#h1-builds-and-combat
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I doubt we will ever go to Olympus
but again, we only know a fraction of the story
anyone else getting commons way more often now(max mirrior stats)
hmm idk. since nothing was mentioned on patch notes you're probably getting a bit unlucky
lol because accidental programming interactions never happen lol
I mean, ofcourse they happen. since we don't have the exact stats though and there's high variance in the system, I think it's the safe bet. still if you strongly feel you're on to something, be sure to report it in game with F10
no i dont which is why i was asking if anyone else felt or noticed a chance since the patch
No
yaaaay, finally beat the hydra...
nice! congrats
you're gonna be chopping a whole lot of em from here on out :p
this is indeed that house of hades puns
I just stumbled upon Charon two times in a row. Like... Charon in one room and Charon in the next room
Oo
Didn't think it's possible until now
shroedinger's charon
you know what I've been encountering a lot back to back?
double boon rooms
with the same 2 gods
Oh
I think i've had it happen in 3 runs
the one time I used nyx's keepsake in ashphodel
I didn't get a single darkness room
(charon voice) YES OR YES ๐ต
Imagine having some brightness in the game
Your screen just gets brighter, that's all
shrugs
_>
no, brighton is from pyre 
Yeah but...
<_<
Uhm, okay, I got nothing\
A CURRENCY THAT LETS YOU IMPORT HIM TO HADES...
please
One with mustache, one without mustache and one... dunno
one with a mustache only on one side
3 headed rukey
Yeah, there's a drawing of this already
blood and darkness no yes
Somewhere in the original content
Use the search, I guess
It looked nice
Also, is this just me or everytime Ares appears I hear "SHAUN!!!" screams?..
I mean
SHAUNNNNNN!!!!!!! Don't be afraid to follow me on twitter and snapchat :Belalipop Thank you again for watching hope you enjoyed!
I dunno about that one chief
So from the patch notes I see there are unlockables for completing at certain pact threshold. Do we know what those thresholds are?
15 60 120
Okay. What unlocks? I just finished with 50 heat and I don't notice anything.
check the bottom left of the skelly training area
Okay. Will do. Thanks.

Found them. Not sure how I missed that. One glorious statue revealed. Thanks again.
I missed them as well at first
I cannot honestly even think of any building feedback because I find this game awesome and it is first its kind I've played 
Building feedback?
Well you don't have to give feedback, it is more like suggestions
Critical feedback and suggestions.
Usually people include suggestions to rectify problems outlined in their feedback.
Point taken
But you still don't have to give any
it's interesting how suggestions might even be a bit unnecessary at times
players are good at identifying problems, not that good at solving them
I think its okay to give suggestions, even if they are controversial.
But just throwing in suggestions because, it suits oneself specifically, is not constructive
Well you don't have to give feedback, it is more like suggestions that's the opposite
5. Focus on your experience. You don't need to propose solutions.
Yeah I can see it now
suggestions are really fun to come up with
Classic Mark Rosewater advice
abit tired...
idk how useful they are to the devs
oh don't worry rosing
having suggestions to make is a sign of passion
you're invested and want to contribute
Honestly if it helps the game, so people likes it more, that is enough for me
Feedback isn't really for suggestions though is it? It's like talking about the current game and what could be changed rather than an idea to add?
that's the idea I think
Yes and no. Mainly because feedback is mostly on stuff you'd like to not be the way it is, and once you made up that thought you almost always drag a solution to the problem in with it, thus giving a suggestion along your feedback. It's natural.
Though not always a thing ๐
Is it too late to say that English isn't my first language and I mixed them up ๐
Its too late to apologize! Its to laaaaaate!
But yeah following up on my other thought and Icathios' from earlier then most suggestions followed by individual feedback is really unnessecary or just poor suggestions
or awkward or non-relevant
Having a suggestions channel would be quite nice just for people to spew their ideas and have it somewhere
But it would be a ton of work for the devs to go through that on top of the feedback channel wouldnt it?
yeah, It'd be for us to self indulge mostly :p
I see a lot of suggestions in here that i absolutely dread to the point that I'd cry if it was added to the game lol
I mean, the devs have some common sense lmaoo
yeah. sometimes I hope they do their magic instead of trying to potentially please people
Early Access is that most tricky of tightropes between said magic and giving nobody everything but everyone something.
Casts could change instead of being projectiles to magics I feel
Thats the thing from 2 patches, everyone claimed the game was too hard even though it wasnt, then everything got buffed to beyond good, I suggested a nerf to a lot of things and people hailed me down
Easy isn't fun, but a lot of people likes easy
Which is why when someone comes with an idea of "X is too hard" then theres more "I want it easier" players than "its fine/i needs to be harder" players
and thus such feedback can skyrocket
It's hard to balance because of the types of games SGG made prior to hades being so story driven and players who are into difficult games wanting more of a challenge
When i started Hades and saw it prior to purchase i thought/expects it to be a sort of DS/BB mixed with Binding of Isaac - which both heavily implies tough stuff
Yeah but with SGG games in particular not everyone is looking for that
And so far it hasn't been tbh.
