#Needlessly fast warships
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4
How many can you fit in a small craft
The nl42 can fit 8
Ok so 32
Do ineed to spend tonnage on bays
Yep
Fir battle armor
6 bays for ba are 24 troops right
I don’t know if there are rules for thrust exceeding the SI of stuff you’re carrying
There are not
Guess lifeboats etc would be sol
Behemoths however would absolutely shattered in universe if you tried to attach it to this
Nah it’s fine. SI 30
It has a weak spine
Just not built for atmosphere
It causes cracks in the structure to use its max thrust for sustained periods
It's a flaw unique to the behemoth
Right. Its max thrust.
Yes
But the engine vibrations are coming from somewhere else and damped by the collar. So it’s probably fine.
Nah it would shatter in a single turn
And technically spending more thrust than you have SI is a control roll
So it’s probably fine
Cause you’re not spending it, you’re along for the ride
That actually makes it worse tbh
Roll 1d6 internal damage every max thrust turn
Lmao
I wish i could fit all 4 small craft
You sure i need bays for BA marines?
It still has the original amount of lifeboats
The crew are screwed in an emergency
Yes you need bays for BA if you’re carrying BA
Cause it’s also their technical staff and maintenance and repair equipment
Still not sure losing the ability to deploy a squadron each is worth the battle armor bays or if it's actually possible for battle armor marines to ride this thing without blacking out
Maybe normal marines are better here?
Idk
I do like the fact that it's possible to generate more thrust in a single hex than even the fastest boarding craft can slow down from
Thst glfeels dangerously based
Well most ships you do want something, although considering this ship is faster than the NL 42 it’s going to be hard to board unless it’s crippled
Then again 6 fighters isn't really gonna help and if it is...
Slap on a fighter carrier
You csn launch still attached right?
Think so
That should open up some options if so
Same logic applies to marines too
I mean im still spending tonnage on their bays
If i want marines i have to cut the fighters, full stop
I can at most fit 2 + 2
Which is hardly better than 3
I could also cut the collar
Which would give me room for both and about 400 tons of cargo
Eeeeuugh
And honestly
There are only 3 dropships capable of keeping up
I can outrun literally everything
Definitely spend some quality time with the supply rules and see how far you can make that stretch
My gut feeling is not that far
Can i preload space mines into the screen bays?
Gotta pay for the tonnage
Might be on the order of “if the supply run is three days late the ship will run out of life support”
Life support functions for weeks maybe years
It's food
There’s separate calcs for life support and food IIRC
How do i add space mines
But I may have a skewed sense of how much you need because when I design a WS, I design it to take the Exodus Road.
100 tons will last at most a month, maybe 3 if none of it is ammo
Protip: if you’re going to be deployed for a year+, bay life support systems are so inefficient you’re better off assigning quarters for all your bay personnel including techs
How do i space mines?
I found the dispenser in the other category
Is it true you can load mines into screen launchers?
Think so
Like is it just an alt ammo?
Might need to uncheck a box to show all ammunition
Either way there isn't physically a way to fit a full reload
It has no long term endurance even as a combat vessel
No tonnage for even a single spare part
But it goes fast
Yeah that’s why losing the collar is so sketchy
Because i can add a pair of dispensers
You already have screen launchers
I’m not sure how well you can tactically apply a small quantity of naval mines in on the board combat. But I’m pretty sure you can use them in combination with the screens to be incredibly annoying.
These operate in pairs like all good warships do
I have 24 screens per pair
It's beautiful tbh
I feel like need more and idk why
Why do i need more than 12 screen launchers?
I feel like you really ought to put the mines on a dropship or a fighter
If you can't launch from screens thst is
Launch a line of screens, then a line of mines
Anything to give being an obnoxious pos more reach
Plus getting boarded really sucks
You lose half your crew if you don't have marines
Screen Launchers can fire mines
Do i need to load an alt ammo type
Yeah
Can i have both losded inti the same gun
Do you appreciate the high art that is this abomination?
