#h1-builds-and-combat

1 messages ยท Page 219 of 1

hard holly
#

We already have the option to restrict darkness

hasty mauve
#

500 Darkness run is still easily doable ๐Ÿค”

grand patrol
#

ah well . This whats voting for i guess!

hasty mauve
#

3 dashes , 2 death defies and 1 cast

#

๐Ÿ˜ฎ

fast wharf
#

I did a 0 Darkness Run to Meg' just because she called me out for using Nyx's mirror.

grand patrol
#

oooooooohhhh

hasty mauve
#

And there's no dialogue for it

grand patrol
#

lol

hasty mauve
#

I felt cheated ๐Ÿ˜„

grand patrol
#

yet,

hasty mauve
#

^

fast wharf
#

And then someone else on Reddit, killed the Hydra....

grand patrol
#

or never, but, you know!

hasty mauve
#

No heat no mirror run doesn't sound too bad except for one thing

hard holly
#

Look, knowing video games and the absurd lengths players go to

hasty mauve
#

The smashy rock boys and hydras projectiles

#

1 dash D=

hard holly
#

I can guarantee at some point someone will beat the Hydra with 0 darkness mirror, max heat, using a steering wheel

atomic panther
#

If you're doing a no mirror run then there's no reason not to put 30 heat into the limited darkness pact

hasty mauve
#

@hard holly That statement is too true ๐Ÿ˜„

#

Somebody beat Dark Souls with bananas , now that's something

grand patrol
#

hydra kill using a bunny on a ddr pad

hard holly
#

I dont think anyone is quite that rabbit of a fan

hasty mauve
#

haHAA

atomic panther
#

Someone took the Donkey Kong bongos and made their own software to interpret more buttons (because it didn't have enough) and then beat Dark Souls with it

hasty mauve
#

Someone did also beat all the Souls Game without getting hit once

#

That's

#

Neat

atomic panther
#

I don't think a DS2 All Bosses No Hit run has ever been completed though

hasty mauve
#

True

#

Out of track we have gone

green birch
#

Thoughts on an Athena/Bow build

#

Relentless barrage + special deflect helped a ton with hydra damage management

hasty mauve
#

It's good yeah

#

But if you stand close to him when he starts the barrage you can just smash the projectiles with all weapons

green birch
#

Hmmm tru

hard holly
#

Athena on bow attack is great

#

On bow special its alright

#

Though special itself is great at clearing projectiles, so its not crucial

green birch
#

I had the epic special boon and the hammer boost that increases special fire so I was quite pleased

#

I rarely run the bow so I was surprised to even make it to Hydra ahaha

fast wharf
#

Athena on Bow Special is Bae. and Long Live team Titian Toppler!

hasty mauve
#

Titan Toppler is

#

It's something

atomic panther
#

It's good!

fast wharf
#

Man, it deflects Gorgon projectiles.... That alone makes it supercalafragulistic.

atomic panther
#

It's honestly ridiculous how many i frames it gives you

fast wharf
#

All of them, really.

#

I let Skullcrushers stomp me when I have it. shadesmile

hasty mauve
#

You let them stomp you

fast wharf
#

Yup, and then I turn around and shoot 'em in the buttocks.

hasty mauve
#

Do they have buttocks though

atomic panther
#

They're skulls, I should hope they don't have buttocks

hasty mauve
#

Skullbuttocks

atomic panther
#

That's just a brain stem

hasty mauve
#

Buttstem

atomic panther
#

Blocked

hasty mauve
#

๐Ÿ˜ฆ

atomic panther
#

I don't actually block people I just find it incredibly fun to say

hasty mauve
#

THat's

#

Something

fast wharf
#

If the have mouths, then they have butts. It's like... physics or something.

#

The above sentence was high on my list of "Didn't think I'd ever say that" phrases.

atomic panther
#

They're skulls, they don't have digestive tracts

hasty mauve
#

Do they have mouths btw

#

They do make HUAWH noises

#

๐Ÿค”

fast wharf
#

For every entrance, there must be an exit.

#

And the exit oppsite the mouth is the butt. qed

hasty mauve
#

Skullian Centipede

subtle shale
#

Titan Toppler is low key amazing once you adjust to the delay

#

I didn't think I'd like it when I first tried it out but it's so good for just deleting damage coming at you and makes you virtually untouchable in mobs where you'd otherwise be swarmed

tawny ivy
#

๐Ÿ‘† i've only beaten the Hydra once and that was with Titan Toppler

#

the Bastion fan in me enjoys the heck out of deflecting attacks. also getting gorgon heads to freeze other enemies/themselves? ๐Ÿท delicious

fast shardBOT
#

Thanks for reporting a game freeze! The most common solution to this issue can be found in #hades-tech-fixes-old

tawny ivy
#

oh my god sorry

hasty mauve
#

Proxy please

#

๐Ÿ˜„

peak stirrup
#

Hahaha

spring token
#

Well I'm uncertain if this is the right spot for it but I notice when poking with the eternal spear in some rooms parts of the walls seem to phaze - related to the attack graphic maybe? Also our skin mites have a mouth - but no butt

somber epoch
#

I think minions of the underworld don't have to abide by normal biological constraints

hasty mauve
#

But

#

They were ALIVE once right

#

๐Ÿค”

somber epoch
#

No, they could be creations

hasty mauve
#

True ๐Ÿค”

#

There do seem to be an endless number of them

#

Did Papa hades make them?

atomic panther
#

Do you know how many people have, at one point, existed?

#

A lot

hasty mauve
#

Yes but

#

Why would you make them into strange dancing bomb men

#

Or crushing rock butts

pastel jolt
#

they're just Like That

hasty mauve
#

NEat

atomic panther
#

IIRC the form they take in the underworld isn't emblematic of how they looked when they were alive, rather it's how they were perceived/judged as they died

hasty mauve
#

Yeah so guys I was just a flower salesman but in here i'm a big rock who smashes people if they try to get out

#

๐Ÿ˜„

pastel jolt
#

i mean, no???

atomic panther
#

No? I thought that was part of the flavor text on louts

pastel jolt
#

the skull-crushers are what remains of the cyclopses

atomic panther
#

True, so maybe not all of them

proud storm
#

take the test and find out What Kind Of Wretched Shade You Would Be!!!

pastel jolt
#

louts, thugs and witches were humans, pests are haunted jars of ashes, numbskulls are native to the underworld but hades doesn't bother exterminating them bc they're useful for getting rid of shades who leave their stations

hasty mauve
#

You are an armored lout! Hated by everyone ! CONGRATULATION!

pastel jolt
#

voidstones are crystallised bits of chaos

atomic panther
#

Tysm Sparrow!

hasty mauve
#

Brimstones should be smashed against the wall

atomic panther
#

So yeah I guess the slamdancers were just Like Thatโ„ข

tawny ivy
#

yea it's all in the codex

somber epoch
#

i havent seen the slamdancers dance once

#

bad game

hasty mauve
#

They dance by slamming

#

Its a Hades kind of dance

high pulsar
#

On the topic of slam dancers, is it possible to deflect their attack with Athena's boons? I've never actually done it.

pastel jolt
#

i don't think so?

#

inferno-bombers, yes, if you hit the bomb before it hits the ground

somber epoch
#

I think it's possible to reflect mostly anything

#

Like you can reflect lout charges

atomic panther
#

You can only halfway deflect the bombers. It doesn't bounce all the way back anymore, it keeps its momentum. As for the slam dancers, yes, but only with the dash. Don't ask me why, I don't know, but specials/attacks/casts don't reflect everything

hasty mauve
#

Reflecting the lout should instakill it since it would charge in itself

#

Triggering an implosion

atomic panther
#

I mean. With enough heat it does

hasty mauve
#

hmm

somber epoch
#

@hasty mauve not exactly

hasty mauve
#

But

somber epoch
#

as if say, you reflect a rocket, the rocket doesn't implode

hasty mauve
#

My hopes and dreams

#

But the lout isn't a rocket

#

It's a blob of death jelly

somber epoch
#

right

#

but still

#

if you reflect a bouncy ball the bouncy ball does not explode

hasty mauve
#

If you deflect it hard enough it will

night pasture
#

rocket lout is a different game where bunch of louts rocket around trying to knock a numbskull into a goal

subtle shale
#

it just occurred to me that every Supergiant game has at least one enemy that only does an obnoxious charge super fast

#

Bastion had those dumb birds

#

Transistor had those dumb dogs

#

and now we have dumb death jelly

hasty mauve
#

๐Ÿ˜„

#

Every game must have CHARGE FAST SLAM enemy

light aspen
#

death jelly makes me a big sad

twilit narwhal
#

finally broke 20 minutes to victory

#

:toot:

#

it was really weird, because i thought for sure that this build was going to fail horribly

#

except i got super lucky on hydra:

