#h1-builds-and-combat

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indigo compass
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seeing the heads allways atk super fast and can hit u easily while trying to dodge away

plush shell
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To be honest I find the state of specials and casts to be really miserable.

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I know a lot of people really like cast builds, but I just can't get my head around them. They don't do enough damage at base to be worth using over specials or attacks.

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And you can't consistently use them either.

willow kindle
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oneshotting low level enemies is called 'not enough damage'?)

autumn tapir
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specials are bad, but casts are super good

willow kindle
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I've almost finished hydra today with only casts and special maxed

autumn tapir
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they were so good that artemis got nerfed almost three times

plush shell
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It oneshots, what, a numbskull?

willow kindle
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numb/ witch/ war

indigo compass
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lol yes numbskulls are one of the most annoying enemies in the game

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oneshotting them is good:)

plush shell
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(true)

willow kindle
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it oneshots almost anything if you add a special to the cast + damage maximize when enemy triggered by cast

indigo compass
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yeah beffore the last nerf artemis cast with crit was insane

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was critting 1700+

willow kindle
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if it stacked with backstab.. owhhh

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ok. almost 2 am. gotta go sleep.
cya tomorrow guys. Have some good sleep cast;lel

dusky drum
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i feel like a good 120 heat build with bow would be start with posiedon trinket and hope for attack because of knockback, then ares dash, in asphodel switch to either distant memory, lucky tooth, or skull earring

drifting hemlock
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I did all of tartarus and half asphodel with nothing but zeus special on shield

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120 heat ofc

hard holly
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I think Athena has more value than Poseidon

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Youre likely giving enemies a ton of damage, which means deflects one-shot them

pastel jolt
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athena attack is very hard to use for deflect on bow in my experience

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but then again if i turned off autoaim i'd never hit anything

dusky drum
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yea but when your surrounded by armoured skullomats with 2 death insurance you need knockback

hard holly
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Honestly, its not

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Since enemies attack towards you

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So if you attack them, you deflect anyway

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And deflect works on melee attacks and dashes and the like as well, which is fun

dusky drum
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just you need space with bow tho

hard holly
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Generally you can dodge to make enough space

plush shell
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How useful do you folks find Athena's slowdodge?

dusky drum
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not at all

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are you doing heat or are you just wondering

plush shell
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Just wondering. I picked it on like my second run when I didn't know any better.

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Never again.

hard holly
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Its fine on some weapons

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But Im generally not a big fan

drifting hemlock
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Slower to let you deflect things isnt better than being faster and not getting hit

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like you i had the "Never again" feel

pastel jolt
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i'm up to 50 rare / 20 epic on the mirror..... gotta keep going :D

drifting hemlock
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No! Stop! cant keep going! ๐Ÿ˜ฎ

native kelp
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is it better to just hit give up and start over than committing to a super low damage build

drifting hemlock
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Its dangerous!

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depends on your skill level

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and if you're using heat

native kelp
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*patience you mean?

drifting hemlock
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No

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if you are experienced then sure its a game of patience but if you believe you're prone to losing over prolonged fights then yes you might aswell give up

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oh and theres the factor of fun aswell, if you arent having fun then theres little point ๐Ÿ˜„

plush shell
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A low damage build? You mean like starting with a centaur heart? /s

hard holly
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Generally speaking

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You can find good enough damage soon enough

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Unless you already picked an unfortunate boon and hammer upgrade

native kelp
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i mean more or less yeah the fun died out pretty quick. I feel it's more about dodging a lot in disadvantaged situations than actually getting better

lost rose
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you should play in whatever way is fun for you! if a run isn't doing it for you, you can ditch it if you want rather than dying slowly over a lot of stages. no harm in that

hard holly
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But if, idk, you picked bow and got an ares upgrade and a choice between steady shot, rapid shot and the special upgrade

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Yeah, Id give up

lost rose
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Like there's no real penalty for sacrificing a run

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Dad laughs at you

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But

native kelp
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I got like three aphrodites ina row

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doing about 34 to medusa felt like cancer.

hard holly
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To Meg ya mean?

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What weapon

native kelp
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no to medusa

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meg is a joke. just kite around even if you dont have damage. after about 6 minutes she will die

hard holly
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Oh the Gorgon you mean

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That one is really easy usually

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How do you do only 34 damage to her

native kelp
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No idea

hard holly
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I guess shield attack maybe?

plush shell
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Damage for most weapons is pretty piddly unless you've got Zeus or Ares (or a lot of ranks in the others) tbh.

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At least by Asphodel standards.

pastel jolt
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nooooooooooo

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nooooooooooooooooooooooooooo

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i just lost a really, really good hydra run because i accidentally dodged right into the main head's stomp

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i was about to wipe out the last head phase ;3;

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man, and i don't even have a screenshot of the loadout

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it was ridiculous

drifting hemlock
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"i mean more or less yeah the fun died out pretty quick. I feel it's more about dodging a lot in disadvantaged situations than actually getting better" - this is exactly what makes you better

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Having a strong build isnt what makes you better

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if anything having a too strong build makes you lazy and unaware

hard holly
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Uhhh

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No

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If anything damage from most weapons is bad if you get Ares

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Otherwise, Athena and Poseidon provide the biggest damage boost and stuff like hammer upgrades increase that further

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34 damage is very low, I can only think of shield that would do that damage

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Or spear and sword, but those do that amount of damage so often that it doesnt feel bad

pastel jolt
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athena gives the highest % boost, then poseidon, then aphrodite; ares and zeus give flat boosts and artemis does crit chance

hard holly
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Athena and Poseidon are exactly on par now, actually

pastel jolt
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oh really? i thought poseidon was still slightly below

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that's neat

hard holly
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From what I know, theyre both 40% at common

pastel jolt
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huh. wiki needs updating then

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.......wiki needs a lot of updating, to be fair.

turbid needle
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smb else noticed the atermis dash bug?

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i didnt see it in the feedback chat

still pewter
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it's a known issue

turbid needle
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ah ok good, then i dont need to put up another feedback

still pewter
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the devs should be aware

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but I don't see a post in feedback. idk, sorry @pastel jolt for pinging you, is the arte dash bug reported properly?

pastel jolt
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it's a known issue

still pewter
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whoops you're already here

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lol

pastel jolt
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literally about to answer

still pewter
pastel jolt
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yeah, devs know about it, it's an issue with a backwards-compatibility fix being too overzealous and removing rarity effects when it shouldn't be

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at least, that's the explanation that was given the other day

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tl;dr: yeah, it's broken and going to be fixed

still pewter
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๐Ÿ‘

tulip timber
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Yeah, I think Alice jumped in yesterday, claimed responsibility, and then vanished again. ๐Ÿ˜ƒ

rough condor
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So did anyone actually do the 150 heat run already?

tulip timber
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There are vids.

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Dunno if anything since the most recent mini-patch (which apparently will be the last while they focus on next major patch, unless there is some as-yet-undiscovered bug that will brick peoples' computers).

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At least that was the impression I got on the patch notes channel.

forest marsh
serene isle
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WILL MARCO FINALLY LEARN TO PLAY ANYTHING BUT SPECIAL SHIELD

turbid needle
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still need to gather some more heat

drifting hemlock
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Did they remove the "more bounces" option from the shield on daedalus hammer?

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never seem to find it anymore

forest marsh
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Not that I'm aware of... I saw it recently

quaint gale
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the power of true random

drifting hemlock
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Well considering im a only-shield dude and havent seen it in my last 10 runs, but ah well, RNGesus is not with me

forest marsh
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You lead a shielded life, friend Kappa

drifting hemlock
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Hmm on one hand i want special boons from chaos to add to the damage of ares and zeus' specials, but on the other hand i have a feeling that it would be too OP

hard holly
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It wouldnt

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It shouldnt because thats inconsistent, but it wouldnt be op. It wouldnt even be good

drifting hemlock
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Elaborate on why not

hard holly
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Why it wouldnt be good?

