#h1-builds-and-combat
1 messages · Page 270 of 1
If you knockback an enemy once with him, and have the breaking wave boon, they essentially get one shotted
Dont even need typhoons's fury or second wave necessarily
I tried to use Aphrodite's call (2500 damage) on Hades, and I believe He caught it on-air and nullified. Did I see right or was it a hallunication?
....not sure if my game was horrendously bugged or if i suddenly became abysmal with the sword
lost a death defiance to T+M when a single swing from asterius did four separate damage counts
i feel as if that's not supposed to happen
was theseus doing an attack at the same time
it was all the same damage number, 23. i think it was asterius from all of that?
and then hades wrecked me within seconds despite me having a really good build and lots of practice beating him before
asterius has that like
attack where he swings his axe down and all the pink bolts shoot out
if you were really close, you could have gotten hit by all of them at once
I just had Tenebrous Veil take Heart Rend from me twice in a row
why does the pact hate me so
A micro-patch was pushed as a hotfix for some crashes that cropped up in the past day or two
Oh okay, neat!
@median ridge I've been hit by Asterius for multiple tics on a single blow
specifically his jump
You're likely being hit by the swing itself and the wave projectiles.
Which is super annoying tbf
Today in unfair decisions: Blight Strike (replacing Heartbreak), After Party or Positive Outlook, all epic.
Not that it ended up mattering, I played really poorly that time 🤦
@ashen bloom I don't think you hallucinated. I did another run and something like that happened. Aphrodite's Aid at max gauge (2500 damage attack) + Artemis Pressure Points + Marked did nothing to Hades health in phase 1.
I think Aphrodite's Aid is either bugged or it's inconsistent.
I guess Positive Outlook, but dang that stinks.
I never took Positive Outlook before I had to fight Hades XD
Now its like
I hope to get it every single time
At the very least, you have one less factor in your decision making
wow.....the disparity between my sword and shield runs
:x
i have an amazing rng run with sword with two duo boons and lots of criticals and i die instantly to hades. with shield i have a miserable hour long run with basically no damage capabilities and i defeat hades with only 70 hp lost
Okay, what's up with all the triple Stabbing boons?
Chaos is the worst. That's whats up.
Yes!
There is no denying it, mate. The sooner you see that reality the sooner you will reach enlightenment!
they’re not the best risk to take but i love them 
sometimes they offer really good rewards, i’ll give them that
Yeah, and more often than not, you leave very good things behind for them
anything for them! 
but i wouldn’t hesitate to blame them if i lost a good run thanks to them
first hydra kill babey!!
(also the first run in which I took a chaos boon, so there lmao)
shield with an artemis+hermes-heavy kit, just shredded the thing with criticals
I always forget just how rough double damage is.
Never did a Sword Special run before, because Special feels too weird. It's still weird, but SuperDoubleNova + Artemis Special + Hermes Special speed up is really nice
Ah, and also Chaos +100-ish % of Special damage
Double Nova is how Haelian does his speedruns.
Final boss was almost obliterated
Yeah, I am stopping with the 120 heat attempts.
They just suck the fun out of the game for me.
For no gain.
The worst part is that even if you do them and want to go for challenge rooms
half of the time the entrances just vanish anyway.
i just realized that i need new weapon
Don't want to play for anything that we have right now
Strange feeling
Maybe cause played a lot with them all
i've been reading the chat for a couple of days now. am i right to understand that the bow is not very popular? 😃
i love the bow
i love the bow too
no doubles please read my rbf
im illiterate
Stopped doing 120 heat runs, went with 0 heat spear to get my mind of things
was having a good time, then my computer crashed in styx
I feel like the game has reached a point where it doesn't want me anymore.
unlucky lol
Why does the game not want me, man 😦
I don't see how you can enjoy 0 heat after attempting 120 but different strokes for different folks etc
I did a 0 heat run on all the other weapons and just facetanked all the damage
no challenge
although it was fun feeling super op for a while
hadn't experienced an epic boon in a while lol
@nova flame bow is great, maybe the most varied weapon. Once i took athena's special and kill everyone as melee. That was strange.
it's my favourite one, also for using with pierced butterfly. it's just that i see people discussing sword spear and shield all the time, no love for bow
@faint carbon And I can't see how you enjoy playing heated attempts exclusively.
HeAtEd RuNs ArE fUn!
The other options are just as ridiculous at this point.
The problem with the pact of punishment is that "options" are an elusion.
You have three directions, either you make everything tanky and yourself weak and hope that your endurance lasts to win the marathon of RNG
or you make every enemy a glass cannon and hope that you find it in yourself to just never get hit
The last one is doing anything involving Tenebrous Veil. I call that one "autolose"
I mean... At least traps will do 75% less damage? 
@wheat elbow i told it twice that veil is not fun at all than i was disliked
That's why im taking another things for 120 heat runs
I am with you there. It feels like I am having an anti-tenebrous veil argument every week or so
sometimes it’s “don’t take it if you want to go further than Hydra”
Does vicious skewer synergize with multi skewer? Like, without multi skewer, the spear always goes through the target and crits on the way back. But Multi skewer changes this and doesnt go through the target consistently. Anyone know how exactly this interaction works and if it is worth to get both of them?
last time I got that combination I was seeing crits, but I couldnt quite work out the exact interaction
as to when it'd crit / not crit
if you can work it out that'd be interesting information to know
It definitely doesn't work if there's only one target, like during boss fights. The spear lands in front of the target and doesn't hit on return. But yes, I have seen some crits when there are multiple targets. Not consistently though.
I had a good build with it, but it was more focused on Multi-Skewer, while Vicious one was something on top of it just for bonus damage from time to time
Veil can be interesting only if you're not actually using it in a high heat run. There its just infuriating
If you dont mind playing a run of Hades where your entire build is hilariously random, then its there for you. Otherwise any serious strategy no its mega annoying lol
so what are some good builds nowadays that don't require the stars to align with the boons you find?