Easy isn't fun (over the long term) but frustrating is not challenging. Frustrating is often what is left with a rogue like overtime. Considering how many loops any particular run would be, what is frustrating is going to be a moving target.
Frustrating is also !fun. So again. Moving target. Hence. Early Access.
I've never been frustrated with the game tbh, it is real joy, and the harder it gets the more rewarding it is. that being said I just attempted a run with 60 heat and 400% enemy damage and everybody in Asphodel was one-shotting me xD
Whoo. Hot times. XD
Theres just a lot of people who doesn't want to learn from mistakes. They want the game easier when they make mistakes.
but of course, everyones a different gamer
I've learned that... I really don't like the bow
my favourite was watching a streamer try bastion and grief when she died on wave 5 or whatever in one of the dreams and then quit the game because it was "imbalanced"
Also, how much damage does the shield block when you are charging?
Or does it only block projecticles
?
Everything from the front
I tried that with Meg
but I've found that "the front" can be a little janky
She was still doing damage with the dash
Hmm i could swear i had blocked dmg with it
Well, she was doing LESS damage
Almost from the front
There is a sweet spot, where if you collide with an enemy attack, it will stil damage you
Exactly
Enemy sweet spot
meg is a big wonky
sometimes you won't block her
even if you think you should have
Blargh
If you stand against the wall and Meg charges you, it sometimes blocks and other times not
for meg it is best do dash to the side when she charges then backstab her
works with all weapons
Damnnn nice
Good job
I'll probably never do that, I'm a very defensive player
Zeus boons?
Whoa. Congrats. ^^
Athena attack boon is usually the way to go
weapon?
That's a good one
I got a rare instead of an epic
Yeah but if you cant block a front attack with a SHIELD, then its not really a shield
Triple shot bow
I usually go heavy zeus when I try to speed it
Any heat @plush blaze ?
Heat is actually a buff
lolllllll
what's the speedrun meta?
you run fast
or are you casually going fast?
When on +500% your deflects do more damage, or is that not viable in speedrun strats
Speedrun meta is Epic Athena attack boon and triple shot for bow or quick charge for spear
And an epic chaos boon if possible, I didn't get one
Also, cast builds are very viable. But athena attack boon is more reliable
+(best damage buff in the game I think) and you can deflect attacks
Ranged attacks if you hit they go back and do damage (including bombs)
well then heat on + damage might make sense
And physical attacks as they strike if you attack you negate it and do damage back
deflect damage
I'll drop a link to the run video when it finished uploading
I also got an epic zeus dash in the run
I'm 4th place out of 4 people on the leaderboard lol
wait there is a leaderboard?
Anyone finding that some enemies with the right timing can prepare an attack one direction and then as you dash next to them or behind them their attack will then go that way
and hit you
15 minutes is good for a casual speedrun - run. It's what I was usually getting before doing serious runs
7 seconds behind teddy ๐
oof
https://www.speedrun.com/Hades But yeah this is the leaderboard. Way more people running than there are submitting, but more people the better!
730 o lord
the 7 min guy did it with zeus cast and 400% chop
+aphrodite dash
Thats what makes it a bit more janky to speedrun a game like this, so much rng
Athena trinket first half, skull earing second half
cool
Am i going insane or does the brimstones have randomized range...
Yeah
What i've found is
Their range is a little bit longer than their distance from you
I just had one shooting through the entire area of the map, the beam went out of the map aswell...
But their range being unpredictable is annoying
No sound since I had a stream on in the background
360p atm but it'll be 720p60 in a minute
neato thx
feel free to post in #self-promotion as well
Eh probably not
If I made a speedrun guide or something then I would
13 minutes of gameplay with no commentary or sound isn't something I want to advertise to people
how come you only need keys for gold troves and not the rest
I think gold troves are meant to have better loot
They only have gold now tho dont they
I think it's random which troves require keys
no they have darkness and health too
pretty sure I've seen hp troves require keys
Kielox the new troves aswell? I know the old ones did
RIP any chance of me using troves requiring keys
well I got hp in my last run an hour ago
In a coin chest?
Dark Thirst hasn't shown up for the sword at all this patch.
I'd heard that the sword is underbalanced for the patch.
I really like sword, idk
But I didn't realize they were subtly incentivizing people not to use it. ๐
I had dark thirst on my sword on my last run, I'ma gonna guess it's just the will of chaos in the RNG
Feedback not so well taken there pascy ๐
I thought it was algorithmic.
