#Elephant Mk-4 APC/Cargo

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lofty cave
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Elephant (3025-Mk4)
Base Tech Level: Standard (IS)
Level                Era                                                         
Experimental         2100-3024 (Age of War to Late Succession Wars - Renaissance)
Advanced             3025+ (Late Succession Wars - Renaissance -)                
Standard             -                                                           
Tech Rating: C/X-E-D-D

Weight: 200 tons
BV: 525
Cost: 5,375,400 C-bills
Source: (Unknown)

Movement: 4/6 (Tracked)
Engine: Fusion
BAR Rating: 2

Internal: 120
Armor: 404 (BAR 2 Armor)
             Internal  Armor    
Front           20       83     
Front Right     20       67     
Front Left      20       67     
Rear Right      20       67     
Rear Left       20       67     
Rear            20       53     

Equipment                         Loc  
Searchlight (Mounted)              FR  
Trailer Hitch                      RR  
Paramedic Equipment                BD  
SV Chassis Mod [Armored Chassis]   BD  
SV Chassis Mod [Tractor]           BD  

Carrying Capacity               
Cargo Space (0 doors) - 27 tons 
Infantry Compartment - 14.0 tons

Quirks
Easy to Maintain
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and i literally just realized that its says 2025, not 3025.

lone torrent
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Could you use code voice?

lofty cave
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?

lone torrent
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Also, this is a textbook example of diminishing returns from larger vehicles

lofty cave
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im not trying to minmax.

lone torrent
lofty cave
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H YEh, sorry, forgot

lone torrent
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To my mind, all design is about min-maxing: it’s just a question of what you’re aiming for

lofty cave
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i probably could, but from what im understanding, only a couple of the cargo sources actually work in the logistics module

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its an APC tractor. its meant to carry the infantry and tow a trailer that carries that majority of the cargo

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and yes, i know, trailers effectively half the speed if its the same tonnage.

lone torrent
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Ah, missed that

lofty cave
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but, discussion of designs is the point of this forum. lol

lone torrent
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So it’s a land train

lofty cave
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the engine of one, yeah.

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i know i could make it faster, but that would be too much in terms of weight

lone torrent
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I haven’t looked at those too much

lofty cave
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and 4/6 is what a manticore is, so it having a single manticore and a couple light combat vees as the vehicle escort, with three infanty units within (i know i have 14 tons of infantry compartment, but its split between a single (each) foot, motorized, and mekinized

lone torrent
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I feel like mechanized infantry isn’t actually supposed to ride in compartments most of the time

lofty cave
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also. all trains are land trains

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according to ruls, yes. (atleast in the book i have)

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they need the most space, for the fewest soldiers, most ofhter infantry groups are platoon level, byt mek is just squad

lone torrent
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“Land train” is an in-universe term

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Not a rule term

lofty cave
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land train is also an IRL term.

lone torrent
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I didn’t know that, but I’m not surprised

lofty cave
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i cant think of any examples of when it would be used, in, like, a formal setting, but ive used it to refer to chains of trucks that are hitched to each other as part of a convoy. or one of those multi-trailer transfer truck setups

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that said, what would you use in its place? im trying to maintain it as a sinfgle lance of vehicles.

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and it would be nice if they could carry infantry

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wow, my typing is rusty

lone torrent
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I have a Technology Rating C design I call the Magpie

lofty cave
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im not exactly sure what the tech stuff means

lone torrent
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Do you have TechManual?

lofty cave
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it seems that its inverted half the time its used, and the other half its not

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yeah, an older copy, so some small differences.

lone torrent
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Technology Rating C is 22nd century, basically. Easily manufactured from scratch on almost every world in the setting, even in the Succession Wars

lone torrent
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MegaMek doesn’t implement CI squad deployment yet, though

lofty cave
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then i guess they will die

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however, according to my teck manual Infantry Bay/Compartment 1 (per 28-man capacity)*

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thats the internal slots it takes

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adn the equipment page Infantry, Foot (Bay / Compartment) 5 tons / 3 tons 1 per ton (‘Mech)* / 1 (Vehicle)** 28 troopers (Foot Infantry) Infantry, Jump (Bay / Compartment) 6 tons / 4 tons 1 per ton (‘Mech)* / 1 (Vehicle)** 28 troopers (Jump Infantry) Infantry, Motorized (Bay / Compartment) 7 tons / 6 tons 1 per ton (‘Mech)* / 1 (Vehicle)** 28 troopers (Motorized Infantry) Infantry, Mechanized (Bay / Compartment) 8 tons / 5 tons 1 per ton (‘Mech)* / 1 (Vehicle)** 5 troopers (Mechanized Infantry)

