#Karate Atlas

1 messages · Page 1 of 1 (latest)

high sapphire
#
Base Tech Level: Advanced Mixed (Base Clan)
Level                Era                                
--------------------------------------------------------
Experimental         3050-3151 (Clan Invasion to ilClan)
Advanced             3152+ (ilClan -)                   
Standard             -                                  
Tech Rating: F/X-X-X-E

Weight: 100 tons
BV: 3,092
Cost: 45,537,750 C-bills
Source: Total Chaos
Role: Juggernaut

Movement: 4/6(8)/4
Engine: 400 XL
Double Heat Sinks: 13 [26]
Cockpit: Standard Cockpit
Gyro: Heavy Duty Gyro

Internal: 152 (Endo Steel)
Armor: 193/307
                     Internal  Armor                 
-----------------------------------------------------
Head                     3       9    Hardened       
Center Torso            31       30   Hardened       
Center Torso (rear)              8                   
Right Torso             21       22   Hardened       
Right Torso (rear)               5                   
Left Torso              21       22   Hardened       
Left Torso (rear)                5                   
Right Arm               17       21   Hardened       
Left Arm                17       21   Hardened       
Right Leg               21       25   Ferro-Fibrous  
Left Leg                21       25   Ferro-Fibrous  

Weapons               Loc      Heat    
---------------------------------------
MML 7 (IS)             RT        4     
MML 7 (IS)             LT        4     
ER Large Laser         HD       12     
Medium Pulse Laser     RT        4     
Medium Pulse Laser     LT        4     

Ammo                            Loc  Shots  
--------------------------------------------
MML 7 LRM Artemis-capable Ammo   LT    17   
MML 7 LRM Artemis-capable Ammo   RT    17   
MML 7 SRM Artemis-capable Ammo   LT    14   
MML 7 SRM Artemis-capable Ammo   RT    14   

Equipment                    Loc  
----------------------------------
Triple Strength Myomer (IS)   LA  
Triple Strength Myomer (IS)   LA  
Triple Strength Myomer (IS)   RA  
Triple Strength Myomer (IS)   RA  
Triple Strength Myomer (IS)   RA  
Triple Strength Myomer (IS)   LA  
Artemis IV FCS (IS)           LT  
Artemis IV FCS (IS)           RT  
Supercharger                  CT  

Quirks
------
Battle Fists (LA)
Battle Fists (RA)
Distracting
Command Mek
Improved Communications```
KARATE ATLAS FLYING KICK
cloud peak
#

So if you use IJJ's and a partial wing, you can make a 100 ton mech jump 7

#

And I'd say drop the heavy duty Gyro, if you want a sturdy Gyro I think you're better off with a compact Gyro that you add armoring to, if memory serves

high sapphire
#

Not got the space for 6 IJJs, sadly

#

MML 7s are pretty big

#

And the Wing makes it harder to trip the TSM

#

And going for IJJs also really hurts the armour

cloud peak
#

This is the design I used for my karate atlas way back:

Base Tech Level: Advanced Mixed (Base Clan)
Level                Era                           
---------------------------------------------------
Experimental         3072-3149 (Jihad to Dark Ages)
Advanced             3150+ (Dark Ages -)           
Standard             -                             
Tech Rating: F/X-X-X-E

Weight: 100 tons
BV: 2,781
Cost: 33,784,533 C-bills
Source: Civil War

Movement: 4/6/7
Engine: 400 XL
Double Heat Sinks: 10 [23]
Cockpit: Standard Cockpit
Gyro: Standard Gyro

Internal: 152 (Endo Steel)
Armor: 296/307 (Standard)
                     Internal  Armor    
----------------------------------------
Head                     3       9      
Center Torso            31       45     
Center Torso (rear)              14     
Right Torso             21       32     
Right Torso (rear)               10     
Left Torso              21       32     
Left Torso (rear)                10     
Right Arm               17       32     
Left Arm                17       32     
Right Leg               21       40     
Left Leg                21       40     

