Hi,
I’m using the latest beta release of ClassicUO, and the game looks blurry / low-resolution on Windows 11, as if it’s being scaled.
I already tried:
• Disabling DPI scaling (Compatibility → High DPI settings → “Application”)
• Adding SDL_VIDEO_HIGHDPI_DISABLED=1 to ClassicUO.exe.config
• Creating a .manifest file with PerMonitorV2 DPI awareness
None of these fixed the issue — the game still appears soft and not pixel-perfect.
Other programs respond correctly to the DPI override, but ClassicUO doesn’t.
System:
• Windows 11 (latest build)
• ClassicUO latest beta (downloaded from GitHub)
• 1080p display @ 125% Windows scaling
Any idea how to force true 1:1 pixel rendering?