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name/weight/slots/capacity

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but, if you want to share thatMagpie, id like to take a look

cold cliff
lofty cave
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US allows for two 24ft or 48 ft trailers to be chained, Aussies can do up to three 50 ft trailers (or whatever the largest trailers are, i think they are also the ones that can haul shipping containers)

lofty cave
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im thinking something like one of these two vehicles (to use another universes designs as a concept designs)the mammoth is much larger, and in terms of size, more likely to be accurate to the function, but i like the design of the elephant more,in terms of an open topped transport (in Halo, the Mammoth is a heavy direct-fire artillery transport, capable of transporting about a platoon of mechanised infantry, (but at over 200 tons more, but i can explain that by having it be open topped and without the HUGE coil gun on the back (if that was in BT, it would probably be sub-capital) the elephant is more designed for motorised infantry, but it can carry a squad of mechanised (a three man squad, but thats a squad, fight me :p), as well as a bit of cargo. its used in civy duties as a cargo hauler, or garbage truck (called an Oliphant) the elephant is a few 14 tons shy of the full 200, and the mammoth is 239(.1!) tons more.

lofty cave
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Elephant
The chassis of the vehicle is heavily-armoured, allowing it to traverse the front lines to transport troops, light vehicles, and cargo to and from the battlefield. The cargo bed is capable of housing up to 16 infantry personnel, and up to six Mongoose recon ATVs or two Warthog FAVs.

lofty cave
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after doing some reading, the Elephant can carry two 'hogs, or 6 'gooses, which, at three soldiers per 'hog, id say is a mekinized squad, though the 16 troops is smaller than a standard platoon, and id like a foot and motor platoon and a mek squad

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the mammoth has a 30 troop capacity, and could probably carry the troops required, and removing the massive gun, and making it upen topped might count for that.

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for the excess weight*

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(though, honestly, i DO prefer the Mammoths design over the Elephant.)

lofty cave
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i think im gonna make a varient of the elephant thats designed to carry More cargo, and less infantry...

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if i can 'deploy' them in squads, instead of platoons, i might do that.

lone torrent
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TechManual actually says you can split squads up

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I consider "mechanized CI" a gameplay hack for cowards those unwilling to track a bunch of Small Support Vehicles

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Heck, the book pretty much says that explicitly:

These vehicles—considered intrinsic to the platoon’s make-up—enable players to equip their infantry units with light APCs without the need to separately track their vehicles.

lofty cave
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Personally, I think TM should include the rules for Vtol Mek infantry, and not have it be part of a different book

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Does infantry work in MM?

cold cliff
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Yeah?

What do you mean by work?

lofty cave
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Someone mentioned something about infantry not being able to deploy properly in MM.

cold cliff
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Out of something? Maybe? I've only done load unload with like Maxims and that works fine

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I use CI all the time. Good gun and CAMO make OpFor really not want to be around them

lofty cave
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hmm... is it possible to deploy an APC with the infantry already inside?

cold cliff
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Yep just load em in the MM menu

lofty cave
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okay.

cold cliff
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I think it's a dropdown on the infantry for "load onto" and then it'll give you options for whoever has the space for it

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Better yet you can unload them during deployment if you need to

lofty cave
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clarify

cold cliff
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AFK. Or I'd send pictures....

For Loading:
In MegaMek Lobby (before fight) you can right-click on the infantry unit. Inside the menu there is a dropdown option called Load Unit (or similar). Inside this dropdown it will let you pick a ride that has enough infantry capacity (tonnage)
E.g. a 3t CI unit will show and be able to load on any unit with 3t or more capacity remaining. A 4t unit will only show 4 and up.

Once deploying on map when the carrying vehicle is selected there will be a button on bottom to "unload". If done during deployment phase it will make the infantry unit deploy separately withing the entire zone

lofty cave
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so i can have them loaded into an APC, and then, when i deploy, i can have them exit the APC into anywhere in the DZ, seperately from the APC?

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as if its assigned to the APC, but was being an infantry screen?

cold cliff
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Yes. But if you load them onto the APC in the pre-game menu you have to "unload" them before deploying the APC.

If you don't they will deploy loaded onto the APC