#Courser C

1 messages · Page 1 of 1 (latest)

hushed blade
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Courser C
Base Tech Level: Experimental Mixed (Base IS)
Level                Era                    
--------------------------------------------
Experimental         3057+ (Clan Invasion -)
Advanced             -                      
Standard             3148+                  
Tech Rating: F/X-X-X-F

Weight: 75 tons
BV: 1,670
Cost: 18,868,281 C-bills
Role: Brawler

Movement: 4/6 (Tracked)
Engine: 300 XL

Internal: 40
Armor: 267 (Heavy Ferro-Fibrous)
        Internal  Armor    
---------------------------
Front       8       58     
Right       8       57     
Left        8       57     
Rear        8       49     
Turret      8       46     

Weapons                               Loc      Heat      Omni  
---------------------------------------------------------------
iNarc                                  TU        0        Pod  
Improved Heavy Medium Laser (Clan)     TU        7        Pod  
Medium Pulse Laser (Clan)              TU        4        Pod  
SRM 6 (Clan)                           TU        4        Pod  
SRM 6 (Clan)                           TU        4        Pod  
SRM 6 (Clan)                           TU        4        Pod  
SRM 6 (Clan)                           TU        4        Pod  
SRM 6 (Clan)                           TU        4        Pod  

Ammo                            Loc  Shots  Omni
------------------------------------------------
SRM 6 (Clan) Narc-capable Ammo   BD    75    Pod
iNarc Pods                       BD    16    Pod

Equipment                     Loc   Omni
----------------------------------------
Trailer Hitch                  FR   Pod 
Trailer Hitch                  RR   Pod 
Laser Insulator                TU   Pod 
Armored Motive System (Clan)   BD  Fixed
CASE (Clan)                    BD   Pod 
ECM Suite (Clan)               BD   Pod 

Carrying Capacity     
----------------------
One battle armor squad

Quirks
------
Power Reverse
Oversized
Non-Standard Parts
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With apologies to the Taurian Light SRM Carrier

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I genuinely think the iNarc is really good on this

chrome terrace
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i see claaaaaaan is cheating!

lol
but yeah iNarc can be really good.

heck i could even add/swap a narc on the other cause boosting your own shots is never a bad idea

hushed blade
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And Artemis would be wholly impractical due to the number of launchers

chrome terrace
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ye

viscid dome
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Mmmmmmm, crunchy!

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Massed SRMs are great

still breach
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V is like, passable but IV is imo one of the worst techs in the game, solely by adding a full ton to launchers and removing alternate ammo which is the lifeblood of missile launchers

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Exception here being the NARC but I'd honestly run at least one ton of smoke ammo and the rest NARC, maybe if there's enough pods run haywire or explosive iNARC too

hushed blade
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Though it's still useful to fit a bin of standard if you can for when you're jammed or otherwise unable to take advantage of Artemis: that stuff's pricey

hushed blade
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I'm not sure nemesis is good, but it is hilarious

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ECM/ECCM pods are utter trash, though. They'd be more tolerable if they were as powerful as Angel (and downright interesting if superior), but they aren't, so they're very hard to justify over standard suites

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Seriously, imagine if ECM/ECCM pods could defeat Angel. That'd be really fun

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Granted, ECCM pods would still be a fun quirk rather than something you'd ever want to use, since having just the enemy's hex clear of hostile ECM is only really useful for sensors, and the odds of landing an iNarc pod and subsequently losing track of their location seem incredibly slim.

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By the way, iNarc homing pods are basically Artemis V in Narc form

chrome terrace
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Only art gets the cluster boost though

hushed blade
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I always include some method of shredding woods cover if I can. Inferno for Combat Vehicles with SRMs, obviously

hushed blade
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But yeah, that's one of the main advantages of Artemis over Streak

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Which otherwise renders both largely obsolete

viscid dome
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Yeah, spending a ton and a crit slot on something you're not always using is kinda sucky

hushed blade
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A lot of Artemis-enhanced LRMs get swapped out for Streak LRMs, and for good reason

still breach
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Yeah since an art LRM is a direct fire LRM

chrome terrace
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Yeah i just wanted to point out you still can which i didn't know for a while.

Makes double sense for LRM though if going for raw damage.

And it's no more wasted space than a weapons loadout you can't always alpha on

hushed blade
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BattleMechs are pretty terrible for indirect-fire, so they often use LRMs as long-range direct-fire weapons anyway

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And their volume constraints make them less suited to carrying vast quantities of utility ammo

chrome terrace
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No argument but if you are doing mass utility then no sense in art.

But a ton of inferno, frag, or smoke? I see no issues here.

Same mass as a flamer lol

hushed blade
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Yeah, arguably the most powerful thing about utility ammo is that you don't need much to swing a game if the conditions are right

chrome terrace
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.5 ton utility ammo when? 😆

hushed blade
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Whenever MegaMek implements Fractional Accounting

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But for in-person games? Whenever you want

still breach
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How do those interact with crits or spaces?

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Is a half ton of ammo a half space or half crit?

viscid dome
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Full space

hushed blade
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The rule is that each full ton of ammunition or fraction thereof occupies one critical slot.

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Though note that superheavy 'Mechs double up on critical slots, and can therefore fit two bins in "one" slot

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Fractional Accounting doesn't really supersede any rules except rounding: all the details are the natural result of normal rules

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For instance, half-ton bins of machine gun ammo already follow that rule

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I've asked on the rules forum, and there's a non-binding verdict that you don't need a refit to adjust how many slots are occupied by ammo so long as there are empty slots in the relevant location already