#Ancient Tempest Burial Ground

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south ledge
#

So in an idle moment, I went searching through the rickety archives of ancient rec.games.mecha posts and retrieved a pile of designs I did in my youth. I'm going to post them up here, once a day (and you cannot stop me.)

Please keep in mind that 1) these are all 25-30 years old, 2) this was not only before MegaMekLab but before things like SSW and many of these designs were done on raw paper, and 3) I was a teenager so do not be surprised if they #midgard ing suck.

#
Base Tech Level: Introductory (IS)
Level                Era                                     
-------------------------------------------------------------
Experimental         3010+ (Late Succession Wars - LosTech -)
Advanced             -                                       
Standard             3055+ (Clan Invasion -)                 
Tech Rating: D/X-X-D-D

Weight: 30 tons
BV: 652
Cost: 2,089,490 C-bills
Source: (Unknown)

Movement: 4/6/4
Engine: 120 Fusion
Heat Sinks: 10
Cockpit: Standard Cockpit
Gyro: Standard Gyro

Internal: 51
Armor: 96/105 (Standard)
                     Internal  Armor    
----------------------------------------
Head                     3       9      
Center Torso            10       14     
Center Torso (rear)              5      
Right Torso              7       9      
Right Torso (rear)               3      
Left Torso               7       9      
Left Torso (rear)                3      
Right Arm                5       9      
Left Arm                 5       9      
Right Leg                7       13     
Left Leg                 7       13     

Weapons         Loc      Heat    
---------------------------------
SRM 2            LA        2     
Medium Laser     LT        3     
Medium Laser     RT        3     
LRM 5            CT        2     
Flamer           HD        3     

Ammo        Loc  Shots  
------------------------
SRM 2 Ammo   LA    50   
LRM 5 Ammo   CT    24   

Equipment  Loc  
----------------
Hatchet     RA  
#

Overview: Plagurist Industries has long been one of the least reputible manufacturers of the Inner Sphere - this being decended not so much from their skill at industrial espionage and 'aquiring' technologies, but from how utterly shamelessly and skilllessly used the stolen designs. After their failed attempt at re-releasing the 'Beetle' line (a series of cheap knock-offs of the Locust, Stinger and Wasp), a rising young executive actually proposed releasing a *new* design. Originally, the board of directors would have none of it, but after the executive made some minor modifications and claimed that the plans were derived from stolen ones, the project was approved.

#

Capabilities: The UD-1H (Urban Defense Mk. 1, H variant) was designed to create a unit similar to the infamous Urbanmech - fairly cheap, yet still effective in combat. While the UD-1C is more expensive, it has considerably more combat range and the estimated lifespan in combat is more than triple the Urbanmech's. While some test pilots have suggested a possible heat problem, the designers felt that, while it required some careful handing at times, it had no more heat trouble than any other mech. First priority was to upgrade the engine, making it twice as fast as the Urbanmech and allowing for twice as many jump jets to be placed. The armor was increased next slightly, using the weight gained by giving up the massive autocannon that made the Urbanmech effective. Finally, the weapons loadout was drawn up to create a rounded, versatile set-up. A pair of Medium Lasers were placed in the side torsos for basic combat, along with an LRM5 in the center torso to give the design some ranged firepower (a missing element on the Urbanmech). A head-mounted Flamer was installed for anti-infantry defense, as well as an SRM2 with Inferno rounds to deal with conventional vehicle units. Rounding out the unit is a hatchet mounted in the right arm, to give the unit an advantage in point-blank fights that it lost in giving up the Urbanmech's autocannon.

#

Designer's notes: I wanted to make an 'improved Urbanmech' and create a cheap, effective urban combat unit that wasn't 2/3/2. I ended up making a crappy downsized Shadow Hawk.

lament copper
#

Slow as heck for a Light, just like the Urbie!

south ledge
#
Base Tech Level: Standard (IS)
Level                Era                    
--------------------------------------------
Experimental         3052+ (Clan Invasion -)
Advanced             -                      
Standard             3058+ (Clan Invasion -)
Tech Rating: E/X-X-E-D

Weight: 35 tons
BV: 1,282
Cost: 7,398,113 C-bills
Source: (Unknown)

Movement: 8/12(16)/8
Engine: 280 XL
Double Heat Sinks: 10 [20]
Cockpit: Standard Cockpit
Gyro: Standard Gyro

Internal: 58 (Endo Steel)
Armor: 116/119 (Ferro-Fibrous)
                     Internal  Armor    
----------------------------------------
Head                     3       8      
Center Torso            11       15     
Center Torso (rear)              7      
Right Torso              8       12     
Right Torso (rear)               4      
Left Torso               8       12     
Left Torso (rear)                4      
Right Arm                6       12     
Left Arm                 6       12     
Right Leg                8       15     
Left Leg                 8       15     

Weapons               Loc      Heat    
---------------------------------------
Medium Pulse Laser     LA        4     
ER Medium Laser        LA        5     
Medium Pulse Laser     RA        4     
ER Medium Laser        RA        5     
ER Small Laser         HD        2     

Equipment  Loc  
----------------
MASC        CT  

Quirks
------
No/Minimal Arms```
#

Overview: With the Combine's borders at least fairly safe (until the cease-fire with the clans expires), the designers at Luthien turned to tweak and improve their battlemech lines. First examined was the production of the JR7-K Jenner, one of the more infamous mechs in existence and a Kurtian favorite. During the invasion, the Jenner faced off against the clan Jenner IIC several times, especially against the Nova Cat's two special versions. In these engagements, the JR7-K lost almost every time, out done in every way. For several months, engineers worked, modifying the Jenner's design to make it comparable to the clan's version. The end result was a fast, well armored mech with the deadly short-range firepower that had made the old Jenner so popular. Dubbed the Jenner II (sometimes also referred to as the Jenner IIS, slightly mocking the clan's IIC version), this new mech performed beautifully in tests, living gloriously up to the Jenner name. Blending the clan Jenner's speed with the durability and firepower of the well-liked (but very rare) JR7-F, this mech's true test isn't expected to come for another few years, when it will face off against it's clan counterpart again.

#

Deployment: The Jenner II is not yet deployed to Combine forces, as the Luthien JR7-K line is being retooled to build the new mech.```
#
Base Tech Level: Standard (IS)
Level                Era                    
--------------------------------------------
Experimental         2605+ (Star League -)  
Advanced             -                      
Standard             3058+ (Clan Invasion -)
Tech Rating: E/X-X-E-D

Weight: 35 tons
BV: 1,144
Cost: 6,305,625 C-bills
Source: (Unknown)

Movement: 8/12
Engine: 280 XL
Double Heat Sinks: 10 [20]
Cockpit: Standard Cockpit
Gyro: Standard Gyro

Internal: 58 (Endo Steel)
Armor: 98/119 (Ferro-Fibrous)
                     Internal  Armor    
----------------------------------------
Head                     3       8      
Center Torso            11       15     
Center Torso (rear)              5      
Right Torso              8       11     
Right Torso (rear)               3      
Left Torso               8       11     
Left Torso (rear)                3      
Right Arm                6       9      
Left Arm                 6       9      
Right Leg                8       12     
Left Leg                 8       12     

Weapons           Loc      Heat    
-----------------------------------
ER Large Laser     LA       12     
ER Large Laser     RA       12     
LRM 5              HD        2     

Ammo        Loc  Shots  
------------------------
LRM 5 Ammo   CT    24   

Equipment  Loc  
----------------
CASE        CT  

Quirks
------
No/Minimal Arms```
#

Variants: The JR8-L is a 'long range' version, designed to counter the Nova Cat Jenner IIC V2. It loses all five lasers, the MASC, the jump jets and a ton's worth of armor. In their place, it has an ERLL in each arm, a head-mounted LRM5, with 1 ton of ammo and CASE in the CT. It's hotter and less armored, but has a good damage curve and much longer range.

#

Designer's notes: I felt the - at the time - newtech Jenner designs were pretty lackluster. This one was kind of a success, but the variant L version was more just bad. Also I'm not sure what it was but for a fair length of time I had an obsession with only putting 8 points of armor on the head of a mech. No idea why I thought that was a great plan.

south ledge
#
Base Tech Level: Standard (IS)
Level                Era                  
------------------------------------------
Experimental         2735+ (Star League -)
Advanced             -                    
Standard             3062+ (Civil War -)  
Tech Rating: E/X-X-E-D

Weight: 60 tons
BV: 1,525
Cost: 7,215,200 C-bills
Source: (Unknown)

Movement: 5/8
Engine: 300 Fusion
Double Heat Sinks: 12 [24]
Cockpit: Standard Cockpit
Gyro: Standard Gyro

Internal: 99 (Endo Steel)
Armor: 160/201 (Standard)
                     Internal  Armor    
----------------------------------------
Head                     3       8      
Center Torso            20       24     
Center Torso (rear)              8      
Right Torso             14       22     
Right Torso (rear)               6      
Left Torso              14       22     
Left Torso (rear)                6      
Right Arm               10       10     
Left Arm                10       10     
Right Leg               14       22     
Left Leg                14       22     

Weapons         Loc      Heat      Omni  
-----------------------------------------
ER PPC           LT       15        Pod  
ER PPC           RT       15        Pod  
Medium Laser     CT        3        Pod  
Medium Laser     CT        3        Pod  

Carrying Capacity     
----------------------
One battle armor squad

Quirks
------
Narrow/Low Profile```
#
Base Tech Level: Standard (IS)
Level                Era                    
--------------------------------------------
Experimental         3055+ (Clan Invasion -)
Advanced             -                      
Standard             3062+ (Civil War -)    
Tech Rating: E/X-X-E-D

Weight: 60 tons
BV: 1,398
Cost: 7,048,200 C-bills
Source: (Unknown)

Movement: 5/8
Engine: 300 Fusion
Double Heat Sinks: 17 [34]
Cockpit: Standard Cockpit
Gyro: Standard Gyro

Internal: 99 (Endo Steel)
Armor: 160/201 (Standard)
                     Internal  Armor    
----------------------------------------
Head                     3       8      
Center Torso            20       24     
Center Torso (rear)              8      
Right Torso             14       22     
Right Torso (rear)               6      
Left Torso              14       22     
Left Torso (rear)                6      
Right Arm               10       10     
Left Arm                10       10     
Right Leg               14       22     
Left Leg                14       22     

Weapons           Loc      Heat      Omni  
-------------------------------------------
ER Large Laser     LT       12        Pod  
ER Small Laser     LT        2        Pod  
ER Large Laser     RT       12        Pod  
ER Small Laser     RT        2        Pod  
Streak SRM 4       HD        3        Pod  

Ammo               Loc  Shots  Omni
-----------------------------------
Streak SRM 4 Ammo   CT    25    Pod

Carrying Capacity     
----------------------
One battle armor squad

Quirks
------
Narrow/Low Profile```
#
Base Tech Level: Standard (IS)
Level                Era                    
--------------------------------------------
Experimental         3052+ (Clan Invasion -)
Advanced             -                      
Standard             3062+ (Civil War -)    
Tech Rating: E/X-X-E-D

Weight: 60 tons
BV: 1,416
Cost: 7,189,200 C-bills
Source: (Unknown)

Movement: 5/8
Engine: 300 Fusion
Double Heat Sinks: 14 [28]
Cockpit: Standard Cockpit
Gyro: Standard Gyro

Internal: 99 (Endo Steel)
Armor: 160/201 (Standard)
                     Internal  Armor    
----------------------------------------
Head                     3       8      
Center Torso            20       24     
Center Torso (rear)              8      
Right Torso             14       22     
Right Torso (rear)               6      
Left Torso              14       22     
Left Torso (rear)                6      
Right Arm               10       10     
Left Arm                10       10     
Right Leg               14       22     
Left Leg                14       22     

Weapons                Loc      Heat      Omni  
------------------------------------------------
Large Pulse Laser       LT       10        Pod  
Medium Pulse Laser      LT        4        Pod  
ER Medium Laser (R)     LT        5        Pod  
ER Large Laser          RT       12        Pod  
Medium Pulse Laser      RT        4        Pod  
ER Medium Laser (R)     RT        5        Pod  

Carrying Capacity     
----------------------
One battle armor squad

Quirks
------
Narrow/Low Profile```
#
Base Tech Level: Standard (IS)
Level                Era                  
------------------------------------------
Experimental         2605+ (Star League -)
Advanced             -                    
Standard             3062+ (Civil War -)  
Tech Rating: E/X-X-E-D

Weight: 60 tons
BV: 1,504
Cost: 7,115,200 C-bills
Source: (Unknown)

Movement: 5/8
Engine: 300 Fusion
Double Heat Sinks: 17 [34]
Cockpit: Standard Cockpit
Gyro: Standard Gyro

Internal: 99 (Endo Steel)
Armor: 160/201 (Standard)
                     Internal  Armor    
----------------------------------------
Head                     3       8      
Center Torso            20       24     
Center Torso (rear)              8      
Right Torso             14       22     
Right Torso (rear)               6      
Left Torso              14       22     
Left Torso (rear)                6      
Right Arm               10       10     
Left Arm                10       10     
Right Leg               14       22     
Left Leg                14       22     

Weapons           Loc      Heat      Omni  
-------------------------------------------
ER Large Laser     LT       12        Pod  
ER Large Laser     RT       12        Pod  
ER Large Laser     CT       12        Pod  

Carrying Capacity     
----------------------
One battle armor squad

Quirks
------
Narrow/Low Profile```
#
Base Tech Level: Standard (IS)
Level                Era                    
--------------------------------------------
Experimental         3052+ (Clan Invasion -)
Advanced             -                      
Standard             3062+ (Civil War -)    
Tech Rating: E/X-X-E-D

Weight: 60 tons
BV: 1,534
Cost: 7,745,700 C-bills
Source: (Unknown)

Movement: 5/8
Engine: 300 Fusion
Double Heat Sinks: 12 [24]
Cockpit: Standard Cockpit
Gyro: Standard Gyro

Internal: 99 (Endo Steel)
Armor: 160/201 (Standard)
                     Internal  Armor    
----------------------------------------
Head                     3       8      
Center Torso            20       24     
Center Torso (rear)              8      
Right Torso             14       22     
Right Torso (rear)               6      
Left Torso              14       22     
Left Torso (rear)                6      
Right Arm               10       10     
Left Arm                10       10     
Right Leg               14       22     
Left Leg                14       22     

Weapons                Loc      Heat      Omni  
------------------------------------------------
LB 10-X AC              LT        2        Pod  
ER Medium Laser         RT        5        Pod  
ER Medium Laser         RT        5        Pod  
ER Medium Laser         RT        5        Pod  
ER Medium Laser         RT        5        Pod  
ER Medium Laser         RT        5        Pod  
ER Small Laser          RT        2        Pod  
Anti-Missile System     HD        1        Pod  

Ammo                           Loc  Shots  Omni
-----------------------------------------------
LB 10-X AC Ammo                 LT    10    Pod
LB 10-X Cluster Ammo            LT    10    Pod
Anti-Missile System Ammo [IS]   CT    12    Pod

Carrying Capacity     
----------------------
One battle armor squad

Quirks
------
Narrow/Low Profile```
#

Overview: The next generation in Ostmechs, from the people who brought you the Ostsol and Ostroc - the OmniOst project. Boasting Omnimech technology and an endo steel frame, it emulates both of the 60 ton Ostmechs, even utilizing the same 300 standard engine. The long-popular Ost series, which has enjoyed vast success among pilots for their combination of speed and firepower, was in need of a marketable mech that used modern technology. The OTL-5M's XL engine made it too expensive for many buyers, and the OSR-2D, while cheaper, was merely a small weapons upgrade, causing the mech to run hotter than the infamous OSR-3C 'Hotroc'. The OmniOst, on the other hand, incorporates high-end tech on every level while maintaining a respectably low cost. As of this point in time, the OmniOst is still in it's design stages - in fact, OmniOst is simply a temporary name. The currently leading nickname for it is 'Ostmi', but such is not the foremost thing on the design team's mind. Slightly above that is the mech's physical appearance, which holds to the traditional Ostmann lines, and gives some credence to the old 'Ost-Ugly' moniker. Perhaps the best description would be that the OmniOst looks like an ambulatory baseball. A spherical body with long, thin limbs and a compact head, the OmniOst also bears a small resemblance to the Stalker, in how the side torsos bulge out from the sphere to form a kind of oval.

