#h1-high-heat-strategies
1 messages · Page 67 of 1
Then your health doesn't make sense
Not sure how much extra healing Last Stand gives.
10%?
Ok makes sense now
So 62% instead of 50%. That's 133 HP.
Chaos Shield feels like its dps really falls off in Styx at higher heats
If that's based on that screenshot, I will say you had very little accentuating the lightning besides Privileged Status and Jolted, but that could also be 45 Heat life.
Pretty much exactly my thoughts
What Aspects do you feel scale best at 40+?
it's hard to say, melee in general scales the worst
I almost lean melee sword being the most difficult but I can't tell if I just need to put more time into it
Shield was to take a break from failed sword runs.
Lucifer, pre-patch, I felt could possibly scale the best since combined with Zeus it had amazing room clear (allowing for the combo of JS and CP with TD2).
and reasonable enough single-target that with a little help, bosses would be do-able
But obviously, the patch changed a few things so I'm not sure. Hestia might be really strong for higher heats.
That's what I remember being the popular option for 32 Heat when Aspects were new.
I think the problem with a lot of safer options like shield, bow, and Hestia is that they have a harder time dealing with some combo of JS, CP, or DC
Shield is probably something that can handle all three, it just needs some RNG luck
Which is a big ask
But I think everything above 45 is a big ask
Since UC, AP, RI are pretty much unavoidable to some degree
Yeah, I don't think much has changed with how shield scales
I certainly failed more attempts with shield compared to spear, fist, and rail. But I'm chalking that up more to the difference between 40 heat and 45 heat.
I think the more interesting thing I've learned is that between JS and BP, I think BP in a lot of scenarios is the bigger timesink. At least it's a swap of Pact options that I'm not more willing to make/try
Poppers and Bruisers, man.
Saviors can really eat up a lot of time pending weapon
Cry in no hammer bow
Poppers too
I need to do bow and sword, bow I think maybe has the highest potential
provided getting 2 hammers
I dunno, I'll have to mess around with them. My opinion is pretty limited on them, tbh
I'm working on my 32 heat run. What are some recommendations on what to switch on? I generally stick to enemy buffs but that's been getting overwhelming
What weapon are you using?
I've tried the rail most recently, but I generally do the best with the Chaos Sheild
And how comfortable are you with using DDs vs SDs?
I think there's a fair number of options that you can take with either option
and your adjustments kind of boil down to what you die to the most
FO, TD, EM, BP, MM, and UC are generally your biggest heatsinks
and you can build around those, you don't need all levels of each of the above either
you just have to find things that you're okay with to offset it
CF2 is generally an additional option I always take for high heats cause it ultimately affects my moment to moment gameplay the least
DC2 is negligible for certain weapons
LC4 works really well if you're comfortable with SD but you're reliant on Patty/Kiss of Styx late game and you'd have to be comfortable with boss fights
Cool thanks, I'll keep that in mind
Otherwise it's all weapon and aspect specific, so I can't give a more concrete recommendation unless you give those things
Threw the 45 heat run in the place with the things. Nothing crazy. I think the only new thing I've been trying is to use Achilles and Patty to double hit both Theseus and Asterius.
I think I'll probably more seriously get into it with Chaos aspect. Right now I've mostly been going with the weapon the game picks with the small darkness buff
I really appreciate its versatility, I think any god can fit with it quite well
I'd definitely just pick the weapon you have the most fun with and just keep doing runs.
You'll notice yourself which pacts are working okay and which are hindering you the most.
So you can just adjust pacts as you go.
Thanks, I'll keep trying some new setups
@hallow stream you could just not pick AP2. You pick it just for that number to go up. You don't have to do that. 
noted 
All those ideas for changing AP could basically go into new pacts while keeping AP as it is.
The post addresses the argument for actively removing/reducing AP.
New pacts don't exactly address the fact that if you're going to keep pushing heats, you're going to have to take AP eventually.
Changing AP to only go up to AP1 is silly. You can just self-inforce that if you want while others can keep using AP2 if they want to.
I'm so torn on downvoting upvoting thr feedback
Because they are not spaced out as single ideas
I checked with a mod
I get formatting is hard for text that long
But I can't vote rn. Some I agrees a lot, such as Chaos style boons
Ultimately, I think with the way devs read the feedback, it kind of doesn't matter if we can upvote or not.
But that's tied with others that I disagree
We've had talks about Approval Process a fair bit - I mainly just wanted them to be on paper and accessible
Although I am curious
What's the end goal of high heat clear?
As in what's the perfect game state in your opinion
Why do you do them?
mm...think of it as an unofficial leaderboard. Imagine any game with a leaderboard, and that's the move with high heat runs
no different - the same reason anyone plays on any leaderboard
hence why self-restrictions only get us so far
we generally acknowledge that 57 heat isn't possible without aggressive routing
It's just to push higher and see how high you can push it.
If that's true
it's just a part of games
The end goal is seeing where the end is if there is one, and pushing past it if it looks like there is one.
Then suggesting the devs to balance the game per high heat plays sounds a bit counterintuitive
You can't push it as a personal achievement
The post acknowledges and makes clear that this is a high-heat perspective
I'm not making prescriptions on how they handle high-heat
While simultaneously asking the devs to make it viable
It's to push it until it's no longer viable
We're free to share our personal experiences just as anyone else.
again, the post addresses that
I'm not saying you can't
it's literally all in the post
I can't relate to feedback like "please help god mod is hard" or something.
I can write about stuff I struggle with or I would like to see on high heat.
No, I'm just explaining why your feedback is perfectly "viable" the way it is.
I am not attacking anyone's right to post feedbacks, or that any feedback is invalid
In fact at this point I am not even referring to the feedback
I just can't understand what's the end goal of all of this. Let me elaborate
I think the devs have shown that they're pretty holistic about the feedback, as long as it's there, they'll read and consider it.
the end goal isn't in the scope of the feedback
They've ignored plenty of things and implemented even more.
although nyaa put it fairly succinctly
The end goal is that we have more fun with the game the way we experience it.
