[1m[4m[36mElephant (3025-Mk4)[0m[37m
[1mBase Tech Level[0m[37m: Standard (IS)
[4m[40mLevel Era [0m[37m
Experimental [33m2100[37m-[33m3024[37m (Age of War to Late Succession Wars - Renaissance)[0m[37m
[40mAdvanced [33m3025[37m+ (Late Succession Wars - Renaissance -) [0m[37m
Standard - [0m[37m
[1mTech Rating[0m[37m: C/X-E-D-D
[1mWeight[0m[37m: [33m200[37m tons
[1mBV[0m[37m: [33m525[37m
[1mCost[0m[37m: [33m5[37m,[33m375[37m,[33m400[37m C-bills
[1mSource[0m[37m: (Unknown)
[1mMovement[0m[37m: [33m4[37m/[33m6[37m (Tracked)
[1mEngine[0m[37m: Fusion
[1mBAR Rating[0m[37m: [33m2[37m
[1mInternal[0m[37m: [33m120[37m
[1mArmor[0m[37m: [33m404[37m (BAR [33m2[37m Armor)
[4m[40m Internal Armor [0m[37m
Front [33m20[37m [33m83[37m [0m[37m
[40mFront Right [33m20[37m [33m67[37m [0m[37m
Front Left [33m20[37m [33m67[37m [0m[37m
[40mRear Right [33m20[37m [33m67[37m [0m[37m
Rear Left [33m20[37m [33m67[37m [0m[37m
[40mRear [33m20[37m [33m53[37m [0m[37m
[4m[40mEquipment Loc [0m[37m
Searchlight (Mounted) FR [0m[37m
[40mTrailer Hitch RR [0m[37m
Paramedic Equipment BD [0m[37m
[40mSV Chassis Mod [Armored Chassis] BD [0m[37m
SV Chassis Mod [Tractor] BD [0m[37m
[4m[40mCarrying Capacity [0m[37m
Cargo Space ([33m0[37m doors) - [33m27[37m tons [0m[37m
[40mInfantry Compartment - [33m14[37m.[33m0[37m tons[0m[37m
[1mQuirks[0m[37m
Easy to Maintain
#Elephant Mk-4 APC/Cargo
1 messages · Page 1 of 1 (latest)
Could you use code voice?
?
Also, this is a textbook example of diminishing returns from larger vehicles
im not trying to minmax.
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Like this
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H YEh, sorry, forgot
I think you could fit a lot more on a smaller vehicle. Also, 90 tons is the limit for heavy bridges, if you want a better rationale
To my mind, all design is about min-maxing: it’s just a question of what you’re aiming for
i probably could, but from what im understanding, only a couple of the cargo sources actually work in the logistics module
its an APC tractor. its meant to carry the infantry and tow a trailer that carries that majority of the cargo
and yes, i know, trailers effectively half the speed if its the same tonnage.
Ah, missed that
but, discussion of designs is the point of this forum. lol
So it’s a land train
the engine of one, yeah.
i know i could make it faster, but that would be too much in terms of weight
I haven’t looked at those too much
and 4/6 is what a manticore is, so it having a single manticore and a couple light combat vees as the vehicle escort, with three infanty units within (i know i have 14 tons of infantry compartment, but its split between a single (each) foot, motorized, and mekinized
I feel like mechanized infantry isn’t actually supposed to ride in compartments most of the time
also. all trains are land trains
according to ruls, yes. (atleast in the book i have)
they need the most space, for the fewest soldiers, most ofhter infantry groups are platoon level, byt mek is just squad
land train is also an IRL term.
I didn’t know that, but I’m not surprised
i cant think of any examples of when it would be used, in, like, a formal setting, but ive used it to refer to chains of trucks that are hitched to each other as part of a convoy. or one of those multi-trailer transfer truck setups
that said, what would you use in its place? im trying to maintain it as a sinfgle lance of vehicles.
and it would be nice if they could carry infantry
wow, my typing is rusty
I have a Technology Rating C design I call the Magpie
im not exactly sure what the tech stuff means
Do you have TechManual?
it seems that its inverted half the time its used, and the other half its not
yeah, an older copy, so some small differences.