#

The number one thing at this time on the Ostmann engineer's to-do list is their work on a modular CASE system. By building the CASE protection directly into the Omnipod ammo bins, the engineers hoped to prevent an explosion from ever reaching the rest of the internal components. The experiment is only a partial success - the lighter modular system is unable to contain an explosion of any significant size, but absorbs a large part of it so that the damage is minimized to that particular section of the mech, creating a result similar to traditional CASE systems. With the current troubles on Terra, the chances of this design seeing the field soon are somewhat low. However, there are rumors that Ostmann Industries is looking to establish an off-world plant - some rumors suggest a possible deal with Vandenberg Mechanized Industries of the Taurian Concordat, exchanging advanced technological information and knowledgeable technicians for off-Terra production lines.

#

Capabilities: Thanks to Omnimech technology, the OmniOst is able to cover a large variety of roles - however, of the five major 'in-house' configurations, only one does not directly emulate one of the old Ost series mech designs. The Primary configuration is a direct descendant of the OLT-4F refit, which was popular with skirmishing and harassing units. Thanks to the double heat sinks, this configuration is able to continuously fire both of it's extended range PPCs while at a full run without heating up. As a secondary armament, the Primary mounts a pair of standard medium lasers, for those situations when the mech is in trouble. Configuration A mirrors the OSR-2C, the first and most common of the Ostroc series. It carries the signature Ostroc's head-mounted short range 4-tube missile launcher, now updated and equipped with Streak technology. The main weapons, a pair of large lasers, have been upgraded to extend their range, and the medium lasers, due to weight difficulties, have been switched out for extended range small lasers. Even more so than the Primary configuration, this version of the OmniOst runs cool, it's double heat sinks more than able to soak up the heat from all the weapons. B configuration, the OTL-4D's child, offers a mix of extended range and pulse lasers. For long-range sniping, it mounts a long-range large laser, and, opposite that, a similarly sized pulse laser for heavy fighting closer in. Those that approach more confront a pair of medium pulse lasers that give this design a powerful punch. And for those who try to get behind it, in the OTL-4D's spirit, a pair of extended-range medium lasers face the back. Some speculate on this becoming the most popular of the configurations.

#

The last of the traditional Ostmann designs, the C configuration mimics the infamous Hot Roc, the OSR-3C. With three large lasers, now fitted for extra range, this mech is forced to use a large part of it's weight to install heat sinks to soak up the massive thermal output. This is the hottest running of the configurations, but the range and firepower delivered are quite good for a mech of this size. A unique and divergent configuration, the D has drawn a good share of attention. Leaving Ostmann's traditional reliance on energy weapons, the D's main weapon is an LB 10-X autocannon. This massive gun is supported by four extended range medium lasers in the opposite torso, creating a powerful close-in punch that doesn't rely on ammunition. As a final touch, it mounts an anti-missile gun next to the head to further protect the mech. If this configuration signals a major change in the way Ostmann designs mechs or is just an aberration has yet to be seen.

#

Deployment: The OmniOst project is not expected to enter production any time in the forseeable future. However, should the rumors prove true, and Ostmann makes a deal with an off-world company, the OmniOst may be a battlefield regular within just a few years.

#

Designer's notes: this concept was pretty simple on the surface: create a 60t omni that could mimic the classic Ostsol and Ostroc configurations. It worked fairly well at it and gave said mechs a good post-Invasion facelift. It does show some of my inexperience at the time, however, particularly in not realizing that CASE isn't something you can omnipod in. (Also continuing my weird fetish at the time of only 8 points of armor in the head for whatever reason.)

clever creek
south ledge
#

I honestly could not say, as this was a Usenet thread in 1998.

clever creek
#

I don't know what the rules were then, but the rules now say you can pod-mount all four kinds of CASE

south ledge
#
Base Tech Level: Standard (Clan)
Level                Era                                         
-----------------------------------------------------------------
Experimental         2820+ (Early Succession Wars -)             
Advanced             -                                           
Standard             3040+ (Late Succession Wars - Renaissance -)
Tech Rating: F/X-F-D-D

Weight: 35 tons
BV: 1,457
Cost: 3,191,760 C-bills
Source: (Unknown)

Movement: 4/6/4
Engine: 140 Fusion
Double Heat Sinks: 10 [20]
Cockpit: Standard Cockpit
Gyro: Standard Gyro

Internal: 58 (Endo Steel)
Armor: 119/119 (Standard)
                     Internal  Armor    
----------------------------------------
Head                     3       9      
Center Torso            11       17     
Center Torso (rear)              5      
Right Torso              8       12     
Right Torso (rear)               4      
Left Torso               8       12     
Left Torso (rear)                4      
Right Arm                6       12     
Left Arm                 6       12     
Right Leg                8       16     
Left Leg                 8       16     

Weapons               Loc      Heat    
---------------------------------------
Medium Pulse Laser     LA        4     
Medium Pulse Laser     LA        4     
ER PPC                 RA       15     
SRM 6                  CT        4     

Ammo                               Loc  Shots  
-----------------------------------------------
SRM 6 (Clan) Artemis-capable Ammo   LT    15   

Equipment       Loc  
---------------------
Artemis IV FCS   CT  

Quirks
------
Nimble Jumper
Improved Targeting (Short)```
#
Base Tech Level: Standard (Clan)
Level                Era                                         
-----------------------------------------------------------------
Experimental         2820+ (Early Succession Wars -)             
Advanced             -                                           
Standard             3040+ (Late Succession Wars - Renaissance -)
Tech Rating: F/X-F-D-D

Weight: 35 tons
BV: 1,241
Cost: 2,873,835 C-bills
Source: (Unknown)

Movement: 4/6/4
Engine: 140 Fusion
Double Heat Sinks: 10 [20]
Cockpit: Standard Cockpit
Gyro: Standard Gyro

Internal: 58 (Endo Steel)
Armor: 119/119 (Standard)
                     Internal  Armor    
----------------------------------------
Head                     3       9      
Center Torso            11       17     
Center Torso (rear)              5      
Right Torso              8       12     
Right Torso (rear)               4      
Left Torso               8       12     
Left Torso (rear)                4      
Right Arm                6       12     
Left Arm                 6       12     
Right Leg                8       16     
Left Leg                 8       16     

Weapons               Loc      Heat    
---------------------------------------
Medium Pulse Laser     LA        4     
Small Pulse Laser      LA        2     
Small Pulse Laser      LA        2     
Flamer                 LA        3     
Large Pulse Laser      RA       10     
Streak SRM 4           CT        3     

Ammo               Loc  Shots  
-------------------------------
Streak SRM 4 Ammo   LT    25   

Quirks
------
Nimble Jumper
Improved Targeting (Short)```
#

Overview: During the early years of the Clans, when the IIC mechs ruled the field, one of the most tenacious light mechs was the Panther IIC. While not as popular as it's brother, the Jenner IIC, the Clan Panther managed to build quite a reputation among some circles of pilots. It's small size meant it garnered high levels of honor in battle, and it's sheer durability helped it win many of those fights. Based off of and closely identical to the old Kuritan standard Panther, the Panther IIC appeared on the field at approximately the same time as the Jenner IIC, another design descended from Kurtian space. It was originally produced by Clan Nova Cat, and remained there for many years - the Panther IIC was fairly well known for being able to fight, quite literally, until it was completely destroyed. As the time of the IIC design's dominance came to an end, production of the Panther IIC slowly ground to a halt, coming completely to an end halfway through the Golden Century. The remaining Panther IICs floated around in the back lines and Clan Homeworlds, seeing very little action and not even a hair of the Invasion. However, with the massive loss of mechs to the Inner Sphere, the Panther IIC (along with the other IIC designs) have been seeing more and more field time on all fronts.

#

Deployment: The Panther IIC is no longer in production, but quite a few were originally built, so the exact number in existence is unknown. The remaining mechs are distributed among the various Clans haphazardly, though Clan Nova Cat still has a fair number of them. By and large, the Panther IIC is only seen among second line units.```
#

Designer's notes: I had a period where I decided to make a whole bunch of IIC units. Most were based off TRO:2750 and the various SL mechs that never made the transition, but a few were miscellaneous other popular mechs that never got the treatment despite making vague sense to have existed. Most - like this one - were largely pedestrian where I just upgraded what ever weapons the original had to Clan versions.

south ledge
#
Base Tech Level: Standard (IS)
Level                Era                    
--------------------------------------------
Experimental         3052+ (Clan Invasion -)
Advanced             -                      
Standard             3062+ (Civil War -)    
Tech Rating: E/X-X-E-D

Weight: 75 tons
BV: 1,592
Cost: 7,300,125 C-bills
Source: (Unknown)

Movement: 4/6
Engine: 300 Fusion
Double Heat Sinks: 14 [28]
Cockpit: Standard Cockpit
Gyro: Standard Gyro

Internal: 114 (Endo Steel)
Armor: 176/231 (Standard)
                     Internal  Armor    
----------------------------------------
Head                     3       9      
Center Torso            23       26     
Center Torso (rear)              9      
Right Torso             16       18     
Right Torso (rear)               6      
Left Torso              16       18     
Left Torso (rear)                6      
Right Arm               12       18     
Left Arm                12       18     
Right Leg               16       24     
Left Leg                16       24     

Weapons           Loc      Heat    
-----------------------------------
PPC                LA       10     
PPC                RA       10     
LRM 15             LT        5     
ER Small Laser     LT        2     
LRM 15             RT        5     
ER Small Laser     RT        2     

Ammo         Loc  Shots  
-------------------------
LRM 15 Ammo   LT    8    
LRM 15 Ammo   RT    8    

Quirks
------
Stable
Searchlight```
#
Base Tech Level: Standard (IS)
Level                Era                    
--------------------------------------------
Experimental         3052+ (Clan Invasion -)
Advanced             -                      
Standard             3062+ (Civil War -)    
Tech Rating: E/X-X-E-D

Weight: 75 tons
BV: 1,617
Cost: 15,430,625 C-bills
Source: (Unknown)

Movement: 4/6
Engine: 300 XL
Double Heat Sinks: 20 [40]
Cockpit: Standard Cockpit
Gyro: Standard Gyro

Internal: 114
Armor: 176/231 (Standard)
                     Internal  Armor    
----------------------------------------
Head                     3       9      
Center Torso            23       26     
Center Torso (rear)              9      
Right Torso             16       18     
Right Torso (rear)               6      
Left Torso              16       18     
Left Torso (rear)                6      
Right Arm               12       18     
Left Arm                12       18     
Right Leg               16       24     
Left Leg                16       24     

Weapons           Loc      Heat    
-----------------------------------
ER PPC             LA       15     
ER PPC             RA       15     
LRM 15             LT        5     
LRM 15             RT        5     
ER Small Laser     CT        2     
ER Small Laser     CT        2     

Ammo         Loc  Shots  
-------------------------
LRM 15 Ammo   LL    8    
LRM 15 Ammo   RL    8    

Quirks
------
Stable
Searchlight```
#

Overview: Seeking a reliable, inexpensive fire support unit for the modern battlefield, Defiance Industries retooled some old Warhammer lines to build a mech both new and old. Several decades before, one of their designers had put together the plans for a Warhammer variant that employed both the characteristics of the well-known heavy mech and the equally famed fire support mech, the Archer. However, without reducing engine weight, the mech would never be able to bring the designed weapons along with a respectable amount of armor and anywhere near enough heat sinks. But with the development of Endo Steel and Double Heat Sinks, the design became realistic - and fairly cheap. After retooling the design to modern days, the Geyser was born. Even though it has only begun deployment among FedCom forces, the Steiner parts of the AFFC have taken a liking to it. The Geyser's heritages are very evident in it's appearance - one mechwarrior described it as 'An Archer that some insane tech field-refitted with a Warhammer's arms and legs'. Even like the Warhammer, the Geyer mounts a searchlight, positioning it over the head near where the old Archer's rear medium lasers were mounted. This appearance has earned the Geyser the nickname 'Archammer'. The Lyrians, who the mech has become popular with, have expanded that to 'the Archon's Hammer'. Davion pilots have been heard commenting that the Ice Bitch is considerably more fearsome than this mech, however.

#

Deployment: The GY-6-S is currently in it's first production run, and approximately two lance's worth have been distributed to AFFC RCT units, primarily Steiner-affiliated. The lack of this mech's appearance in Davion-loyal units provides some more area for speculation on potential Steiner-Davion conflict in the very near future.```
#

Designer's notes: I'm pretty sure everybody's done a 'what if I made an Archer-Warhammer?' design at some point.

south ledge
#
Base Tech Level: Standard (IS)
Level                Era                    
--------------------------------------------
Experimental         2559+ (Age of War -)   
Advanced             -                      
Standard             3058+ (Clan Invasion -)
Tech Rating: E/X-X-E-D

Weight: 70 tons
BV: 1,466
Cost: 13,492,333 C-bills
Source: (Unknown)

Movement: 4/6
Engine: 280 XL
Double Heat Sinks: 15 [30]
Cockpit: Standard Cockpit
Gyro: Standard Gyro

Internal: 107
Armor: 184/217 (Standard)
                     Internal  Armor    
----------------------------------------
Head                     3       9      
Center Torso            22       28     
Center Torso (rear)              9      
Right Torso             15       19     
Right Torso (rear)               6      
Left Torso              15       19     
Left Torso (rear)                6      
Right Arm               11       19     
Left Arm                11       19     
Right Leg               15       25     
Left Leg                15       25     

Weapons         Loc      Heat    
---------------------------------
PPC              LA       10     
Medium Laser     LA        3     
PPC              RA       10     
Medium Laser     RA        3     
LRM 10           LT        4     
LRM 10           RT        4     
SRM 4            HD        3     

Ammo         Loc  Shots  
-------------------------
LRM 10 Ammo   LT    12   
LRM 10 Ammo   RT    12   
SRM 4 Ammo    CT    25   

Equipment  Loc  
----------------
CASE        LT  
CASE        RT  
CASE        CT```
#

Overview: The SAMS (Shadowhawk-Archer-Marauder-Stalker) originally began it's life as a field rebuild in the service of Cole's Crusaders. Following a particularly nasty battle, a couple of techs found themselves with a badly damaged Archer and the only replacement parts were scraps from other destroyed mechs. In an effort to get the Archer back into the field, the techs slammed and welded on whatever they could find. It ended up being a wet dream - creating a totally new mech. The 'SAMS' used the Archer's main chassis, but had the head from a Shadow Hawk and the arms from a Marauder. Little bits from other mechs were sprinkled around it - no properly sized missile packs were available, so two were cannibalized from a Dervish and a Valkyrie. The SRM was ripped off of a Commando to replace the missing one on the Shadow Hawk's head. The legs were replaced by a set from a Stalker, rounding out the repairs. The original SAMS mech never saw actual combat. It was instead sold to Maltex to pay off bills. The firm sent it down to their engineers and designers, who promptly tore it apart and rebuilt it their way, using Freezer heat sink technology and an extra-light engine.