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Well, because for any of the good specials, athena and Poseidon would remain better anyway

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On account of their strongest being when their damage is multiplied by Hammer upgrades

drifting hemlock
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Why are athena and poseidon better.

hard holly
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Well, because those hammer upgrades multiply their damage

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Also their base damage is just considerably more effective

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The reason it shouldnt multiply is because it doesnt on the attack boons

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Which would possible be a bit strong with Zeus on Spear and Flurry Blade

drifting hemlock
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So a 15dmg shield with 100% from athena is better than 100 flat from ares, sounds wrong

hard holly
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Well I have already mentioned that I believe shield special is atrocious

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Hence "for any of the good specials"

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Its better for shield, but shields special would have to be buffed a lot just to reach "decent" status, let alone op

graceful bough
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I'm not comfortable with any of the keepsakes but the skull earring.

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I've given several other a shot and, I dunno, I'm just not feeling it.

drifting hemlock
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Random stray thought, how come we aren't able to choose a boon, the hammer or a heart by ourselves in the first room, we have the ability to die right away and re-try our luck for what we want, so why not just have all three presented

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Also, whats with the innate blocking shield? Just wanted to redo a run and tried to insta die from a brimstone, after 5-6 ticks from its dmg i just got an impervious shield and stopped taking dmg for a while

plush shell
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I'd be fine with the first room being random if we had any real ability to influence what we get from it.

drifting hemlock
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Then it wouldnt be random tho

plush shell
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Like if the gods' keepsakes made it so that the starting drop was one of their boons.

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Likewise if you could get some kind of Daedalus keepsake.

abstract glen
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Hey, I just noticed that on the saved files, there's a row titled location. When the final game is released, are we gonna be able to save when in a portion of the Underworld?

turbid needle
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Hi, is point blank shot still there ?

forest marsh
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Yup

turbid needle
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Ty

forest marsh
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@abstract glen You can already leave mid-run, if that's what you're asking. The game saves at the end of combat and when you enter a new room

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And by leave I mean quit out of the game while keeping your progress

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I should say, at the end of combat but after you accept the reward

abstract glen
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Kay, I've been completing every run I've had, so never had that happen

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I'm curious to see if one can finish the game on the first initial run

forest marsh
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People have done that already in the current amount of content, and I'm sure they'll do it again when the game is finished

abstract glen
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Cool, there'll probably be an acheivement for it

forest marsh
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I hope so! That would be nice

abstract glen
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Though, if that happens, what would the story be?

plush shell
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Or a "beat the game with no upgrades and only the sword" achievement.

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So that you don't have to retry constantly with new save files.

abstract glen
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Zag initially leaves because he's tired of Hades, later on he wants to leave to see his mom

plush shell
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Unless the flashback/dream is actually chronologically sound?

forest marsh
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Not quite accurate, the scene where Zag discovers who is real mother is is a flashback

abstract glen
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Then why does he confront Nyx about that right after?

forest marsh
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Because it wouldn't make sense for him to do it before the player had seen the scene

turbid needle
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He had been told and thought nyx was his mother

plush shell
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He confronts her about it in the flashback, yeah. I think he starts making active mention of it after the flashback (after you finish that run) too, yeah.

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But never any accusations.

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It doesn't come up beforehand, I guess you could say? ๐Ÿคท

abstract glen
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Yeah, I guess a minor plot hole that'll probably be fixed later

plush shell
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It's possible there's a line where he's referring to Nyx as his mother before the flashback/dream, but I don't remember, it's been so long.

turbid needle
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Nyx refers to him as her son

abstract glen
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But this is a what if, and most people are gonna take a lot of tries to even finish the final product

plush shell
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Nyx refers to him as her son afterwards too.

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I also got the impression that Zag still sees Nyx as his mother in a lot of ways - she raised him. I think they talk about this after the flashback.

turbid needle
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Yeah but this might be out of habit. I'm pretty sure he was told nyx was his mother.

plush shell
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I do wish that Zag-and-narrator's little bit about finding out about his mother was less oblique though.

turbid needle
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It's kind of strange for a greek god to feel the need to know his mother though

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I don't see greek godesses as maternal, though I can understand why for Nyx as she is the night and birthed many things but not really for more classical godesses

plush shell
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Zag's not just leaving for the sake of finding his mother, though. He still wants to leave just to escape Hades (both person and place).

drifting hemlock
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What makes you think that

turbid needle
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Cause that's the way Zag is, he is motivated by multiple reasons and very human-like in his nature. He has a god above him, he's stuck in his plane, despite being eternal, for some reason he sees time as an ennemy, and doesn't show superiority towards men or any creature, he doesn't really act on impulse or whims like other gods (but chtonian ones) do but rather because he wants to. He's also very much a teen so, authority, bleh

drifting hemlock
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Quotes and stuff to back it up?

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I mean it sounds good and all, just sounds very made up from nothing

turbid needle
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Have you played/watched the game ?

drifting hemlock
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Yes.

turbid needle
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Though it's not the primary motivation, it's quite obvious his relationship with his father is one reason to leave this place

pastel jolt
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If you're going to discuss lore stuff, could you shuffle on over into #h1-story-discussion please? This is the gameplay channel, it's supposed to be focused on, uh. Gameplay, and such.

abstract glen
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Another thing I noticed, Zag always speaks in a very monotone voice

pastel jolt
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hey, he has emotions!

forest marsh
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I don't think it's quote monotone, but it's definitely nuanced

plush shell
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I rather like it.

abstract glen
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Also, Zag is like one of the most respectful greek beings I've ever seen

woeful stirrup
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Why would deflected Hydra shots do more damage? They don't do much to you, they should not do much to the Hydra either (unless you were using something that boosts the damage of deflected attacks) @glossy fog

glossy fog
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Because the Witch Shots do 40 damage when reflected

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And most charge attacks do slightly extra, or at least have a wall rush bonus

forest marsh
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Meg's deflected projectiles also don't do elevated damage ยฏ_(ใƒ„)_/ยฏ

glossy fog
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The Medusa's have the benefit of Petrification

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That's true they don't, but that's not as big of a deal early game, and there are also tons of them

forest marsh
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I feel like magnifying the deflected damage on the boss fights might negatively affect the balance of the fight, but that's just my opinion

drifting hemlock
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that would be insane aswell, considering meg shoots like 100000 bullets everytime she attacks, hydra too, Athena would be a must pick ๐Ÿ˜„

woeful stirrup
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Would make anything other than Athena worthless on a bow special.

shadow heath
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hey, does anyone else not have permission to post in the feedback channel? is there a reason for that?

lost rose
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Check the pinned post

shadow heath
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ahhh thanks, i must've missed that line last time i read it

rugged horizon
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fyi to all, dont quit during the power selection screen of a boon or hammer, itll make you lose the item all together

bright kite
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Some1 else reffers to her as his Mother, dont remember which God tho

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Oops not here :p

severe jewel
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has anyone else been noticing that hunter dashes with a higher rarity that common are set to common as soon as you enter the next room? i reported it as a bug but wanted to see if anyone else is having this or if its an edge case. bc its happened to me 3 times in a row

forest marsh
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Yes, it's a known issue and they're working on a fix

severe jewel
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awesome

wary parrot
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can anyone tell me why not to roll with bow + hunter dash?

novel kiln
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bow

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have you no shame?

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face those wretched souls in honorable melee combat

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you owe them that much

wary parrot
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is there anything better that u can get reliably?

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nah

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frig them

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they are dead anyways

novel kiln
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you deserve to never escape tartarus

wary parrot
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i mean

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i just 4 shoted meg

novel kiln
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bro that's not cool

wary parrot
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:v

novel kiln
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meg was just doing her job

wary parrot
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i know

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but i also am doing my job

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well

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kinda my job

novel kiln
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๐Ÿค”

wary parrot
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btw is it only me or hammer for bow is much stronger then for other weapons?

still pewter
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it kinda is

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I think bow has more strong options than other weapons

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but all have something really strong

wary parrot
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what is good hammer boon for rest?

