#Checking viability of someone else's design

1 messages · Page 1 of 1 (latest)

zinc trout
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Base Tech Level: Standard (IS)
Level                Era                           
---------------------------------------------------
Experimental         3055-3061 (Clan Invasion)     
Advanced             3062-3070 (Civil War to Jihad)
Standard             3071+ (Jihad -)               
Tech Rating: E/X-X-E-D

Weight: 75 tons
BV: 2,157
Cost: 8,932,000 C-bills
Source: Katherine in Lyran Space
Role: Brawler

Movement: 3/5 (5/10)
Engine: 225 Fusion
Double Heat Sinks: 14 [28]
Cockpit: Standard Cockpit
Gyro: Standard Gyro

Internal: 114
Armor: 224/231 (Standard)
                     Internal  Armor    
----------------------------------------
Head                     3       9      
Center Torso            23       34     
Center Torso (rear)              11     
Right Torso             16       25     
Right Torso (rear)               7      
Left Torso              16       25     
Left Torso (rear)                7      
Right Arm               12       23     
Left Arm                12       23     
Right Leg               16       30     
Left Leg                16       30     

Weapons         Loc      Heat    
---------------------------------
Rotary AC/5      LT        1     
Rotary AC/5      RT        1     
Medium Laser     LA        3     
Medium Laser     LA        3     
Medium Laser     LA        3     
Medium Laser     RA        3     
Medium Laser     RA        3     
Medium Laser     RA        3     
TAG              HD        0     

Ammo              Loc  Shots  
------------------------------
Rotary AC/5 Ammo   LT    20   
Rotary AC/5 Ammo   LT    20   
Rotary AC/5 Ammo   LT    20   
Rotary AC/5 Ammo   LT    20   
Rotary AC/5 Ammo   LT    20   

Equipment               Loc  
-----------------------------
ECM Suite (Guardian)     CT  
CASE                     LT  
MOVE   LL  
MOVE   RT  
MOVE   RL  
MOVE   RT  
MOVE   LL  
MOVE   RL  

Quirks
------
Narrow/Low Profile
Command Mek
Hyper-Extending Actuators```
Ignore the MOVE, and the movement speed stuff, we're looking at the weapons here rn
steady current
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So its important to remember that racs are subject to the cluster table

zealous zealot
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Good luck not borking the RACs if you hold down the trigger, and medium lasers are the best weight/heat/damage weapons in the game

steady current
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Don't expect more than 2-3 shots to hit per turn per gun on average

zinc trout
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Apparently this is enough to melt an opponent in one turn, and that cluster doesn't matter

zealous zealot
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A medium laser does 5 damage in exchange for 4 tons

steady current
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4 tons?

zealous zealot
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3 heat sinks

steady current
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Not with doubles

zealous zealot
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Oh, yeah. With doubles, you get 10 damage for 5 tons

steady current
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Yea

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ML spam is very efficient, as long as you can get in range

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Id say this design can put out about 50-60 damage per turn if your pilot has a 100% hit rate and is in range

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Until a rac jams, which it will, and often lol

zealous zealot
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If the enemy has something like a single large laser, though, they can just kite you around and wait for the RACs to jam 😛

steady current
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I'm not a fan of RAC's personally, but they're not bad weapons, just a matter of taste

zealous zealot
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Phoenix Hawks are always a fun way to test if you can actually take on all the things you need to...

marble pulsar
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I mean if is a standard large laser then it's got the same range as a rac/5

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And on average, not looking at 7 roll but in total average, if you shoot 6 shots that's 4 shots hitting for 20 total damage, if shooting 5 it's 3.17 for 15.85, so with the lasers you can output 70 average damage assuming everything his and fire 6 for the RACs

steady current
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yea but the jam chance on those RAC's is high enough that it's not reliable

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16% jam chance if you fire 6's, per gun

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only 8% if you fire 5's, but I've used enough RAC's to know that comes up often enough to be a problem

zinc trout
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16% per shot?

steady current
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16% for the burst

zinc trout
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Ahhhhhh

steady current
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they don't fire shots individually

zinc trout
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Yeah, because it clusters

steady current
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it rolls to hit for the RAC, then uses the cluster table to see how many of the shots in the burst land

hollow crane
zinc trout
#

All Rapid Fire weapons (UACs too) become clusters when you fire multiple shots

hollow crane
tough tinsel
#

A little history...

Your not firing "Shots" your firing Salvos per trigger... Ultras and RACs are emptying large quantities of Salvos at a time...

Think Gatling here, as long as the trigger is pulled, your on "rapid" fire mode.

Up to "barrels" per turn rate.