If high heat runs are really to see the limit of you yourself, then what condition would you consider yeah, this is my limit
The end goal is that we have more fun with the game the way we experience it.
Then that's fine.
well, it's not just my own limits
it's also the limits of the game
what determines where those limits are?
is it my own skill? RNG?
That question is the focus on the feedback on AP
I'm saying the limit is on RNG, in that it doesn't actually limit anything aside from how much time I have
again, it is all in the post
I kind of take it as a challenge when the community concensus is that something isn't viable without really having pushed it to its limit.
I read the post
part of why I took the time to write it
in fact I read it twice now
but I am asking a question further than AP2
like what's the end goal of all of this. how about his, humor me. Let's say tomorrow the devs chang AP2 the way you wanted
@mossy zinc you're also talking to someone who has absolutely bucked the consensus on what's considered viable and not, so I'm in that mindset too
and the day after that they added another pact that increase the heat by 10 to a max of 67. said heat is extremely hard and rough
would you then accept that perhaps you don't need to take that 10 to max out on 50+
or would you write feedback on it again?
if the heat is also fun in someway
Let me think
So here's a good example of what you might be after
DC hard-locks certain weapons from certain heats, no argument
agreed
I'm not posting feedback on that, because I'm understanding that there's a limit. I'm not complaining about how it's too hard, or unfair, etc
So that's not the end game
The goal with AP specifically is that the difficulty it offers isn't properly cashed in on, in the context of high heat
in other words, it's poorly realized, in that particular context
It tests patience more than skill, which is an odd placement in the Pact
I also agree there. AP2 takes away options from players.
So I'm identifying what I think the actual goal of AP is (lowering the power ceiling of builds) and showing why a) it doesn't fulfill that role, and b) how it could be done better
that's the end goal
Wriste, I agree that AP2 can use some look at. That's not what I don't understand. In fact, I already wrote about that I love Haelian idea about Chaos style boons
then I'm not sure what the question is
My question is how slippery this slope is.
I just want to make a certain aspect of the game that isn't terribly fun or compelling more interesting, and more in line with its design
no slope
If you watch a lot of the high heat runs with AP2, the common thread is that successful run doesn't look very different from an AP0 run. What you don't see is the number of runs where AP2 just decided that the run was over.
I asked what's the end goal of high heat runs?
to see how high we can go, pretty much
And so far I got one answer from Nyaa, to see how far you can push
@autumn sable that's the gist of it
and yeah, the end goal is just to go as high as we can
I think pushing heat becomes more meaningful when every option requires you make meaning decisions with either strategy or gameplay
not terribly complicated
Now my caveat is this, if it's to see how far you can push, is it OK to balance the game specifically to make higher heat viavble
AP2 doesn't fit this mold compared to the rest of the pact options.
A goal is not always meant to be reached, it often serves simply as something to aim at.—Bruce Lee
Again, I agree with AP2 feedback because it applies at lower heat, too
I'm not terribly interested in arguing about a slippery slope
The devs can decide that.
and by high I mean 40+, just so we are on the same ground
sort of
We just share our experiences with high heat.
I think there's still a fair amount of variability, even at 40 heat
ok then 47+, for sake of argument.
In terms of how should the game be balanced at high heat? It depends hugely on the goal of the game, which I can't speak to. Since this is a roguelike, it has achievement/difficulty-based goals practically built in, so in terms of balance, I'd want as many options to be as compelling to take as possible, both in isolation and in conjunction with as many others as possible
I'm aware it won't go upward infinitely - max heat is basically impossible - but I'd like for it to go as high as it dares
I think another way of putting it is that playing with AP2 feels like you are attempting to play with a a specific strategy and hoping that the game lines up with you. There's no meaningful decision-making in that. It's simply praying that the game aligns with your goals.
and if there's something that makes the climb unpleasant, or fails to reflect what I extrapolate to be its goal by design, I think it makes sense to criticize it
You're really just asking why are we sharing feedback about 40+. And the answer is because that's what we play.
but I'd like for it to go as high as it dares
And you have no qualm making feedback on something if you find it unfun on high heat? Don't mean it to be a personal attack, I know it kinda sounds that way.
Yeah, I don't care if only 10 people can relate with my feedback.
ok then that's what I am asking
I mean I try to get more people to try high heat all the time.
well, for one thing, people obviously do enjoy at least watching high heat/difficulty runs
thanks your the answers
so even though people don't play it
they do watch it
I think that's worth considering
I can only give feedback on how I actually experience the game.
but yes, what nyaa said - I can be aware that it only affects a certain group of people, and still in good conscience give feedback
I would be remiss to give feedback that HURTS other groups while only serving myself, but I don't aim to do that, and I don't think any of my suggestions have any of that
They can take valuable things away from that, too.
E.g., if we can't deal with certain BP2 combos, or they affect our runs a lot worse than others, it's probably like that on low heats, too, but not as pronounced.
that's fair, and that answers my question.
word
Is it just me, or did they cap the activation rate on support fire?
not that I can agree with all of it, but at least now I get it.
Feels slower
If it wasn't on the changelog, I honestly doubt it.
@fallow stream yeah, it definitely seemed like that.
there is a cap on how often support fire can proc, at least by my knowledge
this was probably mostly aimed at Lucifer
On Lucifer and fists it just feels like there are fewer support fires
Someone mined files during the techbeta that showed support fire has a cooldown but I don't think there's been any confirmation that it's in the final update.
I don't think I saw as many arrows as I normally did with Malphon and Support Fire.
they've been slowly nerfing lucy for some time now
Hurts my build a lot honestly.
Lucifer made 44 heat a joke, so it probably needed to be reigned in. Haven't tried the adjusted version out yet.
It does
But as @mossy zinc said, it definitely hurts fists. It noticeable, at least to the naked eye
also, how do you feel about records set in different patches?
