against me it's just an admission that im enough of a threat to go down in history

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It does also have enough ams to deal with single cudas

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The only real alternative is the ardonight

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But uh

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No matter what option i choose i am going to get my ass kicked by a proper pocket warship

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The tiamat can slap me with 79 capital, the castrum with 76....

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Actually

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Aside from the two big fish and their children there isn't a whole lot that can do gigantic damage to me

white vine
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If you are making a capital weapon boat, do so

If you are making 700 damage standard weapon lances, do so

void basalt
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And a free crit on a 10+

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I simply can't fit more than 15 capital damage in the tonnage i have

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Well

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15 at long capital range

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I can do up to almost 30 at short

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So i might as well diversify and get a better damage spread against more units

white vine
void basalt
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Im at exactly the max capacity of weapon slots

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Any more and i have to add more crew

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The large vsp is a direct upgrade over a single erml when you have the tonnage

white vine
void basalt
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I don't have the tonnage for more capital weapons

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A single lscc is 200 tons, or 22 large vsp

white vine
void basalt
void basalt
# white vine

Why would i want to train 105 crew members for 700 damage at medium standard scale range?

void basalt
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My entire dropship squadron is a quarter of that

white vine
void basalt
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No i have about 25 crew members across 6 dropships

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They're all veterans

white vine
void basalt
white vine
void basalt
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Well i have standards

white vine
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oh Capacitors don't explode anymore

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LPPC spam is viable

void basalt
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Why is cgl like this

white vine
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Here

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Only 35 gunners

void basalt
void basalt
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Against fighters you want more hits

white vine
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You can just go up to any dropship and cut them in half

void basalt
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Against dropships you want range

white vine
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MML just bugs out and crashed when the bays get too numerous

white vine
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It has 11 thrust

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use it

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If it was slow then Subcaps are best

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But it's fast

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no tonnage for range

void basalt
white vine
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You can cut warships in half too

void basalt
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And survive the experience

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Wearing down armor with long range skirmishing and fighters before trying to brawl is generally a reliable strategy especially with 11 thrust

white vine
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So why try

void basalt
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Tbh i should probably have bearings only missiles and a ton of ammo

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Idk

white vine
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especially if they're outside normal range

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because all guns are free to shoot them

void basalt
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Can't really afford the conquistador or a tiamat so im settling for an avenger that can do orbitals and praying that 6 eisenstrum, 6 slayers, 2 reiver and 10 gauss rifles is enough to kill a tiamat or a castrum

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The slayers also have heavy gauss rifles

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Being able to do orbitals will greatly accelerate the rate at which i can do ground strikes and greatly decrease losses

void basalt
# white vine

You really should just start with the hull of an interdictor and go from there

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I don't really get why your solution to everything is to shove one gun in it

white vine
void basalt
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Still can't do orbitals

white vine
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Here, long range

white vine
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Hover and fire until done

void basalt
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Is the concept of a dropship that can do multiple rolls a foreign concept to you?

white vine
void basalt
white vine
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Certainly not worth crippling a design for

white vine
void basalt
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It's in orbit

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You sit in the interface and pelt targets

white vine
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Don't fly past them

void basalt
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Maybe i should swap for pirhanas instead of manta rays

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They weigh about the same but can actually do orbital barrages

white vine
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Why are you trying to use capital missiles

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instead of SCL1

void basalt
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By save money i mean not trying to save up an additional 600 million

void basalt
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And basically guaranteeing a hit in the target location

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Almost as good as direct fire artillery but way more efficient and less risky

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I would use cuda missiles if i could fit them they get a -3 instead of a -2

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H.... I should absolutely cut the subcapital cannons

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Except lscc cost 220 tons

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And pirhanas cost 300 for the same amount of shots...

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Ugh

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Scl is technically infinite but it's also 300 tons for the same damage

white vine
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Damage doesn't matter because you can just keep firing

void basalt
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Orbital barrages are resolved once every 6 ground turns

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Or is it 10?

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Either way you don't get more than one or two shots in any reasonable battle so it pays not to miss and to kill the target in one shot

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For most intended ground targets 20-30 damage is a good start

white vine
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the units dont disappear

void basalt
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I leave

white vine
void basalt
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Or the targets are dead and i salvage the remains

white vine
void basalt
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maybe a strike or two in close ground support

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H.... I should definitely swap to pirhanas

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The mantas are cool and all but 40 + 20 + 20 + 30 + 30 + 30 is a much better orbital strike than
40 + 20 + 20 + 30

void basalt
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I have yet to deploy a single ground unit to do anything other than salvage

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It's 60 seconds per space turn

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So six ground turns happen every space turn

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The sane solution is to just buy artillery

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So you can dump a long tom every turn

white vine
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SCL1 doesn't

void basalt
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Artillery is basically free at my scale

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But you know what yes i should probably throw in a quartet of scl1

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Instead of the mantas

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It should fit

white vine
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max bracketing

void basalt
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Oh

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Im running into crew issues

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@white vine do capital weapons have different crew requirements?

void basalt
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Might be worth slapping some capital missiles into an okinawa or something idk

white vine
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1 per 6 for standard scale weapons

void basalt
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Huh

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So i don't think i can cram in scl

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I guess the scc is fine

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But i will swap to pirhanas

white vine
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SCL is lighter than SCC

void basalt
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Yes but adding gunnery crew implies redesigning the entire cic

white vine
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No it implies a chair

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The gunners don't even need to be in the CIC

void basalt
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Oh... I just salvaged another dropship

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Apparently the vengeance is on the pirate rat?

void basalt
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Oh god it doesn't even compare to the blockade runner

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60 + 40 + 40 + 30 + 30 + 30

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And it carries fighters

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2120 tons on capital weapons vs 1950 yeah that checks out

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And the secondary armament slaps so much harder

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All for the low low price of 1.6 billion

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The stock version does 80 + 60 + 60

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But i really like capital missiles for orbital strikes

void basalt
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You know what scl/1 are just too tonnage inefficient

void basalt
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Only problem is it's not 7/11 and thus isn't funny

void basalt
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Huh

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So you can use missiles for artillery when airborne

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So manta rays aren't bad at all

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Subcapital cannons can too

floral lantern
# white vine

This is the pony insanity that I know and love. But you do not pay new crew like garbage. The last person to do that had his dropship stolen by the Free State Militia.

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Do Arrow IV work in space?

white vine