Whichever weapon you used longest ago.
To encourage players to use all the weapons.
It can't be as it changes after every run I think
I'm just kidding just some opinions about video games, nothin to worry about
If it's your longest ago weapon and you don't use the weapon and do a run your longest ago weapon will still be the same weapon
You don't always use it.
If that makes sense
I wanna extract the secrets of the people who like the sword
@opal ravine The swords pretty fun, like the others.
@opal ravine there you go
But I don't think I've used it this patch.
Because Dark Thirst hasn't been on it.
At the very least it should be algorithmic in the sense that if it hasn't been on a certain weapon in a while it'll show up there.
Yeah I agree
I audibly groaned when armoured enemies appeared
There should be a boon or a trinket (keepsake?) that allows damage carryover.
Tbh since the recent change where armour damage can't breach into hp I'm the same with every weapon
Like if your bow is doing 400 on crits, armoured skulls still heck you up with 18 damage a pop
When you destroy a shield, it carries over to the health bar.
I like that it doesn't, as a mechanic.
hah, I didn't quite understand that note until I had trouble with a room full of skulls
But there should be a boon or keepsake that makes it so it does.
I either spec entirely in the special which I find really boring to play. Or I get roasted by armoured dudes
"I'm doing 150 damage! how are they not instagibbing??"
@opal ravine Well they've balanced the weapons a lot, so it should be assumed they'll keep tweaking them until they're all good.
nonono my friend, you aren't doing 150 damage, you're doing 50, and then 30 in separate instances
Originally everything felt underpowered compared to the shield.
And the bow...
man, the original bow.
if you get roasted by armored dude you arent dodging their attacks
the game shouldnt condone mindless gameplay
It was soooooooo slow.
The original sword pre combo buff was terrible
original bow had no pierce and those were dark, dark days
It was my 1st win tho so it holds a special place in my heart
not condone... Another word i dont remember what is
allow?
I just dont think the sword is suited for even dodging the attacks
slap them once and get out of there is all you can do
I think the sword should have an inbuilt +100% damage after dash attack on the 1st strike
Ooh I was confused. nvm what I said
The dash attack is it's own mechanic but it's kinda bad as it sets your combo back
the entire 3 hit combo thing is rendered useless by armoured dudes
And wordsplitter doesnt affect it
and thats the bread and butter of the sword
Apart from floor thunk ๐
bayonetta dodge offset please
Bayonetta took me so long to get good at
Bayonetta is a terrible game.
Soundtrack 10/10
Story 1/10
It is the holy grail of examples of how not to tell a story.
I never payed attention to the story tbh, the gameplay was fun
yeah the last thing I would expect from a Kamiya directed action game starring a character like bayonetta is storytelling
b u t i t t r i e d t o a c t u a l l y h a v e a s t o r y
a n d i t w a s s o o o o o o o o b a d
I thought about how the move set for the sword could possibly be altered so it's not as limited as the other weapons.
Maybe some kind of charged swipe/spin? Could be a 60 degree front or 360 degree spin.
That way you could deal more damage to armored foes and still be able to dodge incoming attacks
I actually just lost my streak for the first team since recording streaks was implemented.
No heat; just a bad run.
Woah woah wait, thats my line if i lose!
What did I do to deserve this
I'll start out by buying a 50 dollar 0 health kebab to assert dominance!
I mean it was Kaflajable's fault I lost my last run, for sure.
has anyone else had it happen where you'll have a choice between a god boon or a shop, and you go to the shop, and then the exact same god boon is for sale in the shop
Am I the only that feels like multiple skull crushers vs bow gets a little bit tedious. With the charge and what not
Might as well call myself Atlas the way you're putting everything on my back
bc i had that happen in three consecutive runs today (all w different gods)
I can remember that happening in previous patches
yeah its happened to me
And @pastel jolt I've had that!
like, wow, they're really insistent huh
athena: you will accept my boon and you will like it
I think it's coded into the game that the next boon will be a certain boon idk
The most annoying thing is not being able to afford a hammer in a shop
So, I have a question.
How much do these cost now ?
I like having the exact same boon choice scenario happen twice in a row
One time I got a god-rivalry room.
Bad RNG
And BOTH boons gave me legendaries.
6 green hydra heads or narr?
i have had that happen exactly one time arkatox
I've never got that but it sounds like it sucks
first 2 greens then 4 greens
@turbid needle 200
couldnt handle all the skeles
Legendaries only show up like 1/50 times.
pom 100, boon 150, hammer 200, darkness 50, health 50
Probably less than that.