It depends on the weapon aspect
They're all separate in the spreadsheet.
balance and patches obviously change a lot of things
They're all separate in the spreadsheet.
I know
but that doesn't invalidate my question.
i mean, you basically just answered your own question
Well, it's like a new season I suppose.
we feel they should be separated, if that's what you're asking
Unfortunately, I wasn't around pre-Nighty Night so I can't tell if there were any updates within a patch that greatly change performance.
But I generally try to make a mention or note if there is anything like that
I.E. Rama
I wonder if we can revert back to prior patches
and Lucifer
I dunno, but if it's possible, I would hope it would show up in the corner
patches will be a conversation that comes up
But that's in every single speedrun community
and they're always divided into patches
with games where you can revert patches, those all end up falling into any%
I agree, but obviously some patches are more popular than others
Hades speedruns are already a thing. 
^
so that any% represents the fastest possible time with any patch/glitch/whatever
it's not as popular as others. i was thinking more akin to be popular enough to be on GDQ often or something.
As far as I understand, granted I've never been part of a speedrun community, the rules are decided on by their own communites
Are they not?
they usually are
I tried a heat 40 run without TD2 and it's... Unpleasant 🤣
Okay, guys, i have an interesting trick for ya
Final boss name is not banned here, right?
Lol
i've never seen the final boss
we know
Alright, so, if you charm a minion summoned on the Hades, and he throws a skull in this minion, it counts as a Blood stone inside the enemy, that drops out from him!
You cant get 4/3 blood stones, but you can use all of them in quick succession
I would be more interested if that enemy took double damage
also now i have an awful idea
you can stack up bloodstones forever on beowulf shield
@tidal flame rude
that means if i get elisium enemy, i can stack up gods meter literally forever (+ hermes) and try to fill up blood stone meter for it as much as i can
how do you stack bloodstone forever?
oh, i see
with Stygian Soul?
You cant have more then 3 max charges with this bug, but, i had 4 bloodstones stacked on the shield
wait a second
What if you just kept loading as you got them?
Stygian doesnt recharge until beowulf hits, right?
idk, I never tried that
Did you F10 the ammo dropping from the charmed summon from Hades? That's most certainly a bug. 
shhh
Using beowulf makes me not seeing skulls stack on me
Amir be like 👀
And also it negates skulls dropping from Zagreus
But not the crits tho
i may not have reported it yet
im still sad that my bug reports is broken :(
The only builds I truly like on Beo are Demeter cast + support boons, or curse of drowning + seastorm (which is next to impossible to get at high heat)
Amir is busy implementing my brilliant ideas from earlier.
Update V1.0
All of EM Theseus and Asterius' attacks can now be deflected at Nyaanyaa's request.
Deflects now do twice as much damage! Thanks to Nyaanyaa for this great idea!
Cut 10 chambers from Elysium to help with Tight Deadline 2. Patroclus now has a 100% chance to appear in 1 chamber!
Not a single mention of Aphrodite
I personally liked the "divine strike now deflects before you press the attack button"
Obviously fake
Oh yeah!
But wait.... You can already nearly double deflect damage... That's not a new idea 🤔
But the base damage will be double.
So Brilliant Riposte will add even more!
800 damage skull deflects.
Without Brilliant Riposte.
Update V1.1
Lightning Strike now does double damage to bosses.
Deflects now no longer work on Fists.
Cut 10 chambers from Elysium to help with Tight Deadline 2. Patroclus now has a 100% chance to appear in last chamber so you can bring it to Styx also!
Aphrodite is removed from the game. Artemis now gives you Heartbreak Strike AND Deadly Strike as one boon.
I could see a world where they buff the deflect damage
and tank the base attack/special damage to lower than poseidon's
Don't forget "Athena legendary now has a reduced cooldown to 2s"
No cooldown.
Just invulnerable, always. Nice.
Yeah.
Speaking of which.... Broken spear tip + legendary is nice
isn't it spearpoint?
Potato potato
im in game rn, its spearpoint
yee, just some nice convenient timing
it was kind of you to give the benefit of the doubt to the Mathmaster
I actually would love to have a trinket that increases chance to see same god boons for an entire biome
quick maf
I like mono builds
Jolted does a shocking amount of damage
eyyyyyy shocking
Pun intended?
I feel like it's dad joke time now...
@fallow stream by the way, when I was explaining Deflect to somebody earlier I remembered your comment that you get hit with Divine Dash all the time and still have to basically i-frame attacks.
That is essentially correct. Deflect doesn't give you invincibility after all. But deflected attacks cannot harm you. You need to deflect attacks before they would hit you or get out of the way/become invincible and deflect. Otherwise you'll just get hit.
It's really just getting out of the habit of dash striking when you want to use it
I remember it being far more lenient in nighty night
i usually just get extra dashes and spam dashstrike when i have athena dash
i usually just get extra dashes and spam dashstrike
when i have athena dash
this is me on Nemesis
Also me on Nemesis. Also why I died despite having 6 dashes.
Mood
Embarassingly, Wriste can attest to this utter failure
That's really why Divine Strike is so much more reliable for Deflects. You can just Dash-Strike into most things or sideswipe them with Dash-Strikes. Divine Dash's deflect radius doesn't cover your fist when Dash-Striking—or at least not entirely.
4 dashes feels perfect to me. When I get more, I get overconfident and very sloppy
Even 3 is fine for most weapons
I'd probably agree with that
Same unless I'm focused and in flow. Then 5+ dashes is amazing.
6 dash so you can dash out of Hades fake swipe and dash right back in for the true swipe
The only time I like max dashes is with merciful end or Lucy rail with eternal chamber
6 dashes, however make you untouchable on long ranged weapons
GY, I think takes advantage of 6 dashes quite well defensively
Actually, yeah, Merciful End will also benefit significantly from 6 dashes
At least more focused, I would say.