Artemis
Artemis + phrodite is a good two god combo that can carry you easy and far.
which boons for them exactly?
also considering the final boss since everything else is manageable
If you go with Artemis, you usually go for crits. So either the crit attack or the crit special, depending on your weapon of choice.
Something else that helps you apply weak on top of that.
Then you just fish for the duo boon and you basically win.
the dou boon does what?
"Your critical hits do more damage to Weak enemies. "
135% more damage
Weak on dash/attacks is great for safe boss clears
i mean that combo sounds good but id really rather go for a much higher crit chance first
or is that multiplicative? because then its actually high
I'm not entirely sure tbh, difficult to tell
The only way you can get increased crit chance is with Marked status effect
with higher chance i mean either more artemis(hunters mark gets insane) or athena for their duo
Athena's is good too but that only adds a crit chance to an attack that can deflect
no
its on everything once you deflected
meaning i have it on my dash and constant 35% crit which is much higher than artemis attacks base
oh really? That makes it better than I thought it was
that gives you 50% crit chance on an artemis attack ok that's much better than I thought it was
50%?
35+15
Default crit chance on an Artemis attack is 15%
I guess
oh ok
Haven’t seen It now that it’s not 50
tho that creates theoretical possibilities to make even higher dps using another god
that's actually a much more powerful combo than I gave credit for that I'll have to try
but doenst make too much sense to go for it since it requires too much
Roll Special Crit for Artemis on Rail, branch into Aphrodite to get Heart Rend, branch into Athena to get Deadly Reversal, then go for Spent Spirit between Aphrodite and Athena
actually - aphrodite is highest % damage now, right?
That could be a 120 Heat winning combo actually, since you get Spent Spirit and huge amounts of damage.
She is yep
Which really surprises me given that her status effect is way more useful than Poseidon's knockback. IMO if anyone should provide that damage it should be him
Wall Slam
Wall Slams are much harder to pull off in biomes that are not Tartarus or Styx
Elysium enemies are very fast and rooms are big enough to where finding the opportunity to slam is difficult
havent tried it since the last update
but before the knockback range changes it didnt matter at all
I disagree. Most enemies jump out of lava in a couple seconds at best, and half of them just float over it.
I get about 200 dmg every time I hit something into lava
really not sure how much less knockback there is now
Wall Slams also act as stuns, lava doesnt
It's a lot easier to score trap kills in Elysium than lava kills in Asphodel.
If you time it do that they attack over lava you can easily get 400
^ the knockback is more likely to net you kills in Elysium by well timed slams into eggs
Knockback is incredible in Styx though, really just wonderful.
Eggslam
Bloodless variants are actually coded afaik to jump out of lava the moment they finish the animation they were currently doing
i mean if you had the right rarity and stuff you could slam enemies into any wall
There's like...one enemy that doesn't jump out of lava. Maybe two if you count the falling stone head...thing.
if you also had his legendary you could reach the far corner of the largest rooms
Knockback amount doesnt increase with rarity. Only the base damage.
Yea they changed that
That's been changed for a while afaik, that doesnt feel new to the big bad update
no last patch mentioned it
¯_(ツ)_/¯
It was last patch
they lowered his base damage as well this update. Used to be much higher
and i know how far i could make most enemies fly
although most bosses can also take knockback, they take proportionally less which does make it harder to slam them against walls
- Poseidon's knock-away effects re-scaled (they no longer scale in intensity at higher rarity levels)
0.19998
but there was a tiny patch after that one - cant find any notes about it
bug fix update afaik, no changes worth mentioning
ah ok
i do think Aphrodite's damage is too high for the quality of utility she offers though tbh
I want the others to be buffed back
only coming from the mirror thingy i always forget the name
Afro used to be like 40%
the 2 curses
Yep 20003 was a hotfix for some crashes that were being reported
ty
Privileged status
only that makes her damage really a bit too strong but i dont really think its too much since her curse has the lowest duration now
unless you actually get boons for it
Doom and Marked (unless it got changed to not be 2.5 seconds) last less time.
Even with Impending Doom, Doom lasts at most about 2 seconds.
yea doom but its a sort of attack and iirc it buffs itself
marked should be longer now
and not be removed at all
Jolted also can last less than 3, just depends on how long until the enemy attacks/when it was applied (but generally it lasts longer than 3)
yea
Empty Inside is pretty easy to get though and oh boy does it make a difference.
i often dont see it
so much that i tend to go for the athena curse even if its effect is useless to me
If you pick Aphrodite straight out of the gate you wont see it often. You pick her up in Asphodel or Elysium though and it'll likely show up.
Cause she wont offer nearly as many other boons
another thing - it seems that the game pushes hammers on you a little bit less than before - or am i just imagining things?
i mean especially in elysium it used to really want me to have my 2nd hammer but now its whatever
i've not felt any difference
(i often skipped hammers, especially in elysium since i would always get them again)
so its probably just a small streak of rng
ahh I typically don't skip hammers because I don't wanna risk them not showing up again
I have terrible rng in everything overall
lol
so I take the low risk options
yea - i just noticed at some point that i would almost always get hammer almost every door after i skipped it in elysium when i just did a cast only run
thats why i would usually wait until my choice would be hammer vs coin or some god i didnt want
Feels about the same for me overall.
Had one time where I skipped out on the hammer in the entirety of Elysium simply because I wanted to see how that would shape things up in Styx.
What is "streak" shown in the end screen?
how many times in a row youve cleared the game i believe!
Having Poseidons full kit in one ability is fun in Styx.
You can have it on, say, Tidal Dash and sometimes, just using one dash is enough to clear a chamber.
the most satisfying thing in the styx chambers is having the "when enemies die they explode and apply weak" on a chamber full of rats
And then you become impotent against all the bosses, always, everywhere.
