#Theory: Naval Strike Group
1 messages · Page 2 of 1
I've made a bunch of Small SVs with 250kg fusion engines
They're great
I was specifically riding the line to see what it can do
Anyway, I doubt Elias would withstand Autocannon velocity without breaking
We have the Davy Crocket being massively bloated to work out of a far lower velocity cannon
The velocity is from a loaded assumption that the same computers capable of bearings only launches at 1000+ velocity can't predict where something will be within an acceptable margin of error at 1 velocity of random acceleration
Yes, because the computer doesn't have precognition
If your massive thrust vectors in a random direction for a few seconds, you will be massively off course
So we can calculate how wide the accuracy 'cone' is in surface area
They're predicting where you will be based on your thrust
and create an estimate of speed required to make the cone equal to the surface area of a target
They can see you moving and your massive cone of thrust
Right, so suppose in a one minute turn, you fire
Then in one second I move my thrust vector from left to right, and I move 1g for 59 seconds in a different direction
I will be nowhere near where you shell expected me to be
Okay, suppose I move 5.5g for 5 seconds
You don't have 59 seconds to burn
Still a massive area
According to your own reasoning it shouldn't be possible to hit a stationary target at 50 hexes if you stop moving unexpectedly
5.5g for 5 seconds is 612.5 meters
Yes and they see the thrust and adjust accordingly
900m/s really isn't that impressive in space
It's 6 seconds from your gun to impact
And the thrust vectors in 1 second
So I have 5 seconds to thrust in a different direction
A tiny 6 seconds to impact means the target is 600km+ off
1 second to impact is 360m/s for ac2
Actually achievable in atmosphere
I have planes faster
The velocity you're describing as insane is pathetic by space terms
???
An AC10 has 15 long range
That's 270km in space
In order to reach that distance in 60 seconds, it would fire at 4.5km per second
45km per second for 6 seconds to hit
72km per second for an AC2 at 24 range in 6 seconds
You did basic math wrong
They are preposterously fast projectiles
???
Calculate displacement as a function of initial velocity, acceleration and time using the equation s = ut + (1/2)at^2. Solve for s, u, a or t; displacement, initial velocity, acceleration or time. Free online physics calculators and velocity equations in terms of constant acceleration, time and displacement.
I used a calculator
Find u, the starting velocity
given a range of 270km
and acceleration of 0
and a time of 6 seconds
= 45000 meters per second
So u, the Muzzle Velocity is 45km/s
And it still has my 7/11 craft dodging it by more than half a kilometer
270km crossed in one second is 270km/s or 27,000m/s
the range is 270km
15 hexes
Yes
18km per hex
Yes
18km per hex * 15 hexes = 270km / 1 second = 270km/s to cross 270km in one second
Yes?
What is the question
Do you know the acceleration required?
Oh for the calculator
it's 0 acceleration
a gun doesn't accelerate past the barrel
that's why the cannon velocities are stupidly high vs missiles
The missiles also reach similar velocities they just take longer to get there
It's 55,102gs.
Yes, but we haven't gotten into the actual speeds required to hit
That's where missiles don't need more speed because they can track the target
They have at most 40gs of wiggle room
An AC10 needs to be 45km/s at the muzzle to miss by 600 meters
It has to be FAR faster to actually hit
By the same calculation metric they also miss
A missile meanwhile can cruise in at a quarter that speed and be fine because it's tracking the target the whole time
The required acceleration to reach the prescribed velocity of 270km/s is 55,100gs, a missile has only 40gs of delta v
No?
Missiles only have to move 50 hexes per entire minute
They have at most 40 fuel after spending the launch fuel
Some missiles have only 25
Each point is 1g
And that prescribed velocity is... The conservative estimate of only requiring one second of travel time
You mean the estimate of how fast an AC actually needs to be to hit a manuvering target?
5.5g for 1 second is 26.95 meters
So about the distance where you will have a chance to hit despite maneuvering
The actual limit as to when an autocannon reaches the same speed a missile is physically capable of reaching is if it has 33 seconds of travel time
And that's for a cuda
Aka the fast one
Thats a mere 490m/s^2 of delta v
Anyway, back to the point, I don't think a fusion bomb can handle 270km/s acceleration
Or higher in the barrel
A gun-type fission bomb could probably be designed to though
That's a velocity
Acceleration is dependent upon time and i chose 33 seconds
So it's 8km/s^2 acceleration
Yes, and since the shell in in the cannon's barrel for much less than a second, the acceleration is vastly higher
It's still at most 834 gs because autocannon
???