My doom Lucy rail had epic dashes on that build... I was Teflon
no need to be less sloppy when everything gets deleted
Just hopping around melting everything, didn't matter
The range debuff changes it significantly
I wish they would narrow triple beam a bit though
Make it like the first hit of Triple jab 😏
@tidal flame where's your doom hestia run? we are 1 run away from already matching the number of ultra high heat runs from Nighty Night.
I died at Hades twice
Doom Hestia? Why?
I have vids but I have a big mentally block at Hades
I need to smooth that out first
Doesn't that defeat the purpose of Hestia? Just curious
Doom + Hunter Dash
Ahh
Doom at Epic gives 100 damage and scale better than other boons
2 procs of normal attack and doom is good
since it stops overkilling on shield
and bypass DC
that's, what 400 damage per empowered shot?
I like doom, I feel like I have to argue with anyone who says it sucks... Just didn't understand the concept you had with Hestia
well, just keep at it, I'm very interested in seeing that run
just cause it sounds so counterintuitive
but I can see how DC and armor really changes the value of certain things
Yeah. Sorry if you waited on that lol. I am not very good at boss fights.
I'm trying :3
On fists it effectively gives +650% damage at epic (assuming single strikes)
I'm in no rush
I think that math is right... 🤣
I just noticed that the spreadsheet has gotten quite hefty
Just looking for gaps to see what kinds of runs haven't been done
What other runs are there gaps for?
I've been interested in improving on another weapon
Nemesis and Zag sword are both missing
I've been doing some Nemesis runs and it'll probably be my next project
Zeus shield is also missing
technically
Wriste has done it on 43 but off-record so I think he's been doing more attempts to try and beat the heat level
Zag shield hasn't been done
Achilles hasn't
Urrrgh
Achilles might be pretty reasonably low-hanging fruit
Maybe now, yeah
It just seems like people are overlooking the massive 150% cast damage there
I have an idea for Zeus shield in concept, but I dunno if it'll work
But I dunno, maybe the stress test of high heat makes it less powerful than I think
Talos fists is kind of missing
Though there is a RI4 32 run
I think 35 - 37 is a good baseline test for 40 +
so you don't get screw by RNG too often
while the gameplay difficulty is there
I've been thinking that a killing freeze/Blizzard shot Zeus shield is something that can work
Which I think is equivalently, if not harder in some ways than the 40+
Chiron bow has no representation
Nor Hera
and I believe Zag Rail also doesn't have anything
Maybe, casts are tough because of the lack of reliability
Wait, how hasn't Zag Rail been run yet? Just use Spread Fire.
But also, just may be cause of lack of trying
Spread fire isn't what it used to be
It's almost what it used to be.
It's a good question, I dunno if its just no one attempted it
You get a few less multikills.
But the talk was that Spreadfire just wasn't as broken at 40+ heat
without stagger, you're liable to eat a lot of random damage
and that damage adds up when you have minimal to no heal
but certainly, there are a lot of options at 40 where you don't have to have minimal heal
There's also a lot more interest now and a lot more players making attempts so the variety is probably going to catch up?
I am coming to a realization at just how powerful a specific shield hammer is with Zeus aspect
Empowering flight 😳
I dismissed it previously
I'm noticing that.
Now I'm disappointed
It's funny, because the description says otherwise
I dunno, that's how I interpreted the wording
But I can see how that could be confusing with Zeus aspect in particular
Question: what counts as "high heat" on this channel? What's the minimum cutoff?
with all these new hammers
can we get a petition to allow rerolling of hammers please
I can almost never get the hammer I want

Question: what counts as "high heat" on this channel? What's the minimum cutoff?
There is no minimum cut off. High heat, per Caitlin comment, is any heat that you are struggling with.
But in general, most people here struggle at 32+ heat and they usually post here
But you can still post here no matter what heat you are on.
Thanks. I tried to read the rules and see if it was mentioned. I didn't see a number so I asked.
I hate the bow because I'm AWFUL with it on anything 16 or higher.
Whoever gatekeeps you are wrong.
What are things you look for with bow?
And what is your current playstyle?
i haven't unlocked rama yet but I've tried to use all 3 and I just mentally cannot gel with any of them.
I think chiron is probably my preferred because of autotarget by special after attack.
But my preferred playstyle is melee (hence my 2 best weapons are chaos shield (completed 42 heat) and excalibur (40 heat)).
oof most people struggle at 32,,,, i struggle with like half that lol
you'll get better. the improvement happens in a step ladder manner.
oof most people struggle at 32,,,, i struggle with like half that lol
You are looking at response bias also.
Most people who post here, this is by no means the rule for the server.
Anyhow, per the bow, I have some experience using it so here is my 2 cents
Please share. I'll take all the advice I can get on bow.
I think the real strategy is to fail at a much higher heat over and over and then drop to your actual desired heat.
To make it feel way easier
@autumn sable I think you're right. That's how I trained for 40-42 heat. I played at 50 heat.
Lol. It’s a half joke of a comment but I’m sure there are things that you pick up in ultra high heat attempts that are hard to explain and carry over to lower heats
If anything, it’s a mental game and mental is a big part of things
oh cool, after supper i will try 30 heat runs to see if i can do some learning
*I never play with tight deadline on. My fastest time is 19 minutes (even on 0 heat). I'm terrible at speedrunning so I just ignore that.
I usually use Zag Bow and use Dash Strike often, if not exclusively.
I ignore special unless to apply status effects, so not my focus. I joked that you can unbind special on Zag and nothing would change, that's partly true lol.
As for build, Heartbreak Strike/Deadly Strike and Hunter Dash is your bread and butter. But more importantly, you should prioritize hammer upgrades, ik you can't force hammer, but don't skip them.
Hammers to look for include Triple Shot Chain Shot Twin Shot (ideally at least one of those 3), with the current patch I'll add Flurry Shot (used to be bad but now is p good) and Point Blank Shot also.
I've tried dash strike on zag aspect. It took some getting used to. I'm not sure I still have it down. The animation doesn't happen consistently which indicates I'm not doing it correctly.