First round: two pink stompy guys
Second round: one green guy, three pink stompy guys
Third round: one spitter guy, five pink stompy guys

hasty mauve
#

The only hard heads imo are stompers and spitters

#

When there's alot of them ๐Ÿ˜„

#

Only stompers or spitters or a mix

twilit narwhal
#

normally, it's the green guys that i have a problem with

#

because they make all those stupid skeletons

hasty mauve
#

Just destroy the thingies

#

They puke on the floor

twilit narwhal
#

i never can kkill enough of them whyile dodging those purple darts

somber epoch
#

beat hydra for 3rd time yesterday

#

had this hilariously weird build

twilit narwhal
#

got my third just now

somber epoch
#

it was athena/dio/artemis

#

no legendaries

twilit narwhal
#

ive only ever gotten one legendary

hard holly
#

You can deflect slam dancers

#

But its super-finnicky

twilit narwhal
#

this is my weird build to win hydra

turbid needle
#

Tap to Kill, seems legit

pastel jolt
#

curse of agony doesn't seem like it'd be all that good on the gun

hasty mauve
#

Except

pastel jolt
#

what with the fire rate being what it is (and my goblin-esque need to make it fire EVEN FASTER NO I DON'T CARE IF IT MISSES MORE MORE BULLET)

hasty mauve
#

SHOTgun gun

icy edge
#

I had satisfying results with infinite ammo and ares

#

Definitely a poor choice for special unless it's the 5 bomb variety, but then you dont have infinite anyway

pastel jolt
#

man, i just lost a run where i had All The Boons just because i got carried away

#

bow with twin shot, artemis attack and increased crit damage, epic ares cast, artemis legendary

hasty mauve
#

Just don't lose

#

Ez.

#

Do you shoot two seeking projectiles from bow when you have artemis legendary if you have the double shot

pastel jolt
#

no, just one

hasty mauve
#

Best run I've prolly had is full artemis cast build with legendary

#

@pastel jolt Weird ๐Ÿค”

pastel jolt
#

artemis attack is decent on gun but would not be my first choice, this was an interesting run

somber epoch
#

its actually pretty good

tiny sky
#

def not the best, but far from the worst

hollow totem
#

Artemis gun is dope

#

I think athena gun js probably the best?

somber epoch
#

i like pos gun

pastel jolt
#

i had poseidon shotgun once and while it was fun, it also meant playing hide-and-seek with enemies out on the lava

#

i shot things and they just. they vanished.

subtle shale
#

if only they actually vanished instead of turning you to stone from 6 miles away

hollow totem
#

Pos gun is dope in tartarus

#

But

#

In aspho it's really not fun

shy smelt
#

hehehehehehe

#

30% + 50% + 25% + 75% + 145% + 50% (with cast and boiling blood) + 100% (with backstab) = like 600 damage per power shot

subtle shale
#

pft only 600 damage, git gud scrub

#

/s

twilit narwhal
#

question: Does Olympian Favor and God's Pride reduce the chance of getting legendary effects?

#

or is it actually supposed to say like "Rare or better effects"

lost rose
#

I don't think it affects the chance of legendary boons either way

#

The prereq for legendaries isn't rarity, it's RNG

#

You have to have gotten certain other boons before a legendary will show up

twilit narwhal
#

oh, really?

lost rose
#

And the rarity is just the power level of the standard boons

twilit narwhal
#

i guess i've only ever seen one legendary (from zeus)

lost rose
#

Yeah! The boons come in "tiers" kind of and generally you need one from each tier before you can get the next tier

#

You can find lists of the requirements on the wiki

twilit narwhal
#

interesting

#

i guess i've gotten the tier 1 and tier 2 boons for a number of gods

#

but i must not have gotten a third chance at the legendary

twilit narwhal
#

dang, i got both zeus and dio boons except for legendary (got two trial rooms in a row)

#

and then got to asphodel, had a "fight these skull thumpers and medusas" followed by "now fight the murderboat"

#

i hate medusas, i can never keep track of the stupid heat seeking projectiles when there's alot going on in the game

subtle shale
#

plus their projectiles can't be deleted the same way others can

shy smelt
#

hey yall whats the word on spear dash attack?

atomic panther
#

@paper bay Regarding your most recent feedback, the keepsake you pick after Meg does change which god spawns first in Asphodel. God Trial rooms are exceptions, as they are based on gods you've already chosen. Additionally, you cannot select the keepsake you previously had equipped again to get another guaranteed room for that god. It also doesn't "waste" the keepsake slot, because each god's keepsake has a static effect that boosts their respective god's boons' chances of being rare or higher. Also, I believe only Athena and Poseidon offer gold when out of other options, and given that each god has 5 or 6 tier 1 upgrades, this shouldn't happen by the first boon granted anyway.

plucky oxide
#

@atomic panther
Correction, those two gods (Athena and Poseidon) offer gold AS boons. But if you exhaust ALL boon-options on a god, they all offer a flat gold reward in place of their set of boons. Seemed temporary to me, but idk. Got it only once in my games before (on Ares)

atomic panther
#

Oh, cool, I didn't know that

plucky oxide
#

Seems like it might be more of a problem once more floors are added, but boon delivery seems pretty balanced for current updates. There's enough rng, but still ways to guide your boon path if you so choose.

hushed ledge
#

I'm still concernced about the fact that because you can only get 1 boon per slot, as more floors are added boons will start to run out, which could easily lead to getting no relevent upgrade for multiple floors in a row

subtle shale
#

I suspect thatโ€™s the kind of thing that will average out as we get more stuff

#

Right now the game has to flow with basically a mid boss serving as the endgame and half the enemies in the second area are likely to be altered given approximately no one likes dealing with crushers or gorgons in their current state

subtle shale
#

I think once the next zone comes out and shakes everything up weโ€™ll start seeing some tweaks to how often we get boons

fervent forge
#

What do we reckon the next two zones are gonna be anyway? Elysium > Olympus?

upbeat junco
#

Elysium is most likely if not definitely going to be the next zone

#

can't really guess what the next one will be but Olympus wouldn't surprise me

fervent forge
#

Then the final boss is the god youโ€™ve taken the most boons from or something hah

hasty mauve
#

I dont want to fight Artemis

#

Noo

fervent forge
#

The arrows start chasing YOU

hasty mauve
#

LOL

quartz ice
#

(Dunno if it's been mentioned before, but I really hope some sort of backstory is included for Dusa. It's not really fitting that she's crushing on Z without some context. I know it's more from the Roman mythos, but there's a really dark version of her history I'd rather not retell that makes a crush on Z not only seem farfetched but kind of jarring. I'm all for her having a happier afterlife so to speak, so I'm not against the idea, I just hope there's some sort of something more that explains it. Z being nice to her in the past, etc.)

mint leaf
#

Finally beat the Bone Hydra! \o/ Used "shotgun bow" with lv 6 Blight Wine on special and Sweet Surrender + Passion Dash from Aphrodite. Feels good.

fervent forge
#

Nice one! After the first time youโ€™ll notice it gets easier as well ๐Ÿ˜ƒ

mint leaf
#

I first I didn't think Dionysus' poison would be a big deal, cuz I sort of side-eyed the stats. But after experimenting a bit (and being lucky enough to level it up), it can be pretty nasty.

proud storm
#

Pun intended

fervent forge
#

The blight wine works really well with fast weapons as well as you can hit them quickly 5 times, then bugger off while they die

rough condor
#

died to hydra at 180 heat pupperLUL

#

casts mass arrows while the olds are still flying due to increased move/ats speed

errant narwhal
#

well at least you got to the hydra

twilit narwhal
#

@mint leaf dionysus buffs are my favorite. i especially like the one that lets the blight spread between guys

#

also, late to the party, but crushers are horrible, gorgons are horrible, and crushers + gorgons in the same level is the literal definition of hell

night pasture
#

so in other words supergiant nailed it

grave cipher
#

We thought Sysiphus, Tantale or Prometheus had it bad with Divine punishment...But true pain is endless rooms of Gorgons and Crushers (with an unlucky low damage boons run).

plush blaze
#

Spear special builds are really good btw

#

Shoutout to Haelian and his new WR

hard holly
#

Got a link?

plush blaze
lost rose
#

sorry hold on a sec

plush blaze
#

proxy have mercy ๐Ÿ™

#

I assumed the link cooldown was when proxy deleted their message but I'm wrong

#

Thanks ven

lost rose
#

np np

hard holly
#

Hold on

#

Vicious skewer gives 50% extra damage, right?

lost rose
hard holly
#

How is he getting 40

plush blaze
#

50% extra damage and critical damage on return, yeah

#

Oh yeah spear special base is 20 right?