It can launch 24 marines into you
No idea why it has twice the bv of a zechetinu
If only i could make it 9/14 😔
But alas dropships can reach 13/20 without being useless so i will never be able to outrun everything
That is absolutely insane for something that can enter an atmosphere
This one can't enter atmo, but yes
oh yeah my bad
The castrum feels sexier tbh
Castrum is underarmed and underdefended
Though it has the same armor
This one has a much more focused armament
Ok but it has aura
Not everything in the setting should have to go through 36 ams if it wants to kill something in space
Everyone who doesn't want to get nuked should have at least a dozen AMS
Preferably 233
Per facing
If you aren't using nules the castrum has more alpha and similar effective range
And better campaign endurance/resupply
It has several 14 damage bays and a 20 damage bay plus the ar10s
This one has all the bays front focused
With only quad SCL/1 for all around AAA
Your damage is concentrated into a single 68 damage missile bay
it has a NAC56 and SCL/12 bay on the front
As well as the missiles
Nose focused damage is fine until you get your cic crit out
I guess yours does have a higher alpha
Still 17 killer whales in a single bay is insane
I guess not if you count the standard scale weapons
I generally don't because they're stupid
Should be closer to 100 or 1000 to 1 than 10 to 1
They're actually solid in late game and can kerp your main guns from getting crit
If you acnowledge standard scale, may as well grab a few thousand large lasers
No, I mean the BT rules for standard scale weapons on warships are dumb
The scaling is wrong
And they work against fighters and weigh basically nothing
They do raw damage it works just fine
An SCL/1 has something like 100x to thousands of times the power output of an ERLL
That's the problem
They shouldn't
Yes and it has twice the range
I'm not talking about range, I'm talking about damage on target
It takes clantech to make something truly busted
standard scale weapons have a 1 meter radius
SCL/1 has a 30 meter circumference of full damage
Literally hundreds or thousands of times more powerful
You try making a laser melt off a full ton of aerospace armor at 738km
Or 270km
Much less capital armor
An ERLL will bore a hole into an ASF
An SCL/1 will turn the entire front of an ASF into slag
Yeah capital weapons should probably do more to fighters tbh
and standard should do almost nothing to warships/dropships
Only on an individual basis
5 ppcs hits as hard as a naval 45 at like 20% of the range
Only if you accept the broken scaling
Again, an SCL/1 has 200x the power output on target of an ERLL
Yet they're given the same capital damage
It's stupid
Range is still a factor tbh
Range has absolutely nothing to do with it
Mech scale weapons hit on 12s when capital scale weapons hit at 6s or 8s
Type: Military Spheroid
Mass: 4,800 tons
Technology Base: Clan (Standard)
Introduced: 3145
Mass: 4,800
Battle Value: 47,270
Tech Rating/Availability: F/X-X-X-D
Cost: 1,173,247,600 C-bills
Fuel: 300 tons (9,000)
Safe Thrust: 4
Maximum Thrust: 6
Heat Sinks: 840 (1680)
Structural Integrity: 36
Armor
Nose: 822
Sides: 810/810
Aft: 810
Cargo
Bay 1: Cargo (200.0 tons) 1 Door
Bay 2: Cargo (121.0 tons) 1 Door
Ammunition:
12,000 rounds of Machine Gun [Full] ammunition (60 tons)
Escape Pods: 7
Life Boats: 7
Crew: 8 officers, 34 gunners
Notes: Mounts 129.5 tons of ferro-aluminum armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (1,680 Heat)
70 ER Large Laser 840 70(700) 70(700) 70(700) 70(700)Laser
70 ER Large Laser 840 70(700) 70(700) 70(700) 70(700)Laser
RS/LS Fwd (0 Heat)
12 Machine Gun 0 0(24) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo [Full] (2400 shots)
RS/LS Aft (0 Heat)
12 Machine Gun 0 0(24) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo [Full] (2400 shots)
Aft (0 Heat)
12 Machine Gun 0 0(24) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo [Full] (2400 shots)
Features the following design quirks: Internal Bomb Bay```
Behold the ultimate warship
According to the rules as written
Cerll is broken as hell and is the single most damage efficient weapon available
How's the penalty for going over the limit looking
Also you take a 70 damage penalty to morale for being boring
You need to realize that warships are at least 20% vibes by design
Bad designs and cool designs are both vibes
Metanator 3000 has 70 damage bays on every single facing and can kill every cannon warship at once is less so
Now I'm wondering if a 2.5 Megaton ship actually could mount enough lasers to literally destroy every canon warship at once
Assuming they're all together surrounding it
There's only a few thousand warships in canon
Sound like a job for medium laser batteries
You only need enough autocannons to crit the leviathan
Everything else needs one nuke per
And you need a god tier roll
But you can easily fit 212 nuke bays in a ship
A few thousand T-Bolt 5s
Nuclear tipped
How are you getting this number?