Technology Rating C is 22nd century, basically. Easily manufactured from scratch on almost every world in the setting, even in the Succession Wars
In-universe, infantry is almost always by squad. Sometimes less than that, even, with multiple APCs to a squad
MegaMek doesn’t implement CI squad deployment yet, though
then i guess they will die
however, according to my teck manual Infantry Bay/Compartment 1 (per 28-man capacity)*
thats the internal slots it takes
adn the equipment page Infantry, Foot (Bay / Compartment) 5 tons / 3 tons 1 per ton (‘Mech)* / 1 (Vehicle)** 28 troopers (Foot Infantry) Infantry, Jump (Bay / Compartment) 6 tons / 4 tons 1 per ton (‘Mech)* / 1 (Vehicle)** 28 troopers (Jump Infantry) Infantry, Motorized (Bay / Compartment) 7 tons / 6 tons 1 per ton (‘Mech)* / 1 (Vehicle)** 28 troopers (Motorized Infantry) Infantry, Mechanized (Bay / Compartment) 8 tons / 5 tons 1 per ton (‘Mech)* / 1 (Vehicle)** 5 troopers (Mechanized Infantry)
name/weight/slots/capacity
but, if you want to share thatMagpie, id like to take a look
Australia iirc. they get those going.
US allows for two 24ft or 48 ft trailers to be chained, Aussies can do up to three 50 ft trailers (or whatever the largest trailers are, i think they are also the ones that can haul shipping containers)
im thinking something like one of these two vehicles (to use another universes designs as a concept designs)the mammoth is much larger, and in terms of size, more likely to be accurate to the function, but i like the design of the elephant more,in terms of an open topped transport (in Halo, the Mammoth is a heavy direct-fire artillery transport, capable of transporting about a platoon of mechanised infantry, (but at over 200 tons more, but i can explain that by having it be open topped and without the HUGE coil gun on the back (if that was in BT, it would probably be sub-capital) the elephant is more designed for motorised infantry, but it can carry a squad of mechanised (a three man squad, but thats a squad, fight me :p), as well as a bit of cargo. its used in civy duties as a cargo hauler, or garbage truck (called an Oliphant) the elephant is a few 14 tons shy of the full 200, and the mammoth is 239(.1!) tons more.
Elephant
The chassis of the vehicle is heavily-armoured, allowing it to traverse the front lines to transport troops, light vehicles, and cargo to and from the battlefield. The cargo bed is capable of housing up to 16 infantry personnel, and up to six Mongoose recon ATVs or two Warthog FAVs.
after doing some reading, the Elephant can carry two 'hogs, or 6 'gooses, which, at three soldiers per 'hog, id say is a mekinized squad, though the 16 troops is smaller than a standard platoon, and id like a foot and motor platoon and a mek squad
the mammoth has a 30 troop capacity, and could probably carry the troops required, and removing the massive gun, and making it upen topped might count for that.
for the excess weight*
(though, honestly, i DO prefer the Mammoths design over the Elephant.)
i think im gonna make a varient of the elephant thats designed to carry More cargo, and less infantry...
if i can 'deploy' them in squads, instead of platoons, i might do that.
TechManual actually says you can split squads up
I consider "mechanized CI" a gameplay hack for cowards those unwilling to track a bunch of Small Support Vehicles
Heck, the book pretty much says that explicitly:
These vehicles—considered intrinsic to the platoon’s make-up—enable players to equip their infantry units with light APCs without the need to separately track their vehicles.
Personally, I think TM should include the rules for Vtol Mek infantry, and not have it be part of a different book
Does infantry work in MM?
Yeah?
What do you mean by work?
Someone mentioned something about infantry not being able to deploy properly in MM.
Out of something? Maybe? I've only done load unload with like Maxims and that works fine
I use CI all the time. Good gun and CAMO make OpFor really not want to be around them
hmm... is it possible to deploy an APC with the infantry already inside?
Yep just load em in the MM menu
okay.
I think it's a dropdown on the infantry for "load onto" and then it'll give you options for whoever has the space for it
Better yet you can unload them during deployment if you need to
clarify
AFK. Or I'd send pictures....
For Loading:
In MegaMek Lobby (before fight) you can right-click on the infantry unit. Inside the menu there is a dropdown option called Load Unit (or similar). Inside this dropdown it will let you pick a ride that has enough infantry capacity (tonnage)
E.g. a 3t CI unit will show and be able to load on any unit with 3t or more capacity remaining. A 4t unit will only show 4 and up.
Once deploying on map when the carrying vehicle is selected there will be a button on bottom to "unload". If done during deployment phase it will make the infantry unit deploy separately withing the entire zone
so i can have them loaded into an APC, and then, when i deploy, i can have them exit the APC into anywhere in the DZ, seperately from the APC?
as if its assigned to the APC, but was being an infantry screen?
Yes. But if you load them onto the APC in the pre-game menu you have to "unload" them before deploying the APC.
If you don't they will deploy loaded onto the APC