Yes
It has to move 270km/s out the barrel or it doesn't reach the target in the required 1 second
Yes
It reaches the target in the required 33 seconds and imparts 834 gs of acceleration before it exits the barrel to reach the required velocity of 8181m/s
where are you getting 33 seconds from
the AC slug can't hit moving targets with more than 1 second of travel time
It's the fastest travel time of the missile
I'm talking about cannons, not missiles
Well either your estimates are off or you can't hit anything with missiles either
???
The missiles don't need to travel in 1 second because they're guided
As long as they reach the distance within 60 seconds they're good
You know what fine one ton ac10 slug precision nuke
500kg nuke 500kg caseless precision propellant
The warhead bring ripped straight out of an alamo missile
That should work, yes
It's completely incompatible with normal ammo feeds but it does technically fit down the barrel
Precision drastically reduces required acceleration
I mean I doubt it, it would need to be a custom design because it's one big shell
Plus the normal feeds wouldn't be made for the weight
the targeting computer is the entire reason aero assets don't need precision to counteract different gravities
Rifles not having velocity to be useful in space was always a thing iirc
And AC5 is the settings first spacegun
Its on the Aquilla
No i mean mechs in low gravity eat dirt
Aerospace fighters don't
Same ammo different unit computer
Surface combat on ship hulls rules explicitly state ground unit targeting isn't made for space
So you only get 1 hex range
That's overcorrecting
Not necessarily given ECM
And sensors
Default probably wouldn't even recognize things beyond 18km
Really though the gold standard would be capital scale nac nukes
Nac30 should be able to fit q good Nuke in
The challenge is getting it out in a functional state
Naval gauss has the acceleration problem plus the insane magnets needed to power it
Even BT hardened electronics are affected by nukes, and gauss if far beyond that
The acceleration is actually far lower because gauss and as far as i know none of the essential nuclear weapon materials are magnetic
what
Gauss has a longer acceleration time and neither uranium nor beryllium are magnetic if memory serves
The barrel length is usually longer it's part of why gauss is so heavy
Though if both are equally magnetic then it actually makes making a nuke easier
Okay so to get a slug 48 hexes in 1 second requires about 0.8% Lightspeed muzzle velocity
And when you squeeze that into 20 meters of barrel you get FTL acceleration very quickly lmao
Actually wait
Capital weapons have +5 to hit less than 500 ton units
The 1 second is based on being able to get good hit probablity vs an ASF
But if you increase the size of the target in the cone, your margin is larger
So you can use slower projectiles
So we discovered the reason for the Capital Weapon inaccuracy vs light units from first principles!
Also Naval Gauss needs like 100 meter long barrels lol
@gritty inlet
something interesting I noticed in general:
LF Batteries price out light warships
But Light Warships are more viable without LF Batteries
Because light warship price is primarily the KF Core
So the price difference between Dropships and Light Warships narrows without LF Batteries
It requires much slower than that your numbers are for crazy people
Also there's a massive difference between 1000m/s over 0.001 seconds and 1000m/s over 0.1 seconds
Acceleration is quadratic so you don't need much distance to quarter the felt g forces
And a quarter of a thousand gs is a hell of a lot more manageable than a thousand gs
97171 gs from a 5.56 ok there we go
That puts the nuclear weapons from an ac10 into perspective
For every other inch of barrel the g forces required to accelerate a projectile to maximum velocity shrink by a factor of 10
So with a mere 86" the muzzle gs of a battleship, which by the way are all nuclear capable shrinks to 19529 gs
Which uhhh
Either space having no drag amplifies the velocity by an order of several magnitudes or of all weapons or all barrels as depicted are useless by either of our standards @opaque totem
The assumption that a bullet can provide full acceleration for even 30 meters of barrel length is a loaded one
But the minimum barrel length i got for a battleship gun was 300 meters to achieve the minimum velocity of 8km/s and for a 556 was 30 meters
So it's more reasonable to assume that they have better than rifle performance than it is to assume anything else
Which i guess checks out
Of course
There's a secret third option: double weight capital missiles
Twice the health twice the fuel twice the thrust but the same performance
This would make it impossible to kill a 70 damage bay
who were you trying to ping?
