#Mercury 'Wanderer', A very small Anti Infantry Mek

1 messages · Page 1 of 1 (latest)

lilac comet
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Base Tech Level: Advanced Mixed (Base Clan)
Level                Era                                       
---------------------------------------------------------------
Experimental         3060-3119 (Clan Invasion to Late Republic)
Advanced             3120+ (Late Republic -)                   
Standard             -                                         
Tech Rating: F/X-X-F-E

Weight: 20 tons
BV: 1,047
Cost: 8,019,440 C-bills
Source: TRO: 3050
Role: Scout

Movement: 8/12/7
Engine: 160 XXL
Double Heat Sinks: 10 [20]
Cockpit: Standard Cockpit
Gyro: XL Gyro

Internal: 33 (Endo Steel)
Armor: 56/69 (Standard)
                     Internal  Armor    
----------------------------------------
Head                     3       9      
Center Torso             6       7      
Center Torso (rear)              2      
Right Torso              5       8      
Right Torso (rear)               1      
Left Torso               5       8      
Left Torso (rear)                1      
Right Arm                3       4      
Left Arm                 3       4      
Right Leg                4       6      
Left Leg                 4       6      

Weapons              Loc      Heat    
--------------------------------------
ER Medium Laser       RT        5     
Micro Pulse Laser     LT        1     
Micro Pulse Laser     LT        1     
Micro Pulse Laser     RT        1     
Micro Pulse Laser     RT        1     
ER Medium Laser       LT        5     

Equipment                     Loc  
-----------------------------------
Triple Strength Myomer (IS)    RT  
Triple Strength Myomer (IS)    LT  
Triple Strength Myomer (IS)    LA  
Triple Strength Myomer (IS)    LA  
Triple Strength Myomer (IS)    RA  
Triple Strength Myomer (IS)    RA  
Bloodhound Active Probe (IS)   RT  

Quirks
------
Hard to Pilot
Compact Mek
Difficult to Maintain
Narrow/Low Profile
Non-Standard Parts```
#

Probably closer to a Mercury III, tbh, give the Mercury II was a Clan Wolverine design

lilac comet
#

Edited to have Micro Pulse Lasers

mild forum
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Why TSM?

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And the XXL throws the cost effectiveness completely out the window

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That being said, are you familiar with the Scarecrow or Piranha?

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The Scarecrow in particular seems rather similar

lilac comet
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The Scarecrow is too late, too heavy, and doesn't come with Low/Narrow Profile

mild forum
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It's one of the earliest production designs using IS-made ClanTech

lilac comet
#

Honestly? The Piranha is also too tall-seeming, as well

mild forum
lilac comet
#

I wanted a low-slung sort of chassis

mild forum
#

Like a Flea?

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Ooh, maybe the Cherub?

lilac comet
#

I did try a flea design earlier

mild forum
#

It's almost impossible to make ultralight BattleMechs work well without Fractional Accounting, which MegaMekLab doesn't support. The rounding eats all the tonnage

lilac comet
#
Base Tech Level: Advanced Mixed (Base Clan)
Level                Era                                       
---------------------------------------------------------------
Experimental         3060-3119 (Clan Invasion to Late Republic)
Advanced             3120+ (Late Republic -)                   
Standard             -                                         
Tech Rating: F/X-X-F-E

Weight: 15 tons
BV: 375
Cost: 4,041,675 C-bills
Source: XTR: Succession Wars
Role: Scout

Movement: 7/11/7
Engine: 105 XXL
Double Heat Sinks: 10 [20]
Cockpit: Standard Cockpit
Gyro: XL Gyro

Internal: 26 (Endo Steel)
Armor: 55/55 (Ferro-Fibrous)
                     Internal  Armor    
----------------------------------------
Head                     3       9      
Center Torso             5       8      
Center Torso (rear)              2      
Right Torso              4       6      
Right Torso (rear)               2      
Left Torso               4       6      
Left Torso (rear)                2      
Right Arm                2       4      
Left Arm                 2       4      
Right Leg                3       6      
Left Leg                 3       6      

Weapons              Loc      Heat    
--------------------------------------
Micro Pulse Laser     RA        1     
Micro Pulse Laser     LA        1     
Micro Pulse Laser     LA        1     
Micro Pulse Laser     RA        1     

Quirks
------
Hard to Pilot
Compact Mek
No/Minimal Arms
Narrow/Low Profile
Improved Sensors```
the Flea Idea I had earlier-
#

But it loses out on the Bloodhound

mild forum
#

I wouldn't use a 'Mech for anti-infantry work anyway

lilac comet
#

Not really considering Cost, either

lilac comet
#

Probably not the best for it, given it's a 20 tonner

#

It's what, 4 damage when punching with TSM?

mild forum
#

You want plasma for that, it gets double damage against buildings

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Also, it's almost impossible for this thing to use TSM

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You'd have to turn off all the heat sinks

#

It's massively oversinked even if you moved it to singles

#

Have you looked at some of the Fire Moth's configurations?