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i beted game once with all weapons but didnt get anything that would last a good impression

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well maybe super fast attacks for sword with zeus boon

still pewter
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world splitter and fury blade for sword. big spin/fast spin unreachable thrust for spear. sudden rush for sheild

exotic hazel
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So I think it might be possible to get a combined 100% damage reduction with super good luck

vagrant pebble
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have they announced anything about new weapons at all?

exotic hazel
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though Im not sure if its multiplicative

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Myrmidon Bracer (Max) = 35%
Bronze Skin (Epic) = 25%
Different League (Epic) = 37%
Defensive Aura (Aegis) = 20%
Total = 117% Damage reduction

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Not to mention that even if the god boons aren't maxed, they can still be buffed with Pom

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So if they're additive, it's definitely possible to get 100% DR, multiplicative can still get you down to about 1 damage from all sources tho

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I want to try and get all that on a run now lol

wary parrot
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well time to test it

exotic hazel
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Shouldn't be too hard tbh

wary parrot
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but tbh who need damage reduction when u can have 2k crits

exotic hazel
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Well I mean, completely maxed out builds are super busted, Ares blade builds are horrifyingly strong

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Its just about goofs at this point lol

wary parrot
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i mean i have 2 boons from artemis and hammer boon and just started asphodel

exotic hazel
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What boons?

wary parrot
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crit on attack and hunter dash with slow draw for bow

exotic hazel
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I guess thats technically possible to get 2k crits with, but ew the prereqs

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dash, crit, power shot, backstab, on an enemy with a bloodstone in em

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and armor eats it all anyway ๐Ÿคท

wary parrot
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well i forgot to use my bloodstones

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oops

stable oyster
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I hit for about 10k one time with a shield throw

safe salmon
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How you madman

stable oyster
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Large dmg buff on shield, long room in asp, lots of skull spawners, + 100% dmg on each bounce

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I hit Like 20 on the return bounce

safe salmon
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Had the same thing with chain lightning buff and secondary lightning balls on hit, with extended bounces for the shield throw. One throw and the screen lit up in lightning. Gotta love skull mobs

obtuse merlin
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ares with plus blade rift duration and dash rift = screen full of rifts pretty fun

turbid needle
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Noice

obtuse merlin
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feels like a bit of luck it would make a strong high heat build

turbid needle
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I like how when you uncover the 1st statue you can hear the devs saying "oh you think you started playing ? Better git gud"

obtuse merlin
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yeah I started playing with 17 heat on by default just to keep me sharp, but 60 this will be a real challenge o.O

turbid needle
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So far I enjoy the heat but I don't think I'll put much heat in the capping darkness thingie

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I enjoy my epic boons

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But with only 17 heat the game does get harder, that's nice

obtuse merlin
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the extra shield thing is doable

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but it makes single hit builds much harder

turbid needle
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I don't personally enjoy these builds so good riddance

obtuse merlin
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RIP spin dash spear

turbid needle
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Hehe

obtuse merlin
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I kinda liked it

turbid needle
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Exploiting a mechanic should never be that rewarding

obtuse merlin
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it had tricky timing / aim element that was satisfying to nail

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everything is an exploit

pastel jolt
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i kinda want to start playing around with heat but i also can't consistently beat the hydra even on 0 heat, so,

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ยฏ_(ใƒ„)_/ยฏ

obtuse merlin
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just as long as there is variety of viable builds I am happy

turbid needle
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It takes some times getting used to but you'll get there

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I had to do more than 40-50 runs to beat hydra haha

obtuse merlin
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current fav strat is charons + 3 temp items and pick up a bloodgate item

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4 x bloodgate

turbid needle
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Which is terrible cause most bosses in undertale took me one to two tries

obtuse merlin
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ftw

turbid needle
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Ooooooh

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Nice, didn't think of doing that

obtuse merlin
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you can get crazy synergy with cast build esp

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I had 8 x zues bolt

turbid needle
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Rooms must have gotten cleared in a flash

obtuse merlin
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I beat Hydra with 17 heat but it wasn't a spectacular clear

turbid needle
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Well heat forces to git gud and rely less on boon luck

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My 16 heat clear of hydra wasn't spectacular either tbh

pastel jolt
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15 heat run let's gooooo

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i've gone for the one that shields enemies for two hits as one fewer boon choice

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baby steps

somber epoch
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k have fun

errant narwhal
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I believe in you sparrow ๐Ÿ’ช

somber epoch
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i believe in dusa

turbid needle
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Go get em

pastel jolt
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fun fact: zeus attack boon counts as another hit

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i've lucked out into a pretty good sword build i think

somber epoch
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i really want the game to break one day and allow for world splitter and flurry blade in the same run

pastel jolt
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going well so far...!

somber epoch
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thunder dash v good

turbid needle
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Especially with the shield thingie

pastel jolt
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damnit, no flurry blade from the hammer

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went for super nova instead

errant narwhal
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super nova is nice

somber epoch
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now i've got umvc3 music stuck in my head

turbid needle
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With tempest flourish that'll give you some air

pastel jolt
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meg downed

somber epoch
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meg drowned*

drifting hemlock
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Conglaturation, A winner is you

turbid needle
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I think I finally got good at Hades. I can consistently beat the Hydra

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Feels good man

somber epoch
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i can beat meg most of the time

turbid needle
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Now turn the heat on

pastel jolt
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........nice, discord thinks my screenshot is explicit

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anyway

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i just finished a zeus and poseidon trial of the gods

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and my two choices:

  • another zeus and poseidon trial
  • just zeus
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uncles REALLY want to help me out this run huh

somber epoch
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hi can i steal your run thanks

turbid needle
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How do you get legendary boons btw ?

pastel jolt
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wait a minute, i think i'm actually guaranteed to get zeus's legendary now

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i have attack/special/dash/cast boons and storm lightning, so even with one choice removed my only options left re: zeus are heaven's vengeance and splitting bolt

somber epoch
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s t e a l

pastel jolt
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OH MY GOD DASH IS BEAUTIFUL NOW.

somber epoch
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be careful thou

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you might crash the game

pastel jolt
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i need to record this

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this is beautiful

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dash all day every day

somber epoch
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does zag have headphones in

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is he listening to some acdc

pastel jolt
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murderboar got murdered

safe salmon
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godspeed fellow escapee

vagrant pebble
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I got max life 3 times in a row in the first chamber

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Are they planning to remove that spawn feom there?

pastel jolt
somber epoch
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you didn't get the posideon legendary, didn't count

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try agian

pastel jolt
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the sad thing is

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i could've

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i took sunken treasure in the second trial instead of breaking wave and then went into a shop where there was a poseidon boon

turbid needle
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No death defiances used and a very good timer noice

pastel jolt
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yeah, that's the bit that impresses me most

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usually i lose at least one death defy on hydra

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and i get back and orpheus is singing shadehearts today is a Good Day

turbid needle
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Hydra is a bit harder now hat we don't recover health from the damage

finite nova
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Hydra is not that hard

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IMHO

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Just kill the heads one after another and dash away from the BASH OF THE HEAD

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gg u r awesome

pastel jolt
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soundin like hypnos there buddy

somber epoch
#

do you guys like thick skin more than avenging gain?

worn dawn
#

I prefer avenging gain

#

Affected gameplay more

somber epoch
#

i like thick skin better but that's because im terrible at the game

pastel jolt
worn dawn
#

F

somber epoch
#

bc you didn't get two trials in a row

#

duh

#

also that chaos boon isn't super spicy

pastel jolt
#

yeah, i really got screwed in terms of boons

#

i was almost at meg before i even got the artemis boon and i started with her keepsake

somber epoch
#

i kinda wish you could back out of a chaos choice

pastel jolt
#

eh, i kinda like that you have to pick one

somber epoch
#

Yeah, me too

#

maybe make it so you can back out if you have Chaos Egg

#

i mean cosmic egg

pastel jolt
worn fulcrum
#

I got a level 2 Chaos boon for the first time yesterday!

somber epoch
#

nice stub

pastel jolt
#

idk why 90% of the articles are marked as stubs lmao

worn fulcrum
#

We haven't talked to the characters enough to unlock their full wiki entries

pastel jolt
#

actually 59% if you want to get picky

worn fulcrum
#

:3

somber epoch
#

sparrowperson you might want to put that chaos boon curse effects can't straight up kill you

pastel jolt
#

yeah, i noticed that the other day but forgot to make a note of it on the wiki

#

not sure where to put it..... i don't wally wanna repeat the same sentence four times in a row on the table itself

somber epoch
#

put it after the codex entry

pastel jolt
#

done

novel kiln
#

why is Broseidon's name Poseidon in the wiki

pastel jolt
#

because that's his name

novel kiln
#

no it's Broseidon

#

the Cool Uncle

summer axle
#

Is there anything specific you have to do to get a Legendary boon? I've never seen one in the wild, I only know they exist because of the wiki =p

somber epoch
#

you need to get at least 2 boons from theggod

pastel jolt
#

well, technically yeah

worn fulcrum
#

you need a boon which needs another boon (not just any 2 boons)

pastel jolt
#

mhm

#

so for example: to get splitting bolt from zeus, you need storm lightning, and to get storm lightning, you need lightning strike, thunder flourish, thunder dash or electric shot

somber epoch
#

yeah

finite nova
#

btw i am so done then i almost made it less than 11 minutes AND BAM, SURVIVE FOR 55 YEARS..........................