@opaque totem
It was a misclick my bad
I figured that from your comments. It happens.
Your punishment is 2 ammo explosions without CASE
I never run case
I was testing battle formations to maximize firepower while minimizing blind spots with aerodynes
Small craft let me test somethings without risking the avenger
And in turn train dropship crew faster
Your punishment has just been reduced by inflation
I have a billion cbills
Even MG ammo explosions don't go that far these days
2 ammo explosions is acceptable losses
ah, that explains it, fair enough
Yeah I have a few of these kinds of games, they're fun
Good god 114 kills and half of them are with leopard cvs
Granted the avenger sweeps up bronze stars like theyre litter and got those 60 kills in as little as 2 years to the leopard's 5
I simply refuse to use the new ammo explosion rules
They're good tho
Ammo explosions are cool
Ammo explosions are dangerous but don't need to be infinity damage
Yes they do they built the setting on cold war vibes
Turret explosions are canon
Make mechs suffer too
It fits the aesthetic better
NATO tanks all have ammo protection
Yes but that isn't fun
It's the Soviet tanks that got notorious for exploding
If i get a lucky crit i want to see something go up in smoke
I don't care if it happens to me because it makes the game more tense to know that even a small laser can turn the tide
Im pretty sure im on every factions watchlist by now
Ive never had so many of these things on one person even in my campaign where i started with an Achilles
I uh still can't afford a single interdictor or monolith jumpship
So whatever you consider "cheap" should definitely be reconsidered
No, mercenaries being priced out is normal
Them being in BT in a major capacity is very strange to begin with
And of course pirates and privateers will turn and run when faced with actual military warships
My entire gimmick for this campaign is psychotic ambition to the point of bloodlust. Like a clanner who just sees enemies as potential profit
Any and all risk is acceptable and expected
So long as the profit margin is higher than the odds of failure
The famous mercenary charm
Which makes them beloved across history
The closest ive been to bankruptcy is a control roll of 11 at 1 altitude at zero velocity
Have you heard of the IRL Mi-24 merc?
Still got the silver star after
No but im sure it's glorious
Rebels were advancing on the capital and the defenders evacuated because they didn't think they could win
He decided to take on the invasion with just his Mi-24, at night
His crew pointed out they didn't even have night vision so they refused the mission
He went solo in the two man helicopter to fight the army himself
Mine just wants to hunt big game
By that i mean pocket warships
He won against the army, twice
They didn't take the city until he had a mechanical failure and had to leave
He kept fighting but the government was no longer able to pay him, so he ran out of ammo
He still ran missions and used rotor wash to flip truck instead, and dropped threatening leaflets
Then the British intervened by paying him directly and he stayed until the war was won
Then he fought in Afghanistan
He was last seen fighting ISIS
Lol
10/10
I just killed a dropship in two shots without breaking pace or slowing down then killed their escorts also without slowing down
Googling him, I'm finding references and quotes that would fit in perfectly in BT
One of them was just a discussion of a regional conflict and it was like, 'Yeah this one warlord is so incompetent that he offered this big name merc a contract and he refused'
Another one was discussing Wagner in Africa and he was quoted directly saying, 'Yeah this area is very different from what they're used to, they'll need to acclimated to tile jungle.'
I simply refuse to touch the ground
That's for the peasants i hire to pilot my bucaneer and the associated escorts
The campaign ends when im grounded
@gritty inlet what do you think
8 Pirahna arrays in three directions
10 conventional 10 nuclear missiles
pretend the SCL3s are individual too
the SCCs are quad mounted for bracketing at long range tho
Price is only $2.5b
Again i operate in a world where an avenger can cleanly split a dropship in half
This is for fighting ASF squadrons at a time
24 Launchers means it can nuke 24 squadrons at a time
I can kill one plane a turn
Yeaaah idk tbh
Most sane settings don't have to kill the entire squadron in one turn
Ships that leave an ASF squadron unscathed get 54 AShMs launched at them
They get 0 because fighters with 54 ashm can't #?-(!+ Move
Enjoy your one thrust idiot im literally just going to fly around you and force you into the long range bracket no matter what you do
Eh
The external stores speed thing is broken
It's actually pretty balanced
3x2 ton missiles somehow slow down a 4.5g engine on a 90 tonner???