Hmm...hammer upgrades. Ok, yeah. I'll try that. I often tend to ignore them (in favor of boons).
With Point Blank Shot and Triple Shot or Twin Shot, it actually favors you to go meelee range
And I often do
It's very doable at Forced Overtime 2, but if you want to practice, no Forced Overtime is a good idea.
Obviously to go meelee range with bow you need to use dash strike exclusively so your power shot doesn't take a million years to charge.
Also after rereading your comments, I think I should add that power shot timer is noticeably shorter when you dash strike compared to normal power shot. That's why dash striking is important. Maybe you knew this but just in case.
Thanks @tidal flame. I did not know some of that. Will try to use your advice. Much appreciated.
Np! Good luck.
woohoo
managed to snag charged skewer
in tartarus
with hidden rewards on
somehow
and also managed to get Chaos' legendary somehow
not that I ever lost a defiance tho so shrug
that was a good run all in all
dude
I was looking for a flourish boon
so I rerolled twice, burning all my persuasions
and DD popped up on the final reroll
I was dumbfounded
I did at least 20 runs looking for that
holy heck 30 is hard i died in tartarus
im going to switch out high confidence for the health
high confidence is terrible
it's one of those abilities that help you win harder
not turn a losing situation around
so it's fine if you're comfortable with the difficulty level
yeah that makes sense, i like it on runs where i challenge myself for more time and get hit less
on way lower heat
yep
are there any others i should stay away from? i have darkness heal on idk if thats best
That's good
I think Shadow Presence is very popular
Same for +50 health
The rest I have seen plenty of different configs
shadow presence is much more useful since you can actually proc it as many times as you want
abyssal blood kinda sucks
I'm sure there are ways to build around it
but unless you do so it's hard to make good use of
Ah yeah true for abyssal blood. Although I'm hesitate to staight up eliminate it
The slow can be big
Abyssal Blood Excalibur run anyone?
nope
I think the darkness heal mirror is worse if you haven’t gotten all the boss rewards since you don’t get big darkness from killing bosses and instead get hearts etc that won’t heal you
the special slows things plenty fine
yup
darkness healing is ideal if you've died to Hades at a given heat
so you get big heals all the way to styx
I still take it even for non boss darkness runs
Because you can buy darkness from wells, which can heal
^
And treasure darkness troves also heal
and Bouldy too
Yeah
Should I make the switch then
It used to be 80% xD
up to you
it was so good
thank yall for all this advice!!!
It is affected by LC right?
Lasting consequences
wuzzat
Yes
Is that the Chaos boon?
Heal reduction heat thing
It's a pact
also i tend to god boon keepsakes until styx and then choose something like patroclus, should i be trying other stuff instead?
Except GY spin and Cursed Slash
so if you've got LC on max, no point in darkness regen iirc
No point in the other talent either xD
I haven’t tried full LC yet lol
then coin purse at ely
It’s too scary I think my nerves would get me
then acorn at styx
Full LC forces you to use Stubborn Defiance
1 out of 6 weapons it works for every weapon.
LC is actually a really easy way to get initial rewards
artemis on lucifer attack is...uh...not good. too bad. i thought it might have potential but nope
Erm yeah lol
Which bow aspect do you guys use for 32 heat by the way? Chiron’s animation lock might feel scary with forced overtime and Hera I am worried a lot of the armoured rooms might end up being too slow for tight deadline.
Ty for your sacrifice xD
/i'm experimenting and i'm quite surprised at how bad artemis is on lucifer
Artemis attack is so good on Hestia though
yep
I used Zag Bow on 32
every weapon aspect has a series of boons which optimizes it
for lucifer it seems to be zeus
for hestia it is artemis
for excalibur it's artemis
I’ve always used Aphrodite on Excalibur lol
i just unlocked rama and it seems aphrodite might be perfect for it
@severe vector aphrodite is my 2nd choice for excalibur
I really like zag bow I will probably give it a try
athena + aphrodite might be perfect for zeus shield
it's a gamble trying to get the duo deflect boon but if you get it then it's an easy road to victory
zag bow play style is like Hestia right? Probably just Artemis dash and Aphrodite attack?
foxhope or someone else can best answer that.
i'm bad on bow
i'm trying to get better at it
Yeah Deadly Strike and Hunter Dash
But it plays very similar to Hestia yes.
Instead of reload after you shoot you reload before you shoot
I’ve gotten to the point where I only have muscle memory on how to power shot when I dash strike on bow lol
I use controller vibration as my cue lol
Also if you get the no charge time boon on bow, do you take it? Lose power shot but I think it might be more damage if you don’t have hunter’s dash. Not sure though if you you already have hunter’s dash
Sorry no charge time hammer
Yeah. Flurry Shot is good now.
You can take it if you don't have hunter dash
Flurry and Twin Shot do really good damage
Alright thanks just wanted to make sure
what mirror trait is good now?
I literally never noticed a vibrationi cue for power shot
@honest kernel the mirror traits are all helfpul imo, some more than others. the point of the mirror is to give players options and make the game's rogue-like nature easier.
for instance, ruthless reflex is great for a melee player like me who relies a lot on dashing, zigzaing, and avoiding damage.
touch of styx is great one for high heat with 1 death defiance per room.
that's stubborn defiance and the corresponding styx item is kiss
my bad on mixing up the names.
no worries, i was just clarifying
I was curious if anyone knew if the crit from Nemesis applied to Doom?
I suspect no
i was just thinking about options for a clear
Has Tisiphone's whip attack always launched Zag across the entire room?
I've quite literally never been hit by it before except for today, and I went absolutely flying across the entire chamber
Caught me totally by surprise
the whip attack is supposed to stun you still so she can hit you with the charge lol
could be a bug or some unintended interaction
No, not the straight one.
The big rising spinning whip that looks like Meg's whip attack
Tis telegraphs it, she'll dash, then rise, then spin the whip around her like a big green knot.
