#Needlessly fast warships

1 messages · Page 2 of 1

bleak fossil
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How many small craft do you have for them

strange zealot
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4

bleak fossil
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How many can you fit in a small craft

strange zealot
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The nl42 can fit 8

bleak fossil
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Ok so 32

strange zealot
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Do ineed to spend tonnage on bays

bleak fossil
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Yep

strange zealot
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Fir battle armor

bleak fossil
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Might have to go down to 3 SC

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And 24 ba marines

strange zealot
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6 bays for ba are 24 troops right

bleak fossil
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I don’t know if there are rules for thrust exceeding the SI of stuff you’re carrying

bleak fossil
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Guess lifeboats etc would be sol

strange zealot
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Behemoths however would absolutely shattered in universe if you tried to attach it to this

bleak fossil
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Nah it’s fine. SI 30

strange zealot
bleak fossil
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Just not built for atmosphere

strange zealot
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It's a flaw unique to the behemoth

bleak fossil
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Right. Its max thrust.

strange zealot
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Which is 1.5gs....

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This ship generates 4 with ease

bleak fossil
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Yes

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But the engine vibrations are coming from somewhere else and damped by the collar. So it’s probably fine.

strange zealot
bleak fossil
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And technically spending more thrust than you have SI is a control roll

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So it’s probably fine

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Cause you’re not spending it, you’re along for the ride

strange zealot
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That actually makes it worse tbh

bleak fossil
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lol I know

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But SI 30

strange zealot
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Roll 1d6 internal damage every max thrust turn

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Lmao

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I wish i could fit all 4 small craft

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You sure i need bays for BA marines?

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It still has the original amount of lifeboats

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The crew are screwed in an emergency

bleak fossil
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Yes you need bays for BA if you’re carrying BA

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Cause it’s also their technical staff and maintenance and repair equipment

strange zealot
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Still not sure losing the ability to deploy a squadron each is worth the battle armor bays or if it's actually possible for battle armor marines to ride this thing without blacking out

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Maybe normal marines are better here?

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Idk

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I do like the fact that it's possible to generate more thrust in a single hex than even the fastest boarding craft can slow down from

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Thst glfeels dangerously based

bleak fossil
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Well most ships you do want something, although considering this ship is faster than the NL 42 it’s going to be hard to board unless it’s crippled

strange zealot
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Then again 6 fighters isn't really gonna help and if it is...

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Slap on a fighter carrier

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You csn launch still attached right?

bleak fossil
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Think so

strange zealot
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That should open up some options if so

bleak fossil
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Same logic applies to marines too

strange zealot
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If i want marines i have to cut the fighters, full stop

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I can at most fit 2 + 2

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Which is hardly better than 3

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I could also cut the collar

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Which would give me room for both and about 400 tons of cargo

bleak fossil
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Eeeeuugh

strange zealot
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And honestly

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There are only 3 dropships capable of keeping up

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I can outrun literally everything

bleak fossil
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Definitely spend some quality time with the supply rules and see how far you can make that stretch

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My gut feeling is not that far

strange zealot
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Can i preload space mines into the screen bays?

bleak fossil
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Gotta pay for the tonnage

strange zealot
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Huh

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How do mines work?

bleak fossil
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Might be on the order of “if the supply run is three days late the ship will run out of life support”

strange zealot
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It's food

bleak fossil
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There’s separate calcs for life support and food IIRC

strange zealot
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How do i add space mines

bleak fossil
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But I may have a skewed sense of how much you need because when I design a WS, I design it to take the Exodus Road.

strange zealot
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100 tons will last at most a month, maybe 3 if none of it is ammo

bleak fossil
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Protip: if you’re going to be deployed for a year+, bay life support systems are so inefficient you’re better off assigning quarters for all your bay personnel including techs

strange zealot
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How do i space mines?

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I found the dispenser in the other category

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Is it true you can load mines into screen launchers?

bleak fossil
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Think so

strange zealot
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Like is it just an alt ammo?

bleak fossil
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Might need to uncheck a box to show all ammunition

strange zealot
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Either way there isn't physically a way to fit a full reload

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It has no long term endurance even as a combat vessel

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No tonnage for even a single spare part

bleak fossil
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But it goes fast

strange zealot
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Much less replacement capital weapons or armor

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Are mines actually good?

bleak fossil
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Yeah that’s why losing the collar is so sketchy

strange zealot
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Because i can add a pair of dispensers

bleak fossil
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You already have screen launchers

strange zealot
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I have 12 of them