#

Might be a bug, text says 50% but in reality it's +100%?

hard holly
#

I think they buffed it

#

It looks like his damage, for some reason, is also variable

#

He gets anywhere from 35 to 44 damage

#

Im thinking its 25, and with 50% its 38

plush blaze
#

Yeah makes sense. 40 / 1.5 is 26.6 recurring, so close enough

#

Mix in rounding being weird

hard holly
#

It looks like 38 is the right damage number

#

But it fluctuates

#

And I cant figure out why

plush blaze
#

I'll test it out in a bit

hard holly
#

Also wow they overbuffed spear special

arctic pewter
#

Loving the green flash on the spear recall. Looks super gainax.

plush blaze
#

sssshh don't tell them it's good
๐Ÿ‘€

hard holly
#

Ive been telling people that spear special is good for months

#

Noone listened

hollow totem
#

Its meh

#

Compared to the spears normals

plush blaze
#

500 damage crits are a bit better than meh

#

With special damage increases

hollow totem
#

Yeah I'm just saying the normals are usually better

#

The spear is just one of the best

hard holly
#

Eh

#

With the Zeus nerf

hollow totem
#

Imo the overbuffed special was the bow special

hard holly
#

Im pretty sure special is way better now

hollow totem
#

Nah

arctic pewter
#

I havent used spear since the Artemis nerf

hollow totem
#

Athena spear was always the way to go

plush blaze
#

Bow special zeus is still un nerfed but it's a bit awkward to use optimally

arctic pewter
#

Crit spin dash was too good

hollow totem
#

Spin dash still broke

hard holly
#

Wait

plush blaze
#

I miss spin backstabs but it was a bit too broken

hollow totem
#

Artemis is also just good

hard holly
#

I thought bow speical only procs Zeus once

plush blaze
#

Since it was pretty much guaranteed backstab

hollow totem
#

No it doesnt

arctic pewter
#

It was pretty broke

hollow totem
#

Every hit

arctic pewter
#

But felt so good

hollow totem
#

Hence bow special is wild

hard holly
#

Wait really?

#

Thats weird

#

Wonder what that value is for then

hollow totem
#

Actually I dont think it procs for ever arrow

#

But it procs multiple times

arctic pewter
#

I can never get the aim right when I try to cqc bow special

hollow totem
#

On unarmored enemies dash special just kills

#

So it's pretty valuable

hard holly
#

Wack

#

Still, Spear special is probably better anyway

plush blaze
#

better depends on what your priorities are

hollow totem
#

Spear special is good

plush blaze
#

I think spear special is "better" for going fast

hollow totem
#

But the spear normals

#

Are better

#

Like it has 50 million animation cancels

#

If your apm is on point you get fat dps

icy edge
#

Exploding spear athena special is ridiculous

#

Zag gets a bazooka

plush blaze
#

@icy edge

hollow totem
#

Ajhdieke iekdkwjdos

#

Colors is great

icy edge
#

Oh my god. Yes.

plush blaze
#

๐Ÿ˜„

hard holly
#

What does the exploding special do now?

hasty mauve
#

Boom on contact

hard holly
#

Whats the damage like?

proud storm
#

50% more damage i think

tiny sky
#

20% since the nerf

plush blaze
#

As soon as I start doing spear special runs I get a bunch of good +attack chaos boons

#

๐Ÿ˜”

subtle shale
#

Spear special is also fun with Ares because if you wait a second you can proc the after hit damage twice

#

Combine that with backstab damage on return and everything dies

hard holly
#

Does it still push back?

#

Or you could just go Athena and not have to wait to kill everything tbh

subtle shale
#

True lol

proud storm
atomic panther
#

Only 3 god boons ouch

proud storm
#

what's the """"""world record"""""" so far

atomic panther
#

8 minutes I think. It's linked earlier in this channel

hard holly
#

8 minutes 2 seconds, apparently

#

It can be improved, he had pretty poor luck as far as Chaos boons are concerned

proud storm
#

oh damn it's from yesterday

pastel jolt
#

would have been a full minute faster without the survival room, always sucks when you bump into those :'D

subtle shale
#

It makes me wonder how speed running will go with this game due to how the random nature can alter things so much

#

Like if thereโ€™s enough interest in speed running maybe there could be a separate mode for it? Diablo 3 had a weekly rotating speed run mode with a pre-set randomly generated dungeon so everybody speed running it had the same exact layout and toolkit

#

Dead Cells also has something like that

proud storm
#

chamber 24, gets a timed room for the second time

#

i'm at 7 minutes

#

had it not been for one of the two timed rooms i'd be at less than 10 minutes

plush blaze
#

survival rooms are a big feels bad FeelsBadMan

hollow totem
#

I'm assuming you take every choas room possible?

proud storm
#

im not, actually

#

least i havent in my run

plush blaze
#

me: hey this run is going alright
chamber 23 survival room: hush my child.

hollow totem
#

How do you even avoid them

#

Just luck?

plush blaze
#

yup

covert grove
#

I'm not positive but I feel like survival rooms are tied to the seed. If you get one and give up, you'll still always get one in that zone until you reset your seed. May be able to bypass by getting a very lucky Light of Ixion (forced chaos room from well)

#

Other things may alter your seed mid run it feels. Again not positive but it feels like taking an Infernal Gate will alter the rest of your run

subtle shale
#

Sometimes I legit wonder why you canโ€™t clear survival rooms faster too. Like, some combinations are pretty easy to deal with minus the infinite spawning. It would feel hella rewarding if they werenโ€™t truly infinite spawns but just really hard, and if you manage to clear the entire room before the timer expires Hades is like โ€œwtf how did you actually do thatโ€ and you get double the reward or something.

covert grove
#

That would be great, especially for Tartarus where it's not hard to continuously clear the room.

light nova
#

I might be wrong but when u use pact and adding move speed for enemyes u also add damage speed and then it's like the different game. I mean skeletons begin to jump right to the space, attack from another screen so gameplay begin to be annoying becouse u dont play, u might only to escape with dream of been not hitted. VERY bad game design as i think. P.S. I play with 60 skulls and it possible to win the Hydra, but no pleasure in it ๐Ÿ˜ฆ

pearl willow
#

whew, 38 heat clear. is it possible for the room re-rolls to become boons? i haven't used it a ton but i swear it cycles darkness -> ambrosia -> heat -> key just about every time

pastel jolt
#

i've had darkness turn into heat before

#

keys into ambrosia too

dense ether
#

6 cast charges + ares god i love this

plush blaze
#

Darkness / Heat / Keys / Ambrosia reroll into eachother

#

Poms / Coins / Hearts / Boons / Hammer reroll into eachother

#

Miniboss rooms with a god boon will only reroll into other god boons (But I haven't tested it tons so far)

#

Also shops / sisyphus rooms can't be rerolled

proud storm
#

shops right before a boss can be rerolled

native swallow
#

FInally got the 105 run

#

now I turn it up some more ๐Ÿ˜ƒ

elfin spindle
#

34 minutes

#

I'm just to impatient for that hahaa

primal cape
#

good job, i'm personally trying my best at the 120 runs for the skelly reward

#

only thing I don't have unlocked

native swallow
#

Ah yeah I took it real slow with the rail special

#

Especially since I had the aeres boon on it

atomic panther
#

Rail special is the most fun I've had in a while ngl

indigo heart
#

same, it makes me want to play a run using only the special if that were possible

atomic panther
#

I mean. Why not?

#

Distant memory for that 30% bonus damage

#

Hope to get triple bomb off the hammer

violet stirrup
#

Cronus boss fight anyone

latent badger
#

Explosive bow is my new favorite. with Artemis dash and poseidon attack boons I was regularly getting 350 damage attacks.

#

also, how to upload a pic on here? The picture drag method doesn't work here.

grand patrol
#

link it please!

latent badger
#

like from imgur?

lost rose
#

yeah!

latent badger
#

oh neat!

formal drum
#

I had a quite similar run, very fun to play, glad you enjoyed it ! I like to compare it to twin shot : very interesting, brings a whole new playstyle to the heartseeker, but it is unfortunately quite hard to take advantage of, especially when you seek challenge and try superheated runs.

latent badger
#

Twin shot? I only know of triple shot.

pastel jolt
#

twin shot best shot

twilit narwhal
#

i don't like twin shot

pastel jolt
#

twin shot best shot

twilit narwhal
#

(i'm bad though, so there's that)

#

the range is so small though

latent badger
#

I checked the wiki for twin shot, but it doesn't have it. It doesn't have explosive either

lost rose
#

hasn't been added yet, sorry

latent badger
#

so what does it do?

pastel jolt
#

i can do it tomorrow if nobody else has by then

#

it makes you fire two shots in a line in front of you but they don't go as far

latent badger
#

so 200% dps and no drawbacks?

lost rose
#

well i mean the drawback is. they don't go as far

latent badger
#

oh right

lost rose
#

the range is apparently significantly shorter

latent badger
#

thats not bad at all. I almost always go close with the bow

pastel jolt
#

it replaced the old point-blank shot

autumn tapir
#

When Bad Influence ("You deal more damage while 3 foes are afflicted with Blight Wine") is active, does it also include the damage of Blight Wine itself?

upbeat junco
#

I have considered taking Poseidon over Athena, but isn't Pos only really good against normal enemies (not including witches and gorgons in Asphodel) whereas the only benefit when fighting bosses is the large damage. I generally take Athena because she can deflect all ranged attacks even those of the bosses plus she has a higher base damage (and works with bosses).