It absolutely threw me clean across the entire room, so I allowed myself to get hit with it once more just to see if it was random, and it happened again
I've seriously never been hit with it before, so I don't know if that's normal. Seemed oddly excessive
so i just used rama (with lvl 2 aphrodite epic attack so around 110%) and i was doing anywhere from 450-525 damage with its attack in asphdel. but it was infrequent. i couldn't figure out what led to the sudden surge. does anyone here have some insight?
Whooo boys
Here is the age old comment
But I die in Elysium again
Due to both EM3 and TD2
I'll go cry in a corner now, bye
Yeah, this is also not the first time I lament my death at Elysium boss fight, or boss fights in general
so anyone have any idea on how rama's powershot functions? is it a timing thing that generates the highest damage? like the peak of the curve? (does it have be just right as in it can't be too early or too late?)
timing based thing like regular bow
just moderately slower
it syncs up with the particle effect while charging, sound effect and brief flash after reaching max range
not used to reuglar bow (my least favorite weapon) so i need some clarity. so there is a peak thing right? won't get max damage after crossing peak/inflection point, right?
You get a couple of frames during which to loose the Power Shot.
And yes, Perfect Shot widens the Power Shot window.
hmmm...had perfect shot and i could tell a difference but i'm going to need to practice the dash attack + aiming on m&b key A LOT
theres three indications though, the particles in your bow start to create a sort of pattern (pattern finishes in power shot range), sound also syncs up to it and a brief flash when you reach the first frame-window where you can powershot
noticed first 2 occasionally, will pay more attention for those cues (but kinda hard when being swarmed by enemies...) -- practice, practice, practice
sound is easier to get used to imo
since you dont have to look for it
just takes alot of practice
im not the best with bow yet since i cant coordinate that with a dash strike, but can do it about 60% of the time
yeah, dash strike powershot is quicker but i wish it had aoe...i know the rama special is supposed to do that but meh...not thrilled by it.
the projectile is kinda bigger idk if that allows it to hit more than one enemy though
still with chain shot you basically get aoe
even comboes with the shared suffering debuff from the special
they get hit twice both by bounce and by the chained dmg
chain shot? hammer upgrade?
haven't gotten it yet
will look for it. thanks for the suggestion.
Just remember it doesnt pierce anymore
But I die in Elysium again
I don't feel like the only one. Ty 😆
yeah, seems like an annoying tradeoff
I can't fathom rama at high heat
a few nights ago I watched horherito use it on 48 heat and win
I honestly like it the most out of all bow aspects
Is there any good guide on how to get to high heat run? My highest is 7 and I’m still struggling to get 8
even though its slower
Oh I don't disagree it can be done... Just not by me
Bow is my worst weapon
i've only messed around on 2 runs and i like rama the most.
Not the best with the bow but not the worst either
What choices do you activate on the pact @drifting coral and what weapon you using?
I'll take Hera all day if I have to use a bow
Chiron maybe
Something just feels off to me with rama
Im sure theres a guide on Youtube by a person named JawlessPaul who gives a good rundown on pact of punishment options if thats what you are looking for.
Rail. I activate Benefit Package, Extreme Measure and the one that grant enemy shield
well maybe try benefits package later, since its a pretty rough one to start with
Something just feels off to me with rama
@fallow stream Yeah, the charge time is too slow
how fast is your clear? on average
well maybe try benefits package later, since its a pretty rough one to start with
@robust zephyr Yeah, I don’t know which to avoid which to engage
As mentioned early theres a good guide on pact options by Jawless Paul
Half an hour
What are the best pacts to take i the pact of punishment? In this video I share my strategy for building up more and more heat with each run to unlock Diamonds, Titan's Blood, and Ambrosia. Thanks for tuning in and I hope this is informative. Please let me know if the comments...
Tight Deadline 1 is a good starter
I strongly encourage you to also put FO1 on. You may as well get used to it
I hate that
I strongly encourage you to also put FO1 on. You may as well get used to it
@fallow stream FO1?
forced over time
Forced overtime
makes enemies move and attack faster
FO and TD are things you will eventually need to deal with
id say starting with td is a good start
conditions you to get used to the faster rate of gameplay
dont go maxed yet, try td 1
and transition into td 2
essentially yeah
I’m not very good with deadline. It makes me play to fast and reckless. I usually lost too many health as a result
DC= damage control
maybe try fo then
forced overtime 1
get used to how much faster enemies are
You use extreme measures 1 or 2?
Those are good ones to get used to too
3
I would stop at 2 lol, even I dont like EM3
No real pressure to do it that early too
Yeah taking time is not a good thing
woah, zeus might be perfect with rama's special especially with relentless volley
damn, really?
So... EM3 is already 7 heat @drifting coral
Zeus used to be broken with Lucifer rail. Is that patch out, too?
Nope its still broken
yeah, i'm rewatching horheristo's run and i'm wondering why i wasn't getting anything like that...
I don't think the problem is the heat. You should study some vids on fighting Dad
So... EM3 is already 7 heat @drifting coral
@fallow stream Yeah, I might overheat
Yeah if Dad is the problem probably look for improving there before you mess with heat
Remove BP and just add DC1
I don't think the problem is the heat. You should study some vids on fighting Dad
@fallow stream Hmmm... To be honest, I have a lot of weapon stuck at Dad
There's your heat 8
I support that configuration too
so this can no longer be done?
https://www.youtube.com/watch?v=LkW-_KDewo4
Since YT stopped all income to the channel, you can feel free to support me and keep the channel going here: https://www.patreon.com/user?u=21422902
More info about getting demonetized here: https://youtu.be/aRLqhixpKx8
--------------------------------------------------------...
What is your personal easiest 8 heat setting?
or TD + FO2
What is DC?