Oh yeah
Dying lament is one of my favorite boons in the game
at least it helps you benefit from the adds in bossfights
it's pretty minor though
Good way to proc privileged for a few sec
was about to say that - sometimes i just fail getting proper privileged and thats the only way
I think passion dash is much much better
or just all together - poseidon knockback enemies with bonus 200% slam damage+slam explosion+dying lament
Problem with Poseidon is that he has like
3 damage boons that are completly worthless against bosses
- Sunken Treasure which is useless almost everytime (although it ended up being surprisingly useful on some Styx Rooms for me)
hey we just explained how amazing you can use them against bosses - you slam adds into the boss
lol
Yeah, but then Hades summons big soul catchers
and i had sunken treasure be the only way to heal in styx quite a bit
that invalidate everything Poseidon does and represents
I don't think hades should summon the big soul catchers
it's so much worse to play against than every other option
they look nice in gray
I actually disagree there.
I'd rather fight one of the big soul catchers than a beefed up shield hero
that's fair
not with poseidon tho
The gvoons he summons are actually empowered. The sword heroes do their shockwave attack in 4 directions I noticed
You know what, thats a good point.
Poseidon is actually the only god who can just power through these shield heroes.
Of course, that doesn't work against Theseus
super elite enemies have enhanced attack patterns
(the orange and grey ones)
the orange splitters for example fire 4 big projectiles instead of one
that would actually be fun to see with all the projectile slowdowns
Theseus is slow enough if you're (and him) are well positioned Poseidon works alright on him
He's very biome dependent tbh. All of his slam boons are.
Double Slams and extra wall damage are great if you have the walls to actually abuse for it. Unfortunately 1 biome flat out doesnt have walls (ok it does but not very many) and most boss chambers don't have walls to utilize to slam enemies. (and they take reduced knockback so its very hard to hit them anyways)
depends on weapon too
i hate getting poseidon-heavy seeds with the bow
(speaking of which, just made it to theseus the first time! despite some chaos-related poor decisions in the beginning that cost me one of my death defies lmao)
(netted me a butt-ton of darkness though)
i actually dont mind poseidon on the bow attack
out of curiosity, did anybody here restart their saves when any of the big updates came out
because I didn't restart mine and I felt that I was able to progress really quickly off all the playtime I had from months back
i did start again for a few runs after some but always went back to the main profile
probably not enough runs to say too much about progress tho
I'm spooked that maybe playing like crazy on release and spamming to beat Hydra may have diminished my experience
Game too easy? Bosses a breeze? Just add heat (tm)
"I, too, once thought that Hades (tm) was too easy. With a simple application of 200% Vicious Torment, I now can barely make out of Tartarus! Thanks, Heat!"
Heat(tm) allows each user to completely customize their torture to fit their individual needs. The possibilities are endless!
I need help
we need more heat options
and/or the ability to crank up the heat options we already have
(300% shared misery pls)
Yes, because every Run of Hades needs to last at least an hour.
I think they're saying that high shared misery would make the game too long
oh ok thanks!
Everybody's got their own style
And that's legit, if someone wants to do it a way that you don't find fun or that isn't optimal that's their business
well, the pact and the mirror being so customizable is because people like playing in different ways! Just because Joan likes playing with a lot of shared misery doesn’t mean you have to. That’s the beauty of it
can you imagine a higher whipped frenzy though? haha
nyoom intensifies
I don't think that the mirror is "custoimizable".
Not when you want to go for higher heated settings at least.
Well, I mean, if you want a challenge but you don’t like heat, you can play without darkness
the least intrusive heat upgrade: less darkness
p much the only one I'm comfortable using
If you don’t want chthonic vitality but you do want death defiances, if you want to organize your mirror a certain way with the darkness limit with heat, etc
hello all- im a noob playing Hades for the first time,and I have a question...how to I use the heals ? [the organge potions ]
they’re not heals! They’re ambrosia
you give them to your friends and they will give you gifts back :]
ambrosia is a resource used for NPC interaction, the heals you buy at shops are used immediately on puchase.
ambrosia has no immediate gameplay effect ^^
their is a shop ?
ill slow down on the details sorry
or after they’ve given you a gift, they’ll just increase the friendship level
@austere silo It becomes increasingly intrusive if you have a lot of death defiances. There is also a case to be made about losing having higher rarities on your god boons.
i guess i have to be friends on epicgames webstie to share the ambrosia ?
You can check their friendship level in the codex, achilles will give it to you after talking to him three separate times I think
No no, I meant npcs, sorry
oh you share the amrbosia with the game characters ?
ye
Also, there are only certain heat levels that most people are generally interested in.
15, 25, 50, 60, 75 and 120.
they’re my friends 
idk what heat levels are
We're having two discussions at once, sorry.
Ah, sorry, darling.
don’t worry about it
Thats part of the other discuzssion
Two conversations going on at once
3x explanation combo
oh okay- i see 🙂
oh oops
thanks for the info :3

this game is fun - but im pretty bad at it lol
there's a learning curve
You’ll get better! As you said you’re new
There is a boon that makes the ambrosia give you max life (and therefore also heal you)
ok ;o-ill take another dive then
but it’s only for the ones you get in the run you’re in. Still, I always take it when I get it
ohhhhh yeah buddy
i always thought that was trash
it would be trash otherwise
im a fool
Oh yeah, Premium Vintage is hot
I’m not a fan of Dionysus’ offensive boons, there are others I prefer to pick up more
but the supportive ones? Hell yell
gimme all that survivability
I thought at first that the Poison would be bad but holy it can actually pump out some ridiculous deeps if you run it
Especially the Wrath effect
oof now I really want to play :(
Game seems hell bent on not letting me just run crits in peace. I have to use wacky debuffs.
Saw the dot of the Wrath effect crit for 350ish the other day.
Just let me go unga bunga big number hades pls
so does anyone else have this issue where- you are playing [on pc] and you accidentally toggle to the left side of the game where the abilities are, and then get killed because suddenly your movement keys are frozen
blight strike... tough stuff
also Dule is so cute, where is the rest of her body ? that medusa joke is kida mean lol..is this just a gag or their like a legit reason in the story [no spoilers please]
I mean, I think she probably is Medusa....?
isn’t she 
maid dusa..... much to think about
It’s not addressed in the game if that’s what you’re asking but I guess it’s addressed in Medusa’s story
dusa isn’t Actually Medusa
medusa is referenced in the codex entries for the gorgon/megagorgons
but does that mean dusa isn’t actually Medusa?
