Base Tech Level: Experimental (IS)
Level Era
----------------------------------------
Experimental 3067+ (Civil War -)
Advanced -
Standard -
Tech Rating: E/X-X-E-E
Weight: 50 tons
BV: 1,459
Cost: 5,038,750 C-bills
Source: (Unknown)
Movement: 4/6/6
Engine: 200 Fusion
Double Heat Sinks: 10 [20]
Cockpit: Standard Cockpit
Gyro: Standard Gyro
Internal: 83 (Endo Steel)
Armor: 144/169 (Standard)
Internal Armor
----------------------------------------
Head 3 9
Center Torso 16 21
Center Torso (rear) 6
Right Torso 12 16
Right Torso (rear) 5
Left Torso 12 16
Left Torso (rear) 5
Right Arm 8 13
Left Arm 8 13
Right Leg 12 20
Left Leg 12 20
Weapons Loc Heat
------------------------------
Heavy PPC LT 15
LRM 15 RA 5
Ammo Loc Shots
-----------------------------------
LRM 15 Dead-Fire Ammo RA 8
LRM 15 Dead-Fire Ammo RA 8
Quirks
------
Cramped Cockpit
Improved Targeting (Long)
Poor Targeting (Short)
Nimble Jumper
Command Mek
Anti-Aircraft Targeting
Poor Performance```
technically possible by 3067, but here it is!
#Long Range Mek full of issues
1 messages · Page 1 of 1 (latest)
it may have issues, but it should still work as long-range fire support
Heavy PPC be wild
wait, dead-fire lrms are too short range to fit my criteria, unfortunately
Wait, they have a reduced range?
surprised me too; I wasn't familiar with them
Base Tech Level: Standard (IS)
Level Era
---------------------------------------------
Experimental 3067+ (Civil War -)
Advanced -
Standard 3082+ (Early Republic -)
Tech Rating: E/X-X-E-D
Weight: 50 tons
BV: 1,429
Cost: 5,074,750 C-bills
Source: (Unknown)
Movement: 4/6/6
Engine: 200 Fusion
Double Heat Sinks: 10 [20]
Cockpit: Standard Cockpit
Gyro: Standard Gyro
Internal: 83 (Endo Steel)
Armor: 144/169 (Standard)
Internal Armor
----------------------------------------
Head 3 9
Center Torso 16 21
Center Torso (rear) 6
Right Torso 12 16
Right Torso (rear) 5
Left Torso 12 16
Left Torso (rear) 5
Right Arm 8 13
Left Arm 8 13
Right Leg 12 20
Left Leg 12 20
Weapons Loc Heat
------------------------------
Heavy PPC LT 15
LRM 15 RA 5
Ammo Loc Shots
-------------------------
LRM 15 Ammo RA 8
LRM 15 Ammo RA 8
Quirks
------
Cramped Cockpit
Improved Targeting (Long)
Poor Targeting (Short)
Nimble Jumper
Command Mek
Anti-Aircraft Targeting
Poor Performance```
Got less punch, but eh
eh, long as it can soften targets up for the close-range guys it's fine, right?
that's the whole point of a fire support unit
or at least a large portion thereof
They are 5/10/15, 2 damage per missile, and -3 clustering with anything lower than 2 being only one missile hitting regardless of number of missiles
SRM version has 2/4/6 at 3 damage, honestly not worth it, but the LRMs I'd say are worth it, higher average damage but shorter range
well, worth it if the user doesn't suck at least
Wouldn't the variable target range (long) quirk do the same thing as your improved & poor combo?
Not at the same time, the trick with VRT is you have to pick one for each turn so if you pick wrong you can screw yourself
And you can only make that change during the end phase of each turn
Stat-wise on the board, yes, it would be the same