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Can you actually damage fighters with these

bleak fossil
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I’m not sure how well you can tactically apply a small quantity of naval mines in on the board combat. But I’m pretty sure you can use them in combination with the screens to be incredibly annoying.

strange zealot
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I have 24 screens per pair

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It's beautiful tbh

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I feel like need more and idk why

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Why do i need more than 12 screen launchers?

strange zealot
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If you can't launch from screens thst is

bleak fossil
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Launch a line of screens, then a line of mines

strange zealot
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Anything to give being an obnoxious pos more reach

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Plus getting boarded really sucks

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You lose half your crew if you don't have marines

sharp zenith
strange zealot
sharp zenith
strange zealot
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Can i have both losded inti the same gun

strange zealot
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It can launch 24 marines into you

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No idea why it has twice the bv of a zechetinu

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If only i could make it 9/14 😔

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But alas dropships can reach 13/20 without being useless so i will never be able to outrun everything

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That is absolutely insane for something that can enter an atmosphere

sharp zenith
strange zealot
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Atmospheric flight instability means it can

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You want the unstreamlined quirk

sharp zenith
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oh yeah my bad

strange zealot
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The castrum feels sexier tbh

sharp zenith
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Though it has the same armor

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This one has a much more focused armament

strange zealot
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Not everything in the setting should have to go through 36 ams if it wants to kill something in space

sharp zenith
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Preferably 233

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Per facing

strange zealot
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And better campaign endurance/resupply

sharp zenith
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wdym more alpha

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how

strange zealot
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It has several 14 damage bays and a 20 damage bay plus the ar10s

sharp zenith
strange zealot
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Your damage is concentrated into a single 68 damage missile bay

sharp zenith
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As well as the missiles

strange zealot
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Nose focused damage is fine until you get your cic crit out

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I guess yours does have a higher alpha

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Still 17 killer whales in a single bay is insane

sharp zenith
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Should be closer to 100 or 1000 to 1 than 10 to 1

strange zealot
sharp zenith
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If you acnowledge standard scale, may as well grab a few thousand large lasers

sharp zenith
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The scaling is wrong

strange zealot
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And they work against fighters and weigh basically nothing

strange zealot
sharp zenith
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An SCL/1 has something like 100x to thousands of times the power output of an ERLL

sharp zenith
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They shouldn't

strange zealot
sharp zenith
strange zealot
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It takes clantech to make something truly busted

sharp zenith
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standard scale weapons have a 1 meter radius

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SCL/1 has a 30 meter circumference of full damage

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Literally hundreds or thousands of times more powerful

strange zealot
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You try making a laser melt off a full ton of aerospace armor at 738km

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Or 270km

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Much less capital armor

sharp zenith
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An SCL/1 will turn the entire front of an ASF into slag

strange zealot
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Yeah capital weapons should probably do more to fighters tbh

sharp zenith
strange zealot
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5 ppcs hits as hard as a naval 45 at like 20% of the range

sharp zenith
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Again, an SCL/1 has 200x the power output on target of an ERLL

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Yet they're given the same capital damage

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It's stupid

strange zealot
sharp zenith
strange zealot
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Mech scale weapons hit on 12s when capital scale weapons hit at 6s or 8s

sharp zenith
# strange zealot Mech scale weapons hit on 12s when capital scale weapons hit at 6s or 8s
Type: Military Spheroid
Mass: 4,800 tons
Technology Base: Clan (Standard)
Introduced: 3145
Mass: 4,800
Battle Value: 47,270
Tech Rating/Availability: F/X-X-X-D
Cost: 1,173,247,600 C-bills

Fuel: 300 tons (9,000)
Safe Thrust: 4
Maximum Thrust: 6
Heat Sinks: 840 (1680)
Structural Integrity: 36

Armor
    Nose: 822
    Sides: 810/810
    Aft: 810

Cargo
    Bay 1:  Cargo (200.0 tons)      1 Door    
    Bay 2:  Cargo (121.0 tons)      1 Door    

Ammunition:
    12,000 rounds of Machine Gun [Full] ammunition (60 tons)

Escape Pods: 7
Life Boats: 7
Crew:  8 officers, 34 gunners

Notes: Mounts 129.5 tons of ferro-aluminum armor.