Well, Medusa was decapitated in myth, I think?
And wait. Wait she's not? Wild.
i mean, sure, nothing has said definitively that she’s not, i just think it’d be... weird? uncomfortable? considering medusa’s myth and dusa’s characterisation
That's a good point actually.
honestly i just like to think that dusa is supposed to be one of the gorgons you find in asphodel, she’s just too nice/anxious to be one of them
lol that’s great
and too cute
she’d feel bad if she hurt someone 
look at her.... she’s got anxiety
Aww~
n
well medusa got her head chopped of- and duce is just a floating head...sooo.. i could be wrong but
this is just my first time playing but..i thought something special would happen when I final beat those bone boomer twin,,,,but i was wrong 😭
or did i miss something
They are basically a miniboss, finishing that fight always rewards you with a higher rarity god boon
i see
im also a bit confused about what my rank is in the game ?
like i looked in the mirror,and i see you can update based on rank, but.. idk what that is..rank as in character lvl ?
or is the number or rooms you pass ?
I think it means the rank of the mirror buff you are looking at
anyone use the skill- thick skin ? it says you get 5+ health per rank....does that mean each time i enter a new room ? im still confused about the rank thing
nah it just gives you more max hp
when you max it out you start your run with 100hp
instead of the usual 50
Does increasing attack damage multiply the dash attack damage as well or are they treated as separate things completely?
A dash attack is still considered an attack. I don't think there is a boon that affects your attack but not your dash attack.
No boons, but some hammer upgrades only apply to the attack (world splitter)
That’s a hammer upgrade isn’t it
It is
Yeah, so not a boon haha
I mean you do you I guess
So what happens when you get a Pom of Power and you have more than 3 boons that you can upgrade.? Does it look at your last 3 boons found? Or is it a random roll?
Random!
Gotcha thanks. Think it would be cool to have a few more choices with the Pom to suit which way I want to build. Maybe later stage Poms can give you 4 choices .
...how far have you gotten in the game and how do you feel about spoilers
||2 poms in the fourth area give you +2 levels||
Not quite what you wanted but still a nice boost
@mental totem Or
OR
And I need you to hear me out on this one
you pick Tenebrous Veil on your pact of punishment and only get 2 or even just 1 choice out of all your boons to upgrade with your pom!
@green birch yeah i noticed that. was a pleasant surprise.
@wheat elbow Haha kind of the opposite way. I like to play that way occasionally too and toss my fate to the winds. But I like to try out some specific builds too.
is their a list somewhere about which keepsakes do what ? i did check the wiki but it seems likes its still a w.i.p
should be on the wiki
yeah its right here
Lambent Plume isnt correct afaik, others should be
thank you kindly !
@native ether So let me get this straight
You want Tenebrous Veil to apply Chaos' Curses at random on all the god boons?
just the 1/2 picked
instead of removing the option
you'd get a "Inferno Bombs are tossed at you for 3 chambers" kind of deal
and at least in my head canon you would get the boon immediately, not have to wait
That would be ever so slightly less terrible.
Until you remember that damage for dash exists.
It is less terrible than what we have now I suppose.
Well, we all agree that Stabbing needs to go.
Which can be easily fixed by either just removing that as an effect/reworking that effect since I generally believe that to be the most unfun chaos curse in the game
and its one effect
Give me an example of a single more unfun mechanic in the game.
assuming there's an equal chance of drawing each effect your likelyhood of not taking a boon because of stabbing is going to be infinitely lower than your inability to not take a boon because it was gray'd out
Yes, but there could also be instances of "The two boons that would be really helpful are Stabbing, and changing this boon that will break your entire build is NOT Stabbing, have fun with Styx!"
(seriously, dashing is more important than any other action we can take in the game, get rid of it)
I would change stabbing by removing the I-frames you get while dashing in all honesty
you can still dash but you cant use dash to dodge damage, which is a serious debuff but isnt flat out ruinous to your game
I mean, fun is ultimately subjective.
There are a lot of things I do not consider to be fun that others do enjoy or just don't mind.
To me, Chaos as a whole is an unfun mechanic.
The boons he grants are just number shifts, the penalties are a pain or irrelevant, you can't make a choice on where to go afterwards
Yes, but dashing is objectively an extremely important defensive mechanic (the player's best, really) and Stabbing actively punishes you for it.
My biggest problem with Atrophic is that you get damaged just by taking it.
20ish HP, punishment for 3 to 5 rooms that can end up killing me and limiting my own roomchoice
for one single delayed boon
I've taken Atrophic boons and lost DDs to enemies afterwards I wouldn't have if it had kept my current HP static.
I want said boon to knock me out of my boons
nothing more, nothing less.
34% more dash attack damage while playing the Spear?
Yeah, thank you but no thank you.
And that's what fixing the prefix curses would do, not limit you to taking the least-damaging and a boon that is outright unhelpful.
I had a run a few weeks ago where a Chaotic Shot increased the damage from Scintillating Feast.
I'd like to see that effect more widely incorporated.
Curse, poison, et cetera damage gets buffed from Chaotic Strike and Flourish
I go into chaos rooms on torment runs because if you get hit you're losing a DD anyway
but only if the only other option was a collectable
I mean, there are plenty of things that do not kill in one hit.
More so if Aphrodite and/or bracer are involved.
Do Aphrodite and Vicious Torment even get along? I coulda swore I ate 36 damage from one of Asterius' combo attacks in a single swing when he was Weak.
I do honestly wish Chaos boons had unique mechanics and stronger effects because although he was cool back in January, as far as the game has come to now, he's a little boring
Bracer lost a lot of use when Hades damage was nerfed.
Aphrodite cuts the damage in half clean.
It used to be one of your better options for the fight.
If Hades hits you for 500, you only suffer for 250 with weak.
