#Bulma like lineart

8 messages · Page 1 of 1 (latest)

primal hound
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This was done traditionally and scanned and
Im looking for critique outside of the obvious like eyes slightly off or I think the feet are too small.
I think the balance of this is good? I know I have a lot to improve on just wanted some honest feedback.

edgy jolt
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Id switch the shoulder positions or raise the left one, bending ur arm like that would typically raise ur shoulder a little bit

Also the knees seem low? Its weird cuz they look right but also uncanny, id raise where the knees are, which would shorten the thighs

primal hound
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Thanks yeah something was off and I couldnt quite get my finger on it. Knees are too low and your right shoulder the shoulder should be up a bit more not slouching down. Good feeback! Also the right foot is probably too small too dont you think?

noble seal
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The right foot at that angle isn’t a easy task

noble seal
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Well I had to outline a reference to figure this out for you. If you were trying to draw the ground flat then you technically have both feet wonky. I cropped it so you don’t have to see the rest of the outline.

primal hound
kindred osprey
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Heyya! thought i would give you some useful tips to improve the pose. as a base sketch this is great way to start overall, and as you said there are a few things i would like to point out just like the others did already. the shoulder naturally lifts the core of the chest and determines how the rest of the main sections will follow the given pose. to make the pose more relaxed and dynamic so that we get rid of the stiffness. you can try adding more prominent angles to make the pose more interesting. and further to help you with the proportions and structure i drew a little guide of how you can break the body parts into geometric shapes so it will be easier to get the pose right.

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hope this will help you on the way to your great character design!