#

I'd say Athena would be better with bosses because there's the damage plus the deflect damage, whereas Poseidon is much better with normal enemies because he can knock them into walls + lava.

twilit narwhal
#

poseidon is much better in tartarus imo, and significantly less good in asphodel

#

athena is generally better overall i think. deflect is pretty huge

#

(you can deflect more than just ranged attacks)

#

the problem with twin shot is it's half the range of normal shots, so twice the damage, half the range

#

it's not bad up close, but i'd rather shoot things from close to max range and not worry about getting mauled

turbid needle
#

Personally the twin shots with hunter's dash is my favorite way to play the game rn

#

Dash in, shoot for a billion damage, then get out

twilit narwhal
#

i tried that my first run, and it felt like i was always right in the middle getting mauled

#

and when i got to asphodel, i died against skull crushers + gorgons

#

because you can't shoot the gorgon pellets

chilly nacelle
#

Spear and the new gun lacks damage and i cant find any boon it's just triggering to play. Dash damage is better than the new gun's damage

twilit narwhal
#

i like the gun

#

i've gotten two clears with it so far (and i only have three clears total)

#

it's really good with blight wine

#

and pretty decent with lightning

#

and if you can get infinity charge on it, it's rock solid dps

#

i do likke blight wine + rapid fire on the rail gun. it's like dash -> tap attack -> dash away because the enemy has five stacks of blight

turbid needle
#

I haven't been loving the gun because its inability to stun enemies isn't super conducive to my playstyle, and ever since the Zeus nerf I can very rarely shred enemies quickly enough to make up for it

upbeat junco
#

Yea but the gun (idk about the spear, don't really use it) while people may find it fun, isn't a better option to pick than other weapons and boons

twilit narwhal
#

shield still my favorite

turbid needle
#

I think I'm more consistently successful with rapid jab (whatever its called) or Armor Smash spear

chilly nacelle
#

spear is better than the gun because spear can stun

upbeat junco
#

Yea i agree with Will after the Zeus nerf the only decent build is blight wine, and even then it is a much different playstyle than any other weapon build

chilly nacelle
#

gun is viable if i have Ares

upbeat junco
#

and ares too forgot that

chilly nacelle
#

then i cant say gun is good because Ares can be on any weapon

twilit narwhal
#

i like the ares attackk buff, but almost never get it

#

(not because i don't want it, but because it's almost never in my list of boons)

chilly nacelle
#

by the way Ares cast is really good just melts the hydras

upbeat junco
#

IMO currently gun is not a very viable pick for heat runs. It can only be used effectively in normal runs

#

and even then there are better options

chilly nacelle
#

hammer upgrade on gun are not that good too hope they buff it

upbeat junco
#

for gun rapid fire, and infinity barrel are alright

twilit narwhal
#

infinity charge probably best, followed by rapid fire

#

rapid fire is better if you have blight attack though

upbeat junco
#

the next would be the piercing shot

#

but the rest aren't really that good

twilit narwhal
#

i like the piercing shot too

#

i thought the dash reload one would be really good, as i dash attack a lot

#

but i found that i still ended up having to reload occasionally

#

which sucked, because it's otherwise terrible

#

and the shotgun one is fun, but i hate reloading

#

if the shotgun one reduced reload time, that might makke it really good

upbeat junco
#

Yea and since your using a gun you develop a habit of reloading, and the dash reload kinda throws me off

chilly nacelle
#

gun just dont have damage which i dont like cant even stun enemy like spear

twilit narwhal
#

but as it stands, the standard reload on shotgun attack makeks its long-term dps atrocious (even considering how atrocious the gun dps is to begin with)

#

pos + shotgun is hilarious though

chilly nacelle
#

they can make hammer upgrade to be rocket launcher

#

that would be cool and it gives damage

upbeat junco
#

Yea whenever I used shotgun, and try to attack enemies, I literally can't get away quick enough before they hit me. Pos (haven't tried it with gun yet) would really be the only way to not get hit after shooting twice

twilit narwhal
#

athena attack boon + infinity charge is also really nice, since it deflects basically everything non-stop

upbeat junco
#

Yea but the damage isn't amazing tho

twilit narwhal
#

no it isn't

#

that's probably my biggest problem with the gun

#

seconded by the auto-aim being wonky at best

#

i wish the aim reticle worked like the bow, so i could just aim wherever i want

upbeat junco
#

base damage of the gun is probably fine because if they raised it, it'd be OP. Really only Poseidon, Zeus (Barely) and Ares work effectively

twilit narwhal
#

dio works well

upbeat junco
#

that too

twilit narwhal
#

both of my clears used dio attack boon

upbeat junco
#

I get how to play with Dio, but I just can't see it working well in high heat

twilit narwhal
#

probably noty

upbeat junco
#

Every time I played it at 60 heat, it just took way too long.

twilit narwhal
#

i think dio really needs the right selection of boons to really be useful

#

like, attack boon is pretty good by itself, but the gun is still not exceptional

#

however, if you get the one that spreads blight

upbeat junco
#

Artemis legendary with Dio is probs the best, I can't really see anything else working well enough for heat

twilit narwhal
#

with the attack boon, you can quickly have everythign on screen taking damage

upbeat junco
#

A couple days ago I went into the files and I found out how to edit damage, and I turned the rail damage up to 100 instead of 10 and it shredded skelly

#

same with the Bow I turned it up to 100 and it hit a 800 with a backstab, instakilling skelly

primal cape
#

how did you even manage to edit damage?

twilit narwhal
#

PlayerWeapons.xml:2321

#

and 2322 for high damage

high pulsar
#

Do you know what the difference between low and high damage is?

primal cape
#

I don't see player weapons

twilit narwhal
#

@high pulsar it just makes a range i assume

#

i can test it out after i put my baby to bed

#

because it's currently set to min: 10, max: 10

forest marsh
#

@primal cape Epic Games\Hades\Content\Game\Weapons

#

Keep in mind if you start modifying game files that you shouldn't be submitting any feedback or bug reports/crash reports as the changes you make may cause problems

subtle shale
#

I actually kind of wish the reload didnโ€™t exist at all on the gun, the infinite clip didnโ€™t really make me feel stronger so much as it felt actually usable

#

Having to stop and reload just feels clunky compared to firing thousands of arrows or shield dashing through mobs like The Flash

twilit narwhal
#

the reload wouldn't be bad

#

except that it takkes as long to reload as it does to fire half a magazine

primal cape
#

I think the bad thing about the reload is that the gun doesn't feel powerful enough to justify the reload and on top of that the reload handicaps your mobility

subtle shale
#

Yeah exactly, like I didnโ€™t feel this way in Bastion using guns but I felt like even on high Idol runs I could kill enemies before having to reload. Plus the pistols automatically reloaded while you were moving around there so you werenโ€™t left vulnerable

#

It feels really bad when Iโ€™m able to do a quick shot with the bow that isnโ€™t even a power shot and do 30 while still moving around and then I fire Exagryph standing perfectly still and do like 10 damage because somehow half the shots miss and then I get hit

primal cape
#

the shortest bow shot which is a quarter of a second is 10 dmg

#

compare that to 10 damage from one shot of the railgun

subtle shale
#

Huh, I never held it that short an amount of time

twilit narwhal
#

i am going to play around with a "sniper" variant of the rifle i think

#

something that does good damage

#

but has fewer rounds in the mag

primal cape
#

Honestly I feel like the railguns base damage should be like

#

15

#

at the very least

twilit narwhal
#

like 40-60 damage per shot, and maybe make the fire rate likke 2 shots per 3 seconds or something

subtle shale
#

15 I feel would be a good start, it needs to either flow better or deal more damage to justify how unwieldy it is

forest marsh
#

A Sniper hammer upgrade would be cool

subtle shale
#

Yeah I love that idea

forest marsh
#

But it might feel too much like the bow at that point

subtle shale
#

Yeah I tried Ares on the main rail attack once with the infinity chamber and realized I was basically just playing a worse bow

forest marsh
#

It's definitely important that the weapons feel unique from each other

subtle shale
#

Making it even more like the bow might be bad

#

Yeah I love the flurry fire upgrade for rail

#

That with Dio is hilarious

twilit narwhal
#

or

#

make the damage like 5

#

but give it a 50 round magazine

subtle shale
#

Actually a little more technical of a thing but what if the hit box for the rail bullets was increased so they hit more often?