Weapons               Loc      Heat    
---------------------------------------
ER Medium Laser        LA        5     
ER Medium Laser        LA        5     
ER Medium Laser        RA        5     
ER Medium Laser        RA        5     
ER Small Laser         CT        2     
ER Small Laser         CT        2     
Medium Pulse Laser     HD        4     

Equipment                     Loc   
------------------------------------
Talons                       RL/LL  
Partial Wing                 RT/LT  
Triple Strength Myomer (IS)    RT   
Triple Strength Myomer (IS)    LT   
Triple Strength Myomer (IS)    RA   
Triple Strength Myomer (IS)    RA   
Triple Strength Myomer (IS)    RA   
Triple Strength Myomer (IS)    RA   
#

I've also got a version with an XXL engine if cbills are not an issue lol

#

if you're determined to have missiles, a clan ATM6 would probably be better than MML 7 for space and tonnage and overall damage

#

dual ATM6's would save 3 tons and 3 slots total

#

1 ton/slot from each launcher and 1 ton/slot from only needing 3 bins of ammo instead of 4

#

oh actually 5 slots and 5 tons

#

since atm's already include artemis

high sapphire
#

Ooooooooo, could work

#

I do like MMLs, though they're a fun little gizmo

cloud peak
#

yea, I like ATM's for the same reason

#

they lose the 2-point damage clustering of straight SRM's but gain a lot of overall damage and a better min range for the longer range ammo types

#

but I adore switchable ammo weapons

high sapphire
#

What about iATMS?

cloud peak
#

I try to avoid those since they're OP as hell and are supposed to only be available to the Society during the War of Reaving in the Clan Homeworlds and never would have made their way to the IS

#

they're not techncially extinct though

#

at least not iatm's with the normal 3 ammo types. The magpulse and inferno iATM ammo are fully extinct after the WoR

high sapphire
#

Uh, okay then!

#
Base Tech Level: Advanced Mixed (Base Clan)
Level                Era                            
----------------------------------------------------
Experimental         3067-3151 (Civil War to ilClan)
Advanced             3152+ (ilClan -)               
Standard             -                              
Tech Rating: F/X-X-X-E

Weight: 100 tons
BV: 3,491
Cost: 46,446,167 C-bills
Source: Total Chaos
Role: Juggernaut

Movement: 4/6(8)/5
Engine: 400 XL
Double Heat Sinks: 10 [23]
Cockpit: Standard Cockpit
Gyro: Heavy Duty Gyro

Internal: 152 (Endo Steel)
Armor: 202/307
                     Internal  Armor                 
-----------------------------------------------------
Head                     3       9    Hardened       
Center Torso            31       28   Hardened       
Center Torso (rear)              9                   
Right Torso             21       22   Hardened       
Right Torso (rear)               6                   
Left Torso              21       22   Hardened       
Left Torso (rear)                6                   
Right Arm               17       21   Hardened       
Left Arm                17       21   Hardened       
Right Leg               21       29   Ferro-Fibrous  
Left Leg                21       29   Ferro-Fibrous  

Weapons               Loc      Heat    
---------------------------------------
ER Large Laser         HD       12     
Medium Pulse Laser     RT        4     
Medium Pulse Laser     LT        4     
ATM 6                  LT        4     
ATM 6                  RT        4     

Ammo                       Loc  Shots  
---------------------------------------
High-Explosive ATM/6 Ammo   LT    10   
High-Explosive ATM/6 Ammo   RT    10   
Standard ATM/6 Ammo         LT    10   
Extended-Range ATM/6 Ammo   RT    10   

Equipment                     Loc   
------------------------------------
Triple Strength Myomer (IS)    LA   
Triple Strength Myomer (IS)    LA   
Triple Strength Myomer (IS)    RA   
Triple Strength Myomer (IS)    RA   
Triple Strength Myomer (IS)    RA   
Triple Strength Myomer (IS)    LA   
Supercharger                   RT   
Partial Wing                 RT/LT  

Quirks
------
Battle Fists (LA)
Battle Fists (RA)
Distracting
Command Mek
Reinforced Legs
Improved Communications```
Version with ATMs and Partial Wing
#