Damage control
it gives them another instance of dmg they can take
All the acronyms are pinned in this channel btw
I already get the beat the game with every pact
Thinking about it that videos probably from when zeus special was nerfed
Activate separately, of course
since its only one instance of thunder dmg
Yeah its quite recent
it was unnerfed in beta
which was like last month
Still pretty good though
the way it used to work was say each thunder flourish adds 45 dmg, each arrow would apply 45 dmg so you would do 135 in total with lightning dmg
Does JawlessPaul have any good guide on beating Dad as well?
so do you know what it does now?
just one instane of 45
My suggestion for beating hades is that when you get to him, turn off music, and leave in only sound effects @drifting coral
it has an internal cd
dammit
not as absurd but still great
but jolted is a must then to make up for it
60
hmm...not bad
used to be 80 before lol
At Styx, sometime the Titan Blood is sold. Is that RNG?
dammit
Yes.
i missed out
Either Titan Blood or a Diamond.
btw, has SGG indicated what rewards would be added (if any) for beating heat runs >20? right now, there's nothing beyond 20 besides just bragging rights
Nice! I was worried that I need to fight 40+ heat run for more resources
That’s enough to fully upgrade everything?
i don't think so, not if you include the unreleased fists
Ah...
well, i think you need to do around 70 runs
and iirc i don't think there's enough now if you don't include trades/styx shop
so, basically, every wep to 14 heat runs
20 heat on all 6 weapons should be enough to unlock everything and max them out
I let Dusa keep 5 Ambrosias. I didn’t have the heart to take it back...
brb ill check the wiki for upgrades cost
btw, was max excalibur damage reduction always 40%? (for some reason the number 60% is in my mind's eye)
306 for all weapon aspects total (5+15+16+15)x6
20x2x6=204 for titan blood, 252 if you include heat 0 for non-hell mode
I took that ambrosia back and fed it straight into weapons
i included the unreleased fists for the aspect total
I took that ambrosia back and fed it straight into weapons
@fallow stream How could you? Now, where would Dusa ever get to taste them?
She had 15 ambrosia. I wasn't letting her keep them all
At the time, I was short on resources
But she is adorable
Meh
She won’t get anymore than that
Are you still friend zoned for eternity?
Then who's the sucka?
Plus, the way they scripted it, it was perfectly reasonable and respectful when you took it back
Dusa asked that I take them back so I took them back.
Exactly
Its your own matter
Titan Blood is the only resource that you can’t change into something else
i dont see the point of discussing it here
You can with random wretched broker
15 keys for blood is much more worthwhile
Yup
I still hate Skelly for making me pour blood into Zag sword.
He will suffer. I despise that weapon aspect 🤣
one thing about horheristo
he is known for doing a seeded runs without notifying anyone
even then, its a good run
There's nothing wrong with seeded runs
Only the purists that can't do it probably complain about it 🤣
The game is hard. Take every advantage you can get
the way it used to work was say each thunder flourish adds 45 dmg, each arrow would apply 45 dmg so you would do 135 in total with lightning dmg
That was never a thing in the beta, either. It was always just one proc per target per 1 volley in the beta.
I just try TD1 with FO2
The cooldown was never removed in the beta.
I was too panic and worry about the deadline that I only get to Eyslium
It's just practice. You don't even notice the timer eventually.
The thing is; I like to enjoy to scenery. Brake all the gold pots. Stuff like that
I can’t do it while I’m on the deadline
Seriously, can’t they just limit timer to during fighting encounters?
Well, you don't need to pick the timer if it's no fun for you.
The thing is; I like to enjoy to scenery. Brake all the gold pots. Stuff like that
You can still go fast and break all gold pots
If TD is not fun then yeah don't take it
Timer is not tight enough if you have enough damage
But I want to say that picking TD doesn't stop you from break gold pots
Explosive Shot and Rama go together like fish and skittle
I also offered Perfect Shot lol
nice hammer game
@mossy zinc have you been noticing fist special not working/stalling on occasion when you try and throw it?
@autumn sable you can't farm 40+ heat like it's nothing
this is unfair, this is outrageous
Excalibur is so good. I love it. Either artemis as base or aphrodite on attack is so good. i think aphrodite is more versatile (gives damage reduction, damage increase, health increase, and a status). and combining aphrodite with poseidon gives access to sweet nectar which increases value of pom when they're difficult to come by sometimes in high heat
@tidal flame I do it for you, bby
Is the Guan Yu aspect useless und High Heat run? There is no way I can stand around and charge it to use the siphoning attack, which means that all I have is the downside of health and heal reduction
I just beat the 8 Heat
The game was so fast! Thanks, guy.
Guan Yu was the first Aspect for the Spear that really got high Heat (32+) exploration.
Is the Guan Yu aspect useless und High Heat run? There is no way I can stand around and charge it to use the siphoning attack, which means that all I have is the downside of health and heal reduction
Quite the contrary, GY is the staple of Ultra High Heat runs (40+). With the recent changes, Hades seems to be poised to step up its game, but GY is still the cornerstone.
GY is good because you can abuse the Piercing and high base damage of GY Special with Charged Skewer and Deadly Flourish.
You kinda ignore the spin, actually, not that it's useless, just not the focus.
question about rama...can special hit multiple enemies (>3) so that damage against all enemies hits the 3 tethered by special?
i'm tyring to see and the action is happening to quickly to tell...
I would throw in that Zag spear has potential for higher heats. But maybe not as much as GY.
For the reasons Fox said.
See, I used Divine Strike for my 32 clear.
I would throw in that Zag spear has potential for higher heats. But maybe not as much as GY.
How necessary is Explosive Skewer (?) for Zag Spear?
Very
Would you ever go Explosive Skewer with Hades if you spawned into it?
Well, I haven't checked out the changes to the special but I would think it only helps explosive
I'm no expert at Hades, you'd have to ask @daring hedge if he'd try explosive launcher with Hades
I've got a 20 Heat clear with style under my belt.
I would say it'd probably be viable, yeah. Hades' increased spin range allowing for easier marking of more targets at once makes it good for groups, to follow up with explosive launcher use, as well as single target with a solid boon and regular application of the mark to bosses
One of my nearly successful runs before the eventual 41 clear had explosive in it
Chain skewer can even be usable at higher heat for clearing regular chambers with consistent spin application on enemy waves at once, made easier with the spin size buff
Interesting.