Standard scale weapons have a damage diameter of about a meter
All capital scale weapons are AE
Which means they do their full damage in a 30 meter hex
And partial damage from there
So I'm actually being very generous to the ERLL
Or the impact of the weapon sends chunks flying and that’s what’s dealing the damage.
A single nac 40 does more damage than any artillery in the game even cruise missiles
Area of a circle of 1 radius is about 3.1459... so Pi
Area of a circle of 30 radius is about 2872
So about 900x
No
decreasing damage isn't until the next hexes over
target hex just gets vaporized for full damage
Capital scale damage is actually spread across 7 hexes
I rest my case
And that single shot weighs less than the cerll
You can kill an entire regiment with a couple salvos
Try doing that with your 70 cerll boring bay
Also it’s not as good as you think it is because EX is +8. I don’t believe you can bracket with standard scale weapons.
In the meantime, the SCL 3 is at capital medium and +2 at essentially the same range. -1 in anti fighter IIRC.
Naval laser 45 does damage in 7 hexes too
Not much on its own mind you
Nothing like nacs
The aoe effect for subcaps being used in the air on dropships is just an abstraction
And in using cerll for the next to useless EX range bracket you ignore the former god of AA before the SCL/3, the CL Pulse
God i love clpl
I hate that i can't use them without feeling like im cheating unless im fighting clanners but the enyo is peak
And on fighters it's downright filthy
It crits almost everything and never misses
Even is lpl is solid for the same reasons and that has to contend with medium range
It can be outranged by lrms and ac2s and gauss, unlike the clan version
Also aren’t you taking like 70% weight penalties in every bay?
You can eat them but yes they don't have any capital weapons as a result of having 70 cerll
the damage potential of the nac30 is theoretically infinite
Yes, and because they’re not split into smaller bays they’re going to utterly murder a single fighter a round
with a high velocity strike and maxed out unit stacking you can easily do a hundred thousand damage in a single shot
And if you were to say... Strike a civilian skyscraper...
Or a city block
Like your standard NAC carrier is going to kick out 4-6 48-56 point capital scale hits at +3 at long capital using bracket 1
The aegis will laugh before slinging out half a dozen 70 point hits
Its beautiful tbh
Still can't handle fighters but fighters without nukes are useless in the sldf era
I mean fighters can kill dropships and the like so they aren't useless but still 2 capital damage a turn if you try hard is just ... Blegh
Takes forever to kill them too
The other problem with laser boat custom WS/pws designs is it brings out the reflective armor fighters, so you need a ballistic secondary battery. I don’t see a single HAG on that clan design, it breaks my heart.
Im not entirely sure a fighter should be able to dodge a weapon that is at minimum moving 15m/s
I would like to remind those fighters that the einsturm exists and i have a custom fighter with an ltc and 7/11 thrust
Do LTCs actually work in space?