#

Deployment: The SAMS has only seen small sales, no more than one or two units to any customer. None of the mechs are expected to see much combat, and, after the initial production run, there are no plans to build more.```
#

Designer's notes: Behold, the dumbest name I was able to think of. This is another attempt to make an Archer/Warhammer and it's garbage.

lament copper
#

Cursed

#

I love it

south ledge
#
Base Tech Level: Standard (IS)
Level                Era                    
--------------------------------------------
Experimental         3052+ (Clan Invasion -)
Advanced             -                      
Standard             3058+ (Clan Invasion -)
Tech Rating: E/X-X-E-D

Weight: 20 tons
BV: 669
Cost: 3,435,740 C-bills
Source: (Unknown)

Movement: 13/20
Engine: 260 XL
Double Heat Sinks: 10 [20]
Cockpit: Standard Cockpit
Gyro: Standard Gyro

Internal: 33 (Endo Steel)
Armor: 26/69 (Ferro-Fibrous)
                     Internal  Armor    
----------------------------------------
Head                     3       3      
Center Torso             6       4      
Center Torso (rear)              1      
Right Torso              5       3      
Right Torso (rear)               1      
Left Torso               5       3      
Left Torso (rear)                1      
Right Arm                3       2      
Left Arm                 3       2      
Right Leg                4       3      
Left Leg                 4       3      

Weapons           Loc      Heat    
-----------------------------------
ER Small Laser     LT        2     
ER Small Laser     LT        2     
ER Small Laser     LT        2     
ER Small Laser     LT        2     
ER Small Laser     RT        2     
ER Small Laser     RT        2     
ER Small Laser     RT        2     
ER Small Laser     RT        2     
ER Small Laser     CT        2     

Quirks
------
Narrow/Low Profile```
#

Overview: In it's history, Achernar Battlemechs is known for having built some of the most classic designs - the Dervish; the Phoenix Hawk; the Locust. And, of course, the Wasp. Probably the most memorable version of the Wasp was the infamous WSP-1W, which carried six small lasers. While not very effective, this design had a reputation for being extremely annoying, especially in an urban setting. However, the WSP-3W, the first update of the mech, was felt to be insufficient for practical usage on the modern battlefield. For a while, the entire concept was abandoned as impractical. However, one designer saw some strength left in the design. When the Fireball came to light as the fastest mech in the universe, that was the clincher needed. After a very long night and a lot of coffee, the Guttersnipe was born.

#

Deployment: The Guttersnipe is being marketed to several Periphery States right now as a raider and HK unit that can compete with the House units as well as pirates, mercs and other small nations. Sales have been slow - only the Taurians have shown much interest as yet, much to the chagrin of FedCom observers. There have also been rumors of an under-the-table deal with House Liao, but there has been no actual proof of that as yet. For some reason, FedCom itself has not shown any interest in the mech - skeptics grumble about the Steiner attachment to the Commando.```
#

Designer's notes: "What if we took the WSP-1W and combined it with a Fireball?" It actually isn't that expensive, it's heat neutral, and it's a 13/20 mech that does 27 damage a round.

south ledge
#
Base Tech Level: Standard (IS)
Level                Era                                                            
------------------------------------------------------------------------------------
Experimental         3044-3057 (Late Succession Wars - Renaissance to Clan Invasion)
Advanced             3058-3064 (Clan Invasion to Civil War)                         
Standard             3065+ (Civil War -)                                            
Tech Rating: E/X-X-E-D

Weight: 55 tons
BV: 1,447
Cost: 12,187,340 C-bills
Source: (Unknown)

Movement: 6/9/6
Engine: 330 XL
Double Heat Sinks: 10 [20]
Cockpit: Standard Cockpit
Gyro: Standard Gyro

Internal: 91 (Endo Steel)
Armor: 128/185 (Standard)
                     Internal  Armor    
----------------------------------------
Head                     3       9      
Center Torso            18       18     
Center Torso (rear)              5      
Right Torso             13       15     
Right Torso (rear)               4      
Left Torso              13       15     
Left Torso (rear)                4      
Right Arm                9       14     
Left Arm                 9       14     
Right Leg               13       15     
Left Leg                13       15     

Weapons              Loc      Heat    
--------------------------------------
Light Gauss Rifle     LA        1     
ER PPC                RA       15     

Ammo                    Loc  Shots  
------------------------------------
Light Gauss Rifle Ammo   LT    16   
Light Gauss Rifle Ammo   LT    16   

Equipment  Loc  
----------------
CASE        LT ```
#

Overview: With the rise of military technology, the power, speed and range of mechs have rocketed upwards, changing the battlefield. Once, 'sniper' mechs were limited to using either small caliber ballistic weapons that did virtually no damage, or missiles, which took them into the same ranges as most other mechs, removing their purpose and turning them into specialized fire-support units. Perhaps the greatest of the old snipers was the Griffin. That deadly mech served as the rough template to the most recent heir to the sniper title - the Eagle Eye. Based off of a Shadow Hawk's chassis and moving at speeds nearing 100kph, the Eagle Eye relies on it's tremendous range in combat. The biggest problem in the past was always that the longest ranged weapons were very weak hitting, so that they merely 'paper cut' their opponents. But the flashy new Light Gauss Rifle breaks that mold, packing the punch of a high-end laser at ranges surpassed only by the smallest of the LBX guns. Backing this up is the even more powerful punch of an extended-range PPC, the same used in the famed Battlemaster. The Eagle Eye is truly a joint project - most of the parts are supplied by Earthwerks, makers of the Griffin, but the weapons come from Imperator (pioneers of the Light Gauss Rifle and famed ballistics weapon makers) and Fusigon (who's PPCs grace the Battlemaster, the Awesome and the Warhammer). The engine is brought in from Gibson Federated, the only makers of 330 class engines in Marik space - but at a price. As part of the deal, Earthwerks agreed to only sell the Eagle Eye to the Free Worlds League, even forbidding it being sold to allied mercenary units. And while there was some reluctance over this move, some mechs sold is better than none.

#

Deployment: As part of the deal for the engines with Gibson Federated, the Eagle Eye is being sold exclusively to the FWL. As such, the contract is currently being 'sat on' so that Earthwerks will hopefully accept less payment than originally bid.```
#

Designer's notes: A fairly unassuming attempt to build a medium sniper and find a good use case for the LGR. Came out decently well. Armor's kinda light, but as a sniper mech that's supposed to be hanging around at 20 hexes that's not too critical of a problem.

south ledge
#
Base Tech Level: Standard (IS)
Level                Era                    
--------------------------------------------
Experimental         3052+ (Clan Invasion -)
Advanced             -                      
Standard             3060+ (Clan Invasion -)
Tech Rating: E/X-X-D-D

Weight: 50 tons
BV: 1,329
Cost: 3,805,000 C-bills
Source: (Unknown)

Movement: 4/6
Engine: 200 Fusion
Double Heat Sinks: 10 [20]
Cockpit: Standard Cockpit
Gyro: Standard Gyro

Internal: 83
Armor: 160/169 (Standard)
                     Internal  Armor    
----------------------------------------
Head                     3       9      
Center Torso            16       23     
Center Torso (rear)              8      
Right Torso             12       18     
Right Torso (rear)               6      
Left Torso              12       18     
Left Torso (rear)                6      
Right Arm                8       16     
Left Arm                 8       16     
Right Leg               12       20     
Left Leg                12       20     

Weapons              Loc      Heat    
--------------------------------------
ER Medium Laser       LA        5     
Small Pulse Laser     LA        2     
ER Medium Laser       RA        5     
Small Pulse Laser     RA        2     
Gauss Rifle           RT        1     

Ammo                   Loc  Shots  
-----------------------------------
Gauss Rifle Ammo [IS]   RT    8    
Gauss Rifle Ammo [IS]   RT    8    

Equipment  Loc  
----------------
CASE        RT  

Quirks
------
Battle Fists (LA)
Battle Fists (RA)```
#

Overview: With a new renaissance in technology and design taking place, the infamous Kali Yama company decided to follow up their Perseus Omnimech with a new take on another classic design - the Hunchback. Long feared for it's small size and massive gun, the 'Meat Cannon' is easily one of the most famous mechs in the history of the Sphere. News that Kali Yama (well known for their competition with Imperator Automatic Weaponry for the title of the best maker of ballistic weapons in Marik space and possibly the IS) was revising the Hunchback spread rapidly, as did speculation of if the new double-firing 'Ultra' model would be used, or the shotgun-like LBX gun. When time finally came, KY surprised everyone by instead using a long-ranged gauss rifle picked up from Corean Enterprises in exchange for shipments of Sunglow Prism-Optic lasers to be used in a new Locust variant.

#

Deployment: Kali Yama is currently going through negotiations with several of the major Capellan warrior houses, as well as having already secured a lucrative contract with House Marik itself. The first HBK-5G lance is expected to enter the field in April of 3061.```
#

Designer's notes: I have no idea why the hell nobody built a Hunchback with a Gauss Rifle until TRO: 3067. There's even notes that prototypes were built by 3039! And yet nobody made the incredibly obvious switch for almost thirty years.

lament copper
#

Grid Iron is a Video Game 'hero' variant with an XL engine, a Gauss Rifle, and an SRM6, as well as some MPLs and an SL

#

But yeah, more canon ones would be fun, even with the recoil issue the prototypes claimed to have

south ledge
#
Base Tech Level: Standard (Clan)
Level                Era                            
----------------------------------------------------
Experimental         2820+ (Early Succession Wars -)
Advanced             -                              
Standard             3053+ (Clan Invasion -)        
Tech Rating: F/X-X-D-D

Weight: 85 tons
BV: 2,683
Cost: 9,115,875 C-bills
Source: (Unknown)

Movement: 3/5
Engine: 255 Fusion
Double Heat Sinks: 22 [44]
Cockpit: Standard Cockpit
Gyro: Standard Gyro

Internal: 130
Armor: 256/263 (Standard)
                     Internal  Armor    
----------------------------------------
Head                     3       9      
Center Torso            27       40     
Center Torso (rear)              13     
Right Torso             18       26     
Right Torso (rear)               9      
Left Torso              18       26     
Left Torso (rear)                9      
Right Arm               14       27     
Left Arm                14       27     
Right Leg               18       35     
Left Leg                18       35     

Weapons                Loc      Heat    
----------------------------------------
ER Medium Laser         LA        5     
ER Medium Laser         LA        5     
ER Medium Laser         LA        5     
ER Medium Laser         LA        5     
ER Medium Laser         RA        5     
ER Medium Laser         RA        5     
ER Medium Laser         RA        5     
ER Medium Laser         RA        5     
Streak SRM 6            LT        4     
Large Pulse Laser       LT       10     
Streak SRM 6            RT        4     
Large Pulse Laser       RT       10     
Anti-Missile System     CT        1     

Ammo                             Loc  Shots  
---------------------------------------------
Streak SRM 6 Ammo                 LT    15   
Streak SRM 6 Ammo                 RT    15   
Anti-Missile System Ammo [Clan]   CT    24   

Quirks
------
Combat Computer
No/Minimal Arms```
#

Overview: While the Steel Vipers captured only a handful of planets during the invasion, one was the valuable planet Twycross, home of Trellshire Heavy Industries, builder of the Stalker, Battlemaster and Rifleman. While producing inferior Inner Sphere mechs would be below the clan, the captured factory provided an excellent chance for clan scientists to correct the mistakes of the Sphereoids and bring out the true potential of the designs. After months of examining the production lines, Steel Viper scientists began modifying them to use superior Clan technology. Shortly, the Rifleman IIC began rolling off the lines, strengthening Clan Steel Viper's second-line units. But that clan standard was not all the Trellshire plant would be producing - not long after, the first Stalker IIC appeared. Retooled from Trellshire's STK-5S line, the Stalker IIC 'corrected' the flaws given it by Inner Sphere technology. The result holds true to the old Stalker, an assault mech with some long range firepower, but ridiculously devastating power in close. And, like other Stalkers, the IIC also tends overheat and is sloooooow.

#

Deployment: The Stalker IIC exists only within Clan Steel Viper, and is deployed, in small numbers at this time, among their second-line and solahma units.```
#

Designer's notes: On one hand, this is a relatively straight forward IS->Clan upgrade package. That's on purpose, since fluff-wise it was a stopgap 'use what we captured to fill holes' move. On the other... simple doesn't mean bad. 8 cERMLs with a 360 degree field of fire and enough sinks to be heat neutral while firing them is #midgard ing terrifying.

south ledge
#
Base Tech Level: Standard (IS)
Level                Era                    
--------------------------------------------
Experimental         2559+ (Age of War -)   
Advanced             -                      
Standard             3060+ (Clan Invasion -)
Tech Rating: E/X-X-E-D

Weight: 25 tons
BV: 611
Cost: 2,026,250 C-bills
Source: (Unknown)

Movement: 6/9
Engine: 150 Fusion
Double Heat Sinks: 10 [20]
Cockpit: Standard Cockpit
Gyro: Standard Gyro

Internal: 43 (Endo Steel)
Armor: 88/89 (Standard)
                     Internal  Armor    
----------------------------------------
Head                     3       9      
Center Torso             8       11     
Center Torso (rear)              4      
Right Torso              6       9      
Right Torso (rear)               3      
Left Torso               6       9      
Left Torso (rear)                3      
Right Arm                4       8      
Left Arm                 4       8      
Right Leg                6       12     
Left Leg                 6       12     

Weapons      Loc      Heat    
------------------------------
SRM 6         RA        4     
SRM 6         CT        4     

Ammo        Loc  Shots  
------------------------
SRM 6 Ammo   RT    15   

Equipment  Loc  
----------------
CASE        RT  

Quirks
------
Exposed Actuators
Narrow/Low Profile```
#
Base Tech Level: Standard (IS)
Level                Era                    
--------------------------------------------
Experimental         2559+ (Age of War -)   
Advanced             -                      
Standard             3060+ (Clan Invasion -)
Tech Rating: E/X-X-E-D

Weight: 25 tons
BV: 706
Cost: 2,005,000 C-bills
Source: (Unknown)

Movement: 6/9
Engine: 150 Fusion
Double Heat Sinks: 10 [20]
Cockpit: Standard Cockpit
Gyro: Standard Gyro

Internal: 43 (Endo Steel)
Armor: 88/89 (Standard)
                     Internal  Armor    
----------------------------------------
Head                     3       9      
Center Torso             8       11     
Center Torso (rear)              4      
Right Torso              6       9      
Right Torso (rear)               3      
Left Torso               6       9      
Left Torso (rear)                3      
Right Arm                4       8      
Left Arm                 4       8      
Right Leg                6       12     
Left Leg                 6       12     