Weapons:                                  Capital Attack Values (Standard)
Arc (Heat)                            Heat  SRV     MRV     LRV     ERV   Class       
Nose (1,680 Heat)
70 ER Large Laser                     840  70(700) 70(700) 70(700) 70(700)Laser       
70 ER Large Laser                     840  70(700) 70(700) 70(700) 70(700)Laser       
RS/LS Fwd (0 Heat)
12 Machine Gun                         0   0(24)    0(0)    0(0)    0(0)  Point Defense
    Machine Gun Ammo [Full] (2400 shots)
RS/LS Aft (0 Heat)
12 Machine Gun                         0   0(24)    0(0)    0(0)    0(0)  Point Defense
    Machine Gun Ammo [Full] (2400 shots)
Aft (0 Heat)
12 Machine Gun                         0   0(24)    0(0)    0(0)    0(0)  Point Defense
    Machine Gun Ammo [Full] (2400 shots)

Features the following design quirks: Internal Bomb Bay```

Behold the ultimate warship
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According to the rules as written

strange zealot
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Cerll is broken as hell and is the single most damage efficient weapon available

strange zealot
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Also you take a 70 damage penalty to morale for being boring

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You need to realize that warships are at least 20% vibes by design

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Bad designs and cool designs are both vibes

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Metanator 3000 has 70 damage bays on every single facing and can kill every cannon warship at once is less so

sharp zenith
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Assuming they're all together surrounding it

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There's only a few thousand warships in canon

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Sound like a job for medium laser batteries

strange zealot
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Everything else needs one nuke per

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And you need a god tier roll

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But you can easily fit 212 nuke bays in a ship

sharp zenith
strange zealot
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Citation: i fit 909 barracuda missile launchers in one warship

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Per side

bleak fossil
sharp zenith
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All capital scale weapons are AE

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Which means they do their full damage in a 30 meter hex

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And partial damage from there

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So I'm actually being very generous to the ERLL

bleak fossil
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Or the impact of the weapon sends chunks flying and that’s what’s dealing the damage.

strange zealot
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A single nac 40 does more damage than any artillery in the game even cruise missiles

sharp zenith
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Area of a circle of 1 radius is about 3.1459... so Pi
Area of a circle of 30 radius is about 2872
So about 900x

sharp zenith
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target hex just gets vaporized for full damage

strange zealot
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Capital scale damage is actually spread across 7 hexes

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I rest my case

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And that single shot weighs less than the cerll

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You can kill an entire regiment with a couple salvos

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Try doing that with your 70 cerll boring bay

bleak fossil
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Also it’s not as good as you think it is because EX is +8. I don’t believe you can bracket with standard scale weapons.

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In the meantime, the SCL 3 is at capital medium and +2 at essentially the same range. -1 in anti fighter IIRC.

strange zealot
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Naval laser 45 does damage in 7 hexes too

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Not much on its own mind you

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Nothing like nacs

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The aoe effect for subcaps being used in the air on dropships is just an abstraction

bleak fossil
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And in using cerll for the next to useless EX range bracket you ignore the former god of AA before the SCL/3, the CL Pulse

strange zealot
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God i love clpl

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I hate that i can't use them without feeling like im cheating unless im fighting clanners but the enyo is peak

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And on fighters it's downright filthy

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It crits almost everything and never misses

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Even is lpl is solid for the same reasons and that has to contend with medium range

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It can be outranged by lrms and ac2s and gauss, unlike the clan version

bleak fossil
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Also aren’t you taking like 70% weight penalties in every bay?

strange zealot
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the damage potential of the nac30 is theoretically infinite

bleak fossil
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Yes, and because they’re not split into smaller bays they’re going to utterly murder a single fighter a round

strange zealot
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with a high velocity strike and maxed out unit stacking you can easily do a hundred thousand damage in a single shot

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And if you were to say... Strike a civilian skyscraper...

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Or a city block

bleak fossil
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Like your standard NAC carrier is going to kick out 4-6 48-56 point capital scale hits at +3 at long capital using bracket 1

strange zealot
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The aegis will laugh before slinging out half a dozen 70 point hits

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Its beautiful tbh

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Still can't handle fighters but fighters without nukes are useless in the sldf era

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I mean fighters can kill dropships and the like so they aren't useless but still 2 capital damage a turn if you try hard is just ... Blegh

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Takes forever to kill them too

bleak fossil
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The other problem with laser boat custom WS/pws designs is it brings out the reflective armor fighters, so you need a ballistic secondary battery. I don’t see a single HAG on that clan design, it breaks my heart.

strange zealot
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Im not entirely sure a fighter should be able to dodge a weapon that is at minimum moving 15m/s

strange zealot
bleak fossil
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Do LTCs actually work in space?

strange zealot
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Yes but they have short range