Legendaries are like a 1/6 chance if you meet the prerequisites
legendaries show up if you have their prerequisites and you get lucky
Ty
unless they changed it legendaries are about 35% chance
they will never, ever show up if you do not have the specific boons that allow them to appear
I suppose you need to look up the prerequisites.
you'll learn them fast
I mean I haven't.
The earliest you can get it is on your 3rd boon from the same god
So you gotta factor the chance of that happening
unhealthy fixation requires empty inside or sweet surrender, either of those two requires at least one of her basic attack/special/cast/dash boons
I wonder if anyones got a legendary in tartarus
idk why aphrodite's is the first one i think of lmao
I wonder why hmmmmmmm
56 runs; only gotten maybe 6 legendaries ever.
@pastel jolt is too kinky to b a mod smh
......... kafla, what
dude, 52 runs I've gotten like 1. I'm not hunting them down tho
what?
Aphro is the 1st thing on ur mind
I mean, shes a character, in the game, so,
Well arkatrox first you need to meet prerequisites and then you have to find the same god again and win a dice roll, and seeing as you dont know the prerequisites theres a good chance you didnt pick the right ones on the first picks when it was possible
she's the first alphabetically and i spent like two hours trying to wiggle a table around using her boon tree as a template
but you're basically sitting on a 10+% of your runs having a legendary boon
Speaking of, a boon tree in the codex would actually be so cool
I feel like I said something like that.
At this point in the conversation.
Or thought it.
i'm just imagining zagreus pencilling in notes on boons in the codex
So with the codex is Zag just adding to Achilles notes?
I'm a little irked by the idea of needing to look up external strategies in order to understand how to get legendary boons to appear.
Or figure it out yourself which would be, like, super difficult.
I'm not good at that kind of stuff at all.
I kinda worked it out just through trial and error
I got that there were tiers but not what was which tier
I'm getting a headache just thinking about trying to figure it out that way.
it's quite easy in hades though
@graceful bough go have a lie down, come back, beat hydra 150 heat, ?????, profit
but I guess it really gets easy once you kidna know what the legendary boons do
I think the general feeling with legendaries is unsatisfied with how unimpactful they are
Hydra 150 Heat is easy, I'm just... deciding not to do it...
I just don't like that you have prerequisites and after that a huge chance to get them
takes the legendary tag off of it
"quite easy" doesn't negate "not good at that kind of stuff at all"
But individual "Im not good at X so it should be Y" isn't good either
@analog crystal pssh I beat the hydra with 400 heat np
Teach me
Wait
HOW ARE YOU GONNA BLAME YOUR LOSS ON ME WHEN YOU CAN RUN MORE HEAT THAN ME HUH
smh, people these days
I think legenderies will feel better once we have more than 27 rooms to go through
I don't see how.
nah, and even if they were, gameplay is not spoiler free
spoilers are fine in here
Cool
I've seen people talk about the hydra in #h1-discussion, like, a lot.
So if the bleeping hydra is allowed, there's no way legendaries aren't.
sometimes i feel like theres no difference between these chat rooms...
Legendaries are cool. Couple of them are super underpowered
I think with legendaries
Artemis's is averagely strong with certain weapons, but otherwise weak
Athena's is entirely utility
Poseidons doesnt work on bosses
Zeus's is busted
and Aphrodite is almost useless
Ares's also doesn't work on bosses
Oops forgot about him
i think ares' boons suffer from the fact that is is laughably easy to lock yourself out of basically anything useful from him
what do you mean by that?
i mean in terms of getting to his higher tier stuff
for his base set of boons you have the two curses on attack and special, which don't upgrade into anything
and then slicing shot and blade dash
neither of which seem very impressive at first glance
and not only the blades
It'd be cool if it was like, Ares curse gets reapplied after the 1st one goes off
In line with poseidon
bc true, the rifts do the stated damage repeatedly for as long as enemies are in the rift, but you have to take them and use them to know that
The ares boon that increases the size of your rifts is fun
yeah it annoys me that curse of agony, especially, becomes basically useless if you're using non-worldsplitter sword or spear
because in ideal situations you're attacking very quickly and that means the curse never fires
Ares has the problem of being a boon that doesnt scale
I think bow can do well with ares and shield special
It doesnt scale with attack speed like Zeus does, nor with hammer upgrades, or other boons that do damage increase, or backstab
With shield special working better now, I think my new weapon ranking is Bow > Spear > Shield > Sword.
yeah i was gonna point out zeus's boons but yeah that makes sense
It also just has the lowest damage numbers
Zeus works well with flurry blade and apparently regular spear
zeus attack boon on spear is delicious because even at common rarity that's still 30 damage on top of the 15 you're already doing base
Havent played much non-spin non-special spear
yeah, basic spear plays quite similarly to flurry blade tbh
I mean shield was probably over sword for a while
The special has nothing to do with it though (swords special is way better than shields)
i got my zeus keepsake to level 3 purely from running it with spear bc i'm love zeus attack on spear
Ill have to try that out sometime
i have a newfound love for the sword and idk when it happened
I think thats the one playstyle Ive yet to do
do it, there's so much lightning
it eats through numbskulls wonderfully and as a bonus it also chews through the hydra because the heads often end up close together
Shield special really works a lot better now. I had a clear with poseidon on shield special and aphro cast.
zeus on basic spear attack is so fun
So I had good close burst damage and a good "keep away" ability.
i tried poseidon on shield special and it felt really, really weird to use
Good damage boost. Keeps things away.