#

Even Meg is faster to beat ๐Ÿ˜ฉ

plush blaze
#

You can do it starB

frank plover
#

is there a huntress bug? i chose rare dash attack boon but got normal 100% instead of 130% or something

somber epoch
#

not to my knowledge

#

what weapon and can you send a screenshot of the boon

frank plover
#

i mean ive already picked it, and at the side it showed 100%, until i upgraded with pom

#

in the pom it showed 100% too

somber epoch
#

h r m

#

it might just be a weird roll

hard holly
#

Thats a bug thats happened to some people, yes

pastel jolt
#

oh

#

@frank plover @somber epoch hunter dash is currently bugged and will revert to common rarity and 100% effect when you leave the room where you got it

somber epoch
#

ah, i c

pastel jolt
#

known issue, just a bit of code beign overzealous and fixing what doesn't need fixed

frank plover
#

ok

#

cool

finite nova
#

@plush blaze I CANT DOWNLOAD MY RUN, ILL TELL U LATER BUT I AM DONE AS HELL BTW

plush blaze
#

What happened?

finite nova
#

Lets go to another server

pastel jolt
#

....??

frigid rain
#

Badabing badaboom

#

Onions

still pewter
#

I think challenge rooms can be a lot better

#

Especially the no hit ones.

frigid rain
#

I think No-Hit rooms could be a different reward, maybe

#

As Hades himself is challenging Zagreus, maybe it's a Boon from him that Zag receives if he passes
Usually for me, they end up being poms or heat or ambrosia

still pewter
#

I think it makes sense that they'd be optional

#

Since you risk your reward

#

A simple scenario would be: Ican go do the normal room for a normal reward, or I can try the no hit room for a bigger reward

frigid rain
#

Maybe succeeding on the no-hit doubles the reward, assuming it's an item, or strengthens the boon?

#

Say Hades interferes with the 'message' if you fail

#

But then again, the onion is really good both character and story wise

still pewter
#

I think this is an interesting decision and serves both the good and the average player. The good can try and get the risky reward, while the average doesn't get potentially robbed of a reward

#

Double reward is a way to go about it. I still hope a more interesting reward structure makes its way into the game

#

Or a more interesting system rather. Aside from boons

stray radish
#

also would be great what i saw in the feedback, if you fail the challenge, the enemies just despawn

#

i usually just like, physically deflate anyway when i fail xD

#

dont need to fight more for nothing at this point

frigid rain
#

whoop
Despawning the enemies and showing up with the onion reinfoces the "you messed up" mentality

stray radish
#

well that's what it currently is

#

i didnt sign up for the challenge room in the first place

#

xD

frigid rain
#

But then it would turn into a free room for some, where instead of looking for how to kill the enemies, they seek out "what will do the least damage" and take it intentionally

stray radish
#

especially in Asphodel, for me that's a guaranteed onion room with a lot of hp to lose

#

this is why maybe getting the normal reward vs doubled reward wouldnt work for these rooms

#

but if it stayed as it is, fine ill take the onion

#

just let me out of this misery xD

frigid rain
#

Well maybe it has the two next to each other
With the warning on one, and the regular reward on the other, so that you could take the safer option

still pewter
#

Yeah, that's what I'm suggesting

stray radish
#

like from the story point, the onion is brilliant. from the gameplay point, i hate this

still pewter
#

Really basic, yet tried and true risk/reward

worn fulcrum
#

It's troublesome to me that they're basically the opposite of the other 'challenging' rooms

stray radish
#

even better when it's a dont get hit challenge but stepping into lava makes you fail. lava can't hit you

worn fulcrum
#

In that you want to do a no-hit challenge when you're stronger short-term to leverage that strength into later in the game, and you want to do other elite rooms to sacrifice health for longer-term strength (if you aren't currently strong)

frigid rain
#

Which brings up another thing

I kind of wish there were more varied mid-run rewards
Currently, the things that affect a single run are Health, Coin, and Boons
Currently, I'm gunning for every key, ambrosia, and darkness over nearly any other reward
Once everything is full up, I see myself gunning only for safe routes, boons, and coin
Maybe some other in-run rewards?

woeful stirrup
#

You forgot about poms and hammers.

#

Really, in Asphodel, nearly every room forces you to make a choice between two interesting things.

stray radish
#

death vs more death

#

:D

tired pivot
#

@frigid rain yeah. The mix of meta and in-run rewards in the same pool makes it a bit weird once you've maxxed out mera rewards. From what I've heard there might be plans to add next-run buffs using meta rewards so you still have a use for them.

proud storm
somber epoch
#

not 300, run cancelled

pastel jolt
#

@fluid badger - i can X out of that screen just by hitting B (i use a 360 controller), what controller are you using?

somber epoch
#

hey team, what are your strategies for dealing with hydra

pastel jolt
#

panic

somber epoch
#

i tried that

#

it didn't work

stray radish
#

die before hydra so i dont have to deal with it

proud storm
#

i want everyone to know that despite starting the fight at 297hp hydra managed to make me use death defiance once

#

in my defense i had literally one (1) good boon

somber epoch
#

nice

#

better than me

frigid rain
#

@tired pivot I certainly hope so. Heat certainly seems like it could be used in this manner, with how rare it is to obtain it could be used for some real nice pre-run rewards

shadow oak
#

step one for hydra : hit

#

step two: make sure you don't miss

#

step three: don't GET hit

somber epoch
#

thanks for the TED talk

woeful stirrup
#

I usually do better on Hydra when I have below 100 max health. Mostly because of more boons and poms, but also because more careful. Max I got, which was before the thick skin update (I haven't played since that one), was 210, and the Hydra killed me, breaking my streak.

novel kiln
#

Unironically set yourself on fire

#

That is your just pun-ishment

pliant hawk
#

No

#

Fear not the purifying flame

exotic hazel
#

I got up to ~375 hp once because of Poseidons double health boon super early on and I kept hitting centaur hearts

#

honestly I think anything above 150 hp is overkill

proud storm
#

you can't go overkill in hell really

drifting hemlock
#

Depends if you have heat on, but then again, if you got that much health it means you have little boon power and thus most likely wont get through ๐Ÿ˜„

hybrid kestrel
#

i'm stuck in asphodel

#

some tiny gorgon ran away

#

what do?

still pewter
#

wait, how far away

#

like, away away?

#

out of sight away?

hybrid kestrel
#

yep

#

and i don't know which direction it went

still pewter
#

are you sure you haven't completed the room

hybrid kestrel
#

yep

still pewter
#

and just haven't picked up your reward?

hybrid kestrel
#

exits are loced

still pewter
#

look around for like a Pom or something

#

it has happened to me

#

otherwise, idk try using some casts and see if/where they home

hybrid kestrel
#

it says foes nearby when i try to exit

still pewter
#

if you end up with nothing, report it with F10

pastel jolt
#

probably a pest or something

#

oh wait asphodel

hybrid kestrel
#

and casts aren't homing in on any direction

still pewter
#

maybe a skull crasher is blending in the surroundings?