twilit narwhal
#

and like shot-gun style spread

#

and super high rate of fire

forest marsh
#

I don't think that accuracy is a problem with the current iteration of the AR. It rewards taking your time with accurate shots, and spamming fire with inaccuracy

primal cape
#

what do you guys think of dio?

twilit narwhal
#

i like the boons

forest marsh
#

I like Dio overall, his boons feel useful

twilit narwhal
#

i just wish it were easier to get to legendary with him

#

i've not been able to as yet

#

because i never get enough boons from him

subtle shale
#

I love Dioโ€™s boons and the poison stacking

forest marsh
#

I think they've taken a lot of cues from the feedback on the previous gods and compiled that into a god with boons that synergize nicely across the board

twilit narwhal
#

i took cluster bomb this last run

#

it's

#

different

subtle shale
#

It makes it feel really nice with fast weapons, like sword with flurry or the spear base attack + Dio is amazing

forest marsh
#

I like it because it requires you to strategize a bit, it's not just a spam special and win

#

Though aiming the special on gamepad is a bit of an art

twilit narwhal
#

yeah it is

#

i'm super horrible at it

primal cape
#

how would one even try to get legendary? I have like 300 runs and I've only seen one legendary

twilit narwhal
#

i've gotten legendary zeus twice now

forest marsh
#

If you need help getting it, you can look at the prereqs on the wiki

primal cape
#

goes to wiki

twilit narwhal
#

i had one run where i got blight strikke -> peer pressure -> tipsy shot -> numb, but then i didn't get any more dio boons

#

dio legendary is almost impossible to get

forest marsh
#

The prereqs for each god are listed at the bottom of that god's page

twilit narwhal
#

at least it feels that way, since you need three tier 2 buffs to get it

primal cape
#

I had one run where I was using spear, got the daedlus upgrade on spear that made it blow up and then the dio upgrade on special

#

I got it to like lv 7 pom and destroyed everything

#

did 18 dmg a stack

twilit narwhal
#

best i've gotten is 11 so far

#

which melts most everything

#

even with only 1 or 2 stacksk on a guy

forest marsh
#

You'll want to delete that, no datamined stuff of that nature in the server allowed

#

Or edit it, at least

twilit narwhal
#

sorry

forest marsh
#

Talking about numbers and such from the files is fine, they just don't want anything not currently in the game to be discussed here shadesmile

twilit narwhal
#

gotcha

twilit narwhal
#

finally got the dio legendary

#

a little disappointed that i got it in the last room before hydra

#

welp

#

stupid hydra

#

also, not sure the dio legendary is worth trying to get

hasty mauve
#

But

#

Wiiine

pearl willow
#

did an asphodel trove with knockback attack and i seem to be straight up stuck with 1 enemy alive. i imagine its some floating thing far off the screen on the lava - anything i can do other than give up?

hasty mauve
#

I had that happen ๐Ÿ˜ซ

#

Quit and come back?

pearl willow
#

weird, i didnt realize i could still take the rafts despite the trove being unopened but active. i wonder if there's some timer on them to account for such things.

pearl willow
#

dio dash is better than i expected, was a nice complement to generic sword attack build. appreciated it breaking the pact 'shield' effects as well, whatever they're called

novel perch
#

Did they buff the sword out something? Because I came back after a while and beat the hydra with the sword

#

Which I couldn't do before.

hushed ledge
#

how long ago did you play?

#

there was a sword buff early on

#

it went from 10-10-10 to 10-20-30

novel perch
#

I played before the chaos update

#

And I see that makes sense. I basically shredded the hydra because of the rapid swing without thrust

subtle shale
#

So does anybody else have trouble telling what Inferno Bombers are doing half the time when fighting them? I find it really difficult to tell when itโ€™s safe to attack them and when theyโ€™re gonna explode everywhere

forest marsh
#

Yeah, the jump-away-and-drop-bombs-in-their-place attack seems to come out of the blue. I operate under the assumption that they're always about to explode and try to never stay still

#

Swarms of Slamdancers with buffed movement are scarier in my opinion, though I find them easier on regular runs

#

That is, on a regular run I prefer to fight Slamdancers over Inferno Bombers, but the opposite when using Whipped Frenzy

subtle shale
#

It probably doesnโ€™t help that Iโ€™ve been using the sword my last few runs and it definitely has trouble with them unless you either have some amazing cast ability to chew through them or Athena to just reflect them to death

wicked delta
#

I would love if they added some sort of leaderboard system to compare yourself to other players. I've had 50 runs, beaten the Hydra 16 times, done 1 60 heat run, and my fastest completion time is 15:15. Would be cool to see how that stacks up to other players.

stable oyster
#

Thoughts on this: when they add Demeter the revenge perk should be after you get hit you can get up to 60% of the damage you took back by hitting enemies. It can be called || avenging grain ||

grand patrol
hard holly
#

It could also be a Hepheastus boon called "Avenging Gains"

stable oyster
#

Or Dionysus with โ€œavenging pagneโ€

grand patrol
#

"real pain for my sham friends"

hollow totem
#

Or we could add quick ..... temper..... oh.

subtle shale
#

@stable oyster I really like that idea

#

Iโ€™ve already been wondering if a revenge damage run was possible but I imagine it wouldnโ€™t work in high heat

pastel jolt
#

re: the petrification feedback

#

iโ€™m sure iโ€™ve bust out of it using dash spam before?

hard holly
#

The tooltip doesnt say it

#

But Im 95% sure any button works

proud storm
#

you should have a prompt that says smth like " <key> to break free"

#

im pretty sure ive seen that

subtle shale
#

On Xbox controller it says to press X but yeah I think anything works

radiant plume
#

does sunken treasure scale with rarity? took it out of desperation for the health but it doesn't feel like i got much out of it

subtle shale
#

@upbeat coyote I agree with your feedback about the shackle and I was wondering

#

What if it amplified all environmental damage?

#

crushing, wall smashes, the lava in Asphodel ect

#

spike traps

warm lagoon
#

@subtle shale that sounds kind of amazing

subtle shale
#

ty ๐Ÿ˜„

tired pier
#

@subtle shale would make it a lot better but would do nothing to these annoying witches and gorgons that float over lava in aspodel :/

subtle shale
#

imho I think the better option there would be to place some small platforms out in the lava that you could dash to

#

like it's already annoying to deal with that even without a gimped keepsake

leaden dawn
#

lava could just count as a wall , but i guess that would make it too easy

icy edge
#

Is shield charge supposed to be cancelled if you absorb a bomb blast without getting hurt?

somber epoch
#

Did zag end up moving as a result of the blast?

twilit narwhal
#

So, I fiddled around with the rail this morning before work. Made it have a damage range of 4-7, 100 round magazine, lowered the fire rate, and increased the spread.

#

machine gun is fun, but definitely not effective in asphodel

hard holly
#

I assume you mean increased the fire rate?

upbeat coyote
#

@subtle shale I've thought it over about that and increasing all environmental damage is probably the ideal solution and obviously it lowers the multiplier since it becomes general use instead of specific

#

The devs have probably thought of this solution already. It just became rubble damage since they only made the first level and that's the only thing that does damage other than traps

subtle shale
#

yeah, a lower multiplier in exchange for consistency would be best I think. Keepsakes are one of the only things not reliant on RNG to work, so consistency will always be king with them I think

ruby dawn
#

The walls are inconsistently sticky. When dashing into a wall if unable to continue the full dash you should slide along the flat surface of a wall(especially, during Meg's bullet-hell phase when you are backed up against a wall) it seems that this is already intended because as I dash into a wall sometimes(~40% of the time) I WILL slide, and its more consistent than that even if you delay each dash, BUT if you are spamming dash the consistancy plummets and reults in me receiving damage unnessacarily. Especially during the meg fight, I'll get stuck and take a train of purple bullets when I don't need to.

somber epoch
#

Zag should just backflip off walls

leaden dawn
#

i just think the dashes could be more different then they currently are

#

Change the dash into a blink, leave a clone, etc

somber epoch
#

Replace dash with Sneaky Decoy

tawny ivy
#

Does anyone else hate that one room in Tartarus with the pressure pads/dog head traps that shoot 4x at one spot

#

I always get hit... and my enemies never

pastel jolt
#

eh, i usually have the means to stay Out of that middle part

#

what's fun is when you get a survival thing in there bc you just run circles and if you have, like, the rail's grenade or a dionysus cast or whatever you just lob it in and keep circling

somber epoch
#

brb making mod that plays "Right Round" whenever you start doing that

tawny ivy
#

-- the Darren Korb remix

somber epoch
#

Hades just sings Right Round

#

with backup provided by Nyx

tawny ivy
#

be nice if there was a way to make traps do even more damage to enemies... there's that Athena "Sure Footing" that protects you from em, but.

narrow girder
#

I mean, Hephaestus? @tawny ivy

#

i feel like that's all hephaestus would be good for?

