#Three legs, and W I N G S

1 messages · Page 1 of 1 (latest)

surreal oak
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Base Tech Level: Advanced Mixed (Base IS)
Level                Era                
----------------------------------------
Experimental         -                  
Advanced             3145+ (Dark Ages -)
Standard             -                  
Tech Rating: F/X-X-X-F

Weight: 45 tons
BV: 1,702
Cost: 12,031,883 C-bills
Source: (Unknown)

Movement: 7/11/11
Engine: 315 XL
Double Heat Sinks: 11 [25]
Cockpit: Tripod Cockpit
Gyro: Standard Gyro

Internal: 86 (Endo Steel)
Armor: 96/175 (Ferro-Fibrous)
                     Internal  Armor    
----------------------------------------
Head                     3       9      
Center Torso            14       11     
Center Torso (rear)              3      
Right Torso             11       11     
Right Torso (rear)               2      
Left Torso              11       11     
Left Torso (rear)                2      
Right Arm                7       7      
Left Arm                 7       7      
Right Leg               11       11     
Left Leg                11       11     
Center Leg              11       11     

Weapons                               Loc      Heat    
-------------------------------------------------------
Medium Pulse Laser (Clan)              RA        4     
Medium Pulse Laser (Clan)              LA        4     
Improved Heavy Medium Laser (Clan)     RA        7     
Improved Heavy Medium Laser (Clan)     LA        7     

Equipment             Loc   
----------------------------
Partial Wing (Clan)  RT/LT  

Quirks
------
Hard to Pilot
Exposed Actuators
Narrow/Low Profile
Non-Standard Parts
Improved Sensors```
magic wharf
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Honestly this is a reasonably scary mech

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Imagine if a small medium mech drank red bull

surreal oak
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It skitters around (Likely making a very upsetting noise on stone/metal), and then the H O P

magic wharf
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Is it an IJJ mech?

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It has to be

surreal oak
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Eeyup!

warm mural
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Especially after you throw in Endosteel the extra leg doesn't weigh that much and does give you 2 extra crits. I'm assuming each of the legs has an IJJ?

The bigger difference is the cockpit, but the Tripod Cockpit's bonuses are probably worth the tonnage tbh

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Should have given it the Quirk that let's you consume 1 jump MP for +1 TMM so you can be at +6 TMM jumping 10 hexes

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Also classic IS Mixed tech with no actual IS parts lol

surreal oak
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The IS parts were the insanity

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And the third leg

warm mural
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Ohh ya, I forgot tripods were IS only

surreal oak
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So the cockpit is IS tech

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As is the HUGE #midgard

edgy spear
warm mural
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It doesn't add a jump MP is basically subtracts one

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"it may deviate from that path by up to one hex of its controller's choice (assuming the 'Mech has the Jumping MP required, of course; additional heat for such a jump is generated as normal for the jump jet type in use). If a 'Mech jumps in this fashion, attacks against the 'Mech receive an additional +1 Target Movement"

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That's why most of the cannon builds that have it are 4/6/4