#Maps and Map Packs

1 messages · Page 1 of 1 (latest)

jaunty carbon
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Upload your custom maps here with a brief description. If you want maps to be added to future distributions of Megamek, mention that in the post.

round moon
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Moorlands Map Pack - Six 16x17 maps of rolling boggy scrubland leading towards a drop to a lake or ocean front. Suitable for mixing in with other maps, but a single 48x34 map is also included. (OK for distribution with MegaMek)

remote delta
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map pack 8 - 64X68 maps (OK for distribution with MegaMek) found a few issues and reuploaded the zip

hollow ibex
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A rural industrial/commerce zone beside a large canyon with a roaring river at the bottom. Okay for distribition (...\pokefan548\Misc\).

NOTE: Please inform me if and when rail terrain is implemented so that I can revise this board accordingly.

remote delta
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same as posted above, but corrects file names to have lowercase x so that they display properly, fix bridge cf

round moon
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Contains a template map of a "Rattler Mk. II" building, along with three gun emplacement files that recreate the weaponry, minus the capital weapons

round moon
long stream
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These are the oldest maps in Megamek history I bet

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so some of them probably do not work

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I have not combed through them to remove the broken ones

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actually looking through them, this is my post-cull version

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the only problem is you would have some duplicates from the Derv Pack, but these are tournament maps

round moon
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These are standard 16x17 size maps intended to be used to quickly set up objective areas like bunkers, supply warehouses, small airstrips, etc. Some are totally new, some are just modifications of standard maps like the basic CityTech map. I've provided each map in a grass and desert theme.

turbid orchid
long stream
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this one isn't as large but contains everything I'm likely to do for a while

tropic pilot
round moon
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16x17 desert canyons reminiscent of Utah or northern Arizona. Tiles well vertically with official canyon maps such as Deep Canyon 1 and 2 and Box Canyon. Two versions, one with no access to upper levels and one with goat paths to allow mechs to access upper levels (at least 3 in each quadrant)

hollow ibex
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Green light to have these included in future distros.

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Should also pair well with PR #5797 and serve as good testing grounds for future low-alt fixes.

round moon
hollow ibex
leaden gate
hollow ibex
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@leaden gate Any chance those aerospace maps could get sorted into a folder as shown in the zip?

tropic pilot
tropic pilot
leaden gate
tropic pilot
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I will work on that thanks

round moon
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Just something simple: I went through the 16x17 boards, both official and unofficial, and looked for items where "desert" was in the name, but the map theme was showing grass because they were made before the default theme change, or where the desert theme would match the map as physically published better (like Box Canyon and the Deep Canyons) or fit better with others using the same theme (Desert 1, 2 and 3)

round moon
leaden gate
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@round moon Would you be willing to send me a DM will all your maps. I want to update the ones we have in the repo

round moon
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Sure, I'll send something your way in just a bit

leaden gate
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Thanks!

round moon
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Four 16x17 heavy industrial maps

round moon
worthy dune
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converted a print map that I have into something useable for megamek, its a area of desert cannons with a shallow river and a small fortress of sorts

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(41 by 51 hexs)

worthy dune
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Ok for distribution as well if it is of interest for that

long stream
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I'm having a hard time reading that map but it looks fun for infiltration missions

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like the level heights aren't showing up in the image

worthy dune
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credit where credit is due

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made some small edits like adding the concert in the fortress and added a few additional roads

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can't quite zoom out far enough to get it all in but got most of it

worthy dune
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Finished another one, loosely based on this map:
https://mapmasterbattlemaps.com/digital-downloads/forestbattlefield

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ok for distribution as well

long stream
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I like your use of terrain type to make the map seem more alive

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reminds me of a company of heroes map

worthy dune
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yea I am not as happy with this one as the other, mostly because it feels more plain, think I might start doing some fully custom ones next

long stream
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like your map reminds me of the local countryside

worthy dune
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Yea, I like larger maps that have several main sections to allow for multiple objective points and are useful for gm'd games so if I start doing more they will probably be similar

ionic ingot
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Is it possible to use these maps in missions generated by contracts?

round moon
# ionic ingot Is it possible to use these maps in missions generated by contracts?

There's a chance for MekHQ to pull a fixed map anytime it generates a scenario, and you can up that chance in the MekHQ options. Or, you can just choose whatever map you want once you get into the lobby. The generated maps aren't actually generated until the game actually starts so you aren't going to break a scenario or anything like that generally outside of not having buildings for turrets to go on, but that can happen with the generated maps too. So just donwload a pack you like and stick them in your boards folder.

ionic ingot
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Thanks !

round moon
round moon
proper holly
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Thank you!

lime cobalt
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Decided to pack up some of my more higher quality boards from me and my group's campagin that I made for here. Its cleared for distribution if Megamek staff want to add them to megamek.