Weapons         Loc      Heat    
---------------------------------
Medium Laser     LA        3     
Medium Laser     RA        3     
LRM 5            CT        2     
LRM 5            CT        2     

Ammo        Loc  Shots  
------------------------
LRM 5 Ammo   RT    24   

Equipment  Loc  
----------------
CASE        RT  

Quirks
------
Exposed Actuators
Narrow/Low Profile```
#
Base Tech Level: Standard (IS)
Level                Era                    
--------------------------------------------
Experimental         2605+ (Star League -)  
Advanced             -                      
Standard             3060+ (Clan Invasion -)
Tech Rating: E/X-X-E-D

Weight: 25 tons
BV: 722
Cost: 2,098,750 C-bills
Source: (Unknown)

Movement: 6/9
Engine: 150 Fusion
Double Heat Sinks: 10 [20]
Cockpit: Standard Cockpit
Gyro: Standard Gyro

Internal: 43 (Endo Steel)
Armor: 88/89 (Standard)
                     Internal  Armor    
----------------------------------------
Head                     3       9      
Center Torso             8       11     
Center Torso (rear)              4      
Right Torso              6       9      
Right Torso (rear)               3      
Left Torso               6       9      
Left Torso (rear)                3      
Right Arm                4       8      
Left Arm                 4       8      
Right Leg                6       12     
Left Leg                 6       12     

Weapons           Loc      Heat    
-----------------------------------
ER Large Laser     LA       12     
Small Laser        RT        1     
Small Laser        RT        1     
Small Laser        RT        1     
Small Laser        RT        1     

Equipment  Loc  
----------------
CASE        RT  

Quirks
------
Exposed Actuators
Narrow/Low Profile```
#
Base Tech Level: Standard (IS)
Level                Era                    
--------------------------------------------
Experimental         2559+ (Age of War -)   
Advanced             -                      
Standard             3060+ (Clan Invasion -)
Tech Rating: E/X-X-E-D

Weight: 25 tons
BV: 727
Cost: 2,020,625 C-bills
Source: (Unknown)

Movement: 6/9
Engine: 150 Fusion
Double Heat Sinks: 10 [20]
Cockpit: Standard Cockpit
Gyro: Standard Gyro

Internal: 43 (Endo Steel)
Armor: 88/89 (Standard)
                     Internal  Armor    
----------------------------------------
Head                     3       9      
Center Torso             8       11     
Center Torso (rear)              4      
Right Torso              6       9      
Right Torso (rear)               3      
Left Torso               6       9      
Left Torso (rear)                3      
Right Arm                4       8      
Left Arm                 4       8      
Right Leg                6       12     
Left Leg                 6       12     

Weapons         Loc      Heat    
---------------------------------
Flamer           LA        3     
Flamer           LA        3     
Flamer           LA        3     
Medium Laser     RA        3     
Medium Laser     RA        3     
Medium Laser     RA        3     
Medium Laser     CT        3     

Equipment  Loc  
----------------
CASE        RT  

Quirks
------
Exposed Actuators
Narrow/Low Profile```
#
Base Tech Level: Standard (IS)
Level                Era                    
--------------------------------------------
Experimental         2560+ (Age of War -)   
Advanced             -                      
Standard             3060+ (Clan Invasion -)
Tech Rating: E/X-X-E-D

Weight: 25 tons
BV: 553
Cost: 2,330,625 C-bills
Source: (Unknown)

Movement: 6/9/6
Engine: 150 Fusion
Double Heat Sinks: 10 [20]
Cockpit: Standard Cockpit
Gyro: Standard Gyro

Internal: 43 (Endo Steel)
Armor: 88/89 (Standard)
                     Internal  Armor    
----------------------------------------
Head                     3       9      
Center Torso             8       11     
Center Torso (rear)              4      
Right Torso              6       9      
Right Torso (rear)               3      
Left Torso               6       9      
Left Torso (rear)                3      
Right Arm                4       8      
Left Arm                 4       8      
Right Leg                6       12     
Left Leg                 6       12     

Weapons         Loc      Heat    
---------------------------------
Machine Gun      LA        0     
Machine Gun      LA        0     
Medium Laser     RA        3     

Ammo                     Loc  Shots  
-------------------------------------
Machine Gun Ammo [Half]   RT   100   

Equipment              Loc  
----------------------------
CASE                    RT  
Active Probe (Beagle)   CT  

Quirks
------
Exposed Actuators
Narrow/Low Profile```
#
Base Tech Level: Standard (IS)
Level                Era                                     
-------------------------------------------------------------
Experimental         3010+ (Late Succession Wars - LosTech -)
Advanced             -                                       
Standard             3060+ (Clan Invasion -)                 
Tech Rating: E/X-X-E-D

Weight: 25 tons
BV: 546
Cost: 2,089,375 C-bills
Source: (Unknown)

Movement: 6/9/6
Engine: 150 Fusion
Double Heat Sinks: 10 [20]
Cockpit: Standard Cockpit
Gyro: Standard Gyro

Internal: 43 (Endo Steel)
Armor: 88/89 (Standard)
                     Internal  Armor    
----------------------------------------
Head                     3       9      
Center Torso             8       11     
Center Torso (rear)              4      
Right Torso              6       9      
Right Torso (rear)               3      
Left Torso               6       9      
Left Torso (rear)                3      
Right Arm                4       8      
Left Arm                 4       8      
Right Leg                6       12     
Left Leg                 6       12     

Weapons         Loc      Heat    
---------------------------------
Medium Laser     LA        3     
Flamer           LA        3     

Equipment  Loc  
----------------
Hatchet     RA  
CASE        RT  

Quirks
------
Exposed Actuators
Narrow/Low Profile```
#
Base Tech Level: Standard (IS)
Level                Era                    
--------------------------------------------
Experimental         2595+ (Star League -)  
Advanced             -                      
Standard             3060+ (Clan Invasion -)
Tech Rating: E/X-X-E-D

Weight: 25 tons
BV: 709
Cost: 2,067,500 C-bills
Source: (Unknown)

Movement: 6/9
Engine: 150 Fusion
Double Heat Sinks: 10 [20]
Cockpit: Standard Cockpit
Gyro: Standard Gyro

Internal: 43 (Endo Steel)
Armor: 88/89 (Standard)
                     Internal  Armor    
----------------------------------------
Head                     3       9      
Center Torso             8       11     
Center Torso (rear)              4      
Right Torso              6       9      
Right Torso (rear)               3      
Left Torso               6       9      
Left Torso (rear)                3      
Right Arm                4       8      
Left Arm                 4       8      
Right Leg                6       12     
Left Leg                 6       12     

Weapons               Loc      Heat    
---------------------------------------
Medium Pulse Laser     LA        4     
Medium Pulse Laser     RA        4     
Medium Pulse Laser     CT        4     
Medium Laser           CT        3     

Equipment  Loc  
----------------
CASE        RT  

Quirks
------
Exposed Actuators
Narrow/Low Profile```
#

Overview: Following the production of their first Omnimechs, the Firestarter, the Blackhawk and the Hauptmann, Coventry Metal Works used the technology to update one of their own staples and one of the most common mechs in the Commonwealth - the venerable Commando. The COM-O was intended to replace the rapidly aging COM-5S as the staple of FedCom reconnaissance units. Light, cheap and flexible, the COM-O manages to be very nearly as inexpensive as it's COM-5S brother - the basic chassis costs less than 100k more to produce, a pittance in these times when a 20 million c-bill mech isn't that big a deal. In exchange for this slight increase in cost, it provides greater survivability and adaptability for the modern battlefield. In addition to several configurations for reconnaissance, there are also hunter, bombardment and sniper configurations in the base system. This quick flexibility makes the COM-O invaluable to field units. When Coventry unveiled the design, there was little doubt in their mind that it would be well received. The Commando is almost synonymous with the FedCom military, and an omni adaption would be impossible to refuse. Their timing with it was impeccable, as well. The AFFC had been searching for a mech to replace the COM, and had nearly decided on a design when CMW brought in an unknown late entry. They brought the prototype before the top brass, and pulled the curtain off. The next day, orders for the COM-O were rolling in, the other competitors forgotten.

#

Capabilities: The COM-O obviously has a variety of roles it can fill on the battlefield, as any Omnimech does. It's base chassis is very durable for a 25 ton mech, with a standard engine and a third more armor than it's COM-5S predecessor. It also uses double-strength heat sinks, something the COM-5S didn't have. Each of the variants has it's own peculiarities. The Primary closely emulates the old JVN-10N, carrying a pair of short range 6-pack missile systems. This mech covers the same niche as the original COM-2D, as a light bombardier and scout. The A variant is built for quick, cheap fire support. With a pair of long range missile launchers, each a 5-rack, it can provide easy, fairly effective cover fire, especially in groups. The closest analogous unit to this would be the infamous LCT-1M, except this mech has armor. The B is the sniper configuration, using a Hussar-esque extended range laser to get long distance shots at opponents. A brace of smaller lasers are used to repel annoyances like infantry, PBIs and small vehicles. Perhaps the best comparison for the C configuration is actually the Firestarter - this version carries both flamers and lasers for strategic work and for hunting down other lights. This version may actually end up filling the niche the original Firestarter did, but has since evolved out of.

#

Deployment: The COM-O is currently being used to phase out the veteran COM-5S and the occasional COM-2D that still sits around in service. As such, the chassis is appearing widely throughout FedCom space.```
#

Designer's notes: I believe this is the first omnimech I ever created. The Commando seemed like a logical thing to do: it's a Steiner staple and would make perfect sense for them to invest in. I did go overboard on the different configurations, though.

south ledge
#
Base Tech Level: Standard (IS)
Level                Era                    
--------------------------------------------
Experimental         3052+ (Clan Invasion -)
Advanced             -                      
Standard             3060+ (Clan Invasion -)
Tech Rating: E/X-X-E-D

Weight: 25 tons
BV: 707
Cost: 2,245,417 C-bills
Source: (Unknown)

Movement: 5/8/5
Engine: 125 Fusion
Double Heat Sinks: 10 [20]
Cockpit: Standard Cockpit
Gyro: Standard Gyro

Internal: 43 (Endo Steel)
Armor: 80/89 (Standard)
                     Internal  Armor    
----------------------------------------
Head                     3       7      
Center Torso             8       11     
Center Torso (rear)              4      
Right Torso              6       9      
Right Torso (rear)               3      
Left Torso               6       9      
Left Torso (rear)                3      
Right Arm                4       8      
Left Arm                 4       8      
Right Leg                6       9      
Left Leg                 6       9      

Weapons            Loc      Heat    
------------------------------------
ER Medium Laser     LA        5     
ER Medium Laser     RA        5     
SRM 2               LT        2     
SRM 2               RT        2     

Ammo        Loc  Shots  
------------------------
SRM 2 Ammo   LT    50   
SRM 2 Ammo   RT    50   

Equipment  Loc  
----------------
CASE        LT  
CASE        RT  ```
#

Overview: In the lull following the establishment of the new Star League and the near ending of the large scale Clan threat, the AFFC began upgrading their forces. After updating and rebuilding their main line units, they turned their attention to replacing the venerable and now outclassed Commando mech, a long time recon staple. Hearing of this, Kallon Industries created a design, somewhat similar to the Commando, stressing combat effectiveness. The Seraph Delta comes in at the same weight class, and ended up only costing slightly more than the COM-5S it was designed to replace. To base the mech on, Kallon purchased the COM-5S's endosteel chassis from Coventry Metal Works. While this helped give the Delta the Commando look and feel, it eventually turned out to be a horrible choice. The purchases grabbed CMW's attention, and the knowledge that a capable major design corporation was working caused them to lose confidence in the COM series' invincibility. As a result, they rapidly came up with a new design to compete with the Delta, eventually releasing the Commando-Omni at the last minute. When they did, CMW snatched certain victory away from the Kallon team - in a depressed and stunned funk, several members of the team committed suicide, pushing down the Seraph Delta further. This series of disasters turned the design and the prototype mech from strong competitors to white elephants that would never see production.

#
Capabilities: The Delta obviously invites comparison with the COM-5S design, since it was meant to replace it. While the Delta is slower, the fact that it was jump-capable put it on fairly equal ground with the COM series, which was ground-bound. The Delta's weapons load, while packing slightly less punch, got excellent grades from the reviewers for it's extra touch of range and considerably greater staying power, both in energy weapons and ammo capacity. Some observers commented that Streak launchers, instead of the standard ones, would have made the mech even better, but this was a relatively minor dispute.

Deployment: Besides the prototype mech, the Seraph Delta exists only on paper. The lone mech currently sits in Kallon's warehouses, gathering dust as a relic, alongside other failed prototype mechs.```
#

Designer's notes: I designed this along side the previous Commando Omni - but I put 'designed' lightly. This is actually the example of how to build a mech from GURPS Mecha, which I had purchased a few days before. And fluff aside, it's pretty much a rebuild of that. Honestly it isn't terrible - 5/8/5 is low for a 25 tonner, but 2xERML/2xSRM2 is fairly capable at that weight.

south ledge
#
Base Tech Level: Standard (IS)
Level                Era                      
----------------------------------------------
Experimental         3050-3061 (Clan Invasion)
Advanced             3062 (Civil War)         
Standard             3063+ (Civil War -)      
Tech Rating: E/X-X-E-D

Weight: 95 tons
BV: 2,151
Cost: 10,066,388 C-bills
Source: (Unknown)

Movement: 3/5
Engine: 285 Fusion
Double Heat Sinks: 15 [30]
Cockpit: Standard Cockpit
Gyro: Standard Gyro

Internal: 145
Armor: 293/293 (Standard)
                     Internal  Armor    
----------------------------------------
Head                     3       9      
Center Torso            30       48     
Center Torso (rear)              12     
Right Torso             20       30     
Right Torso (rear)               10     
Left Torso              20       30     
Left Torso (rear)                10     
Right Arm               16       32     
Left Arm                16       32     
Right Leg               20       40     
Left Leg                20       40     

Weapons             Loc      Heat    
-------------------------------------
ER PPC               LA       15     
MRM 40               RA       12     
LB 20-X AC           LT        6     
Medium Laser (R)     CT        3     

Ammo                  Loc  Shots  
----------------------------------
MRM 40 Ammo            RT    6    
MRM 40 Ammo            RT    6    
LB 20-X AC Ammo        RT    5    
LB 20-X Cluster Ammo   RT    5    
LB 20-X AC Ammo        RT    5    

Equipment  Loc  
----------------
CASE        RT  ```
#

Overview: Some people are never satisfied. While the Barghest was a decent testbed mech for the LB 20-X cannon, before it even entered into use, a replacement was being designed. The Trailblazer, built off of the Banshee chassis and patterned after the -3Q variant, was intended to 'blaze a trail through the middle of the enemy lines'. The test pilots gave it a different moniker, however - the Leper, because nobody was willing to come anywhere near it in combat. Filling the role of a massive front-line mech, the Trailblazer is meant to have combat revolve around it. The mech has been compared by some observers as being similar to the venerable King Crab in purpose - to walk through the thick of combat, destroying anything and everything that gets close by. This is a valid comparison, as it also shares many of the King Crab's deficiencies, such as a heavy dependency on it's ammunition stores. In an extended combat or campaign, the Trailblazer may quickly become more a hinderance than anything else.