#

I know it's probably not it

#

but idk, still tossing it out there

hybrid kestrel
#

that's a shame, such a good run

still pewter
#

๐Ÿ˜ฆ rip

#

you'll have many more ๐Ÿ˜„

glad oyster
#

for what are the red skulls?

#

heat is called i think

pastel jolt
#

they're for powering up the pact of punishment!

glad oyster
#

okey what pact of punishment hahahaha

#

i won the game three times and i have no idea what is that

woeful stirrup
#

A thing to increase the difficulty.

#

The desk in your bedroom.

glad oyster
#

ohhhh

#

i didnt unlock it

#

yet

#

thankssss

drifting hemlock
#

I honestly dont get people not liking "the grind" of keepsakes, takes 3 runs, maybe about an hour if you're slow-ish

stray radish
#

and if you really hate one... just dont use it xD

turbid needle
#

That, and while it may "suck" for a current player, a new player picking up the game now/later on it's not gonna feel like a nerf.

drifting hemlock
#

Exactly

#

Same goes for people wanting buffs for casts and stuff, it's basically only because they felt how powerful casts and stuff were before the nerf

somber epoch
#

i want casts to give zag a wizard hat

#

you can't take this from me

stray radish
#

buffs for casts? as in the reduced charge?

#

but we got Chaos

#

i had 7 and saw someone here have 9 at some point xD

#

also that's valid feedback, Max

drifting hemlock
#

As in the cast in general

#

Damage and the 1 less charge

somber epoch
#

I think it would be interesting if you could change the way cast damage works

#

like, for example, deal % percent of max health with a cap if you have a certain upgrade

stray radish
#

๐Ÿ‘€

#

saw some similar feedback for keepsakes to passively boost you a little

#

like Artemis would give a small crit chance

drifting hemlock
#

Nah, percentage would have to be so low because of bosses so it wouldnt matter anyway really

stray radish
#

Poseidon could have that %hp bonus

#

that could actually be a little broken with his synergy xD

#

you'd be surprised how great %max hp could be

#

it wouldnt have to be too low since it would be your max hp, not boss's max hp

somber epoch
#

@drifting hemlock that's why i said cap

drifting hemlock
#

And thats why i said it would have to be quite low anyways meaning that you're most likely better off having flat damage

somber epoch
#

hydra has what, 8000 health?

drifting hemlock
#

yes

stray radish
#

maybe they could make it a chance

somber epoch
#

say the cast damage has a cap of like, 200

stray radish
#

cause every game needs more rng :D

somber epoch
#

what's an infernobomber health

drifting hemlock
#

1600 or so with shield iirc

somber epoch
#

then yeah, cap it at 200 damage or a percentag

#

you could also scale it so that the more overall damage you do the longer the drop time becomes

drifting hemlock
#

if thats without a base damage its too low, you'd rather have flat since it goes beyond 200, if it's with the base, then it quickly becomes too high

tired pivot
#

@frigid rain Yeah. I just think it would be better to gain meta resources from a different way than in-run rewards.

#

Like make challenge chests or whatever they're called occur more often but just give meta rewards.

#

And Charon selling them is fine as well.

frigid rain
#

Challenge chests can give meta rewards

stray radish
#

you can also exchange spare meta resources for other meta resources

frigid rain
#

Yeah
I dunno
It feels like once I get all the meta rewards available, I'm just gonna ignore em, yknow?

tired pivot
#

My point is that challenge chests would be the main source of meta rewards.

#

It's not like ignoring them is always an option, especially in Tartarus.

frigid rain
#

I've always had no issue passing up challenge chests?
I usually only take em if I find myself in a comfortable enough spot to, health and power wise

graceful bough
#

Aren't you supposed to deal extra damage if you attack directly after you dash, or did they remove that?

wary plume
#

Why we cant avoid item's room ?

graceful bough
#

?

wary plume
#

skip a boon

#

etc

#

or we must heal in foutain's room, even you are full hp

tired pivot
#

Yeah, I guess you should be able to skip boons.

#

I don't see why you would want to except for maybe Poseidon.

plush blaze
#

check

#

#fan-works

#

you will regret it

tired pivot
#

@frigid rain I was referring to skipping meta reward chambers, not chests. Can't skip mera reward chambers if there's only one room option as is common in Tartarus. (meant Tartarus not Asphodel)

frigid rain
#

ooooh
Yeah true

#

I kinda wish Tartarus gave more options sometimes?
It feels like you're kinda stuck early on with a specific build depending on what boons tartarus decides to grant you

graceful bough
#

Why would you want to skip a room reward?

frigid rain
#

I think it's mostly the whole "stuck to this reward" aspect

graceful bough
#

Also, I like when there's only one exit.

frigid rain
#

Say I've unlocked everything that skeleton keys have to offer

graceful bough
#

More will be added.

frigid rain
#

Yeah, I can trade em, but I'd much rather swing into a boon room or a coin room

#

I have no doubt about that, but I don't think it's so much skipping a reward as it is having more choice in your reward

drifting hemlock
#

If that was the case your runs would be trivialized so fast

graceful bough
#

I like when you're not given a choice.

drifting hemlock
#

Skip it, sure, by all means let us ignore a reward and proceed, but it shouldnt reroll

graceful bough
#

That way if there's a resource you don't tend to useโ€”like ambrosia, or heatโ€”you gradually stock up on it anyway for when you're ready to use those features.

frigid rain
#

shrug
different opinions, I suppose

stray radish
#

i feel like rerolling a reward with keys once before entering next room or something could work?

drifting hemlock
#

If you could reroll any ambrosia, darkness and key rooms to boons or gold you'd be at an insane power level, much so that you'd obliterate the hydra before you're at meg

#

If the pool of rerolls is Keys, ambrosia and darkness sure

stray radish
#

skipping a boon would be great too

#

cause they're force you into a choice that you sometimes don't want to make

graceful bough
#

Rarely is there ever a bad boon though.

stray radish
#

like waiting for a boon from specific god for specific ability and bam, you get forced into picking into that slot even if you dont want to

frigid rain
#

I'm not saying to reroll a reward, I'm just saying having more options in Tartarus would be nice

stray radish
#

yeah, rarely a bad boon, but quite often a boon that doesnt fit your build

frigid rain
#

Heat is understandable as to why it would drop in Asphodel onwards more frequently, but sometimes I look at doors and think "neither of these really benefit me"

stray radish
#

or 'build', even your preferred playstyle

drifting hemlock
#

Having more options i.e. being secured boons or gold more often leads to the same result as i wrote before

hard holly
#

Depends, actually

#

With the heat option of reducing the number of boons you can get

#

Or even just with the situations where a god can only offer you one boon

#

There is a surprising number of times where you get offered a boon you absolutely dont want

stray radish
#

yup

#

that post-Meg room could have 'unlearn boon(s)' option

hard holly
#

Had a spear special run die on me because I was forced to get Ares' special upgrade boon

graceful bough
#

Isn't the point of roguelikes to have RNG dictate your builds?

stray radish
#

yeah, but also rng sucks xD

hard holly
#

There is a difference between getting a random build and having the possibility of getting an unworkable boon

drifting hemlock
#

Well thats the hard part of it, you shouldnt introduce a hard mechanic and then introduce a buff to make up for it

hard holly
#

At that point

graceful bough
#

Yeah, which is why I usually hate roguelikes.

hard holly
#

You might as well not get the boon

graceful bough
#

What's an unworkable boon?

drifting hemlock
#

All boons work but what is meant is a very weak boon for e.g. a heat run, say you get a vengeance boon and cant choose anything else

graceful bough
#

Then you have an underpowered run.

#

Which can be more fun.

wary plume
#

skip for speedrunning too

graceful bough
#

Most efficient isn't always most fun.

#

Speedrunning shouldn't get different rules. Doesn't that defeat the purpose of speedrunning?

tired pivot
#

Depends.

hard holly
#

A run that basically cant win isnt fun

stray radish
#

most underpowered runs dont feel great

hard holly
#

And thats what that run was

#

And keep in mind, Im fairly decent at the game, so when I say unwinnable, I mean it quite literally

tired pivot
#

Speed running yes, usually vanilla rules. Racing might draw on some mods.

