#Blurry graphics on Windows 11 – latest beta release

1 messages · Page 1 of 1 (latest)

jolly badger
#

Hi,
I’m using the latest beta release of ClassicUO, and the game looks blurry / low-resolution on Windows 11, as if it’s being scaled.
I already tried:
• Disabling DPI scaling (Compatibility → High DPI settings → “Application”)
• Adding SDL_VIDEO_HIGHDPI_DISABLED=1 to ClassicUO.exe.config
• Creating a .manifest file with PerMonitorV2 DPI awareness

None of these fixed the issue — the game still appears soft and not pixel-perfect.
Other programs respond correctly to the DPI override, but ClassicUO doesn’t.

System:
• Windows 11 (latest build)
• ClassicUO latest beta (downloaded from GitHub)
• 1080p display @ 125% Windows scaling

Any idea how to force true 1:1 pixel rendering?

wooden forge
#

Non beta release is 1:1

prisma anvil
#

I didn't consider that people might want to exempt the app from scaling. I'll play around with it later to try and figure out how to stop Windows from signaling the DPI settings to the client or whether we need some work-around

prisma anvil
#

Okay, I've done a few experiments and researched the issue. It looks like there is no setting in Windows not to pass DPI settings to an application. ClassicUO only does what the OS tells it to. Previously it didn't even do that.
I've compared the System (Enhanced) scaling with the native ClassicUO scaling and it looks noticably better. But you're right - blowing up textures will never be 100% perfect.

I've been looking around and so far I have failed to find any application where a setting exists to ignore the system's DPI scaling. I'm a bit torn on this.

What are your thoughts, @wooden forge ?

prisma anvil
jolly badger
prisma anvil
#

There won't be a version pre-bundled with razor. They are separate tools by separate teams with different release cycles

prisma anvil
#

Please give it another try. Whole number DPI scaling (100%, 200%, etc.) should look sharp. Fractional scaling (125%, 150%, etc.) will look slightly blurred. That's unavoidable since the scaling will affect partial pixels. It should closely mimic what Windows does.

cloud dew
prisma anvil