The physics is busted
Either you pay internal weight and sacrifice guns or you lose thrust by adding extra mass
In any case, even by rules a 6/9 90 tonner becomes a 3/5 with 3xAShMs
Only by like half a g
Oh also I just noticed: AShMs only have 2 armor
They're treated as arrows, so they get 2 armor, not 3
Isn't it capital scale
That means only 7 AMS to shoot down an AShM
Yes, but it's not a Capital Missile
It specifically says it's treated as an arrow
and Arrows have a section in the AMS rules saying they have 2 armor
Who cares i have s custom hot fit of an xl sabre to run
lol
It's the hot knife special in small craft form
The swap to erml makes it run hot but it's worth it to skirmish harder
This uh is technically a direct upgrade in every aspect except cost
It costs as much as An xl medium fighter but it has freakish performance for the size
It can absolutely kill your crew
This is what I think an average ASF bomber will look like in this scenario
Standard engine
6 AShMs in the bay, 3 external
Thin
Medium range accuracy bonus
Totally stripped of advanced tech for low cost, durability, and maintenance
That isn't durable not that it matters
It takes 2xSCL3 to kill to the nose
or 3xLSCC
Mission is to reach Capital Medium Range and fire
The Thunderbird takes 3
4xSL run in PD mode
The eisenstrum takes almost 4
Do you think more armor is needed for a 1 shot design?
You're saving cost so the slayer is your actual competition
You mean ditching AShMs for nuke autocannons?
Slayer has the same armor as the Thunderbird
Slayer with a nuclear autocannon would go so hard
It's a really good design
Would come with two nukes stock if you go that route
But it would be reduced to a mere 5 medium lasers against another fighter
I am under no delusion that an alamo warhead crammed into a knockoff tbolt will be able to hit anything under 500 tons
But personally id go for heavy gauss
Instead of nukes
It's much more reliable
There's even a fit that can do 2 capital damage indefinitely and eat up to 6 scl3
At long range
Safely outside of the shell cannisters
60 tons is pretty mid
It runs with no external stores at 5/8
And has reduced fuel and uses HFF with 2 points missing rear
Tiny engine
$2.2m tho
6 AShMs
The tyre can probably out damage a capital missile barrage
Should take a look at it
55 tons
It's disgusting
oh jeeze
It skipped leg day and armor day
but not gun day
7xMPL + UAC10 + ERSL
lol
3 tons of ammo too
It will die before running out of ammo
Hell I'd remove a ton for more armor
It hits harder than many heavy fighters and matches the tonnage of medium fighters and is extremely cheap
One of those killed 2 slayers
And crit out an Shiva before it could even fire a shot
Swap to gauss if you are a clanner and cut the ersl and cooling for armor
Cmpl is what makes it as lethal as it is
I'm designing IS tech for these challenges just for simplicity
Clantech doesn't fundamentally change anything, but just tweaks things enough to make it more complicated and annoying
Especially since it's just a buff for light craft because the setting never bothered to advance Capital scale tech
Just double your expected mortality rates and expect them to constantly bid away their fancy Omnifighters
Wont change how much they kill
But it will change your salvage rates
Other than that they're pretty standard
Aside from maximum critfish, alpha, dps, range elite pilots you can't force into psrs and speed they play the same
The tyre is a creature of spite
I bid my entire heavy squadron expecting to fight the sabutai and get my money back 10fold
They sent that thing out and killed twice their tonnage for a third of the cost
I literally just wanted a sabutai because it looks cool 😵💫
It exists explicitly to clown on people who built like sane people
If it's inner sphere tech id go for a uh
You know what? Uac20
Ulnac20
Idk
Or long tom cannon
Basically any big gun
I just realized the 5/8 60 ton with a 36 ton bomb bay will become a 10g rocket after firing AShMs
wait
AShMs are only 2 tons
So it will be a rocket before firing too
Unfortunately you spent the engine upgrade weight on the bay
(hollow space takes volume which is equivalent to tonnage)
The design and TT rules don't calculate physics
In universe an empty bay means you weigh less so your engines push you way faster
An AShM is only 2 tons
So a 36 ton bomb bay only holds 12 tons of missiles
That means your 5/8 60 ton bomber is actually moving 6.66g at full thrust and full bomb bay
Ah wait
The SI can't handle the speed lol
That means we need a Small Craft for this
good numbers
It can handle 6 gs
6 SI can only handle 3G
You can safely use overthrust
0.5g per SI
Oh
Probably why they lock the speed down
Wait my bad
Anti-Ship Missiles are affected by Point Defense systems in the same manner as Capital Missiles
3 armor then
New idea:
Who needs AShMs?