#

I agree. Forcing players to take the offered boon choices isn't good game design. It doesn't add anything to the game other than making it possible to be forced into a bad build.

frigid rain
#

I can usually make it at least to Hydra, but some builds just become a drag to play

stray radish
#

skipping a reward sometimes would feel better than taking absolutely worst reward

#

as far as boons go

#

the onion must stay

#

xD

tired pivot
#

Especially since you can't stack boons on specific attacks.

stray radish
#

yup

tired pivot
#

If you could stack then forcing boons wouldn't be as bad, but I still wouldn't think it's a good choice.

stray radish
#

usually even when there's a lot of rng involved, you plan for some initial strategy

tired pivot
#

Has there been a feedback on that note?

stray radish
#

like with the keepsake and all

tired pivot
#

True.

#

Plus the keepsakes which force boons are going to be better when more areas are added.

#

Assuming you can keep switching between areas.

#

@woven girder I mean, whats wrong with taking a keepsake which gives an absolute buff? Unless you're referring to the limited case where you only have god keepsakes?

woven girder
#

@tired pivot yes. When I started a game my first keepsake was a god's one. Yes, it is a slim chance that you will have this kind of run, but it was frustrating to grind for an Ambrosia to get a different keepsake. But you might want do remove your keepsake to increase difficulty

tired pivot
#

Yeah. I thought of that.

woven girder
#

The most problematic part is when you encounter this wierd start, you are probably underpowered and need a lot of time to get a new Ambrosia, like I did

tired pivot
#

I agree that there should be an option. There's no downside to giving players more choices in this regard. Anymore than the previously discussed giving players the option to leave a chamber without taking a boon.

woven girder
#

yap

frigid rain
#

@woven girder Aphrodite's weakness boon does indeed make attacks weaker

#

from enemies

woven girder
#

Yeah, I tought it would be that. But mostly after reading some of the feedback chanel and this one. While playing the game I couldn't really tell if that were the case or not.

pastel jolt
#

it halves their damage, to be exact

dreamy totem
#

What to do with the Heat (skulls)?

#

is there a way to spend them?

pastel jolt
#

pact of punishment

dreamy totem
#

andddd how to go there

hard holly
#

Its in the bedchambers

woven girder
#

@pastel jolt I might be able to catch by watching damage indicators, but not realy in the heat of the gameplay.

pastel jolt
#

zagreus's room, after you've killed the hydra at least once, you unlock it with 10 keys and can make the game harder

hard holly
#

The dask in front of the mirror

dreamy totem
#

oh, the 10 keys one

#

oh okay, need to get more keys

hard holly
#

Aye

dreamy totem
#

thanks <3

#

back to grinding

drifting hemlock
#

Not really sure how you have to make so many guesses on what weak does... The game tells you....

woven girder
#

@drifting hemlock where or when does it says that the monsters damage is halfed or even that it will affect their damage?

drifting hemlock
#

Hover the boon and it's right on the screen

#

Just like artemis' boons telling you what a crit is

pastel jolt
woven girder
#

@pastel jolt Wierd.. I know what ui element you are refering to but even with that I remember to be confused about it or more like dont remembering the whole description... Well then it's my fault not noticing but even with that it's impact on the actual gameplay feels weak to me (pun intended) I did not notice that it would make my life easier.

drifting hemlock
#

It only makes your life easier if you get hit, which is a thing you dont want to have happen

wide stratus
#

I think Weakโ€™s pretty great as someone who super sucks at dodging
It helps me survive bullethell stuff

#

Tho to be fair i didnt realise it halved dmg until a few runs

finite nova
#

Weak+ +10% dmg is DAMN SON then u have crits

woven girder
#

That might be the case. Usually when I need to decide between bonuses I tend to follow the "do not plan on failure" mantra and try to learn dodging or parrying stuff

finite nova
#

As for me, spamming space with 3 dashes works almost every time, enemies are not that fast and you only need to get rid of armor and then smash smash smash

woven girder
#

And you get to Ashpodel and you find yourself in lava after the second dash ๐Ÿ˜„ well at leas I often do

finite nova
#

U have a second before u are starting to melt donw

#

down*

#

so dash))

turbid needle
#

Question: Is there a boon which lets the Dash (not Cast) Projectile, such as Ares' Blade Rift, to stay for a bit after dashing? If not, it could be neat with a boon that increases the active duration of the dash projectile effects of the deities by like .1, .3, .5, .7, .9 seconds and so on.

worn fulcrum
#

There is a boon which lets Blade Rifts last longer in general

ionic field
#

Man, the hitbox on those crushy guys seems way off

turbid needle
#

@worn fulcrum That appears to be the Cast, not the Dash.

autumn tapir
#

I just walked out of a "survive for 45 seconds" challenge right into a "don't get hit" challenge

#

guess hades doesn't want me to have fun today

lost rose
#

does hades ever want us to have fun

grand patrol
#

endless challenge room run ghjfjfvhnfvhjfj

forest marsh
#

Sounds challenging

autumn tapir
#

like
I was irritated enough but was alright with the first one
but then I enter the next room and hear DONGDONGDONG and I knew the run was over

grand patrol
#

idea: DONGDONGDONG alarm clock

#

a bad idea, but, you know.

crystal edge
#

Anyone have tips for dealing with the Hydra's fast missile attack? Haven't been able to beat him with anything other than the shield because I can't dodge the stupid things

forest marsh
#

Watch for the animation cue, then hide behind a pillar until all but the last 4 or 6 have launched, then you can dodge in towards the Hydra and get a few hits in safely. If the Hydra is invulnerable, you can do the same thing and just not attack after. It's important to move towards the end of the attack though, as the last few will wrap around the pillar

#

Generally avoid being in the middle of the arena, too

woeful stirrup
#

So, first time I play since the latest patch (the one that added the rewards for Pact), and is anyone else having lots of input lag since? A lot of the time, my dashes and attacks take a while to register, and since I tend to dash and attack, dash and attack, pretty often one of my actions will not happen at all.

crystal edge
#

@forest marsh I'll try that next time around! I'm having trouble finding that sweet spot behind the pillars though; every time I try I end up getting hit by a stray projectile or two

#

which adds up ahaha

worn fulcrum
#

@turbid needle I believe all the Blade Rift synergy boons effect the dash as well

crystal edge
#

(double dusaaaaa)

forest marsh
#

Yeah, it's important like I said to dodge out before the last few get to you, because they will still hit you behind the pillar with the way they wrap around

worn fulcrum
#

duodusa

crystal edge
#

eeeexactly. Gotta work on that timing.

tired pivot
#

No point using deflect against the hydra missiles?

forest marsh
#

You can, no reason not to

crystal edge
#

It's hard to do it quickly from my experience, but it works against the slower fire. Shield is EXCELLENT for that.

forest marsh
#

The slower shots you can also destroy pretty easily with your attack

tired pivot
#

Yeah, I had deflect on special with shield and it worked really well.

#

Except against Hydra, but it was also my first time against hydra.

tidal roost
#

Finally found a great boon to get on the Sword special

#

Divine flourish is fantastic on it.

#

That knockback coupled with a deflect. The Perfect perfect defensive move

hard topaz
#

another tip for the hydra i found is that you can actually hit the projectiles while they're in the hydra's 'mouth', so if you have the spear or bow (i guess you can do it with shield and sword, just a little riskier), you can hit most of the projectiles before they even come out

lost rose
#

this was kind of a crap run as far as boons were concerned but i poured them all into boosting my crits and i managed!!

forest marsh
#

Shame about the Clean Kill

lost rose
#

i knew i'd start doing better once i had my controller back ^^

forest marsh
#

Unless I'm missing something, I'm not sure why you were buffing Clean Kill without a source of base crit?

lost rose
#

oh
oh lol

#

i was still thinking of.