Myrmidon bracer slices another 40% off
so instead of 500, you only take 150.
is it 40% of the 50% or is it 40% + 50% together
cause that distinction is very important
you shouldn't be planning your build around getting hit in a torment run though imo
getting hit is practically unavoidable in Styx and in the Hades fight tbh
Styx exists
one of the reasons I dont think 500% runs are viable
^
I think Hades can be unavoidable without frenzy.
Hades can definitely, its more a matter of Styx
His patterns become pretty clear after playing against him for a while.
Frenzy is where he becomes stupid.
Styx its possible but I think only if you run Broken Spearpoint
Like, I don't even know how I do it, but on regular runs, my timing for dashing his whirlwind attack is on point.
On frenzied runs?
Non-existant.
just play shield ( ͡° ͜ʖ ͡°)
Going back to the question of unfun mechanics
Torment has to be one of the most unfun ones in the game.
nah no-hit is a fun challenge for those that want it
Aside from being hard enough to deal with as it is
they take out trial of the gods out of the picture.
I loved 500% torment runs before styx
And I hate that.
and that's an issue of styx not the pact
I mean Heat in general needs a rework to scale better with Styx and Elysium in all honestly, but that isnt exactly a new thing we've been saying, and that's likely already on the todo list
yeah
I would call it an issue with the pact entirely because the pact is what is supposed to be considered "optional extra content" not Styx lol.
Heat and Pact of Punishment to me has been the one big disappointment of the current patch.
The mixture of there not having been any changes
as well as there not being any ingame reason to even do them.
possibly cerb, but it wasn't an issue before the influx of fast attacking, low damage hard to dodge mobs
Ironically, I think I've enjoyed Styx a lot more simply because the game became substantially more challenging at 0 heat, which means I can run 0 heat and be well entertained.
I said it in a video I recorded today as well.
0 heat runs are amazing
Styx is a blast
The Hades fight is amazing
The game is not in a state where the heated runs are properly optimized.
A lot of mechanics become unviable and/or impossible.
Especially Frenzy just flat out breaks some encounters and/or makes certain weapons entirely unviable.
they're necessary though beyond a point, like I did one 0 heat run on every other weapon after doing a 120 heat clear
and just kinda button mashed and facetanked everything
despite barely knowing how to use the weapons
You have to remember that you are the exception.
oh of course
The set of people who have beat the game on 120 on the last few updates are a rarity.
but the heat needs to be there
The number of people who did it in the current update even less so.
for that small set of people
It doesn't "Have" to be there.
For all intends and purposes, they could just go with the good old "normal hard very hard" setting and call it a day.
The idea of added customization via the pact is of course great and novel
But it is just a novelty for die-hard players
you know what I meant, some kind of increased difficulty method is a requirement for the challenge seekers
which, again, is a small subset of the playerbase.
I mean, looking at other roguelikes
and this method has been used to success in all the previous games
Binding of Isaac only has 2 difficulties
but it also has challenge modes
Enter the Gungeon doesn't even have difficulties
Every Supergiant game has included a rough "Pact".
but it has 2 or 3 ways to modify the base game
SGG need their game to not be exceptionally hard though because a lot of people will be playing for the exceptional stories / worlds they craft
at least at a base level
Absolutely.
I think this is the first time it's been so variable (Idols were either invoked or not in Bastion), but it's a nice optional flavor element that they've had for as long as they've made games.
I loved the idols in bastion too tbf
Thing is that even if they are purely optional, there has to be some kind of reward.
The game as it is right now gives you no incentive to go over 120 heated runs unless you haven't unlocked the statues yet
which you could have done months ago
OR 75 if you want to utilize all the challenge rooms in the game
(which, half of the time, you can't even do because the entrances just vanish)
And that is ignoring the topic of challenge rooms themselves
which are a problematic topic all by themselves.
only issue with the challenge rooms is trying them with the melee weapons lol
Well, they offer challenge room rewards (50 HP, 200 Obols, a level 2 Pom and rare boons), so their static and now uninteresting design is my only problem.
My problems with challenge rooms:
- Only one room layout.
- The difficulty of the room is increased by the pact.
- There is only one challenge condition (take no damae)
3.5 Brimstones exist (enjoy running circles while spamming ranged attacks and casts) - Melee Weapons are at a heavy disadvante
- Not meeting the condition literally gives you nothing except 1 HP regen.
- Especially later challenge rooms become marathons that keep you occupied for 2-3 minutes straight.
There are easy solutions to all of these problems.
- Only one room layout? Add more layouts.
- The difficulty of the room is increased by the pact? Stomach it, you know what you signed up for.
I'm sorry, I gotta call that out.
Your problem and "easy fix" is "quit whining"?
Dude.
In that particular instance, it actually is.
But that point gets circumvented by the next points I would have made.
I think that one really doesn't like me.
Finally managed to clear the game. The nerf to the final boss was incredibly helpful.
gratz
So what weapon is the actual best with 3 hammers?
I think the bow has the most potencial, but I rarely if ever fully realize it because I have terrible aim, so I am tied down to just doing explosive double/tripple shot basically every run.
Rails best set up is tripple bomb and buff bomb, the attack related boons are just flavor that is nice but not necessary.
Sword is double nova or bust
And the shield is üretty whatever for the most part.
Rail imo is very good. Though as a frequent Rail player I would recommend Flurry Fire/Infinity Chamber, Explosive Fire, and Triple Bomb. You trade that double damage in for a more potent attack that can stun in an area around it, which helps you line up special hits perfectly.
You don't need flurry/Infinite for that though.
It's hard to capitalize off Invigorating Blast, as good as it is, and often means you're playing way riskier, or losing one of your triple bombs to just proc the buff.
Flurry or Infinite allows you to keep up your attack more frequently, ensuring more stunning and protecting you with a very potent distance tool.
I don't use the attack nearly as often for making use of infinity and/or flurry.
And when I do, I notice that I am not playing my resources to the fullest.