And now comes back in a reasonable amount of time.
wait you can do sth to boost legendary %????
I have had 100+ runs and only one legendary
I mean
With Poseidons special upgrade
Your shield special does 30 damage
Or so
Thats bad
legendary boons aren't random chance, you need their prerequisites
oh
i could do a thousand runs and if i never got the prerequisites then i'd never see a legendary a single time
30 damage without wallslams. And it hit dudes into the lava real good.
the game just doesn't explain that
I guess Lava is good, yeah
well, how do you learn about the prerequisites then
But Id rather just do that with shields innate knockback
I tend to read most of the things but haven't come across
Means I didn't have to get next to them. I'm still not great at avoiding damage in melee.
Particularly from shielded guys.
I'd rather lame it out from range.
Oh! I was initially underwhelmed by Athena Leg (which I just got this morning for the first time), but between it and Athena damage reaction deflect I avoided a LOT of damage.
yknow I've never gotten athena trap reduction
idk, seems really uninteresting and not all that good
I mean, how long do you gotta swim in the lava for it to be good
That's my impression. Current traps don't warrant it.
There was talk about the damage reduction wasn't much, so it was not a good choice
My only complaint about the Athena legendary bubble is one non-damage tick of lava knocks it off.
LIke you know how you can be briefly in the lava and you don't take damage from the first tick or so? That pops the bubble.
I think that may also trigger the fail state in the "clear room without getting hit or you get an onion" challenges.
But I'm not sure.
Some has reported it does
i think one of the patches fixed that
Well that's nice at least.
did the patch fix it?
I hate the gorgon heads but I think they're fair. Which I guess means they're a good roguelike enemy. ๐
I REALLY hate the skullsmashers.
Fixed an issue unexpectedly failing 'Perfect Clear' encounters near lava
someone told me that refers to failing encounters by dashing through lava and not taking damage but it registers as a hit, and whatnot
Yeah, that's what I meant. I think that same thing pops Athena bubble.
Not sure if intended.
Gorgon head projectiles seem to move slightly faster and last slightly longer than I want them to, but I think I just need to get used to them.
Stompers are a pain. I think they need a lighter trigger on falling. As it is I feel like I have to stand still for too long and then have to twitch-dash out to avoid damage.
Mmm, I'm bad at keeping track of them but that's a me problem
I'm usually just lapping the room killing everything else before I deal with them.
But even when it's just them I sometimes get hit. I don't quite have the timing on their dropping down.
what if they fell after they were airborn for a while
@still pewter that would be better than current "never fall until you stand still."
it's good that you can manipulate them atm, but sometimes it gets a bit overbeaaring
Especially when there is more than one.
When you get a room of like 3 or 4 it's a nightmare.
And not fun.
like, I'd like a secondary avenue in which they are vulnerable
I think that's worth a feedback. I will upvote.
Yeah 4 armoured ones ended my heat run
Skullcrushers?
D_W has a post.
It addresses most of our complaints.
And has a good idea of letting you bait them into crushing other enemies.
If you ctrl f skullcrushers it's there
They are the only enemy where I'm like "Oh geeze. Great."
Had a 50dmg zeus special on the shield kiting 5 of them, wasnt too bad ever since the AoE change
And they really inhibit speedruns probably
That seems very likely.
Well you shouldnt balance a game around speedrunners
In that sense the game in its entirety limits speedrunners since theres infinite difference in getting a godlike run and a shabby run
You may as well just sit around a table with all the speedrunners and roll dice at each other.
people do speedrun roguelikes so it's not a new concept or anything
but, kite the room, kill all small enemies and then take out one skullcrusher at a time
they can be stunlocked
I know, but I don't see it getting the same following as something like Goldeneye.
and 1 cant drop on another
I didn't think about not dropping on eachother
If u get real close do they get stuck up there
kinda
if you wail on a crusher on the floor then they wont drop
the shadows just bounce around
I also think Skullcrusher damage ring maybe persists too long?
Like, you can still get hit after they land if you dash back in too soon.