#

Deployment: The Trailblazer is being placed in front-line combat RCTs in small numbers - only half a dozen have been built as of yet.```
#

Designer's notes: I wanted to roll on ALL of the cluster tables. If I could have found an energy weapon that hit in clusters, I'd have put it on there.

south ledge
#
Base Tech Level: Standard (IS)
Level                Era                  
------------------------------------------
Experimental         2605+ (Star League -)
Advanced             -                    
Standard             3062+ (Civil War -)  
Tech Rating: E/X-X-E-D

Weight: 35 tons
BV: 1,280
Cost: 6,726,150 C-bills
Source: (Unknown)

Movement: 8/12/8
Engine: 280 XL
Double Heat Sinks: 10 [20]
Cockpit: Standard Cockpit
Gyro: Standard Gyro

Internal: 58 (Endo Steel)
Armor: 107/119 (Ferro-Fibrous)
                     Internal  Armor    
----------------------------------------
Head                     3       9      
Center Torso            11       15     
Center Torso (rear)              3      
Right Torso              8       13     
Right Torso (rear)               3      
Left Torso               8       13     
Left Torso (rear)                3      
Right Arm                6       11     
Left Arm                 6       11     
Right Leg                8       13     
Left Leg                 8       13     

Weapons           Loc      Heat    
-----------------------------------
Medium Laser       LA        3     
Medium Laser       LA        3     
Medium Laser       RA        3     
Medium Laser       RA        3     
ER Large Laser     CT       12     

Quirks
------
Cramped Cockpit
Narrow/Low Profile
Barrel Fists (LA)
Barrel Fists (RA)
Low-Mounted Arms```
#

Overview: Impressed by the design of the Black Watch, investors from several sectors recently bolstered the strength of Northwind's Cosara Weaponries. With the money needed to help support the independent Northwind, Cosara followed the investors' 'suggestions', designing a hunter mech for the modern battlefield. The little mech was dubbed the Fiddler Crab, because of it's weapons similarities to the Crab, another well-known mech manufactured by Cosara. It's physical appearance turned out to be very distinctive, with some small resemblances to the Hussar and the Cicada. The long digitigrade legs extended higher up than the body, the 'knees' actually being the highest point on the mech, equal to the top of the laser housing that runs along the back. The body itself was horizontal and close to the ground, minimizing the mech's profile. While seven meters 'long', the Fiddler Crab was only four meters high, at it's tallest point. The cramped cockpit forced the pilot to lay down in it, rather than sitting in the normal seat of other mechs. And with it's very low-hanging Marauder-ish arms, some observers mistook the Fiddler for a quadruped mech. Test runs of the mech ranked it well against both the reconnaissance mechs it is meant to hunt, and other machines that it would be competing against. The only test where it encountered significant problems was a matchup against a Talon - the two spent more than an hour, dancing at extreme range, each trying to get the advantage. In the end, it was called a draw, with virtually no damage at all done to either mech.

#

Deployment: The Fiddler Crab is not expected to enter actual production until early 3062, due to problems in importing materials.```
#

Designer's notes: Basically a straight forward attempt to make the nastiest light mech I could that wasn't just a jumpy-pulsey monster. 8/12/8 with quad MLs up close and an ERLL at range with minimal heat issues feels pretty solid.

south ledge
#
Base Tech Level: Standard (IS)
Level                Era                    
--------------------------------------------
Experimental         2735+ (Star League -)  
Advanced             -                      
Standard             3060+ (Clan Invasion -)
Tech Rating: E/X-X-E-D

Weight: 45 tons
BV: 1,325
Cost: 8,241,365 C-bills
Source: (Unknown)

Movement: 6/9/6
Engine: 270 XL
Double Heat Sinks: 12 [24]
Cockpit: Standard Cockpit
Gyro: Standard Gyro

Internal: 75
Armor: 143/153 (Ferro-Fibrous)
                     Internal  Armor    
----------------------------------------
Head                     3       9      
Center Torso            14       23     
Center Torso (rear)              5      
Right Torso             11       17     
Right Torso (rear)               4      
Left Torso              11       17     
Left Torso (rear)                4      
Right Arm                7       14     
Left Arm                 7       14     
Right Leg               11       18     
Left Leg                11       18     

Weapons         Loc      Heat    
---------------------------------
ER PPC           LA       15     
Medium Laser     LA        3     
SRM 2            LA        2     
Machine Gun      LA        0     
Medium Laser     RA        3     
SRM 2            RA        2     
Machine Gun      RA        0     

Ammo                     Loc  Shots  
-------------------------------------
SRM 2 Ammo                LT    50   
Machine Gun Ammo [Half]   LT   100   

Equipment  Loc  
----------------
CASE        LT  

Quirks
------
Command Mek
Anti-Aircraft Targeting
Improved Communications```
#

Designer's notes: No fluff for this one - it was a custom job for part of a tabletop campaign I was in at the time. Intended as an all-arounder, adding Inferno-loaded SRMs and other small-ish upgrades to the classic Phoenix Hawk. (It picked up AA Targeting along the way after a head crit took out the sensors and parts from a scrapped Rifleman were used for the repairs.)

south ledge
#
Base Tech Level: Introductory (IS)
Level                Era                  
------------------------------------------
Experimental         2464+ (Age of War -) 
Advanced             -                    
Standard             2650+ (Star League -)
Tech Rating: D/C-E-D-D

Weight: 70 tons
BV: 1,555
Cost: 6,476,433 C-bills
Source: (Unknown)

Movement: 4/6/4
Engine: 280 Fusion
Heat Sinks: 11
Cockpit: Standard Cockpit
Gyro: Standard Gyro

Internal: 115
Armor: 224/233 (Standard)
                     Internal  Armor    
----------------------------------------
Head                     3       9      
Center Torso            22       32     
Center Torso (rear)              11     
Right Torso             15       21     
Right Torso (rear)               7      
Left Torso              15       21     
Left Torso (rear)                7      
Front Right Leg         15       29     
Front Left Leg          15       29     
Rear Right Leg          15       29     
Rear Left Leg           15       29     

Weapons         Loc      Heat    
---------------------------------
LRM 15           LT        5     
Medium Laser     LT        3     
Medium Laser     LT        3     
Machine Gun      LT        0     
LRM 15           RT        5     
Medium Laser     RT        3     
Medium Laser     RT        3     
Machine Gun      RT        0     

Ammo                     Loc  Shots  
-------------------------------------
LRM 15 Ammo               LT    8    
LRM 15 Ammo               RT    8    
Machine Gun Ammo [Full]   CT   200   ```
#
Base Tech Level: Introductory (IS)
Level                Era                  
------------------------------------------
Experimental         2464+ (Age of War -) 
Advanced             -                    
Standard             2650+ (Star League -)
Tech Rating: D/C-E-D-D

Weight: 70 tons
BV: 1,625
Cost: 6,454,333 C-bills
Source: (Unknown)

Movement: 4/6/4
Engine: 280 Fusion
Heat Sinks: 15
Cockpit: Standard Cockpit
Gyro: Standard Gyro

Internal: 115
Armor: 224/233 (Standard)
                     Internal  Armor    
----------------------------------------
Head                     3       9      
Center Torso            22       32     
Center Torso (rear)              11     
Right Torso             15       21     
Right Torso (rear)               7      
Left Torso              15       21     
Left Torso (rear)                7      
Front Right Leg         15       29     
Front Left Leg          15       29     
Rear Right Leg          15       29     
Rear Left Leg           15       29     

Weapons         Loc      Heat    
---------------------------------
PPC              LT       10     
Medium Laser     LT        3     
Medium Laser     LT        3     
PPC              RT       10     
Medium Laser     RT        3     
Medium Laser     RT        3     ```
#
Base Tech Level: Standard (IS)
Level                Era                    
--------------------------------------------
Experimental         2735+ (Star League -)  
Advanced             -                      
Standard             3053+ (Clan Invasion -)
Tech Rating: E/X-X-E-D

Weight: 70 tons
BV: 1,977
Cost: 16,604,467 C-bills
Source: (Unknown)

Movement: 5/8/5
Engine: 350 XL
Double Heat Sinks: 13 [26]
Cockpit: Standard Cockpit
Gyro: Standard Gyro

Internal: 115
Armor: 224/233 (Standard)
                     Internal  Armor    
----------------------------------------
Head                     3       9      
Center Torso            22       32     
Center Torso (rear)              11     
Right Torso             15       21     
Right Torso (rear)               7      
Left Torso              15       21     
Left Torso (rear)                7      
Front Right Leg         15       29     
Front Left Leg          15       29     
Rear Right Leg          15       29     
Rear Left Leg           15       29     

Weapons         Loc      Heat    
---------------------------------
ER PPC           LT       15     
Medium Laser     LT        3     
Medium Laser     LT        3     
ER PPC           RT       15     
Medium Laser     RT        3     
Medium Laser     RT        3     
TAG              CT        0    ```
#
Base Tech Level: Standard (IS)
Level                Era                                                            
------------------------------------------------------------------------------------
Experimental         3034-3052 (Late Succession Wars - Renaissance to Clan Invasion)
Advanced             3053-3064 (Clan Invasion to Civil War)                         
Standard             3065+ (Civil War -)                                            
Tech Rating: E/X-X-E-D

Weight: 70 tons
BV: 1,645
Cost: 14,607,533 C-bills
Source: (Unknown)

Movement: 4/6/4
Engine: 280 XL
Double Heat Sinks: 11 [22]
Cockpit: Standard Cockpit
Gyro: Standard Gyro

Internal: 115
Armor: 224/233 (Standard)
                     Internal  Armor    
----------------------------------------
Head                     3       9      
Center Torso            22       32     
Center Torso (rear)              11     
Right Torso             15       21     
Right Torso (rear)               7      
Left Torso              15       21     
Left Torso (rear)                7      
Front Right Leg         15       29     
Front Left Leg          15       29     
Rear Right Leg          15       29     
Rear Left Leg           15       29     

Weapons               Loc      Heat    
---------------------------------------
LRM 15                 LT        5     
Medium Pulse Laser     LT        4     
Medium Pulse Laser     LT        4     
LRM 15                 RT        5     
Medium Pulse Laser     RT        4     
Medium Pulse Laser     RT        4     

Ammo                         Loc  Shots  
-----------------------------------------
LRM 15 Artemis-capable Ammo   LT    8    
LRM 15 Artemis-capable Ammo   LT    8    
LRM 15 Artemis-capable Ammo   RT    8    
LRM 15 Artemis-capable Ammo   RT    8    

Equipment            Loc  
--------------------------
Artemis IV FCS        LT  
CASE                  LT  
Artemis IV FCS        RT  
CASE                  RT  
C3 Computer      CT```
#

Overview: The Ox originally started it's life as a worker mech during the Star League. Designed for heavy-duty work in rough terrain, the Ox used a quadruped design for easier maneuvering so the mostly untrained workers wouldn't fall over every five meters. When Kerensky's Exodus took place and the Succession Wars began, the Ox, like many other designs, was dragooned into military service. While it appeared in all the major militaries, it was only even marginally common in the Free Worlds League, where it was used as an alternative to the Goliath. Initially, the design was simply field-fitted with whatever weapons were available at the time, as it rushed into combat. Over time, one layout became popular, and was adopted by Belar Industries, the manufacturers of the mech. Emulating the Warhammer, it relied on the power of dual particle cannons, backing that up with four medium lasers. While the quad had less close range power and worse heat dissipation than the fabled 'Hammer, it brought along significantly more armor and, later on, it brought along significantly more armor and, later on, jump capability. Time rolled on - Belar's main factory was destroyed in the fighting, cutting the Ox's production to a quarter of what it was at it's peak.

#

The Succession Wars dragged onwards, and House Marik, through a variety of military losses, saw their production of particle weapons slow to a trickle. Needing what little was left to keep current mechs in working order, the remaining Ox mechs were refitted to utilize long range missiles, shifting them from a quad Warhammer to a quad Archer, and making it appear significantly more like the Goliath. By the time of the Third Succession War, the Ox was no longer in production anywhere, and the small number of remaining mechs rapidly disappeared through combat, until the Ox design was completely forgotten. In 3051, a Brain Cache was discovered on New Hope that contained the plans for both the OBL-4M and the -4F refit. Corean Enterprises, *THE* name when it came to quad mechs in the Sphere, immediately leapt at the chance, buying rights to the plans. They decided to produce the missile-based field refit, with the Marik lack of particle weapons still holding (although, admittedly, it is considerably less a weakness now than then), and licensed rights to the original design to the Capellan manufacturer, Ceres Metals Industries. Both firms quickly updated the designs, and soon the venerable Ox was in the field again.

#

Deployment: There are no remaining known versions of the OBL-4M in existence, and only one OBL-4F, which Corean recently bought as a museum piece. The OBL-5M and -5L are in fair supply, appearing in the Marik and Liao militaries, often working along side their Archer and Warhammer counterparts.```
#

Designer's notes: I have no memory of what my logic or purpose was when I designed this. The end result isn't bad, though - a quad version of the Warhammer and Archer, basically. I probably was having a snit that the Goliath was bad at the time?

south ledge
#
Base Tech Level: Standard (IS)
Level                Era                                                            
------------------------------------------------------------------------------------
Experimental         3044-3060 (Late Succession Wars - Renaissance to Clan Invasion)
Advanced             3061-3064 (Clan Invasion to Civil War)                         
Standard             3065+ (Civil War -)                                            
Tech Rating: E/X-X-E-D

Weight: 100 tons
BV: 2,074
Cost: 24,818,201 C-bills
Source: (Unknown)

Movement: 3/5
Engine: 300 XL
Double Heat Sinks: 10 [20]
Cockpit: Standard Cockpit
Gyro: Standard Gyro

Internal: 152
Armor: 307/307 (Standard)
                     Internal  Armor    
----------------------------------------
Head                     3       9      
Center Torso            31       50     
Center Torso (rear)              12     
Right Torso             21       32     
Right Torso (rear)               10     
Left Torso              21       32     
Left Torso (rear)                10     
Right Arm               17       34     
Left Arm                17       34     
Right Leg               21       42     
Left Leg                21       42     

Weapons              Loc      Heat    
--------------------------------------
Light Gauss Rifle     LA        1     
Light Gauss Rifle     RA        1     
Light Gauss Rifle     LT        1     
Medium Laser          LT        3     
Light Gauss Rifle     RT        1     
Medium Laser          RT        3     
Medium Laser          CT        3     
Medium Laser          HD        3     

Ammo                    Loc  Shots  
------------------------------------
Light Gauss Rifle Ammo   LT    16   
Light Gauss Rifle Ammo   RT    16   
Light Gauss Rifle Ammo   CT    16   

Quirks
------
Variable Range Targeting (long)
Good Reputation (1)
Difficult to Maintain
Command Mek```
#

Overview: During early 3061, Imperator purchased a single TDK-7X Thunder Hawk from Norse-Storm Technologies of Loxley. The Thunder Hawk (aka 'Mech of a Thousand Headkills) was to be redesigned using the brand new Light Gauss Rifle, to test out the feasibility of such a unit in the field. If the variant fared well, Norse-Storm would purchase a large number of Imperator's new weapons to use in production. The TDK-6X, or 'Thunder Hawk Lite', was carefully rebuilt from the original, removing the three huge Gauss cannons and putting four Light Gauss Rifles in their place. Painstaking simulations were done of the mech's actions before the first live field test. The mech tore clean through the test Wasps, a barrage of shells punching holes all over. A Stinger, however, managed to sneak in close, and fired a spray of machine gun bullets at the assault mech. Immediately, one of the Rifles exploded, tearing up a large section of the right torso. Using it's speed and the Gauss' 'dead zone', the Stinger was able to beat the TDK up very badly before a half-crippled arm punched the tiny mech's head off. Later trials showed further weaknesses in the design - while it had more range than it's -7X relative, the -6X didn't have the same level of power behind it's shots. This was demonstrated most strikingly in a simulated battle against the Thunder Hawk itself. The two traded shots at long range, each being only marginally effective against the other's tremendous armor. A light gauss slug hit the TDK-7X's head, only to rebound off. Moments later, the TDK-6X received a similar hit, which tore the head structure clean off of the body. For these, and other reasons (including ammo levels and shipping costs), Norse-Storm canceled the TDK-6X project, and returned to their normal trade. Imperator, already getting good sales for the Light Gauss Rifle elsewhere, went on with life. (And they all lived happily ever after, the end.)