I imagine the 5 move when jumping would be pretty useful, all things considered

cloud peak
#

that armor is still dangerously thin for a brawler though

high sapphire
#

Hardened

cloud peak
#

and you'll most likely have to disable some heatsinks during gameplay to get up to TSM heat levels

high sapphire
#

Double them numbers

cloud peak
#

oohhhh you're using patchwork

#

didn't catch that

high sapphire
#

Eeyup

#

Clan ferro on the leggies, and Hardened on everything else

cloud peak
#

I'm still partial to using an armored compact gyro over a heavy duty gyro, but eh

high sapphire
#

Note the head-mounted ER large as well

#

We have a proper eyeball laser here, not a Small one

cloud peak
#

I did, but that's only 12 heat, and IJJ's cut your jump heat in half

high sapphire
#

This is currently at 32/23, so if I give it the full leap and fire everything I can trigger TSM in 1 turn

cloud peak
#

that math is incorrect unless I missed something, if you full jump and fire everything that's only 31 heat

#

28 from weapons, 3 from jump

high sapphire
#

4, these are normal JJs

cloud peak
#

might be less from jump, I believe the partial wing ALSO reduces your jump heat in addition to the 3 extra sinking

#

oh gotcha

high sapphire
#
Base Tech Level: Advanced Mixed (Base Clan)
Level                Era                            
----------------------------------------------------
Experimental         3067-3151 (Civil War to ilClan)
Advanced             3152+ (ilClan -)               
Standard             -                              
Tech Rating: F/X-X-X-E

Weight: 100 tons
BV: 3,533
Cost: 43,310,750 C-bills
Source: Total Chaos
Role: Juggernaut

Movement: 4/6(8)/5
Engine: 400 XL
Double Heat Sinks: 10 [23]
Cockpit: Standard Cockpit
Gyro: Compact Gyro (armored)

Internal: 152 (Endo Steel)
Armor: 221/307
                     Internal  Armor                 
-----------------------------------------------------
Head                     3       9    Hardened       
Center Torso            31       30   Hardened       
Center Torso (rear)              10                  
Right Torso             21       25   Hardened       
Right Torso (rear)               7                   
Left Torso              21       25   Hardened       
Left Torso (rear)                7                   
Right Arm               17       23   Hardened       
Left Arm                17       23   Hardened       
Right Leg               21       31   Ferro-Fibrous  
Left Leg                21       31   Ferro-Fibrous  

Weapons               Loc      Heat    
---------------------------------------
ER Large Laser         HD       12     
Medium Pulse Laser     RT        4     
Medium Pulse Laser     LT        4     
ATM 6                  LT        4     
ATM 6                  RT        4     

Ammo                       Loc  Shots  
---------------------------------------
High-Explosive ATM/6 Ammo   LT    10   
High-Explosive ATM/6 Ammo   RT    10   
Standard ATM/6 Ammo         LT    10   
Extended-Range ATM/6 Ammo   RT    10   

Equipment                     Loc   
------------------------------------
Triple Strength Myomer (IS)    LA   
Triple Strength Myomer (IS)    LA   
Triple Strength Myomer (IS)    RA   
Triple Strength Myomer (IS)    RA   
Triple Strength Myomer (IS)    RA   
Triple Strength Myomer (IS)    LA   
Supercharger                   RT   
Partial Wing                 RT/LT  

Quirks
------
Battle Fists (LA)
Battle Fists (RA)
Distracting
Command Mek
Reinforced Legs
Improved Communications```
And with the Compact Gyro (Armoured) I can take a bit more armour! I had the foot actuators armoured before as well, but I much prefer this lineup
cloud peak
#

ok yea looks like MML is corect, the partial wing does reduce jump heat but only by the amount of extra jump it provides, so in this case 1

#

which ends up at 32 heat like you said

high sapphire
#

Smaller, lighter, no downsides to Piloting rolls

#

But it's also effectively the same thing, because Armouring a component means it ignores the first crit, right?

heavy dune
#

So yea Saklad reminded me that while ferro legs will get movement back you still have the +1 PSR from hardened anywhere

#

But yes armored ignores one crit to that slot

high sapphire
#

I wonder if I can make Karate Atlas faster.....

heavy dune
#

Shy of an XXL i doubt it