I killed one before it landed in my 120 run
You can entirely avoid damage from them if you time your dash right
Single dash in the radius
im buying a lottery ticket by the way
I know, I just haven't gotten the timing yet.
Do you dash out right when they start falling, or wait a tick?
See, I've done that and still gotten hit by the ring on the dash back in.
It feels counter intuitive.
Do you dash back in OVER the ring?
So dash out, they land, dash back in?
no ring when i dash back
Also sometimes presents a problem when you've got like 4 tracking you. ๐ฆ
And the second one hits you while the first is falling.
I HATE THEM SO MUCH.
personally, i dodge the shockwave by baiting them into landing, starting to run out, and then dashing
it's hard to nail the timing but you don't typically need two dashes to get out from under them
But I'm willing to accept for now that it's just me learning a new monster and haven't figured them out yet.
it's one of those things you just kinda have to get a feel for
I still kind of think that once I get the feel for them it'll still be tedious.
Which is not a good descriptor for a video game experience.
The feedback chat on Friday was fun!
Q&A I mean.
Idk, I was thinking that but refining my mechanical play is something I really enjoy
I'm hoping I'll build up to a damageless run
I actually think the Chaos negative effects are great for mechanical play improvements.
It very much changes how I play for the duration (some of them), and makes me notice bad habits and work to fix them.
I expect Heat to have a similar effect once I start taking fetters.
Not to the point yet where I feel comfortable doing that.
The only chaos downside I really dislike is the take damage when you x
i'd like to get more consistent in defeating the hydra before i start dabbling in heat, tbh
my least favourite chaos curse is hidden room rewards
anything else, you can work around
But then again, the no dashes chaos downside gave me a lot of insight into projectile disruption and really made me watch other enemy attack and movement patterns.
Even with 1 dash I rely on it too much
I had take damage on attack with bow and I was forced to do murder boat on heat, that was a tough one
Ooof, I've seen hidden room rewards, haven't taken it yet.
My main problem with skullcrushers is their visibility, Your eyes are tracking projectiles and the attack animation of melee attackers, adding a vague shadow on the floor, a thing you aren't tracking, is haaaaaard
i took it once and regretted it so, so much
No attack on boat with bow sounds awful.
I for some reason didn't realize the chaos reward that give you health, actually raises your max hp
I had no dash on bow, which also makes it very hard to attack.
Wait
i thought it just healed you
It raises max
@still pewter theres one that heals and one that raises max hp
aaaah
Restore vs gain right?
OOOO I thought chaos was the chests for a sec
one says "80 hearts" the other says "+80 hearts"
remedy = heal
soul = max
Gain is max hp and restore is healing
I think maybe those could be more clear.
Or maybe I need to read better.
For keywords like that, some bolding or highlighting maybe?
They could make it so that when you hover over it and the describing boxes pop up it could explain gain vs restore
right now Soul says Afterward, +X Health. and Remedy says Afterward, restore X Health.
I mean, it makes sense. I didn't give it enough attention
Another thing I noticed and appreciated for the first time this morning: the fonts in this game (and all Supergiant games) are gorgeous and interesting.
I have the perf ss for it
And that's not something they really have to do.
But they do it and I appreciate it.
Gain vs restore
.....huh. then i must have copied the text out of the files wrong.
interesting. i need to update the tables anyway to accomodate the new blessings
Oh, are you a wiki contributor?
That was from 0.12868 so they might've changed it since
and maybe also make the first forays into adding actual numbers and not just placeholder Xs
yeah, dan, i do some wiki stuff
Thank you for your service.
I've not got the new blessings yet what do they do?
i mostly maintain the mirror page and i've adopted the chaos page as my baby too
there were 2 added right?
Lunge = better dash attacks, Flourish = better special
Oooh I've got lunge acc
Are dash attacks JUST the melee? Cause bow doesn't really have a specific dash attack.
Everything else has, like, a thrush.
bow has dash attack no?
Artemis's dash works with it too
bow's dash attack is basically just attacking within a certain time period of dashing, so far as i know
Oh really, I thought it changed the boon figures, maybe not
yeah, and you charge faster
mhm
okay, i think i can pull common stats for chaos boons, but i have no idea how to make heads or tails of how multipliers factor in
Okay, I didn't notice a big uptick in damage.
But I'm bad at tracking those things.
if it's hunter's dash you're talking about it may or may not be broken atm
not, like, fun-broken either
It is with the rarity being reset down to 100%
Unless they've patched in the past few hours
Okay, good, I thought there might be something wrong with Hunter Dash.
yeah i jsut wasn't sure if it was a visual change or if it actually downgraded
That REALLY didn't seem to do anything.