Space hexes are gargantuan
It should probably be medium range tbh
I don’t see how you get the aoe effect
At least that would bring parity with AAA ranges
You don't but that doesn't matter it still does double damage to reflective
Hmm. Might have to tweak a few of my old designs.
Unless im misremembering and arty doesn't do any damage in space
I do remember cruise missiles not working at all
I feel like it doesn’t work but I haven’t checked.
Whivh is just... Disappointing
In any case the HAG 40 is a superb weapon for DS with long range and high damage per weapon slot.
You work so hard to get into short range and waste 90 ton missiles only for it to do 0 damage instead of 150
Same with arrow iv
St least i think
Maybe standard ammo works fine
They work
And let’s be real here- you have to present a credible reason for your opponent to have AMS bays , otherwise they won’t use them, so you should have some LRMs, ATMs, or subcap missiles.
They use them as autocannons
I don't allow nukes so i don't need ams
No you want AMS so some white shark doesn’t take out something important on your ship with a good roll.
"Aerospace units employing Artillery Cannons against other aerospace units use them as autocannons, and cannot deliver damage effects into adjacent hexes. However, the damage type is still considered AE."
Or if they’re bringing em make em bring a battery of 5 to get through your ams screen and really pay for it
And only get like 2 damage out of it
You don't get the full aoe effect but you still deal damage in clusters of 5
And double damage vs reflective armor.
Only go out to short though.
That doesn't matter it's an ac20
Right but fighters move last in space, they control range very well.
Only a fighter should carry ltc and ac20s anyways
If they went out to med they’d be a great counter to hordes of reflective.
Bay of 4 would be 16 cap damage, think that’s probably a 6+ to wreck a fighter.
Lbx20 i think has medium and only requires 5 to match the same damage
Ltc make more sense on dropships
LBX doesn’t get the damage that wrecks reflective.
If it went out to med it would be worth it.
It's 16 capital damage lol
5 is 6. 1.2 cap damage per ac.
4 ltc will be 2 x 4 cannon x2 against reflective for 16.
Eh apparently 8 lb20 is only 104
Yeah it’s not 20 it’s assuming clusters and you get the average hit. Why Uac/20 is 30
But 5uac20 also goes to medium and hits for 150
You do get the -1 though
Why I like HAGs. It’s worth it to go to long and you get similar damage per weapon.
But standard EX you can’t hit anything unless your crews have unbelievable skill.
Maybe on like a 12 if you’re chasing someone.
Basically it’s like getting 2 ish Gauss rifles but only paying for 1 weapon.
Like if you’re going to boat ams and have tons of anti fighter weapons minimizing weight penalties becomes big.
Beautiful
Oh god
It actually works better than i could have dreamed of
Literally impossible for them to shoot the ship im not aiming at
And the cudas cut through the penalties
@sharp zenith how do bearings only launches work?
You tell it where to go and it aims itself
Fire and forget
So if i call a hex i can't see the next turn?
Or i accidentally fire one more missile before they hit?
Do i have to guess the exact hex?
That's exactly what it's for
Im guessing you can't actually extend the range of the missile either
So the total distance traveled has to be 50 hexes
God this is cursed
Why are they dealing zero damage
I have gotten them to hit several times but they never actually deal damage
What's with that?
Sounds like a bug
Report it
This feels like bugged behavior
On the plus side 12 smoke screens is probably worth 30k bv
12 screen launchers is actually the secret meta
Completely shut down hundreds of warships with a dinky little screen
Screen launchers can also force an escape route open
i feel like they werent even thought through cause screen launchers are cheap and magically kill the enemy force
They don't kill jack crap
15 damage is basically nothing
Sure it's Aoe but like
It's so expensive for that
each launch dose 15 damage from its readout so like just spamming them would do stuff since only 160 bv unless are they one shot
They're 10 tons per shot
They're good value but not game breaking or better than AA
It's explicitly called out as being as much damage as a gauss slug
The ammo can either be mines or screens
ah ok so just funny AA
I mean it is aoe but yes