Definitely would recommend doing so. Helps keep you alive a lot more or position bombs to ensure you land your hits.
The AoE stun also allows you to be considerably safer when using bombs, since those do immobilize you and make you very vulnerable.
So do regular attacks.
I think we need to reconsider the idea of "mobility" in the game.
All things considered, we only have one "mobile" weapon
and that is the shield thanks to having a bull rush attack and, arguably
the best dash attack
Regular attacks on the rail don't stun. Flurry Fire let's you fire faster, more often, and Infinity Chamber means you're never out to dry with reload.
Flurry Fire also increases your accuracy and range meaning you have a better stun from a further range
Invigorating Blast isn't bad but it's very hard to properly capitalize unless you play risky. And if you're playing that risky I would recommend a melee weapon.
I don't think you really need 3 hammers on the rail. Imo you don't even need triple bomb, though I think I'd definitely recommend it.
Triple Bomb just makes everything better.
You can make a run work with Explosive, Twin and Perfect Shot.
I thjink that would be the highest damage potencial you can get out of hammer upgrades in the entire game.
That would be very high damage
By default 60 base damage, then double damage from twin for 120, then double that for power shot to 240, and then make the arrow deal 300% base damage (240 base explosive*4)
Yeah that's a lot
Get crits to do 300% of all of that damage and Heart Rend to basically double it.
Ok holy... With crits and heart rend that's like 5000 damage a shot assuming you land the crit
i had something close to that - just triple shot instead of twin shot and slightly less damage from gods
triple shot got more damage potential but you basically need to stand inside your enemies
240x4 is 960 (that's the hammers). Crits do 300% of the total which would be 2880. Getting Heart Rend would make that do 135% more damage (akin to multiplying the total damage by 2.35) which would be... 6768 damage a Critical hit
and yea got about a 5k hit vs hades
That also confirms my theory that I believe crit increase damage is actually multiplicative.
And not additive
Ok I no longer believe the shield is the best weapon in the game
That is busted
Especially considering it's super easy to build Deadly Reversal and Heart Rend for it.
when Big Bad first released I had a very strong twin shot explosive crit build
that is interesting - i just noticed that perfect shot increases the damage for a power shot from 60 to 120
remembered how the +100% changed the 40 to 60 before
thought it would have been the same now
so like 100 damage from power shot with it
completely missed that change
So fun fact
Assuming we were in a perfect world and always got crits
That bow build would 2 shot Theseus
if he doesnt block
Yeah ofc
Without crits assuming you land Power Shots, it's still a 6 hit kill
Killing Theseus in under 6 hits
he deserves it
I mean, not really.
On the contrary, thanks to how much exclusivity is going on with the bow, you should be getting a line up like that somewhatish regularly.
The bow has less exclusivity than the rail
The only things exclusive to each other on the bow are Rapid Shot with Power and Explosion Shot, and Twin and Triple shot
The boons though are likely not hard to line up. Take Artemis first, and Aphrodite or Athena second. Either Heart Rend or Deadly Reversal can carry you until you can get the other. (My idea build would be Artemis attack Athena special Aphrodite Cast/Dash)
Nawwww
You gotta go hard or go home.
Aphrodite Attack against a marked target or bust.
You still have the special for crits.
Oh yeah, also
You have to get a backstab with Athenas Debuff
oh right - i always forget that thing does anything - i only take it to get privileged status
tho that wouldnt be needed with hunters mark and weak on them
That debuff actually helped me engineer a run that made my special crit for 1500 damage today on the spear.
marked is not consistent on hydra but else no problem
The 50% bonus base damage ain't worth it if you can't proc it consistently on the hardest enemies in the game imo.
and even there on the heads it is
It's not consistent on Hades unless casts count.
casts do count
I got the 1500 damage against an add summoned by Hades.
The spear special with vicious skewer has build it crit
the urns do not tho
And even then he shoots way less of them in phase 2 which is where I'd rather have the bonus.
Against Hades himself, I was critting for 970, which was also decent.
For a useless skill, that is.
Yeah but you could be critting for 6768 :kappa:
I mean
With Aphrodite though that has got to be like a crit for 8k which would be insane but I feel like it would be less reliable. (Plus getting deflect on the special really keeps you alive)
I could also just build explosive launcher and develop from there.
with the build i said - triple explosive shot with artemis attack and stuff - i deleted his last 3rd hp 2nd phase single hit
It is the best scaling weapon by far.
In the right hands lmao the fact you can basically 3 or 4 shot Hades has to make it A tier
at least 5 shots should be needed because of the phases
Yeah.
That also means that Phase 2 of Hades (if you did around 5k dmg) has likely around 15k/16k health
unless you could skip but im sure thats not available anywhere anymore
Well the damage done I assume doesn't cap
So if you did half his health, it would still trigger the add spawn, but it would do the full damage
It would do full dmg
I’m pretty sure that beefy speedrun world record had a 2 (or maybe 3) phase hydra fight, so it’s definitely possible
Sooo Relentless Barrage with Epic Heartbreak Flourish.
Kills Elite Louts dead (no Heat) in one shot to the back if they're stuck.
help
how do you break free after being turned to stone ? i can't see whatever key the game is saying
I try to make out the tiny text then i die ;|
Mash the Dash button.
Space for me, X/A for controller players (unless they're not using Xbox/PS controller)
Mash dash or attack button afaik
"as far as I 'member"
Space bar or right click
thanks mate
im going to assume that in Apothaless-however its spelled..../the medusa head is only a mini boss ?
The Megagorgon is one of two miniboss Encounters in Asphodel yeah
Minibosses usually show up halfway thru the biome
Does the shop show up less ? its all kind of a blur to me now but..i feel like i got pretty far in the 2nd half and didn't see any heals ;d
There are maximum two shops per biome
You may only see one right before the boss depending on RNG
Usually you'll be offered a choice between a shop and a miniboss room but that isn't guaranteed.
Most likely in Asphodel given most rooms have 3 paths
kk
Shoutout to whoever made poison clouds left by ROUS deal a single damageless hit first before they poison to almost completely block walking through them with Spearpoint/Holy Shield.