If we are using nuke warheads, LAAAs work with one third the bomb bay tonnage
And one third the external ordinance count
And one quarter the raw weight
AShMs will just be thrown in occasionally as 'Heavy' missiles that require larger AMS arrays to counter
They will have at best a third the power of an alamo
The Alamo is based on the arrow IV
As is the antiship missile
Odds are it would have a quarter the power
So like....
2 damage
Or uh
Well idk tbh
Davey crocket in space is the Alamo
The Alamo isn't a top of the line nuke though
You can pack more power with higher tech
Im just going yo kick long tom davey crocket nukes out of the back of a small craft at this point
You can absolutely have nuclear space mines
The velocity imparted by my own velocity and the kick will be reasonably accurate for space bombing
Space bombing is also an option, I discussed it in this thread earlier
It's why most of the ship's are 52kt dropships
Lighter dropships are effectively immune to space bombing
No they really aren't
The rules say yes my aggressive placement and point blank deployment say no
I could literally deploy battle armor the same way
Hand place a casaba on the hull
There's a massive hit penalty vs lighter dropships
So send 6
You have 6 axis of movement
The penalties are very harsh, almost every attempt will miss vs a 52kt dropship
So send 20
I have 32 tons i can do this all day
It's literally a stock kr61
They're absolutely everywhere
You aren't thinking low tech enough
You're limited to about 100 ASF bays on a Dropship
Though you can pack more in cargo
I suppose you could also make them lighter to pack them in cargo harder
Who said anything about a dropship
25 tons of fuel i can launch from anywhere
Angry pirates kicking long tom shells at you from a cargo bay
No one is safe
Small Craft can do cross-system strikes, yes, but ASF burn too much and have limited life support besides
And Small Craft swarms are hard to defend against ASF, and are also hard to coordinate
Apply a +1 to-hit modifier for every point of velocity change by the target in the turn in which it is attacked (other than for evasive action, which applies its own modifier; see p. 77, TW).
Apply a +1 to-hit modifier for every point of velocity change by the attacker in the turn in which it makes the attack.
A +1 to-hit modifier applies for every 10,000 tons (or part thereof) the target masses under 100,000 tons.```
It is extremely bad against moving targets
And a 52kt Dropship gets +5 to hit defense just for existing
combined with the base +4 that's already +9
With zero movement, that means a 4 gunner will have 13 to hit and always miss
Space Bombing is useful in that it lets you slip nukes past AMS, but is limited
It is however devestating to 2.5 Megaton uberships because they don't get the +5
So they just get nuke bombed by ASF
Unless of course they keep moving
Personally id recommend an aerodyne with dedicated small craft or a spheroid version craft to cover the gap in the firing arcs
It will carry two of these and they'll keep pace with the craft
Total cost of one dropship and the two attatched small craft is 992 million
The theory behind this is that you get substantially more of your firepower down range
Against a single target area
And if need be you can stack them to cover the blind spots of the others
This can carry the same amount of pirhanas against a target give or take
Plus technically aside from like one hex an aerodyne has the same coverage as a spheroid
Also i just came up with a crack smoking level of idea: refined dragons breath
Capital scale rockets, in other words
If everything is filled to the brim with ams and anti missile defenses, don't bother investing in silly things like reloading mechanisms
Throw an unholy amount of antiship missiles, ecm warheads, and the occasional santa ana missile or whatever nuclear weapons you wish into a bay and send them all out at once
Yes, that would be a logical tech development
Wdym, what gap
The Sheroid is firing in all directions
And the 3 direction missiles can fire into the non-capital missile arcs
There's a one hex gap