#

maybe he should be an NPC in Hades somewhere, like Sisyphus, and by giving him ambrosia you get a trinket that makes traps / walls deal extra dmg?

#

There should be a sisyphus kind of encounter every area tbh

tawny ivy
#

I think lorewise he can't appear in person in the underworld, but it'd be neat to get his boon/keepsake/chamber reward

#

like, the Olympians aren't actually conversing with Zag as such, they're just yelling into the void and throwing Boons

pastel jolt
#

technically zag's just finding the hammer

radiant plume
#

How do the ambrosia interactions work?

pastel jolt
#

...Daedalus since discarded his own tools so that now others may make careful changes fitting of a genius such as he.

tawny ivy
#

& yeah Asphodel is a lonely place. the only conversationalist is Charon. Charon

#

... email

somber epoch
#

email?

tawny ivy
#

for gifting ambrosia. IDK fjfsjsjf

subtle shale
#

Hey for all we know they actually do have email

#

We donโ€™t know when this game takes place and they do have a gun...

somber epoch
#

It's not technically a gun

#

But it is a gun

subtle shale
#

Hades is actually a Supergiant crossover and takes place in the same cyberpunk place Transistor does

#

One of the gods just swiped their guns and claimed they made it

#

so I JUST LEARNED LAVA CAN HURT CRUSHERS

high pulsar
#

Oh yeah, that's a great way to kill them if you can pull it off.

somber epoch
#

@opaque merlin just as a heads up, all feedback, even non-mechanical feedback, is fine in #hades-feedback

#

just wanted to make that clear

opaque merlin
#

Thanks!

tawny ivy
#

ok, last stage of the Asphodel boss fight, I'm at 149/200 health thanks to Aphrodite on my bow attack and double projectile bow special. i think i can do this

somber epoch
#

you can say Hydra in here

subtle shale
#

And then you get pummeled by the hydra lasers three times in a row and die

somber epoch
#

yes

tawny ivy
#

tru the difficulty ramps up a LOT each stage compared to the Meg fight imo

#

I was super lucky this time to get all stompy heads for the last one

somber epoch
#

I actually think you might only get stompy heads now

#

But I'm not positive

tawny ivy
#

since the last update you mean? huh

subtle shale
#

I still havenโ€™t gotten the hang of dealing with its lasers

#

Either I time my reflects wrong or I dodge straight into them

somber epoch
#

what u do is

#

use gun

#

stand in one place

#

and just shoot all bullet

tawny ivy
#

I can't dodge them for the life of me without Athena's dash

#

or just shoot them all yes

subtle shale
#

I read that in TF2 Heavyโ€™s voice

somber epoch
#

Zag hefts the Adamant Rail

#

This? This is Sasha

subtle shale
#

I have yet to meet shade that can outsmart BOOLET

pastel jolt
#

this is exagryph. it costs four hundred thousand obols to fire this gun for twelve seconds.

hard holly
#

The trick to dodging them is realizing the angle at which they curve

#

So you can lead them to one side, then dash diagonally-ish to the other and theyll miss you

somber epoch
#

next qna ill see if i can get darren to do his best Heavy voice

subtle shale
#

Yeah I made the mistake of using Athena Attack to try and reflect them using the sword

#

But thereโ€™s way too many to consistently get them all that way

harsh ridge
#

How to survive 60 heat ples

subtle shale
#

git gud lel

#

hasnโ€™t even cleared 30 heat yet himself

high pulsar
#

I almost beat 60 heat, using the spear and basically every single Athena boon. I fought the final boss, was doing pretty well, stood in a pool of lava, and died.

regal nexus
#

Oh hey, just cleared 120 so may be able to lend a hand there. What pact combination are you using right now?

high pulsar
#

50 in Vicious Torment, 10 in shared Misery. I'd think it's probably worth putting some in Stifling Darkness instead, since I don't really need to use that much darkness.

regal nexus
#

Yeah, imo max Stifling Darkness is much easier than any points in Torment

#

Would suggest trying to max Stifling Darkness and Misery, and toss in the charon cost up one too. You'll probably find it a lot easier on any run that doesn't include Athena legendary.

high pulsar
#

Well hey, that worked. 60 heat run complete.

regal nexus
#

๐Ÿ‘

#

Congrats!

high pulsar
#

Thanks for the advice! I forgot how nice it is when enemies don't take out half my hp with every hit.

formal drum
#

Yeah, for an equal amount of heat, you can make your run barely harder or turn it into something that makes hell look friendly and soft and gentle

latent badger
#

Wow that speed thing on the pact is something else. I don't like how it makes louts travel twice are far even though it makes sense from a physics point of view.

formal drum
#

Louts are your worst nightmare with frenzy, charging from beyond your screen and killing you instantly when you also give them some additional damage. Maybe second only to hordes of armored numbskulls

green musk
#

man

#

artemis with the shotgun just isn't funny

#

dash attack, crit on attack, clean kill, hide breaker

#

just instakilling hydra heads

violet stirrup
#

I assume the next biome will be the Mourning Fields?

#

Or Elysium

hard holly
#

Elysium, most likely

#

After that maybe Isles of the Blessed

mellow aurora
#

imagine dying in the fourth biome

#

salty feedback will skyrocket

#

lmao

subtle shale
#

Dying in the fourth biome to the last enemy of the last room before the final boss

#

And the last enemy was a numbskull

radiant night
#

I feel like crying just reading that

subtle shale
#

I died like one room away from the final boss of Dead Cells once

#

I am numb to such things now

radiant night
#

Hades is the first rogue like I've ever played so I am soft

subtle shale
#

Itโ€™s not my first but itโ€™s pretty close

#

Dead Cells was the only one Iโ€™d played to any serious extent before Hades

#

This game can get brutal

copper berry
#

I would imagine that at some point it gets more difficult to die the further you progress. After all, you have more time to accumulate boons and upgrades, and there has to be a breakpoint in enemy difficulty eventually.

#

Hopefully they just don't resort back to the old days of every enemy in Asphodel having armor.

subtle shale
#

Yeah often the early midgame is most difficult because the enemies get buffed before you can get the ball rolling

#

I still wonder if armor should be changed any

#

I feel like being a full entire second health bar is a little much

radiant night
#

I got the game 3 days ago so I have no idea what the game was like earlier

subtle shale
#

Same, a week ago but I came in on the Good Times update

radiant night
#

Have you done a completed run already?

subtle shale
#

Twice now

#

Been trying to do 30 heat and i can semi-consistently reach the end boss and then choke

#

Though sometimes I have to avoid the more troublesome rooms in Aphsodel

radiant night
#

I only beat Meg yesterday ๐Ÿ˜”

subtle shale
#

How many runs in?

radiant night
#

Beat meg on exactly my 20th run

subtle shale
#

Better than me lol

radiant night
#

Then died to medusa

subtle shale
#

Took me til run 30 to get Meg

#

The giant Medusa Head?

radiant night
#

Yeahh

subtle shale
#

Yeah frick that thing

radiant night
#

I didn't know how to deal with the projectiles so I died pretty quickly

subtle shale
#

Iโ€™m at like run 70 and still donโ€™t know how to deal with those every time

#

It has like three attacks with the same animation so itโ€™s hard to tell what itโ€™s doing

radiant night
#

I haven't been able to another run since then so I've only seen it once

subtle shale
#

Pro tip: it only spawns in rooms with the little skull on the door icon so you can try and dodge it

radiant night
#

Oh dang, thanks

subtle shale
#

Np :0

#

Which weapon have you been using most?

radiant night
#

Shield, definitely

subtle shale
#

Same honestly, itโ€™s fun just dashing through everything

radiant night
#

Yeah, it helps to get out of hoards and avoid damage

atomic panther
#

The last enemy in the fourth biome is me

somber epoch
#

plz no

hasty mauve
#

Get hit once and you die

bright verge
#

Does unlocked chests stay unlock in later runs, or are the used keys wasted?

atomic panther
#

Treasure troves are a per run basis. There is no coded consistency between a trove in one attempt and one in the next

lofty turret
#

Hey, one question. Did the lava damage get nerfed in Asphodel, or the Pact makes is somehow so they don't lose 20 hp per tick?