I finally saw that spin size buff and it’s disgusting
I love it
But it seems like it would be good synergy. Mark a room on spawn in and hit them with the AoE of explosive launcher
Yeah, it goes very well with dash-strike to special weaving like GY typically does, except after spin application
And can make for pretty seamless priv status if your boons are set up decently
I think massive spin + chain skewer would have big potential if it weren't for it being mostly powerful for regular chambers, and only slightly so for bosses
I literally cannot beat Hades anymore. I need to put this game down for a while
If I dodge early enough to iframe his attacks he catches me at the tail end, and if I wait a spilt second longer, he hits me before I can get outta the way.
I've also noticed failure to launch on Calls and specials right before his attacks. Zag just stands there like I'm not pushing any buttons.
try using hermes "extra dash" boon
it helps a lot to time out stuff, because you can just chain dash out
Thanks chief
Also, if you use the Hestia rail, you can pretty much kite Hades
well, your choise
I'm practicing actually timing his attacks because I'm tired of running and facetanking
or you can try beowulf aspect and roll with it
I use fists
or, ofc, you can spend one run without damaging the boss just to learn timings
41 heat Nemesis video is now uploaded for anyone interested. Enjoy all the scuffed minibosses and summons.
@fallow stream I've actually only been playing Nemesis the last couple days. I'll have to try it.
See, you rained on my parade, but I was gonna posit Nemesis as one of the easier high Heat options.
@autumn sable link?
You just spam Double Edge x Dashes, then Special, then repeat.
It's in #h1-victory-boasting
Thank you.
@wraith imp the video is in #self-promotion
Got it. I saw the victory image but no video was a bit confuzzled.
@fallow stream do you have a practice save for the fight?
I have a really low desire to climb lately
so many closed calls really hurt my mental xD
I kind of want to try a hades aspect at 43 or something with an explosive launcher leaning build now lol
With Deadly Flourish and that +150% Special damage?
Well, that probably works with any Flourish.
@tidal flame just learn and practice at your own pace and what you feel you need to.
Deadly probably scales better?
Aphro attack and Artemis special might be nasty
Deadly Flourish will do the most damage on it.
If you can manage it
Yeah, basically dash-strike to special weave, GY style after applying spin, maybe with a status on special for priv status depending on things if not deadly flourish
Yeah that would be extremely ideal
Though with AP I feel like a crossed out heart rend is in my future
But it probably doesn't need Deadly Flourish with that +150% special. So you could get some utility with e.g. Weak or anything instead.
Crossed out boons are the real end game
I just F10 every time a duo I want gets crossed out
I love getting some new duo dialogue while running AP and having it get crossed out right after their convo
Lol
Just don't put any points in AP. Easy.
That happens way too often tbh
Press X to Doubt.jpeg
Yeah, but didn’t you rebind everything so you’d hit X less?
X is for cast, casting doubts on Nyaa's assertion.
Oh yeah, something about your weirdly small hands right
It's not weirdI just don't feel comfortable hitting X so often
@tidal flame see, that's where you're wrong. https://imgur.com/a/3aniNat
Switching up all the buttons smh.
ok grandma
🔫 
who uses SNES controllers anymore smh
Time to play hades with a USB SNES controller
There's a pro SFV player who uses a PS1 pad lol.
I use SNES controllers every time
Ok boomer
Basically, SNES pads are the secret tech to beat 40+.
The ones with the Turbo button.
It's like WASD movement and gamepad attacks
ideal
guys can I write macro to auto load casts onto Hera or Beowulf?
All the auto-aim of gamepad. 8 degrees of movement.
Lol
I'm just too lazy to triple press the X button
Turbo button is the real tech for doing dashes.
Didn’t they just change it to hold to auto load all casts?
what is turbo button? is it edible?
Didn’t they just change it to hold to auto load all casts?
They did but then they removed it due to bug
They said they will reinstate it soon
Oh
But it want it now
Lysol reminded me that I was messing around with Zag sword in high heat and I actually quite liked it
The movement is really nice and I can see potential there
It repeats the input over and over again when you hold down a button.
sorry to interrupt, but I heard something about turbo dashes
so like n key rollover on keyboard?
RI4 40+ made easy with zag sword zoomy dash, amazing
(11) mash dash
-from the high heat strats compendium
I won’t lie, the dash range really helped keep me behind spearbois. The ideal position
how do you compensate the damage though
No, it's just mashing the button for you when you hold it down, basically.
Not often I can get through a room of spears with minimal damage
and dash strike spam on it seems hard due to extended range
and dash strike spam on it seems hard due to extended range
@tidal flame it's actually 100% unaffected
I did the Peachy run
Yeah, I didn’t really notice it affecting much
Confirmation from our resident zoom stan
I personally felt it
@mossy zinc do it with a banana wired to a control board or burst
Combine with snap nova for teleporting zagreus
You have a point about damage. I’d think merciful end would be your best bet
this channel strategies are getting too big brained for me xD
But good luck getting that
I think it's really funny how hated snap nova seems to be
I haven't even used it yet
I got snap nova on an attempt and made it out of Tartarus but it’s weird
There might be some potential there
But it’s so crazy my brain can’t handle it
I'm liking the damage from Nemesis a lot. A lot of potential there. Even a common Heartbreak Strike on it does a ton of damage.
With some poms on it.
But it’s so crazy my brain can’t handle it
Yeah, too big brain for me, too.
It would be good if you wanted it, prepared for it, built for it, etc.
but it breaks my single dash zoom combo
I like Snap Nova.
I was about to say I am glad we can agree on something referring to your Nemesis comment, then you have to say "I like Snap Nova."
"Snap nova is simply too big brained" - #h1-high-heat-strategies
i feel like snap nova needs a cooldown it
Sometimes you just gotta know your own limits



I just don't feel comfortable hitting X so often