#

Deployment: The single prototype TDK is being used for quality control tests of both standard and light gauss rifles, and will most likely never see the battlefield.
#

Designer's notes: "What if I made a Thunder Hawk but with LGRs?" This one's not deep, mostly just a curiosity test bed.

south ledge
#
Base Tech Level: Standard (IS)
Level                Era                    
--------------------------------------------
Experimental         2735+ (Star League -)  
Advanced             -                      
Standard             3061+ (Clan Invasion -)
Tech Rating: E/X-X-E-D

Weight: 75 tons
BV: 1,659
Cost: 16,404,500 C-bills
Source: (Unknown)

Movement: 4/6/4
Engine: 300 XL
Double Heat Sinks: 10 [20]
Cockpit: Standard Cockpit
Gyro: Standard Gyro

Internal: 114
Armor: 215/231 (Ferro-Fibrous)
                     Internal  Armor    
----------------------------------------
Head                     3       9      
Center Torso            23       34     
Center Torso (rear)              11     
Right Torso             16       22     
Right Torso (rear)               7      
Left Torso              16       22     
Left Torso (rear)                6      
Right Arm               12       23     
Left Arm                12       23     
Right Leg               16       29     
Left Leg                16       29     

Weapons       Loc      Heat    
-------------------------------
LB 10-X AC     LA        2     
Flamer         LA        3     
LB 10-X AC     RA        2     
Flamer         RA        3     
ER PPC         LT       15     

Ammo                  Loc  Shots  
----------------------------------
LB 10-X AC Ammo        LT    10   
LB 10-X Cluster Ammo   LT    10   
LB 10-X AC Ammo        RT    10   
LB 10-X Cluster Ammo   RT    10   

Equipment  Loc  
----------------
CASE        LT  
CASE        RT  

Quirks
------
Stable```
#
cannon, set in the classic Shadow Hawk across-the-back swing mount. When in it's placed on stand-by, the cannon is almost totally concealed behind the mech's peaked shoulders. Like it's brother mech, the Jabberwocky cuts a distinctive profile, with it's odd arms and chevron shaped torso. While expensive, the mech has attracted a lot of attention for it's mix of style and firepower. Several Steiner officers have been drawn to it, and a lance's worth has been ordered by the AFFC for trial purposes - these will most likely be distributed as mechs of the line among the RCTs along the Clan border.```
#

Capabilities: Like the Bandersnatch, the Jabberwocky's main weapons are the dual LB 10-X guns. These weapons, using both slug and cluster munitions, serve as powerful tools in any situation. The craftsmanship of the Imperator Code Red line is without reproach, as well, so there is little doubt of the weapon quality. Longer ranged, more efficient and longer lasting than the old missile racks, the particle cannon only adds to this. These three weapons are enough to put the Jabberwocky on equal footing with other heavy mechs. While lacking the incredible power of gauss weapons, these 'smaller' guns are quite sufficient. Perhaps the biggest improvement over the Bandersnatch is the amount of armor carried. The Jabberwocky not only uses the new ferro-fibrous armor, but also mounts considerably more of it, resulting in a very significant increase in durability. Another major gain is in maneuverability. The simple addition of Phoenix Hawk-esque jump columns along the back gives the Jabberwocky a dimension lacking in most heavy mechs. Trial runs showed that the 'quick swing' ability to leap and rapidly turn made the Bandersnatch's rear-facing lasers redundant. In simulator tests and several field runs, the Jabberwocky was able to hold it's own against comparable mechs (the Orion, the Grasshopper, and the Penetrator), as well as against groups of light mechs, and somewhat surprisingly, against airborne attackers. However, it had a distressing tendency to get it's head taken off, even by small weapons. One particularly embarrassing incident was a simulated matchup where a Commando managed to take the head off in one missile salvo. The designers are currently attempting to figure out why this keeps happening. (Comments about 'vorpal' SRMs have been ignored.)

#

Deployment: The Jabberwocky is being distributed in small numbers to anybody who can actually afford the 16.4 million C-Bill tag. So far, in addition to the lance that has ended up in the AFFC, another lance's worth has been purchased by people who thought the old Bandersnatch was the greatest thing since sliced bread. Kallon estimates fairly low sales overall, with the price, but if the Jabberwocky is able to prove itself in combat, total sales could easily double.

#

Designer's notes: The Bandersnatch is a mech I've always liked but the base version has a lot of flaws. This was my go at an improved version.

south ledge
#
Base Tech Level: Standard (IS)
Level                Era                 
-----------------------------------------
Experimental         2559+ (Age of War -)
Advanced             -                   
Standard             3063+ (Civil War -) 
Tech Rating: E/X-X-D-D

Weight: 50 tons
BV: 1,000
Cost: 4,744,500 C-bills
Source: (Unknown)

Movement: 6/9/6
Engine: 300 Fusion
Double Heat Sinks: 10 [20]
Cockpit: Standard Cockpit
Gyro: Standard Gyro

Internal: 83
Armor: 112/169 (Standard)
                     Internal  Armor    
----------------------------------------
Head                     3       9      
Center Torso            16       14     
Center Torso (rear)              5      
Right Torso             12       12     
Right Torso (rear)               4      
Left Torso              12       12     
Left Torso (rear)                4      
Right Arm                8       10     
Left Arm                 8       10     
Right Leg               12       16     
Left Leg                12       16     

Weapons             Loc      Heat    
-------------------------------------
Machine Gun (Q)      LA        0     
Machine Gun (Q)      LA        0     
Medium Laser (Q)     RA        3     
Medium Laser (Q)     RA        3     
LRM 5 (Q)            LT        2     
SRM 2 (Q)            LT        2     
Flamer (Q)           CT        3     

Ammo                     Loc  Shots  
-------------------------------------
SRM 2 Ammo                LT    50   
Machine Gun Ammo [Half]   LT   100   
LRM 5 Ammo                LT    24   

Equipment  Loc  
----------------
CASE        LT  

Quirks
------
Unbalanced
Easy to Maintain
Rugged (1 Point)

Weapon Quirks
-------------
Machine Gun (LA): Modular Weapon
Machine Gun (LA): Modular Weapon
Medium Laser (RA): Modular Weapon
Medium Laser (RA): Modular Weapon
LRM 5 (LT): Modular Weapon
SRM 2 (LT): Modular Weapon
Flamer (CT): Modular Weapon```
#

Overview: Officially, the Liberator is designed as a 'poor man's Omnimech', specifically fitted not to accept standard omnipods, but to just be able to carry any weapons system with only a minimum of technical fuss. Using a system similar to the Mercury, the Liberator's chassis has a large number of 'fittings' suitable to mount most mass produced weapons systems on. For example - the pectoral of the left torso is a large compartment with a swinging blast door (like those on a Catapult's arms). Inside the compartment is a set of simplified ammo feed mechanisms, purposefully made to be very tolerant of just what they feed, accommodating missiles of all sorts and about any low-caliber ballistic shell. The right arm has several energy nodes that can power anything from the smallest laser to a powerful extended-range particle cannon. The true purpose behind the Liberator is to be part of the liberation of the St. Ives Compact from House Liao. The semi-Omnimech system was used so that hard-pressed partisans wouldn't have to go searching for one specific weapon to get a mech working again. With the Liberator, they can simply slap in whatever happens to be on-hand, within reason. The project is under the direction of House Davion 'in exile', and it's actual purpose is being concealed from Kathrine Steiner-Davion. She will most likely be quite unhappy when she finds out. This, in fact, is why Jalastar Aerospace was chosen for this - they are fortunate enough to be a decent distance from New Avalon to avoid most watching eyes.

#

Capabilities: While the Liberator can theoretically do anything, it's design is mostly oriented towards a speedy raider. The 'standard' weapons package that the Liberator is shipped with is oriented towards having a wide range of equipment. A pair of machine guns are there to take care of conventional infantry, along with a flamer. A pair of old-style medium lasers for standard mech to mech fighting. A short range missile launcher, pre-loaded with Inferno rounds, as a general utility weapon. And a long range missile launcher for sniping, fire support and bombardment, preloaded with Fragmentation ammunition. However, these weapons are not expected to remain there for long. (In fact, many of the units being smuggled into St. Ives have other, more advanced, weapons mounted on them, as a means of getting the rarer material in.) For all it's interesting twists, the Liberator has plenty of weaknesses. Mounting virtually no advanced technology at all, it's second-best to most any other modern mech. Also, the semi-Omnimech system has quite a few problems, the worst of which is balance. Even the factory-issued mech has problems with this, being notably heavier on the left side than on the right. The designers were unable to find a suitable solution to this problem, however, and pretty much said 'cope with it'. Also problematic are the power feeds. While they can power any energy weapon there is, they also require some rather careful tweaking to get the power setting right for whatever weapon is put in - an 'untweaked' small laser on the prototype exploded rather spectacularly at one point. Despite these problems, the Liberator is already selling quite well.

#

Deployment: The Liberator is being sold in small numbers to various Periphery States and mercenary units, but most are being put in 'storage'. That is, they're being smuggled into St. Ives space quietly whenever the chance comes up. The attention being drawn to the design is already considerably more than was originally wanted - the project was supposed to be very low profile. Instead, purchase orders have been coming in from nearly all sides - including other Battlemech manufacturers, who are looking to duplicate and improve the systems.

#

Designer's notes: Pretty much what it says on the tin, really.

#

(Oh, and this was 14 years before XTRO: Boondoggles had the officially named Liberator.)

south ledge
#
Base Tech Level: Standard (Clan)
Level                Era                                         
-----------------------------------------------------------------
Experimental         2820+ (Early Succession Wars -)             
Advanced             -                                           
Standard             3040+ (Late Succession Wars - Renaissance -)
Tech Rating: F/X-F-D-D

Weight: 20 tons
BV: 937
Cost: 2,773,120 C-bills
Source: (Unknown)

Movement: 8/12
Engine: 160 XL
Double Heat Sinks: 10 [20]
Cockpit: Standard Cockpit
Gyro: Standard Gyro

Internal: 33 (Endo Steel)
Armor: 67/69 (Ferro-Fibrous)
                     Internal  Armor    
----------------------------------------
Head                     3       7      
Center Torso             6       9      
Center Torso (rear)              3      
Right Torso              5       7      
Right Torso (rear)               3      
Left Torso               5       7      
Left Torso (rear)                3      
Right Arm                3       6      
Left Arm                 3       6      
Right Leg                4       8      
Left Leg                 4       8      

Weapons               Loc      Heat    
---------------------------------------
LRM 15                 RA        5     
Medium Pulse Laser     HD        4     

Ammo         Loc  Shots  
-------------------------
LRM 15 Ammo   RA    8    
LRM 15 Ammo   RA    8    

Quirks
------
Easy to Maintain```
#

Overview: Just as it's predecessor, the Thorn IIC is meant as a high-speed fire support unit. While some detracted against the fragility of it, the extra-light engine that the IIC version carries has allowed it to bring considerably more firepower to the battle. This increase in it's already well-known damage to tonnage ratio has made it fairly popular among second line units. The mech's increased firepower and speed have made it quite an effective machine in Clan warfare, where it is able to duel and defeat mechs twice it's size. Because of this, Thorn IIC pilots often rise rapidly in the ranks, able to defeat opponents significantly larger, even including some front line Omnimechs. The Thorn IIC has one of the best overall records in Clan Trails.

#

Deployment: The Thorn IIC appears in the toumans of all Clans, but is most prevalent in Clan Ice Hellion, with whom it's hearty punch and small size is admired.```
#

Designer's notes: Really not a lot to say here - just part of my go at 'turn the TRO 2750 mechs to IIC-ness'.

south ledge
#
Base Tech Level: Standard (Clan)
Level                Era                                         
-----------------------------------------------------------------
Experimental         2820+ (Early Succession Wars -)             
Advanced             -                                           
Standard             3040+ (Late Succession Wars - Renaissance -)
Tech Rating: F/X-F-D-D

Weight: 100 tons
BV: 2,646
Cost: 11,622,000 C-bills
Source: (Unknown)

Movement: 3/5
Engine: 300 Fusion
Double Heat Sinks: 18 [36]
Cockpit: Standard Cockpit
Gyro: Standard Gyro

Internal: 152 (Endo Steel)
Armor: 272/307 (Standard)
                     Internal  Armor    
----------------------------------------
Head                     3       9      
Center Torso            31       40     
Center Torso (rear)              15     
Right Torso             21       30     
Right Torso (rear)               11     
Left Torso              21       30     
Left Torso (rear)                11     
Right Arm               17       29     
Left Arm                17       29     
Right Leg               21       34     
Left Leg                21       34     

Weapons              Loc      Heat    
--------------------------------------
LB 20-X AC            RA        6     
Ultra AC/20           LA        7     
Flamer                LA        3     
Flamer                RA        3     
Large Pulse Laser     LT       10     
Large Pulse Laser     RT       10     

Ammo                  Loc  Shots  
----------------------------------
LB 20-X AC Ammo        RT    5    
LB 20-X AC Ammo        RT    5    
LB 20-X Cluster Ammo   RT    5    
LB 20-X Cluster Ammo   RT    5    
Ultra AC/20 Ammo       LT    5    
Ultra AC/20 Ammo       LT    5    
Ultra AC/20 Ammo       LT    5    
Ultra AC/20 Ammo       LT    5    

Quirks
------
Command Mek```
#

Overview: This famed mech continues to live among the Clans, who fully well remember their General Kerensky's order for a Mech to "cripple or destroy another BattleMechs in one salvo.". Such a pronouncement by a Kerensky would never be ignored by the Clans, and so the King Crab IIC still holds that mission and that deadly purpose. In fact, the King Crab IIC does it's job better than it's ancient cousin, though they share many of the same characteristics. The Clan mech is much better prepared for fighting at a range (when closing) and remains still potent when it's now much larger ammunition stores run out.

