#Clan Campaign Contract Misfire
1 messages · Page 1 of 1 (latest)
You’ll need to provide a little more information. What do you mean the campaign didn’t ‘fire’?
I got an error which I think is in the logs the same way. It didn't offer to mothball my units, which I thought made sense because I was at the planet that the contract was for, but it still said there was travel time. I was getting daily logs saying the jump drive was charging, but we didn't move anywhere and nothing really happened to indicate arrival. The Stratcon screen was empty and no scenarios generated as I skipped forward in time. I don't really know what I would do to trigger the Stratcon map and objectives generating.
Can you give a screen shot of your briefing room that shows the contract as well as the current date at the top.
It looks like for some reason, MekHQ didn't trigger the contract start for some reason. He is beyond the contract start date at the correct location. I've confirmed that he has StratCon GM selected in this campaign
Does that system even have a planet? In lore it’s just a star.
yes?
K. That rules that idea out
Running into a similar issue here. It immediately throws an error upon accepting contracts as clan during clan invasion. Contracts appear for systems that are "blocked". Contracts for reachable systems give the appearance of accepting but do not load a stratcon.
In 50.10 that came out yesterday?
Yeah! I like the development branches.
Please open an issue report. This wasn’t investigated as fully as it could have been because we never got a report
!issues
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If it isn’t on GitHub it effectively doesn’t exist
I've attempted to replicate this and I've been unable to in 50.10. Please open an issue report at your earliest convenience including campaign & custom units so I can open that campaign