It actually downgrades
I had epic one
And it changed it to normal on the left boon list
From 200% to 100% feelsheckedman
yeah, had the same happen to me
sucks bc it was at like 236% or something daft like that
Yeah it was better than before the nerf hahaha
Also, I think the new hunter dash isn't actually a crit technically, but it still gives you access to the additional crit damage secondary boons.
Which may be a carryover that wasn't changed.
It isn't a crit
yeah, i've left a feedback about that
Cool.
it isn't a crit effect but they left in letting it be a prereq for crit boons
which means with crit and the +100% damage you do 6x basically
If my math is correct
That's the sort of thing where I think they'll just fix it regardless of how many thumbs it gets. ๐
it could end up being a thunder flourish situation
thunder flourish is one of the prereqs for storm lightning but apparently doesn't benefit from it
thunder flourish is odd
Is that the special zeus boon that doesnt gain from the legend
Its probably the most useless boon if I get it correctly
next step down from legendary but yeah
Thunder Flourish is... the more bounces?
I think it only spawns one lightning
Oyeah the one that gives chains right
thunder flourish = lightning botl strikes nearby enemies on special
storm lightning = more bounces
Idk what special would be good with it tbf
I just had three chaos curses on me at the same time
it was pain
Shield maybe
Shield might be alright.
i've had it on shield and it wasn't bad
Bone hourglass light of ixion is such a fun synergy
Can it only trigger once per special?
Or if bow special hits multiple can it get multi bolts?
hourglass +ixion's is where it's at
Bow special is my love for Hydra purple needles.
what puzzles me is that, like. okay. basically you have zeus's attack and cast, which are chain lightning effects, and then you have his special and dash, which are lightning bolts. attack and cast benefit from storm lightning and are prereqs for it. special and dash don't benefit from storm lightning, but special can be a prereq for it
you essentially lose control of your life for like 7 floors but you come out super strong
if that..... makes sense.
Bow special with athena just turns all the needles around and gives me like 10 seconds of free power shots.
Yeah it does @pastel jolt
It's like getting poseidons legend without having any knockback effects
it just bothers me that you can unlock boons that are literally worthless to you
artemis! i don't want better crits when i can't actually deal critical damage!
Yeah. That is bad gating.
tough zag
I've used bow special more in the last 2-3 days than I did pre-patch in total (aside from breaking pots) because of the hydra needle destruction.
Is that in the code of the game
yup!
Lmaooo
#wompwomp
I think the artemis dash should be how it was pre this last patch, and the % was a bit higher
With triple crits and like base 30% idk
I also think chaos stuff was nerfed a wee bit too much
ping me if you need me ๐ i'm gonna...... try and focus, at least ._.
It's Sunday focusing is for weekdays.
was chaos nerfed? I hadn't noticed
I didn't really get to play between launch and all the mini-patches.
One point I had a chaos buff that was like +100% on attack epic
I've literally only used the Cosmic Egg since I got it from them and have been taking chaos boons obsessively
I started with Artemis because of respect for prior use, and was glad to get it out of the way.
I agree. It's a good bonus, but no longer something you build a run around.
It REALLY made her "all damage has a chance to crit" boon a lot better.
On par with Ares attack/cast buff.
Though you still might build a run around it if you get the sword special gives you 3 seconds of guaranteed attack crits.
From hammer.
Nice focussing dummy hahaha
Eh, I think crits are bad now
I think crits are in line, and they feel bad because they were broken.
crits are too reliant on rng
Mainly because there is only one crit upgrade, in the whole game, you ever want to take
And thats pressure point
And even then "want" is a bit strong of a word
I quite like attack crits
It used to be that Hunter Dash was the only good crit ability, and it was fairly broken
Fairly is an understatement
Now they're in a better place, I think (as the 'pure damage' boon for cast / attack / special)
Eh
If they got a little numbers love, I think that would be fine, but for now I'm happy that other things feel strong again. And it's not just "get a big % attack boost, get crit dash, win."
Back then you had hunter dash, pressure point, the spear hammer upgrade, possibly the sword hammer upgrade
And of course the crit-upgrading boons
Now since crit is so rare and largely insignificant
You just pick Pressure points if you pick any
The sword hammer upgrade that gives crits after specials is much stronger now, and the dash crits on sword / spear crits are about as good
Yeah, that one is decent then
It is pretty good.
I was thinking this while playing, do you think that hammer boons should always be better than a boon could be or the same level
Actually, I dont remember
Whats the % chance of the new spear upgrade?