What’s the best weapon for someone who hasn’t done a full clear
I got up to hades with a buffed sword special they deflected
But I think I just got lucky
shield
Shield is best for newbies!
Why does every new boss have a ridiculously inflated health pool
@terse scarab My guess is so that It can serve as a pseudo final boss while they are still finishing the game up
50 runs in and the hydra is starting to get monotonous for me. Is there any way to make a high risk, high reward way to make the fight go faster?
Like if the main head was still vulnerable when the others come out, but it takes reduced damage the more heads are active?
_
/
NIGHTMARE SLAIN
dumb dad, trying to have me tell his wife a message about the dog
im too busy breaking ceramics and feeding the ghosts
So im at- relam # 2, Asopthle [proably spelled wrong]
any tips for fighting the big ole snake bone monster ?
@rancid egret What are you having problems with?
I imagine its basic problems of not being able to avoid enough damage or having a bad build by that point in time?
well..im a noob :x, thought its my 3rd time getting to it
i know it gets 2 heads later in the play, and then i die >x<
so any tips for fighting smart would help
What are you taking damage from?
His projectiles can be easily negated by standing behind the pillar
should i just run up to him and smash him in the face lol >w<
And when he rapid fires them, the safest spot is directly infront of his head after he fires off the first few projectiles since they can't curve that quickly
😮 cool
the shield can block them too, of course
- if you get its armor shredder upgrade that helps a lot with the other heads
So, I don't know all the terms but ? mostly I fight with the sheild, i throw one of dino smoke bombs with the special then charg in
If you want to play the fight smarter
thought that won't work with the snake
you should let them perform attacks until they pick attacks that make them more vulnerable
I would suggest against taking dio's cast boon. I haven't made good use of it
i try to prioritize taking down the ranged heads (red and pink) over the summoner and melee heads
are the ranged ones, the one that get behind you ? [sorry I don't know all the game terms]
If you are using a ranged weapon/build, you can bait him into performing a melee attack by standing in range then dashing out when he performs an attack and pelt him from a distance
since the lava is just a pain and for some reason i have a harder time dodging the waves than other projectiles
the pink heads that shoot lava and the red ones that shoot energy waves, i mean
The ranged ones are the ones that shoot out the pink shockwaves and throw the fire onto the ground
hmmm I didn't notice o.o, maybe i died before i got the change to pay attention
I got to 3 heads- then dead xp
eye of lamia (from the charon wells) is your friend, if i still have that active when i get to the fight i'll save the green heads for last so i can hopefully get some healing off of the skeletons
it takes time to get used to each boss's pattern, i think. i didn't manage to beat Meg until maybe my 20th run (tbf, I didn't even reach her for the first several as i was learning the game)
How are you building your loadout? Aphrodite offers some good boons that are more useful to newer players
i got this game..today xD, thought ive been playing for a while so im like, a really noob owo;;;😓
hey, getting to the hydra on your first day is pretty good!
i paused the game right in front before the match started >w<;; boons are the gods you can call on right ? I have Posidon
Sounds pretty okay, but its been awhile since I was new
so I have the invincible shield for a few seconds
I have something from Athena,if i get hit the enemy also takes damage
Yeah, the good part of that boon is not the enemy taking damage
but the invulnerability frames it gives your character
its not a good trade to take a hit for ~50 damage on nearby enemies
yikes
i guess i was trying to protect myself a lot
i got something from Artimis, i forgot what its called, the picture is of like 4 arrows though
my special attack that I have is the poison fog -from the wine god, i have him on my sword too
Is it fullyloaded?
Fully loaded is a boon from artemis that gives you somewhere inbetween 1 and 3 extra casts
You can look at your boons on the left by holding shift ingame I believe
loaded as in..do i have all the red jewels ? i have 5 of them
Im not sure how to read the boon titles with out....fighting..i paused it right before the battle
BOON*
Yep
hey guys, I got to the final boss, and he had no spoken dialouge, is that normal right now? Also when i got back to the house, no dialouge was spoken other than Zags, can you let me know if thats normal? please ping me if you reply, i have the server muted!
well I hope I don't die as quick this time x3
best of luck!!!
@formal hill Its not normal, it might be the case that he doesn't speak if you have exhausted his dialogue options but if you are seeing him for the first time, you should have gotten something
thats almost certainly a bug
☠ ☠
i'll report it next time
thats 3 more then last time though o.o
congrats!
the last one curled up on the lava, so i walked on on him and finish him off and i still died ? i guess the body counts as lava too..
or i got hit from behind idk
there's no collision for "on" the body, you were on the sprite visually but both on lava
noooo 😭
but you usually take 1-3 damage i believe?
hey thats okay, you know for next time not to touch lava : p
It ramps up pretty quickly
maybe i got hit by something as well
starts out at 1 goes to 8+ pretty quickly
yeah i know for next time
hey Ascended, have you gotten to the current final boss yet?
did you find it really... like, visually busy?
i don't think so
I had so much going on I couldnt really tell what was up so im trying to figure out if its New Boss Jitters or not
It seems fine
oh well, I'll have to try and get a similar build and try again another time 😂
he doesn't have alot of moves
i didnt expect to beat him first time anyways 😂
im so sad I didn't hear the audio though ):
ill have to find someone's first time fighting him 😂
anyways i stayed up late to do that run so....
i need to sleep
thank you for answering my question ^^
is anyone else's screenshare on discord not working?
it shows like 3 frames at a time
Yes, it hurts boiling blood builds a bit, but presumably, you're going for exit wounds or cast dps anyway if you're going Artemis (and it'd help against higher Heat Hydra).```
With any amount of exit wounds, having Hermes' cast boon and legendary would make this incredibly broken
I think it's kind of a neat idea to knock casts out, and would make Artemis' cast more interesting, but exit wounds would def have to be reworked to make that not the best possible build by far
I mean
There are a lot of variables to the brokeness of that.