tardy tundra
#

question do the primordial chaos boons do anything? every time i get one it feels rather pointless since the only i managed to work (at least to a noticeable degree) was the one where i was slowed and my attack or something got boosted. I don't understand if i'm doing anything wrong with them as i have tried many things to get it to work even failing my runs in my attempts to notice anything

pastel jolt
#

the way chaos boons is that you get a negative effect for a few encounters, and then afterward, you get the benefits for the rest of the run

leaden dawn
#

sometimes the benefits are great, and sometimes its just not worth the trouble

tardy tundra
#

yeah i don't notice anything with chaos boons at all even with the negative traits most of the time i pretty much ignore it because i can't tell the effect if any

subtle shale
#

Thatโ€™s really odd, I definitely notice them doing stuff for me

warm lagoon
#

Yea any of the drop bomb chaos boons ๐Ÿ˜ฉ

#

I tried it once, never again

tawny ivy
#

@subtle shale I hate the Megagorgon fight too! It's so frustrating unless I have deflect for the projectiles, plus some kinda delayed damage for the crusher(s). Or just a beefy attack build

#

I actually don't mind the bomb chaos boons haha... can't be worse than dash punishment

#

the __ Grasp boon is my fav, even +1 cast makes my game feel so powerful

regal nexus
#

I really like being offered the bomb ones ๐Ÿ˜…

tardy tundra
#

@subtle shale most of the good boons from chaos to me seem highly negligible i don't know it just seems the normal gods boons do more without the negative, so shouldn't chaos do even more because of the negatives?

subtle shale
#

Yeah, I do feel like itโ€™s a bit too much of a risk sometimes. I get wanting to make it risk vs reward but getting a measly 20% Attack bonus after five rooms without your special or something can feel super bad, on top of likely taking damage just to get that

primal cape
#

the onl;y plus to chaos is that if you happen to get one that ups special/attack you have the possiblity of having 3 things buffing it, daedelus hammer, one of the god/goddess boons and chaos

so it allows to have one really broken ability in the right circumstances

peak stirrup
#

What about a chaos boon where the reward was a trinket swap? I.e. 3-5 encounters with X but then you can change you trinket out. Really helpful for people looking for specific god boons or that late game death defiance, etc.

Would anyone go for that?

subtle shale
#

That sounds like exactly the weird kind of thing Iโ€™d expect from Chaos

plush blaze
#

You know what would be the worst best idea ever

#

control inversion for x amount of rooms

#

please don't actually add that though for the love of god

regal nexus
#

The reason chaos does less than normal god boons is that it's an extra buff, you still get to do a room and claim the reward there on top of the chaos

hard holly
#

Also Chaos boons actually are multiplicative

autumn tapir
#

Blight Strike with the shotgun Adamant Rail does a lotta damage

#

since each "pellet" of the rail shot applies blight, you can easily give a particularly disliked enemy five stacks of blight with one shot

autumn tapir
#

I beat the Hydra with 17 health remaining just as a volley of its tracking shots was about to hit me
I thought it was about to become a Top Ten Photo Taken Moments Before Disaster

pastel jolt
#

oh god, i've had so many photo finishes like that

#

it's always fun to be like are you feelin lucky punk

autumn tapir
#

"alright if I land this one cast crapImissed" T H E R E I S N O E S C A P E

pastel jolt
#

in case anyone is curious, by the way, i finally figured out actual health values for the hydra

#

the main head has 7000 health, the secondary heads have 700 health and 500 armor

subtle shale
#

nice ๐Ÿ˜ฎ how did you find those

pastel jolt
#

i'm magic

subtle shale
#

So I cleared the hydra at 30 heat with literally 1 health left

latent badger
#

I doubt I'm the first to figure it out, but one way to deal with the mega-gorgon fight is to have her shoot the stompy pillar guy (forgot the name) so he freezes and actually gives you enough time to kill him. I also tried luring him into the lava patches but those don't do much to him.

autumn tapir
#

someone for the love of god fix this bot

high pulsar
#

Proxy is the true final boss.

forest marsh
#

Aw, don't give poor Proxy such an icy reception. It works so hard, and it means well

subtle shale
#

hey anybody wanna play... freeze tag?

turbid needle
#

nuh uh! please no spam ๐Ÿ™

broken kite
#

guys is it just me or does using exagryph cause major lag?

#

as in like, framerate goes hella down, and you have input lagg on your actions?

#

and then for some reason clears up while you get hit and temp stow it away, and the second you attack, it comes right back in

hasty mauve
#

^ sometimes

fresh pivot
#

its just me or Adamant Rail is weak? feels very underpowered

hasty mauve
#

Well nah

#

Its just different.

#

Every weapon has its playstyle

primal cape
#

(I might have not gotten used to the reload delay and special aiming) but I feel like itโ€™s damage isnโ€™t high enough to justify how much it leaves you open

autumn tapir
#

I just got locked out of using my level 4 dionysus boon because I reached the hydra before a chaos boon evolved

primal cape
#

Did you buy a chaos gate or did one appear and do that to you? Cause I thought they addressed that problem from happening naturally

plush blaze
#

They reduced the chance heavily of chaos gates appearing in the last few chambers, but it's not impossible afaik

safe trellis
#

I don't know where else to post this, since apparently I'm not allowed to post in the "feedback" tab. I entered a Chaos Gate while in Asphodel and took a boon with the "Roiling" curse attached to it, meaning that for a few rooms I'd have to face 47% more enemies. After a couple rooms, I came face-to-face with the Megagorgon and... surprise: TWO Megagorgon heads, but no Skull-crusher. I don't know whether this is something that is SUPPOSED to happen, but it was interesting enough.

https://imgur.com/a/WUEYuOU

pastel jolt
#

to be able to post in feedback, you need to read the pinned posts in that channel

safe trellis
#

Done and done, thanks.

subtle shale
#

Patrick voice hey spongebob you know whatโ€™s worse than a giant Gorgon head?

#

TWO GIANT GORGON HEADS

icy edge
#

"Hey, did I ever tell you about that time I fought off two infernal megagorgons and lived?"

#

"That sounds wonderful, Zagreus, you must be quite formidable to accomplish such a feat."

subtle shale
#

The real question is if you could dash between them and get them to constantly petrify each another

safe trellis
#

Not with the build I had there, at any rate: with Titan Toppler I'd just reflect each head's projectiles back at it every time I dashed.

subtle shale
#

Even bettter tbh

#

Titan Toppler is my favorite dash boon because it basically gives you a parry

safe trellis
#

I had deflect on my standard Spear attack as well, so that really wasn't that hard a fight.

subtle shale
#

It lets you play chicken with so many enemies you normally couldnโ€™t

#

Did you hit the hydra with that build?

#

I imagine the projectile phase wouldโ€™ve been cake

safe trellis
#

The Hydra fight was a little hectic with this build, but still doable. One-at-a-time projectiles were no issue at all, but massive barrages were a little harder to deflect all at once. Tipsy Shot was the real MVP there, as it allowed me to bombard the last couple sub-heads from afar as I leisurely parried the main head's projectiles, only dropping in and out with Dash to retrieve my Bloodstones.

light nova
#

Does Supergiants have stats about how many people killed hydra with 120 skulls? It would super interesting to learn.

plush blaze
#

They have telemetry as far as I know, yeah

light nova
#

I mean open to everyone to look at it right now. I wanna understand how good or bad i am ๐Ÿ˜„

subtle shale
#

Same

#

I barely scraped by a 30 heat run

#

Personally I think the olโ€™ hydra might see some nerfs in the future when the next area comes out unless the balance ends up shifted in other ways

#

Hydra is like True Final Boss material right now

light nova
#

True

safe trellis
#

Keep in mind that after beating the Hydra you will then go on to fight through two more game areas, so by the time you reach the actual final boss you'll have come across more boons, a bunch of pomegranates, and (I think) a second instance of the Daedalus Hammer. The Hydra will still be challenging when you get to it, but would be obliterated by your endgame build.

subtle shale
#

Yeah true

#

I wonder how the game flow will change with the new area

#

Itโ€™s already possible to get all of your core boons before the hydra

safe trellis
#

I'm guessing the focus will be on accumulating multiple Legendary boons, but there's also a chance that more boons will be added beyond that (say, a single tier-4 boon for each of the Olympians beyond the current three-tier structure).

subtle shale
#

Yeah thatโ€™s my guess too

#

Unless they go completely insane and add boon stacking

pastel jolt
#

the weapons' pages on the wiki now have updated daedalus hammer tables

#

and the adamant rail's page now has images for the daedalus upgrades

subtle shale
#

Poseidon + Ares stacked sword special...

pastel jolt
#

i said i'd get around to it and eventually i did :'D

safe trellis
#

Stacking boons would be completely insane, yeah. I mean, we already have that with boons that trigger effects upon the player taking damage, but proper stacking on attacks, specials and dashing would be amazing. Really hard to implement on cast, though.

subtle shale
#

yeah like, Artemis + Ares cast would be finicky because there's already a boon that makes the Ares blades home in

#

so how would that interact with the Artemis homing?

#

that kind of stacking just opens up a giant can of worms

safe trellis
#

It would be interesting if we could take two different boons that apply to cast and rather than stack them, we could instead choose which one to apply to bloodstones before firing them the same way we would switch between different ammunition types.

autumn tapir
#

sounds interesting, I can think of some good combos
legendary ares cast to pull in enemies and then hit them with a zeus cast

safe trellis
#

After all, so far the mouse wheel input remains vacant.

plush blaze
#

Got a new personal best time!