#

Capabilities: Looking at the King Crab IIC, the most obvious thing is the paired massive autocannons. This, of course, is true of all King Crabs, since said cannons are ridiculously big. The Clans have long since replaced the original guns with ones of a new style, making choices that run parallel to the Inner Sphere's Demolisher II. The left arm holds an Ultra class autocannon, capable of twice the rate of fire of the original King Crab's guns. This creates a terrible punch, able to make any mech - Atlas, Daishi, or Turkina. The right arm has a cannon of the same caliber, but that instead is designed to fire cluster rounds as well as slug, making it deadly no matter the situation. With this combo, the King Crab IIC can both punch holes and exploit them with ease. Backing up the massive cannons are a pair of pulse lasers - the largest that could be used. With a reach 240 meters more than the cannons, and able to fire without concern for ammo, these back up weapons are still quite fearsome. Rounding out the weapons are a simple pair of incendiary flamers, attached just below the great cannons. While some have stated that they're there to deal with Elementals, their true function is often simply show, spouting out smaller bursts of flame as the main guns blaze away. With it's problem of ammo-dependance somewhat relieved by the two pulse lasers, the King Crab has only a few flaws. It's ability to take damage is quite high, subverted only by the large ammunition bins of the torsos. These, however, are a necessary evil, and can not be avoided. As well, it has the potential to run hot, but simply not using the left cannon in Ultra mode, or holding fire with a laser will stop almost any potential overheat. One other, albeit minor, problem is the communications and computer systems. Just as the Inner Sphere mech downgraded it's systems from the original King Crab's high-end equipment, the Clan mech has done so as well. This has been one thing the two sides have agreed upon - such equipment is a waste in a mech such as the King Crab.

#

Deployment: This massive mech currently exists in smallish numbers - only Clans Ghost Bear, Coyote, and Diamond Shark are known to possess the King Crab IIC. There is rumor that a group within Clan Fire Mandrill has one, though there has not been much evidence to support this.

#

Designer's notes: Same, pretty much. It's weird that the Clans never did make a Crab of any flavor.

south ledge
#
Base Tech Level: Standard (Clan)
Level                Era                                         
-----------------------------------------------------------------
Experimental         2820+ (Early Succession Wars -)             
Advanced             -                                           
Standard             3040+ (Late Succession Wars - Renaissance -)
Tech Rating: F/X-F-D-D

Weight: 65 tons
BV: 2,505
Cost: 15,554,110 C-bills
Source: (Unknown)

Movement: 5/8
Engine: 325 XL
Double Heat Sinks: 12 [24]
Cockpit: Standard Cockpit
Gyro: Standard Gyro

Internal: 104 (Endo Steel)
Armor: 211/211 (Ferro-Fibrous)
                     Internal  Armor    
----------------------------------------
Head                     3       9      
Center Torso            21       27     
Center Torso (rear)              15     
Right Torso             15       20     
Right Torso (rear)               10     
Left Torso              15       20     
Left Torso (rear)                10     
Right Arm               10       20     
Left Arm                10       20     
Right Leg               15       30     
Left Leg                15       30     

Weapons                Loc      Heat    
----------------------------------------
LRM 20                  LT        6     
LRM 20                  RT        6     
Streak SRM 4            LA        3     
Streak SRM 4            RA        3     
Small Pulse Laser       RT        2     
Small Pulse Laser       LT        2     
Medium Pulse Laser      LA        4     
Medium Pulse Laser      RA        4     
Anti-Missile System     CT        1     

Ammo                             Loc  Shots  
---------------------------------------------
LRM 20 Ammo                       RT    6    
LRM 20 Ammo                       LT    6    
LRM 20 Ammo                       RT    6    
LRM 20 Ammo                       LT    6    
Streak SRM 4 Ammo                 RA    25   
Streak SRM 4 Ammo                 LA    25   
Anti-Missile System Ammo [Clan]   CT    24   

Equipment       Loc  
---------------------
Artemis IV FCS   RT  
Artemis IV FCS   LT  

Quirks
------
Bad Reputation (Clan)```
#

Overview: Historically, one would think that the Bombardier wouldn't fit well into the Clan's ways of combat. After all, it was designed as a fire support unit that delivered specialized munitions to the field, then retreated when it's very limited ammo bays were empty. However, ingenuity and a few developments in weapons have given this mech a new lease on life within the Clans as a fast, powerful missile-mech. That the Bombadier IIC has managed to evolve from an overly specalized fire support unit, into a capable and very deadly main line unit is quite impressive, as well as frightening.

#

Deployment: The Bombadier IIC is one of the most popular IIC mechs, and appears in most all of the Clan toumans. Members of Clan Jade Falcon have taken a particular liking to it, though there doesn't seem to be any particular reason.```
#

Designer's notes: Same as before. The Bombadier actually is really strong as a Clan mech - the lack of minimum range on cLRMs makes it really brutal and the low ammunition doesn't hurt it nearly as badly in Clan combat styles.

south ledge
#
Base Tech Level: Standard (Clan)
Level                Era                                                                    
--------------------------------------------------------------------------------------------
Experimental         2820-3039 (Early Succession Wars to Late Succession Wars - Renaissance)
Advanced             3040-3044 (Late Succession Wars - Renaissance)                         
Standard             3045+ (Late Succession Wars - Renaissance -)                           
Tech Rating: F/X-F-D-D

Weight: 40 tons
BV: 1,218
Cost: 3,733,147 C-bills
Source: (Unknown)

Movement: 5/8
Engine: 200 Fusion
Double Heat Sinks: 10 [20]
Cockpit: Standard Cockpit
Gyro: Standard Gyro

Internal: 67 (Endo Steel)
Armor: 115/137 (Ferro-Fibrous)
                     Internal  Armor    
----------------------------------------
Head                     3       9      
Center Torso            12       15     
Center Torso (rear)              7      
Right Torso             10       14     
Right Torso (rear)               5      
Left Torso              10       14     
Left Torso (rear)                5      
Right Arm                6       10     
Left Arm                 6       10     
Right Leg               10       13     
Left Leg                10       13     

Weapons               Loc      Heat    
---------------------------------------
LB 5-X AC              LA        1     
Streak SRM 4           RT        3     
LRM 10                 LT        4     
Medium Pulse Laser     CT        4     

Ammo                                Loc  Shots  
------------------------------------------------
LB 5-X Cluster Ammo                  LT    20   
LB 5-X AC Ammo                       LT    20   
LRM 10 (Clan) Artemis-capable Ammo   LT    12   
Streak SRM 4 Ammo                    RT    25   

Equipment       Loc  
---------------------
Artemis IV FCS   LT  

Quirks
------
Improved Communications```
#

Capabilities: The first and most obvious change that was made was to remove the jittery and fickle autocannon. While it's high rate of fire dished out a lot of damage, the problems with vibration were deemed too detrimental. Instead, a newer clustergun of the same bore size was installed, removing the problems, though at a reduction of damage capability. To make up for this loss in power, a long range missile launcher was installed. Also a known problem was the positioning of the laser and missile launcher, which had created problems of the feed mechanism jamming. To correct this problem, the laser (now using pulse technology) was shifted a meter and a half to the side, to under the engine itself. This change completely removed the feed difficulties. The reduction in speed was made both to allow for the added firepower, and as part of the mech's role. As it's main mission is sentry work, speed was deemed less important.

Deployment: The Sentinel IIC appears in small numbers throughout all the Clans.```
#

Designer's notes: God damn it I accidentally created the Shadow Hawk.

south ledge
#
Base Tech Level: Standard (Clan)
Level                Era                                         
-----------------------------------------------------------------
Experimental         2825+ (Early Succession Wars -)             
Advanced             -                                           
Standard             3040+ (Late Succession Wars - Renaissance -)
Tech Rating: F/X-F-D-D

Weight: 30 tons
BV: 1,589
Cost: 5,544,240 C-bills
Source: (Unknown)

Movement: 9/14
Engine: 270 XL
Double Heat Sinks: 12 [24]
Cockpit: Standard Cockpit
Gyro: Standard Gyro

Internal: 51 (Endo Steel)
Armor: 76/105 (Ferro-Fibrous)
                     Internal  Armor    
----------------------------------------
Head                     3       9      
Center Torso            10       12     
Center Torso (rear)              3      
Right Torso              7       9      
Right Torso (rear)               2      
Left Torso               7       9      
Left Torso (rear)                2      
Right Arm                5       6      
Left Arm                 5       6      
Right Leg                7       9      
Left Leg                 7       9      

Weapons               Loc      Heat    
---------------------------------------
ER Large Laser (Q)     CT       12     
ER Large Laser (Q)     CT       12     

Equipment  Loc  
----------------
ECM Suite   HD  

Quirks
------
Rugged (1 Point)
Improved Communications

Weapon Quirks
-------------
ER Large Laser (CT): Directional Torso Mounted Weapon
ER Large Laser (CT): Directional Torso Mounted Weapon```
#

Overview: In the years following the Exodus, the designs of many of the mechs changed, evolving into totally new designs. Others simply found themselves moved to other niches as their old missions were usurped. One such mech, the Hussar, found itself pushed out of the reconnaissance role by the Firemoth and Kit Fox. As such, it evolved to concentrate on it's other major mission profile - harassment. Much like the Naga, the Hussar IIC became a mech that was needed in war, but didn't lend itself to the Clan's idea of honorable combat. Historically, the mech's only two advantages have been sniper accuracy at long distance and it's ability to turn and outrun any serious opposition. More than a few Hussar IICs died when their pilot attempted to stand and duel a superior mech. As such, the Hussar IIC has become regulated to garrison units and solahma clusters.

#

Deployment: The Hussar IIC is nearly as common among the Clans as it's predecessor was among the Star League, appearing in all the Clan toumans. It seems to be quite popular with Clan Blood Spirit and Clan Ice Hellion, however. The Spirits like it for it's traditional roots, while the Hellions just like the speed.```
#

Designer's notes: Not quite as fragile as the IS version, but still quite fragile. 9/14 with twin cERLLs makes for very silly levels of sniping.

south ledge
#
Base Tech Level: Standard (IS)
Level                Era                  
------------------------------------------
Experimental         2735+ (Star League -)
Advanced             -                    
Standard             3062+ (Civil War -)  
Tech Rating: E/X-X-E-D

Weight: 70 tons
BV: 1,656
Cost: 7,117,673 C-bills
Source: (Unknown)

Movement: 4/6
Engine: 280 Fusion
Double Heat Sinks: 13 [26]
Cockpit: Standard Cockpit
Gyro: Standard Gyro

Internal: 107 (Endo Steel)
Armor: 208/217 (Standard)
                     Internal  Armor    
----------------------------------------
Head                     3       9      
Center Torso            22       32     
Center Torso (rear)              11     
Right Torso             15       24     
Right Torso (rear)               6      
Left Torso              15       24     
Left Torso (rear)                6      
Right Arm               11       21     
Left Arm                11       21     
Right Leg               15       27     
Left Leg                15       27     

Weapons         Loc      Heat    
---------------------------------
ER PPC           RA       15     
Medium Laser     LA        3     
Medium Laser     LA        3     
Medium Laser     LA        3     
Medium Laser     LA        3     
LB 10-X AC       LT        2     
SRM 6            LT        4     

Ammo                  Loc  Shots  
----------------------------------
LB 10-X AC Ammo        LT    10   
LB 10-X Cluster Ammo   LT    10   
SRM 6 Ammo             LT    15   

Equipment  Loc  
----------------
CASE        LT  ```
#

Overview: The Lei Kung gets it's name from the looks - it's a beefed-up Thunderbolt. From the arm-mounted cannon to the big shoulder cylinder, the mech's looks are incredibly similar to the ancient TDR. A few differences exist, however. The shoulder now mounts a shotgun cannon instead of a missile launcher, with a Warhammer-ish missile pack embedded into the chest directly below the cylinder. The battery of lasers are actually inside the left hand, so when they fire, it creates the illusion of lightening leaping from the mech's fingers. Of course, because of this, the hand itself is almost totally nonoperational, but such is the cost of a spectacular effect. The physical similarities to the Thunderbolt are quite purposeful. Hellespont Industries wanted a familiar look and feel to the mech, to help with their sales. And they need it - the Lei Kung was built to compete with Earthwerks' CTF-3L design, a long-time staple of the Capellan Confederation. For obvious reasons, Earthwerks didn't like it when word of this reached them. Hellspont, a bit of an upstart with their recent Men Shen design propelling them, was a threat to the 'old boy' Earthwerks. The powerful company managed to use it's financial weight to close the lines of supply to Hellespont. Both Ceres Metals and Bithinian Ballistics refused to sell Hellespont the weapons needed for the Lei Kung, trying to protect their investments in the Cataphract. However, Hellespont instead went outside of the Confederation, to Irian Battlemechs Unlimited, of the FWL, to get their equipment. Irian, which has competed with Earthwerks in the past, gleefully arranged sales of the needed equipment to Hellespont. In response, Earthwerks of Calloway IV 'ran out' of the Maximillian 100 armor used in Irian's TMP-3M design. This may signal future hostilities between the two companies.

#

Deployment: One test lance of Lei Kungs have come off the assembly line and been purchased by the Capellan Confederation, but have yet to be deployed. Further production is being halted, until more orders come in.```
#

Designer's notes: Not a ton to say, other than that in my youth I apparently thought a copy of AD&D's Deities & Demigods was a good reference for Chinese mythology.

south ledge
#
Base Tech Level: Standard (IS)
Level                Era                    
--------------------------------------------
Experimental         3055+ (Clan Invasion -)
Advanced             -                      
Standard             3059+ (Clan Invasion -)
Tech Rating: E/X-X-E-D

Weight: 40 tons
BV: 1,082
Cost: 3,614,333 C-bills
Source: (Unknown)

Movement: 4/6/4
Engine: 160 Fusion
Double Heat Sinks: 10 [20]
Cockpit: Standard Cockpit
Gyro: Standard Gyro

Internal: 67 (Endo Steel)
Armor: 136/137 (Standard)
                     Internal  Armor    
----------------------------------------
Head                     3       9      
Center Torso            12       16     
Center Torso (rear)              7      
Right Torso             10       14     
Right Torso (rear)               6      
Left Torso              10       14     
Left Torso (rear)                6      
Right Arm                6       12     
Left Arm                 6       12     
Right Leg               10       20     
Left Leg                10       20     

Weapons         Loc      Heat    
---------------------------------
Medium Laser     RA        3     
Medium Laser     HD        3     
Medium Laser     LA        3     
Streak SRM 6     LT        4     
Streak SRM 6     RT        4     

Ammo               Loc  Shots  
-------------------------------
Streak SRM 6 Ammo   LT    15   
Streak SRM 6 Ammo   RT    15   

Equipment              Loc  
----------------------------
CASE                    RT  
CASE                    LT  
Active Probe (Beagle)   CT  

Quirks
------
Weak Legs
Rugged (1 Point)```
#

Overview: Achernar, well known within the Federated Commonwealth for their cheap, durable, effective products, recently opened a small new production line. This new line follows the lead of their past designs, and is a redesign an old battlefield favorite - the Whitworth. While the Whitworth was redesigned in 3050, utilizing Artemis guidance for it's long range missile launchers, the original version, with it's short range missiles, was never updated from it's early Star League design. Achernar, sensing a potential goldmine, took one of the surviving WTH-1S units and tore it to pieces, studying it. Finally, in 3059, they began retooling part of their Wasp line to assemble the venerable, versatile mech.