The rarity of exit wounds coming to mind.
@formal hill Several hours late but please don’t swear, it’s still against the rules even if the bot isn’t catching it at the minute.
Hey, just coming back to the game, hadn't played in like 6 months (Hydra was the last boss then). Has the game gotten easier or anything ? Cause I breezed through the whole game up until the final boss (to which I died) on first try, and I was not playing particularly well
They added two new biomes with two new bosses. The final boss is a doozy, even though they got nerfed in the most recent patch.
Also, the biomes got shorter, which is a mixed blessing. It's good, because you have less chambers to wade through and potentially lose health to, but it's bad because you have less rooms to acquire boons and buffs and stuff.
Oh right, that's why I was surprised like "oh it's the boss already ?"
But being able to get several hammers ----> best improvement ever
(sorry, not native english, was does "a doozy" mean ?)
It has a couple of meanings. The one I was using was another way of saying that it was a very difficult fight.
Oh right, I experienced that haha
w8 for screen
The funniest thing that i tried to make it by taking a lot of hp and died
664 hp
So if you can't avoid attacks - you have no point in a lot hp :DDD
Wow that’s pretty amazing though
I mean how many minutes was your 120 heat run? :p
47:28 it's on screen
i'm blind
thanks
lol
I was looking for the timer on the top right because i've been attempting speedruns recently
forgot there was one on the ending screen
That's impressive. What did you use for Heat?
interesting
@pastel jolt ack I'm sorry! I haven't been here in awhile and had forgotten and since dynos down it didn't yell at me. Apologies.
Entered a Chaos Room on one of my 120 heat attempts
It was early, so what could go wrong.
Turns out I left the room with 7! MAX HP
We have faith in your abilities
gratz
Great now do it with frenzy
Real talk, for all you guys who are trying these 120 heat attempts, that Pact set up might be the one for you. Taking out one rank of Stiffling Darkness made a huuge difference.
That rank meant maximizing my cast bullets, my chtonic vitality, my death defiances and my priv status
@toxic acorn To the best of my knowledge, in Asterius' first phase, if you're very close to him after his first jump he will do two more swings. Otherwise he jumps. There is very little wind-up, so it's unfortunately a matter of watching the timing. I am still working out his attacks in the second and third phases.
Agreed. I still try to figure out what causes him to float around while winding up a downward strike.
I thought it was a 50/50 lol
I think atm you just have to assume he'll always swing and keep your distance
So here is another question
Is there some form of HP scaling going on in Styx?
Because on the run where I finally finished, I had far away from as much damage as I have had on some of my other runs
Highest damage I had on the winning run was like
200ish damage from explosive return
while other runs, I had crits in high quaddra digits. Overall, the gamelength and clear time felt like it was about the same and the enemies in Styx, especially the bosses there were far away from being as tanky as I feel like they should have been.
Also, I think you people have been right about the broken speartip.
Patroclus' Keepsake was amazing
ah I just havent seen it that often/didn't know how much better it was 😅
I only have blight strike right now so I'm trying to weigh options 😂
I might take it to experiment since I dont expect this run to get to the end game
gonna take it and play risky > B0
Not sure what your weapon is there.
I hate to replace a boon that early, but these options really leave a lot to be desired
as is so often the case with Artemis.
its the spear, sorry 😅
Ive been gone for a week, how is the final boss nowadays
They replaced hades with Cerberus
And he is more brutal than Hades ever was.
Unless you play a 125 heat run.
Tben you will fight them together.
hades got nerfed
By the way, "do nothing" as he brings out the vases really wins the game
i'm so glad they nerfed the vases lol
on my pre-nerf 500% torment kill I had to save my greater call immunities for every time he cast it or i'd die
so I'd alternate using a DD and a greater call on each cast
and tried to kill him before I ran out
Congrats!
@wheat elbow did i understand correct, you did 120 heat run without mirror buffes, without damage to +50% enemies and +50% hp in 36 minutes?
I defeated Hades on a 120 heat run with the Pact Setting I was showing earlier, yes
One Rank in Tenebrous Veil was in there too
And yes, it did not take me 90 minutes
Which still surprises me because my damage never felt extensively high.
More enemies = more aoe
In this case, that was actually true.
Especially in Styx, explosive return damage + the flinch it caused was pretty neat.
I like more enemies bc it makes me feel cooler
Like when you first enter a room you feel overwhelmed but then you fight a bit and realize you’re alright
Man I love the Ares boons now
I feel like I really underrated them at first, but after playing around with them getting a big nuke on any enemy you hit for essentially free is really convenient
Also helps that the duo boons, at least the ones I’ve seen for Ares, are really good too
Hey people, is there any way to see your completion stats without finishing a run?
Taking a screenshot 😄
Er small bug where hades used the urn attack like 8x in a row and they kept breaking
Without him doing anything else
Why does the collar say “expired for now” when I try and switch to it in the post hydra room?
You can only use keepsakes once per run; if you ran it in Tartarus or Asphodel and then switched to something else, you can't switch back to it within this run
Ah
Thanks
I really have never used anything cept the collar, just trying some new ones out
I’m stuck on the Pierced Butterfly myself
Skull Earring Squad rise up
Broken Spearpoint is life
Depending on build it can prevent easy death in Styx and really minimise damage in Elysium
lambent plume gang wya
k... is this a GitGud moment, or I'm just really bad at this.... but anyone else find the lil cure fountains in Styx completely impossible to see when Zag is poisoned. Like... everything is green and the plant thing is green and omfg so death, much pain
I've had issues occasionally, you're not alone
They are difficult to see. Which is why I always locate them before engaging with anything.
^^^
It should be the first thing you look for every time you enter a toom
I try.... but the army of rats sometimes beats me to it.... or green snake crystal floaty things
My pause button is gettin very buffed up 😛
yea, but it is MUCH easier to see if you are not already poisoned
should highlight though because of all the visual clutter in styx and the slight clutter added by the screen tint
if the wells glowed a distinct color while poisoned that would improve styx a lot