#

the dash boon as critting

#

rip

#

I STILL WON THO

#

SO...

forest marsh
#

Hey, it just means you're that good that you don't need no stinkin' crit

#

You've got this... under control

#

๐Ÿ˜Ž

lost rose
#

in that case i'm even more impressed with myself
time to start working up to the 60 pain i guess

forest marsh
#

Gotta heat things up

lost rose
#

i don't even have that much heat. i'll have to grind it

forest marsh
#

You're ahead of me, I still haven't managed a 15 heat run

#

I spend too much time chatting and not enough playing ๐Ÿ˜›

lost rose
#

I was worried that I'd get used to KBM and not be able to play anymore once I got my controller back but nope! turns out I just love controller a lot after all, haha

#

the auto-aim is...troublesome, sometimes, and the mouse has attack direction down better but, y'know

forest marsh
#

I think controller will always feel more natural for me, but at the same time I think KBM offers the best control at high-level play

lost rose
#

movement is just so much easier with controller T^T

severe jewel
#

i love the back and forth of dashing and shooting with the bow (I use Dash to Cursor)

forest marsh
#

I've mostly gotten used to manipulating the auto-aim with additional joystick movements

#

That is, a deliberate tap towards the direction I want it to shoot

#

Or hit, whatever the case may be

#

It'll be interesting if they ever incorporate the twinstick control option that was suggested in feedback

ionic field
#

I tried controller for a few seconds before realising you still have 8 directional movement either way

woeful stirrup
#

@lost rose Wait, how do you have 8 clears but only 3 with blade and 3 with bow and nothing else?

lost rose
#

2 clears from before the game started counting weapons

#

I know one of those was bow

#

Don't remember the other but I'm willing to bet it was also bow

tired pivot
#

Is it still 8-directional movement on controller?

#

RIP

forest marsh
#

No, it's definitely not 8-directional

ionic field
#

Must be just my controller then?

forest marsh
#

I couldn't say, but I just checked with mine, and I have full range of motion. Compared to the very-much-8-directional movement of wasd to be sure.

plush shell
#

Some controllers are 8-directional, or have that as an option.

#

(Sometimes the default option)

stoic sable
#

so what are dash attacks now?

#

is there just a chance for bonus damage?

plush shell
#

It's a very tight window, but attacking during(?) a dash triggers a special attack.

lost rose
#

immediately after a dash

#

it's easier to pull off with mouse than controller, but if you hit to attack right after your dash ends, you do a dash attack

frosty pier
#

A question for MKB lads. Did you noticed that sometimes dash goes in a completly random direction, even though you pushed the opposite key?

lost rose
#

I assume you don't have "dash to cursor" turned on in the settings

frosty pier
#

Yes

lost rose
#

hmmm

#

I didn't notice anything like that while I was playing MKB...

frosty pier
#

It may be an omen of dying keyboard keys, but I dont think i managed to kill my wasd so fast >_>

still pewter
#

I haven't experienced any inconsistencies with the dash

exotic hazel
#

Does anyone have a decent build for a 120 heat run? No matter what I choose it just seems stupidly tedious and unfun

#

the way the darkness upgrades add up usually results in the same build no matter what

still pewter
#

I don't have experience, but I know the meta people use on high heat

#

idk if that'd help you

exotic hazel
#

better than nothing

#

60 heat run was a cake walk

#

its just the 120, its the last 20 heat that takes it from difficult to "guess ill die"

still pewter
#

it be like that

sly chasm
#

is it just me or the bow just got a massive buff
finally it's viable
the hunter dash got a massive nerf ;/

still pewter
#

bow was always good

exotic hazel
#

Not to mention the amount of sticky walls ive experience has taken me from "gosh thats a frustrating bug" to "seething rage"

#

So many good runs ended because Zag gets caught on a single pixel

sly chasm
#

idk but now found the bow is a great weapon now

#

the hunter dash used to be op

#

the bow got massive range increase and finally have punch through

exotic hazel
#

So far my process for 120 heat run seems to be Varatha for weapon, as its consistent enough at close and long range, and is fast enough to stunlock enemies, has crowd control, and while weak doesnt really matter since high heat is just a battle of attrition

#

then the heat process goes dumping everything into everything because thats what you need to get to 120, but leaving rank 2 tenebrous veil off so I can at least have a 50% chance of a good boon and also leaving heal reduction at 60% so I can sloooooowly recover from a mess up

sly chasm
#

varatha is the shield right?

still pewter
#

spear

exotic hazel
#

then darkness leaves me with at least 1 dash because using only the single dash makes avoiding certain attacks quite literally impossible, then from there none of the upgrades are effective enough to justify their darkness cost (ie, why the HECK would I spend one 10th of my limited darkness cap on 5 health?)

#

So it always makes the most sense no matter how I split it to put my remaining bits of darkness into backstab, bloodstones, and boiling blood

#

then in a cruel twist of fate, the only things left to afford are + hp on entering a door, despite being worthless due to health cap but whatevs

#

havent decided on a good trinket yet. Myrmidion bracer seems like a potential, charons trinket seems like it MIGHT be good if you can stabilize long enough to dump into wells but is still super dependent on luck to get enough wells to stack buffs up

#

Dusas duster is surprisingly decent, as it offers a much more reliable heal rate than anything else lol

#

For other weapons, I tried Aegis, but while its my fav weapon in general, it forces you to get too close to enemies too frequently

#

Stygian blade is just a joke

#

Coronacht is good, but makes the run even more tedious and starts to have issues with lots of spam in Asphodel

#

I just cant find a way to make the run at least somewhat bearable without turning it into a touch of death run

#

I wish it was only 100 heat so bad ;_;

#

or at least I wish there were more pact options so I didnt have to give the enemies so much damage

still pewter
#

sorry, had to make a call, I'm back

#

so I had a conversation the other day with a guy that does 150 heat

#

and he said he goes varatha with zeus trinket

#

on meg switches to cerb/skelly trinket

#

uuh, darkness on 3 dashes, little bit of backstab, I think +1 cast

#

hp is irrelevant

#

what else

exotic hazel
#

damn full three dashes

#

zeus trinket makes sense, spams out lightning chains

still pewter
#

he had unreachable thrust+ zeus attack

#

I think zeus cast is good as well, but not really sure

#

again, I don't have experience on high heat, just trying to remember what he told me

#

yeah, I'd imagine sword and shield are a no go

#

he said he either takes ares or zeus at start but I'm not sure what he's looking for with ares

#

he also said bow was redundant on hydra, you don't need the range, varatha has enough of it

exotic hazel
#

ares is a good one because the curse is a massive dps boost to varatha and also lets you tag and run

still pewter
#

yeah, probably. should be similar to zeus, in the sense that it's flat dmg. zeus makes more sense for dps, ares for hit and run

#

idk dude, needs a lot of patience and probably you'll have to kill runs just because you don't get the proper hammer/boons

pastel jolt
#

zeus attack on spear is good because even at common rarity zeus attack is 30 damage iirc

#

spear only does 15 as base

still pewter
#

yeah, effectively +200% dps

#

stallord, do how many boon choices do you end up with?

frosty pier
#

zeus atttack is like 20 at common

pastel jolt
#

still

#

i gotta go again have fun

exotic hazel
#

I tried going with only 2 choices, but I think im gonna have to drop it to 1

#

just so I can take off 100% from the enemy damage

still pewter
#

that's rough, will lead to more run's youll have to effectively give up on

#

but the good ones will be more tolerable

#

probably a good choice in the long run

sly chasm
#

wish i can canceled my bow charging attatck with dash

meager lotus
#

Btw is it normal that the shield doesn't go into charging if I start holding left-click when it's not possible (dash, q is still happening, etc)?

frosty pier
#

yup

#

They made that charges start only after you attacked once

still pewter
#

it's normal xaphedo and it's annoying

#

I submitted some feedback on the matter, hopefully they make it better

simple folio
#

Does anyone here have any success with the bow? I am probably doing it wrong but it just does not do any damage and you have to play even safer from range. I just dont get it.

lost rose
#

Triple shot or the boon that doubles the arrows in your special attack, plus Artemis' hunter dash attack is pretty vicious by itself

#

add in backstab damage and/or boiling blood

#

boost attack power with other boons, since the dash attack boon doesn't take that slot

#

Get the timing for the power shot down, too

#

Dash attacks shorten the charging window for the power shot which can be really useful