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A Fire Moth with no guns would still be a catastrophic threat simply by carrying battle armor, but some of them are just mean

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I'd go with plasma, not least because it allows you to outrange most CI

lilac comet
#
Base Tech Level: Advanced Mixed (Base Clan)
Level                Era                               
-------------------------------------------------------
Experimental         3070-3119 (Jihad to Late Republic)
Advanced             3120+ (Late Republic -)           
Standard             -                                 
Tech Rating: F/X-X-F-E

Weight: 20 tons
BV: 738
Cost: 7,635,440 C-bills
Source: TRO: 3050
Role: Scout

Movement: 8/12/7
Engine: 160 XXL
Double Heat Sinks: 10 [20]
Cockpit: Standard Cockpit
Gyro: XL Gyro

Internal: 33 (Endo Steel)
Armor: 67/69 (Ferro-Fibrous)
                     Internal  Armor    
----------------------------------------
Head                     3       9      
Center Torso             6       10     
Center Torso (rear)              2      
Right Torso              5       8      
Right Torso (rear)               2      
Left Torso               5       8      
Left Torso (rear)                2      
Right Arm                3       5      
Left Arm                 3       5      
Right Leg                4       8      
Left Leg                 4       8      

Weapons              Loc      Heat    
--------------------------------------
ER Medium Laser       HD        5     
Micro Pulse Laser     LT        1     
Micro Pulse Laser     RT        1     
ER Flamer             RT        4     
ER Flamer             LT        4     

Equipment                     Loc  
-----------------------------------
Bloodhound Active Probe (IS)   RT  

Quirks
------
Hard to Pilot
Compact Mek
Difficult to Maintain
Narrow/Low Profile
Non-Standard Parts```
ER Flamers and no TSM, an extremely silly version
#

Plasma has a bit of an Ammo issue, which is awkward, but 2 tons lasts a while

#
Base Tech Level: Advanced Mixed (Base Clan)
Level                Era                               
-------------------------------------------------------
Experimental         3070-3119 (Jihad to Late Republic)
Advanced             3120+ (Late Republic -)           
Standard             -                                 
Tech Rating: F/X-X-F-E

Weight: 20 tons
BV: 858
Cost: 7,575,440 C-bills
Source: TRO: 3050
Role: Scout

Movement: 8/12/7
Engine: 160 XXL
Double Heat Sinks: 10 [20]
Cockpit: Standard Cockpit
Gyro: XL Gyro

Internal: 33 (Endo Steel)
Armor: 48/69 (Ferro-Fibrous)
                     Internal  Armor    
----------------------------------------
Head                     3       9      
Center Torso             6       6      
Center Torso (rear)              1      
Right Torso              5       7      
Right Torso (rear)               1      
Left Torso               5       7      
Left Torso (rear)                1      
Right Arm                3       3      
Left Arm                 3       3      
Right Leg                4       5      
Left Leg                 4       5      

Weapons              Loc      Heat    
--------------------------------------
Plasma Cannon         RT        7     
Micro Pulse Laser     LT        1     
Micro Pulse Laser     LT        1     

Ammo                Loc  Shots  
--------------------------------
Plasma Cannon Ammo   RT    10   
Plasma Cannon Ammo   RT    10   

Equipment     Loc  
-------------------
Active Probe   HD  

Quirks
------
Hard to Pilot
Compact Mek
Difficult to Maintain
Narrow/Low Profile
Non-Standard Parts```
mild forum
#

Most fights last no longer than around a dozen rounds, so twenty shots is plenty

#

ER flamers are mainly good for starting fires, as they deal reduced anti-infantry damage due to the more focused spray

#

Fun fact: at the AToW scale, the randomness is removed in favor of figuring out whether anti-infantry weapons actually hit people:

Each AI weapon attack covers a number of adjacent 1-meter spaces (or hexes) equal to twice the maximum dice roll possible for the weapon’s prescribed anti-infantry “burst fire” damage

lilac comet
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2d6 Burst Fire is still quite a large space

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12 meters of fire...

mild forum
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24

lilac comet
lilac comet
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HAH

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Oh wow

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Still

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INSANE

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So with AToW there's less point in having ER Flamers

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Especially with the added weight

mild forum
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ER flamers are great for setting fires, and their increased range can help avoid massed return fire from the infantry

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Of course, MegaMek doesn't use AToW: I just like using it to guide designs for added verisimilitude

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BA anti-infantry weapons aren't quite as oppressive, though they are still extremely lethal