#

both for this patch and any of my runs

thick gull
#

I love stormshot

#

I find it so useful

plush blaze
#

Yeah for sure

#

One of my favourite casts

orchid grove
#

has the final release date been hinted/revealed anywhere yet?

#

so desperate to play this game but im on mac rip

pastel jolt
orchid grove
#

ah, wrong channel

pastel jolt
#

fifth question

#

How long will Early Access last? We expect Early Access to last more than a year from our initial launch on Dec. 6, 2018.

orchid grove
#

i clearly have not done my homework

#

thank you for the babysitting, haha

night pasture
#

is there a trick to getting a perfect landing?

#

I still only get it, like a quarter of the time

#

I think I'm just Bad At Video Games

pastel jolt
#

just mash the button

night pasture
#

got it

subtle shale
#

what is a perfect landing?

#

I've seen it mentioned but have no idea what it is

#

does it have to do with when you start a run and jump down?

somber epoch
#

heres the secret strat

#

just mash dash button when u start a run

#

and youll get the landing most of the time

subtle shale
#

omg

#

I never knew that

somber epoch
#

i think its you have to press it when you hit the ground

#

but again u can just spam it

#

and you'll prob get it

#

it doesn't do anything as far as im aware

#

just a flex on hades

#

remember to flex on hades

#

all the time

plush blaze
#

It alters RNG but has no other effect

#

other than style points

subtle shale
#

so I've been thinking on the sword and I wonder if it could use a charge attack of some sort? Like maybe one that staggers armored enemies? I feel like sword above any other weapon has problems with armor unless you take boons specifically to deal with it

#

like it's meant to be the combo weapon but against huge hordes of armored enemies you kind of just poke and spam special because it's a death sentence to stay close to stuff you can't stagger

safe trellis
#

Personally I wouldn't alter the Blade's standard moveset, but I agree that switching combos for a chargeable attack would be interesting as a Daedalus upgrade.

subtle shale
#

yeah I like the basic moveset, I just wish it didn't feel quite so gimped against armor sometimes

safe trellis
#

It's a fairly hit-and-miss weapon. In closed spaces its special is a ridiculously effective wall-slam machine, especially when coupled with Poseidon's knockback, but in Asphodel's open battlegrounds it can be a bit unreliable unless you've hit the right boons to maximise its destructive power.

primal cape
#

Do you think giving the sword a bit more range would help it?

safe trellis
#

I honestly don't know. I LIKE the sword. It's a cool weapon and I got my first Hydra win with it. I think it all depends on what Supergiant has in mind for the general feel of this game. If we just assume that any sort of anime craziness is okay within the game's environment, then I wouldn't be against a future Olympian boon that adds medium-range shockwaves to the sword's slashes.

subtle shale
#

I mean they already added a mortar launcher

#

What if the third thrust hit of the sword was always a stagger even against armor? It would still be tricky to pull off but might allow you to be more aggressive

primal cape
#

though how useful would a stagger be on swords 3rd hit if it already pushes them out of your next attack?

night pasture
#

whoof

#

I haven't played spear since they reworked the hammer upgrades

#

and I was doing really well, until I took the one that made the special a rocket that doesn't return for backstab damage

#

thing was I had zeus boon on it, which strokes at both send and return, so I essentially halved the damage I was doing

#

didn't work out well

primal cape
#

yeah the aoe thing on spear can really suck if your backstab is up and or any damage boon that is ares/dio/zeus

subtle shale
#

Same with of youโ€™re relying on Boiling Blood for boosted damage and then get Ares or Dioโ€™s cast boons

primal cape
#

that reason is why I avoid dio & ares cast at all costs

subtle shale
#

Same, only time I donโ€™t is if I either have everything in the mirror maxed anyway (havenโ€™t been brave enough to stack Stifling Darkness yet) or if I plan ahead on taking them

primal cape
#

what I did is I practiced a couple no mirror runs and since then I'm comfortable with stifling darkness now

subtle shale
#

I donโ€™t know what Iโ€™d do without three dashes

safe trellis
#

Two dashes are enough to deal with most stuff, but three are best for when you have really good boons like Thunder Dash, obviously.

primal cape
#

trust me the game till meg is clearly balanced for 1 dash

#

past that it's still managable but you have to be smarter with your dashes

#

well dash

safe trellis
#

I guess so, but my point still stands that that specific keepsake already does synergise effectively with a wall slam-centric strategy.

#

I feel that we're having one conversation across two threads, which isn't great. Refer to my reply to you in the "discussion" tab.

subtle shale
#

Imho the Festive Fog and Slicing Shot should both still put the castโ€™s into enemies

#

It makes no sense that only two of the eight (and soon to be nine) cast boons can be potentially detrimental

#

Make it so the first thing they hit keeps the cast inside of it

safe trellis
#

We only have seven Olympians currently. And are we 100% sure that the March update will bring a new one?

night pasture
#

No

subtle shale
#

Ah I miscounted lol

primal cape
#

did they say how many total they'd like to have?

plush blaze
#

guy guys guys

#

my heart rate is currently like 150

#

that's wr

#

for now

#

I got so panicked halfway through the hydra fight I started forgetting what keys to press

#

sorry for spam but I got really excited

pastel jolt
#

only counts for the board if you recorded it though :'D

plush blaze
#

yup, got it on obs ๐Ÿ˜„

hard holly
#

Nice

#

Also boy that Divine Flourish is ludcirous

#

That should be, what

#

400 damage crits?

safe trellis
#

Congrats, Ship. Mad props.

Ex, they stated in the roadmap that "at least 8 Olympians" is the current objective. Obviously I think the whole player base would feel a little let down if we didn't end up getting the whole twelve-pack, though.

plush blaze
#

660ish on backstab

hard holly
#

Lets see, 25*3*1.5*3*1.5

plush blaze
#

770 with boost from cast

hard holly
#

Noice

#

Honestly they may have overbuffed spear special, but I aint complaining

languid sapphire
#

It does feel a bit like a faster-charged bow shot, atm.

plush blaze
#

I know I aint

#

Spear special could do with some tweaking from a balance perspective but as good as that build is there's still quite a few runs where I died

#

Zeus rail was like, nah I don't die anymore

onyx badger
#

lol

plush blaze
pastel jolt
#

what's with the 10 heat?

hard holly
#

Casual 9th chamber 500 damage oneshots

plush blaze
#

@pastel jolt +25% on whipped frenzy

#

I find maxing it out to 50% makes me uh

#

die

#

a bit

pastel jolt
#

i figured that was the case

plush blaze
#

There's also some diminishing returns in that slam dancer AI gets really feisty

#

And they jump like 5 times in a couple of seconds

#

And are really annoying to hit

forest marsh
#

Ugh, yes! Slamdancers on high WF are a pain

plush blaze
#

They also jump into the lava

#

Which is uh, fun

subtle shale
#

I think there will be a little bit of tuning on the pact in the future

pastel jolt
#

i might need to do a spear special run myself....

forest marsh
#

I've noticed that too with the increased Whipped Frenzy. Enemies seem more prone to landing in the lava and on spike traps

plush blaze
#

Yeah I think the extra speed adds to the distance that they "intend" to jump

forest marsh
#

I mean, I'm fine with it. No need for SG to make the AI smarter to match the Pact failbag Kappa

subtle shale
#

Slam dancers on high WF is like that episode of family guy where peter keeps lightly stepping and then falling down the stairs

forest marsh
#

It's already bad enough that Louts can charge at you from off-screen with max WF

plush blaze
#

Depends how it's coded but I guess they could raise the maximum jump distance rather than whatever jump distance they want to go for

#

It's funny though, for now

#

idk though, I'm not supergiant jermaPluto

pastel jolt
#

like when my dog would chase after his toy when we threw it for him, and he would end up tripping over it...

#

he wasn't a very smart dog.

plush blaze
#

was he a good dog

pastel jolt
#

yes

plush blaze
#

โค

subtle shale
#

Iโ€™m glad at least that a lot of the sillier modifiers are now gone

#

Thereโ€™s no randomly reflect damage like in Bastion

hard holly
#

Slamdancers are fine on high heat tbh

#

Just takes a bit to kill them at times

#

Fast louts however?

#

Cruel

plush blaze
#

wine bois

subtle shale
#

What if they added the powers from god trials to the pact? Like for ten heat you give everything the Athena invulnerability

plush blaze
#

๐Ÿ˜ฎ

hard holly
#

So long as the one they pick

#

Is literally any one other than Athena

#

Id like it

subtle shale
#

190 heat run with all god powers active and maximum damage

forest marsh
#

Pact where every enemy gets the Elite status