#

Sources: i am a wimp who likes to beat my enemies from as far away as possible

icy edge
#

Poseidon bow is hilarious in tartarus but very hard to use in asphodel

lost rose
#

It's hard to use against floating enemies but pretty good against bloodless

#

They melt super fast in the lava

simple folio
#

thanks, it is probably just harder to play than the other weapons

#

with the others you can really just go and mash keys for profit

hard holly
#

Bow is hilariously busted

#

Easily the best weapon

#

My tip would be to get the powershot timing down, and do dash attacks as much as you can

still pewter
#

nanana

#

spear

#

is where it's at

#

(but yeah, uno's advice is good)

hard holly
#

Dash attacks reduce the powershot timing to .4 seconds I believe

#

So you can get more powershots while still having the safety of a dash

#

Oh and as for hammer upgrades, Triple shot is busted, outside of that, sniper and perfect are good

#

Pointblank is ok

pastel jolt
#

honestly i prefer pointblank over sniper

#

but i enjoy being up in peopleโ€™s faces with the bow for some reason

#

i feel like you get more use out of pointblank over sniper on the hydra fight especially

wary parrot
#

^ same m8

simple folio
#

the problem with the bow for me is getting swarmed in some rooms

#

with other weapons you can just power through that

winged quartz
#

what pacts should I use for the easiest 60 heat run?

hard holly
#

The thing is

#

That pointblank shots distance calculation is wack

#

So you have to be right in their face for the max damage

#

Whereas with sniper shot you have more leeway

#

Plus I think sniper shot has a higher % now?

#

Also, Distant Memory

#

Cant use that with pointblank

still pewter
#

is distant memory multiplicative?

hard holly
#

Ill be honest

#

I have no clue

#

I just like it

still pewter
#

I've never used it tbh

hard holly
#

I started using it when skull earring was nerfed

#

Its really good tbh

still pewter
#

hmm. does it work on boon dmg? like ares and zeus?

hard holly
#

Again, no idea

#

I never paid enough attention to the damage numbers

#

Also I never used either of Zeus or Ares, soo

still pewter
#

maybe I should test it

#

could be kinda nice with spear/shield special. still it'll be kinda junky tho

hard holly
#

Well yeah, youre using shield special

#

Spear special you want Athena anyway

pastel jolt
#

i can try and check that distsnt memory thing once i'm on my pc if you want

still pewter
#

that'd be cool, but we don't mean to occupy you ^^

simple folio
#

Is there any logic to when Meg gets invulnerable?

#

I dont really understand why it happens

meager lotus
#

No clue

#

Also why does counter-charging Meg with the shield block her only half of the time?

wide stratus
#

i think meg gets invulnerable whenever she gets past a certain health threshold, doesn't she?

#

or when she's movin to the center to summon stuff

pastel jolt
#

yeah

hard holly
#

25% intervals

#

So when she hits 75%, 50% and 25% health, she goes invulnerable

#

Until she can finish her spinny wings animation

#

Which might require her to finish her attack first

simple folio
#

during my last game she ran around invulnerable for like 5 seconds

#

it was pretty strange

hard holly
#

That might be if she started her "move to the center to do the minionspawning" attack

#

In which case she doesnt do the spinny thing until thats over

analog crystal
#

Its the same with attacks sometimes if she reaches threshhold as shes starting it i think

plush shell
#

Sometimes she gets fixated on doing a melee attack too

pastel jolt
#

@still pewter @hard holly looks like distant memory's bonus is additive

hard holly
#

Aw

somber epoch
#

additive and not multiplicative?

#

additive is better

pastel jolt
#
UnitProperty = "DistanceDamageMultiplier",
BaseValue = 1.10,
SourceIsMultiplier = true,
ChangeType = "Add",
somber epoch
#

that seems... good?

pastel jolt
#

the shattered shackle from sisyphus, just fyi, appears to be multiplicative

#

god that word is hard to spell

somber epoch
#

that's a little weird, tbqh

#

because i dont think anything right now increases that specific damage besides the shackle, no?

pastel jolt
#

nah

somber epoch
#

additive/multiplicative really only matters when you are dealing with multiple modifiers

hard holly
#

What does the shackle do again?

somber epoch
#

more damage from rubble

hard holly
#

Oh

errant narwhal
#

500% more damage

hard holly
#

Im guessing that skull earring is also additive, yes?

somber epoch
#

i could see skull earring being multi

pastel jolt
#

yup

somber epoch
#

oh, it is additive

#

then yeah that chunks

#

hm, do you smart mods think you can come up with the highest % increase to damage you can get in a run?

pastel jolt
#

haha no probably not

hard holly
#

I think that should be fairly easy

#

Actually no

#

You can get any number of poms

pastel jolt
#

i'm not actually smart

somber epoch
#

i don't believe you, sparrow

hard holly
#

Plus there is the question of how many rooms even contain any upgrades

#

Best one could do is a guesstimate where everything but the second room in the run contains an upgrade or a pom

still pewter
#

interesting sparrow, thanks!

errant narwhal
#

im good at pointing people to the faq, not at math

#

sorry ๐Ÿคท

somber epoch
#

do you think you could see the numbers for say, the pos boon where you get resources sunken treasure

pastel jolt
#

sure

#

gimme a minute to work out what this all says

still pewter
#

that shouldn't be too too hard. I aint doin it, but we can't be too sure at the same time, since there are stuff behind the scenes making room drops not completely random

somber epoch
#

it might be interesting to see if you could "rig" a run

still pewter
#

in what sense

somber epoch
#

figure out how room chamber rewards are generated and then exploit the rng behind it

#

if possible, that is

still pewter
#

hmm. we could dot down some easily discernable rules. and maybe if we collected stats over a significant sample size we could get a good idea

#

I don't really know if we have any agency atm over what rooms we get

somber epoch
#

I don't think we do intentionally

#

though I wouldn't be surprised if room rewards are generated on the fly as opposed to being static

pastel jolt
#

alright, so, sunken treasure

somber epoch
#

because it might be neat if you took an intentional amount of damage in a room and it would weight a next possible reward being a centaur heart

pastel jolt
#

you have a 10% chance to get ambrosia out of it

#

money: minimum 50, max 70
healing items: min 2, max 3
darkness: either 1 or 2, worth 10 darkness each

#

i think

somber epoch
#

what if you could manipulate rng so that orpheus always sings

still pewter
#

unlikely

somber epoch
#

there might be just a X run counter, i guess

somber epoch
#

it will be interesting when people start modding Hades

opaque lagoon
#

Does anyone know how many decorative items hades has? besides the weapons, achiles wall scroll and aprodite?

#

You obviously have to buy it... you're on supergiant discord and ask about pirateing?

drifting hemlock
#

@opaque lagoon if you mean in-game purchaseable decorations then theres only the three for now, the achilles, aphro and the bowl

severe sinew
#

And the gear above Zags bed

drifting hemlock
#

oh right, for some reason i thought the weapons was the achilles thing ๐Ÿ˜„

severe sinew
#

Yeah they dont really stick out much, maybe because there is weapons in the next room, so by pure assumptions, you would think he also had some in his room!

drifting hemlock
#

Yeah, I hope there will be Achievements in this game shown in a trophy room, so it isn't like any other game where you open up a menu to see your achievements but in this game it would be represented by actual in-game models and decorations, i think that could be cool

severe sinew
#

Well they already did it with the rewards for Pact of Punishment, so maybe they would expand on that idea aswell

drifting hemlock
#

Really hoping they do! ๐Ÿ˜„

severe sinew
#

Me too!

drifting hemlock
#

As many have mentioned as a challenge, the "new save" challenge where you beat the game on a new save, the pact of punishment should just have a tick box that makes your next run a complete vanilla run

#

no keepsakes, no nothing

severe sinew
#

Or maybe just in general, not limited to only new save file

frigid rain
#

give Zag a GUN

severe sinew
#

Give Zag ... a HUG!

frigid rain
#

But dusa has no arms

novel kiln
#

and

frigid rain
#

You right

severe sinew
#

Uhm snake hug?
best hug!

grand patrol
#

snug...

severe sinew
#

๐Ÿ˜ ๐Ÿ