#

Deployment: The WTH-2S has been very well received already. Cheap and effective, mercenary units have been scrambling to get a hold of them. FedCom has also acquired a good number for their own usage, and this new Whitworth is a highly requested item, thanks to the respected reputation of the original.```
#

Designer's notes: I've always had a soft spot for the Whitworth since my MUX days, where it was the first mech I piloted. And it always stuck in my craw that while there was a newtech upgrade for the -1, the -1S didn't have one. (This was eventually corrected in TRO:3050U, eight years after I wrote this originally.) Really, this one's a favorite still because 3xML/2xSSRM6 on a max armor jumper with a BAP makes for a damn nasty urban fighter - particularly for the very low price.

south ledge
#
Base Tech Level: Standard (IS)
Level                Era                                                            
------------------------------------------------------------------------------------
Experimental         3034-3054 (Late Succession Wars - Renaissance to Clan Invasion)
Advanced             3055-3064 (Clan Invasion to Civil War)                         
Standard             3065+ (Civil War -)                                            
Tech Rating: E/X-X-E-D

Weight: 35 tons
BV: 1,118
Cost: 6,937,875 C-bills
Source: (Unknown)

Movement: 7/11/7
Engine: 245 XL
Double Heat Sinks: 10 [20]
Cockpit: Standard Cockpit
Gyro: Standard Gyro

Internal: 58 (Endo Steel)
Armor: 80/119 (Standard)
                     Internal  Armor    
----------------------------------------
Head                     3       9      
Center Torso            11       11     
Center Torso (rear)              4      
Right Torso              8       9      
Right Torso (rear)               3      
Left Torso               8       9      
Left Torso (rear)                3      
Right Arm                6       7      
Left Arm                 6       7      
Right Leg                8       9      
Left Leg                 8       9      

Weapons                Loc      Heat    
----------------------------------------
Medium Laser            LA        3     
Medium Laser            RA        3     
Medium Laser            RA        3     
Medium Laser            LA        3     
Medium Pulse Laser      CT        4     
Anti-Missile System     RT        1     
TAG                     RT        0     

Ammo                           Loc  Shots  
-------------------------------------------
Anti-Missile System Ammo [IS]   RT    12   

Equipment              Loc  
----------------------------
C3 Computer (Slave)     HD  
Active Probe (Beagle)   LT  
ECM Suite (Guardian)    RT  

Quirks
------
No/Minimal Arms```
#

Overview: Electronic warfare obviously has a significant place on the battlefield in modern times. Two of the most famous EW mechs are the Liao Raven (the first mech to carry it's own advanced ECM suite) and the Kuritan Ostscout (aka 'The Weaponless Wonder'). While the Liao have always been pleased with their electronics master, the Kuritan unit has lacked. Thus, using the Raven as a template, the Dracs created a new, hopefully more capable EW mech. A large XL engine was used to provide both the speed desired and the space for the needed equipment. The torsos were crammed full of complex electronics, ECM units, sensors, and a new C3 computer. The impressive array of wires needed to be defended, though. That lesson had been learned with the OTT-7K. At the heart of the mech sat a fancy pulse laser, but it also mounted the more reliable and longer ranged standard medium lasers, two to each 'arm'. The Kuritan Raven has already seen action, appearing during the incident at Kiesen, and aquitting itself well. This small mech is rising upwards towards becoming the standard for electronics warfare mechs in modern times.

#

Deployment: The RVN-3K is being distributed, often replacing the aging OTT-7K in the field.```
#

Designer's notes: Oh my god why did I make the armor this light. Also, this would have been a far more interesting mech if I'd made it a few years later after there were more pices of EW equipment.

south ledge
#
Base Tech Level: Standard (IS)
Level                Era                    
--------------------------------------------
Experimental         2645+ (Star League -)  
Advanced             -                      
Standard             3055+ (Clan Invasion -)
Tech Rating: E/X-X-D-D

Weight: 65 tons
BV: 895
Cost: 2,100,863 C-bills
Source: (Unknown)

Movement: 3/5 (Tracked)
Engine: 195 ICE

Internal: 35
Armor: 160 (Standard)
        Internal  Armor    
---------------------------
Front       7       50     
Right       7       26     
Left        7       26     
Rear        7       18     
Turret      7       40     

Weapons         Loc      Heat    
---------------------------------
LB 10-X AC       FR        2     
Machine Gun      TU        0     
Machine Gun      TU        0     
Machine Gun      TU        0     
Machine Gun      TU        0     
Streak SRM 2     TU        2     
Streak SRM 2     TU        2     
Streak SRM 2     TU        2     
Streak SRM 2     TU        2     

Ammo                     Loc  Shots  
-------------------------------------
LB 10-X AC Ammo           BD    10   
LB 10-X Cluster Ammo      BD    10   
Machine Gun Ammo [Full]   BD   200   
Streak SRM 2 Ammo         BD    50   

Equipment              Loc  
----------------------------
Active Probe (Beagle)   BD  
CASE                    BD  
Mine Sweeper            FR  

Quirks
------
Trailer Hitch
Searchlight```
#

Overview: The LaPerez is somewhat of a unique unit on the field of battle - it's a high-tech vulture, a tank designed to rumble along behind the fight and finish off the crippled and the immobile left in the battle's wake. This rather unique concept was named for one of Kerensky's officers, one Herman LaPerez. Rumored to have been an illegitimate cousin of the Cameron line, LaPerez was said to have gone insane when Amaris slaughtered the Star League's ruling family. Throughout the campaign to retake Terra, LaPerez was vicious, effective, and totally without mercy. After combats, he would personally sweep the battlefield, finishing off not only the Usurper's forces, but making sure to kill each and every pilot, crewmember and infantryman that had stood against his troops. LaParez, in fact, was killed doing this, when a near-crippled Wasp raised itself up on one arm and detonated the ammunition of the vengeful officer's Shadow Hawk.

#

Deployment: The LaPerez is present throughout the FedCom RCT structure, often being attached in pairs as a 'utility' tank. A handful have been purchased on a trial basis by other states - it's unique function has made it an unpopular item on the mercenary markets, however.```
#

Designer's notes: I didn't mess with conventional armor much at the time of this, but this one seems to have gotten my inspiration. The idea of a rear echelon tank designed purely to finish off crippled mechs/tanks trapped behind shifting battle lines ain't too bad for a niche, though.

south ledge
#
Base Tech Level: Standard (Clan)
Level                Era                                                                    
Experimental         2820-3039 (Early Succession Wars to Late Succession Wars - Renaissance)
Advanced             3040-3048 (Late Succession Wars - Renaissance)                         
Standard             3049+ (Late Succession Wars - Renaissance -)                           
Tech Rating: F/X-F-E-D

Weight: 50 tons
BV: 1,787
Cost: 6,032,000 C-bills
Source: (Unknown)

Movement: 5/8(10)
Engine: 250 Fusion
Double Heat Sinks: 10 [20]
Cockpit: Standard Cockpit
Gyro: Standard Gyro

Internal: 83 (Endo Steel)
Armor: 169/169 (Ferro-Fibrous)
                     Internal  Armor    
----------------------------------------
Head                     3       9      
Center Torso            16       26     
Center Torso (rear)              6      
Right Torso             12       19     
Right Torso (rear)               5      
Left Torso              12       19     
Left Torso (rear)                5      
Right Arm                8       16     
Left Arm                 8       16     
Right Leg               12       24     
Left Leg                12       24     

Weapons            Loc      Heat    
------------------------------------
ER Medium Laser     RA        5     
ER Medium Laser     LA        5     
Narc                CT        0     
SRM 6               LT        4     
SRM 6               RT        4     
SRM 6               RT        4     
SRM 6               LT        4     
SRM 6               RT        4     
SRM 6               LT        4     

Ammo                            Loc  Shots  
--------------------------------------------
Narc Pods                        RT    6    
Narc Pods                        LT    6    
SRM 6 (Clan) Narc-capable Ammo   RT    15   
SRM 6 (Clan) Narc-capable Ammo   LT    15   

Equipment  Loc  
----------------
MASC        RL  

Quirks
------
Rugged (1 Point)```
#

Overview: Classified as a 'shock' mech, the Kintaro has always been somewhat simplistic in it's tactics - charge in close, attach a NARC beacon onto the opposing unit, and overload it with missiles. It wasn't designed for long-term campaigns or extended fighting, but to rapidly maul one or two opposing units, then fall back for reload and repair. The Kintaro IIC has stressed this even further, doubling the number of short range missile launchers it carries. This almost kamikaze style of fighting has appeal to Clan warriors, and the Kintaro's nearly suicidal tendencies has made it a favorite, especially in pilots seeking rapid gains in their renown. It has the brute force to defeat even some assaults, and the speed to fall back from the battle after it's payload is expended. Clan Ice Hellion pilots are well known, however, to take great pleasure in defeating Kintaros, especially by hunting them down after they run out of ammunition. Despite the advances of Clan technology, the infamous strange problems with the arm-mounted launchers of the Kintaro have avoided all attempts. Not even the greatest of the Clan scientist caste have been able to decipher the mysterious problems with the SRM and lack of such with the nearly identical LRM. A rumor overheard suggested that this, indeed, was the reason for changing to the current setup of all torso-mounted SRMs - the scientists made the move to avoid having to say they didn't know why the problems existed.

#

Deployment: The Kintaro IIC only exists in small numbers. This is largely due to that it tends to die explosively. The only significant concentration of Kintaro IICs is within Clan Diamond Shark, who, for some reason, have a deep liking of the short-lived, short-ranged mech. Some disdainers have been overheard saying that the Sharks like the Kintaro because it works like they do - if it doesn't end the battle immediately, it is quickly overwhelmed by superior pilots and mechs.```
#

Designer's notes: Last of the revised IIC builds I did. I'm not sure what my logic was to give the NARC 12 rounds of ammo but the SRMs only 5 each.

south ledge
#
Base Tech Level: Standard (IS)
Level                Era                                                            
------------------------------------------------------------------------------------
Experimental         3044-3060 (Late Succession Wars - Renaissance to Clan Invasion)
Advanced             3061-3064 (Clan Invasion to Civil War)                         
Standard             3065+ (Civil War -)                                            
Tech Rating: E/X-X-E-D

Weight: 85 tons
BV: 1,750
Cost: 17,705,425 C-bills
Source: (Unknown)

Movement: 3/5
Engine: 255 XL
Double Heat Sinks: 10 [20]
Cockpit: Standard Cockpit
Gyro: Standard Gyro

Internal: 130
Armor: 215/263 (Ferro-Fibrous)
                     Internal  Armor    
----------------------------------------
Head                     3       9      
Center Torso            27       33     
Center Torso (rear)              9      
Right Torso             18       25     
Right Torso (rear)               7      
Left Torso              18       25     
Left Torso (rear)                7      
Right Arm               14       23     
Left Arm                14       23     
Right Leg               18       27     
Left Leg                18       27     

Weapons              Loc      Heat    
--------------------------------------
LRM 15                LT        5     
LRM 15                RT        5     
Light Gauss Rifle     RA        1     
Light Gauss Rifle     LA        1     
Medium Laser          LA        3     
Medium Laser          RA        3     
Medium Laser          RA        3     
Medium Laser          LA        3     ```
#
-----------------------------------------
Light Gauss Rifle Ammo        RA    16   
Light Gauss Rifle Ammo        LA    16   
LRM 15 Artemis-capable Ammo   RT    8    
LRM 15 Artemis-capable Ammo   RT    8    
LRM 15 Artemis-capable Ammo   LT    8    
LRM 15 Artemis-capable Ammo   LT    8    

Equipment            Loc  
--------------------------
C3 Computer (Slave)   HD  
CASE                  RT  
CASE                  LT  
Artemis IV FCS        RT  
Artemis IV FCS        LT  ```
#

Overview: In this modern age of warfare, the C3 network has become one of the premier weapons among the Houses. One of the centerpieces of the Draconis Combine's new army, it has the potential to revolutionize warfare as the universe knows it. While the Free Worlds League has not yet made plans to institute C3 networks in it's own forces, League manufacturers know a trend when they see it. The Longshot was designed by Irian B.U. in early 3061 as a long-range fire support platform specifically made to work in a C3 network. Based off the Stalker chassis, it is slow, large, and weak up close. However, it carries very heavy firepower for ranged fighting. While under normal times it would have to move up to relatively short ranges to deliver it's payload effectively, the use of C3 spotting units allows it to fire it's arsenal with near pinpoint accuracy at ranges nearly up to a full kilometer. While fast, agile spotter units duck and weave at point blank, the Longshot is able to utilize it's link to devastate opponents with minimal threat to itself.

#

Deployment: The Draconis Combine has expressed tentative interest in the design, though political complications will most likely prevent exportation. The Marik command structure has also been looking at the Longshot - even without the C3 consideration, it is quite a capable fire support unit.```
#

Designer's notes: Not a lot beyond the obvious - the plan was to create a mech that could hang out at extreme range as part of a C3 network and lay down firepower. I'm sure everybody's tried one or five of these.

south ledge
#
Base Tech Level: Standard (IS)
Level                Era                    
--------------------------------------------
Experimental         3052+ (Clan Invasion -)
Advanced             -                      
Standard             3062+ (Civil War -)    
Tech Rating: E/X-X-E-D

Weight: 55 tons
BV: 1,871
Cost: 10,231,137 C-bills
Source: (Unknown)

Movement: 5/8/5
Engine: 275 XL
Double Heat Sinks: 10 [20]
Cockpit: Standard Cockpit
Gyro: Standard Gyro

Internal: 91 (Endo Steel)
Armor: 184/185 (Standard)
                     Internal  Armor    
----------------------------------------
Head                     3       9      
Center Torso            18       26     
Center Torso (rear)              9      
Right Torso             13       19     
Right Torso (rear)               7      
Left Torso              13       19     
Left Torso (rear)                7      
Right Arm                9       18     
Left Arm                 9       18     
Right Leg               13       26     
Left Leg                13       26     

Weapons            Loc      Heat    
------------------------------------
Gauss Rifle         LA        1     
ER Medium Laser     RT        5     
ER Medium Laser     LT        5     
ER Medium Laser     CT        5     

Ammo                   Loc  Shots  
-----------------------------------
Gauss Rifle Ammo [IS]   LA    8    
Gauss Rifle Ammo [IS]   LA    8    

Equipment  Loc  
----------------
Hatchet     RA  ```
#

Overview: The Lancer began as a Marik redesign of the Huron Warrior. While the powerful Gauss weapon and the speed were deemed effective, the mech lacked a certain force to it, especially close-in. The Lancer was a rebuild by Earthwerks, intended to be able to work as a medium harasser and as a light mech hunter. Deeming the Huron Warrior's speed adequate for the purpose, and the Gauss Rifle key to the design, it was tweaked and fiddled with in several configurations. Most used batteries of lasers and missiles to provide punch, but one concept differed radically from the others. This one mounted three lasers for fighting, but counterbalanced the gauss gun with a large axe. Such a deviation from the other plans grabbed the attention of Earthwerks executives, and soon the prototype Lancer was under construction. The initial design encountered skepticism, especially since the axe has traditionally been more of a Davion weapon. However, this strong fighting ability both at range and in close has won a few hearts among pilots, particularly among the more flamboyant mercenaries. Sales jumped dramatically when rumor came out that some of the Knights of the Inner Sphere had looked over the design and purchased one for their own use.

#

Deployment: The Lancer has begun deployment in Free Worlds League forces, serving alongside more classical mechs like the Wolverine.```