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All earthbound artillery has short range

bleak fossil
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Space hexes are gargantuan

strange zealot
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It should probably be medium range tbh

bleak fossil
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I don’t see how you get the aoe effect

strange zealot
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At least that would bring parity with AAA ranges

strange zealot
bleak fossil
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Hmm. Might have to tweak a few of my old designs.

strange zealot
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Unless im misremembering and arty doesn't do any damage in space

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I do remember cruise missiles not working at all

bleak fossil
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I feel like it doesn’t work but I haven’t checked.

strange zealot
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Whivh is just... Disappointing

bleak fossil
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In any case the HAG 40 is a superb weapon for DS with long range and high damage per weapon slot.

strange zealot
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You work so hard to get into short range and waste 90 ton missiles only for it to do 0 damage instead of 150

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Same with arrow iv

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St least i think

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Maybe standard ammo works fine

strange zealot
bleak fossil
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And let’s be real here- you have to present a credible reason for your opponent to have AMS bays , otherwise they won’t use them, so you should have some LRMs, ATMs, or subcap missiles.

strange zealot
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They use them as autocannons

strange zealot
bleak fossil
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No you want AMS so some white shark doesn’t take out something important on your ship with a good roll.

strange zealot
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"Aerospace units employing Artillery Cannons against other aerospace units use them as autocannons, and cannot deliver damage effects into adjacent hexes. However, the damage type is still considered AE."

bleak fossil
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Or if they’re bringing em make em bring a battery of 5 to get through your ams screen and really pay for it

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And only get like 2 damage out of it

strange zealot
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You don't get the full aoe effect but you still deal damage in clusters of 5

bleak fossil
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And double damage vs reflective armor.

strange zealot
bleak fossil
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Only go out to short though.

strange zealot
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That doesn't matter it's an ac20

bleak fossil
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Right but fighters move last in space, they control range very well.

strange zealot
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Only a fighter should carry ltc and ac20s anyways

bleak fossil
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If they went out to med they’d be a great counter to hordes of reflective.

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Bay of 4 would be 16 cap damage, think that’s probably a 6+ to wreck a fighter.

strange zealot
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Lbx20 i think has medium and only requires 5 to match the same damage

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Ltc make more sense on dropships

bleak fossil
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LBX doesn’t get the damage that wrecks reflective.

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If it went out to med it would be worth it.

strange zealot
bleak fossil
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5 is 6. 1.2 cap damage per ac.

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4 ltc will be 2 x 4 cannon x2 against reflective for 16.

strange zealot
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Eh apparently 8 lb20 is only 104

bleak fossil
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Yeah it’s not 20 it’s assuming clusters and you get the average hit. Why Uac/20 is 30

strange zealot
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But 5uac20 also goes to medium and hits for 150

bleak fossil
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You do get the -1 though

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Why I like HAGs. It’s worth it to go to long and you get similar damage per weapon.

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But standard EX you can’t hit anything unless your crews have unbelievable skill.

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Maybe on like a 12 if you’re chasing someone.

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Basically it’s like getting 2 ish Gauss rifles but only paying for 1 weapon.

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Like if you’re going to boat ams and have tons of anti fighter weapons minimizing weight penalties becomes big.

strange zealot
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Beautiful

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Oh god

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It actually works better than i could have dreamed of

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Literally impossible for them to shoot the ship im not aiming at

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And the cudas cut through the penalties

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@sharp zenith how do bearings only launches work?

sharp zenith
strange zealot
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So if i call a hex i can't see the next turn?

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Or i accidentally fire one more missile before they hit?

strange zealot
sharp zenith
strange zealot
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Im guessing you can't actually extend the range of the missile either

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So the total distance traveled has to be 50 hexes

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God this is cursed

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Why are they dealing zero damage

strange zealot
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What's with that?

sharp zenith
strange zealot
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This feels like bugged behavior

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On the plus side 12 smoke screens is probably worth 30k bv

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12 screen launchers is actually the secret meta

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Completely shut down hundreds of warships with a dinky little screen

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Screen launchers can also force an escape route open

carmine orbit
strange zealot
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15 damage is basically nothing

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Sure it's Aoe but like

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It's so expensive for that

carmine orbit
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each launch dose 15 damage from its readout so like just spamming them would do stuff since only 160 bv unless are they one shot

strange zealot
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They're good value but not game breaking or better than AA

carmine orbit
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do they have ammo or just one shots

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is it captial or noncaptial damage

strange zealot
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The ammo can either be mines or screens

carmine orbit
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ah ok so just funny AA

strange zealot