I know sword is 40% and as a result infinitely worse
Crits do more damage than they used to, so the 50% crit things that used to be 100% crit are only slightly worse
Sure, they do 3x instead of 2x
But thats only a 50% damage up
So if it used to give 100% chance before
It would have to be 66% chance now to just be as good
You have to take into account that non-crits still do damage, though
50% of 1x, 50% of 3x is the same average of 100% of 2x
Arent they the same statistically? Like every 2 hits you should be dealing
1+1 per attack (so 4)
And
1 on 1 attack 3 on the other (so 4)
O u just typed that my bad
I know sword is 40% and as a result is considerably worse
I dont actually know what spear is now
So sword dash crits are 90% as strong as they used to be
*80%
I think spear is still 50%
They do an average of 180% damage instead of 200% damage
so your damage is 90% of what it was pre-patch (on average)
If you mean like that, yeah
Was the hammee double hit crit dash on sword good pre3xcrits? I never picked it up
10 percentage, but 20 percentage points
It was pretty good, I thought
Im just mad they really nerfed supernova
Top tier with flurry and worldsplitter imo
did anyone else have the problem when you get artemis dash and its epic that in the next room it becomes normal
yup, think that's been happening to everyone who gets it
its just so annoying because im trying 60 heat with bow an need damage
uh oh. there is exactly a reason why for this and it is my fault.
I know what it is
also hi i'm neck-deep in chaos stuff and i don't understand any of this :')
Its ENVY!
we were fixing a backward compatibility crash for in-progress runs with Artemis Dash pre-friday patch but I accidentally made it too trigger-happy about when to replace the dash
ahhhh
so when it updates it it removes rarity bonuses... wah wah
i'd have sent a bug report or something when i got hunter's dash earlier but it. completely slipped my mind. ._.
i was just like nyoom nyoom shoot shoot
wonder if we'll get skins and stuff
question: does anybody have any screenshots lying around of chaos boons that have a move speed debuf attached?
I have one ss with 1 of each rarity i believe
๐
congrats!!!
Still can't get past Meg without kiting and spamming spear toss
is there a specific attack you're having issues with?
Not really, just get whittled down
wouldnt that mean theres issues with all the attacks
is it just me that feels that the bow is underwhelming if it doesnt get triple shot
perfect is pretty good too. triple is great when you can shotgun people
I feel like powershot is a necessity more than a bonus
I chose the Chaos boon that increases the amount of enemies for 4 rooms then increases your attack by 30%; however, even after the 4 rooms were clear, I still feel like the enemy spawn rate is larger than normal. Is this just me or has this occurred to anyone else?
@pastel snow making casts drop on shield break makes casts severely OP
Does Holy Shield from Atena (you deflect after taking damage) stack or syngerize with the similar upgrade from the shield?
I'm assuring the Holy Shield is just straight up better.
synergize in what way/which boon do you mean
I don't know what the time periods are for both of the "briefly deflect" attributes, but Athena's Holy Shield also does damage to nearby enemies when activated, so it has that over Dark Barrier. I suspect that there is no stacking, but haven't tried it to say for sure
I don't think it's possible to deflect the same attack(s) twice, however
Any tips for bow-and-arrow runs? It's a decent weapon, but I always think I'm lacking in some aspect (aside from missing the window for a power shot) whenever I use it.
Stay mobile (dash a lot) and try for backstabs whenever possible. Work on aligning enemies for multiple hits, and consider taking Hunter Dash (even if the rare and epic versions are bugged right now) to maximize your attack damage after a dash
Don't sleep on the casts as well
Notes taken. Is there enough time after a dash to line up a Power Shot?
Yes, there is enough time
Dash reduces the charge time on the attack as well, another reason to dash constantly
All righty, then. Thanks! Currently I just abuse damage bonuses to the volley and make all of its shots backstab a single enemy.
For Hammer upgrades, Triple Shot is generally best, but Point-Blank, Sniper, and Perfect Shot are all decent to. Avoid Steady Shot
All right. I'll be sure to apply these on my next Coronacht run. Thank you!
@harsh ridge Hunters Dash is really good for bow right now
on the other hand. I cant beat heat 15+ with sword to save my life. what do I have to do?
Triple Shot feels weird now with how wide they made the spread. I know it was meant to stop people from firing all three shots into a single enemy, but it'll still take some getting used to.
I usually play Triple Shot pretty up-close-and-personal anyway, so even with the altered spread it hasn't affected my ability to land all three on a target. I can see how it might affect a mid-range attack more, though
I like the spread bow better. It gives it more utility in keeping large groups at bay.
Though I can still manage with perfect shot.
I think it's always the adds that get me on Meg
Yeah, usually with bow I'm fast enough that they don't pile up too much.
Since you can basically always be damaging her.
But the spread does help keep them down.
A decent Zeus lightning is a really good utility cast for bow.
So is poseidon.
Like I seem to do the first half of her health just fine, but then it just stays there after I try and stay on top of them
I'm just always kiting her around the outside of the room.
I mostly ignore the adds in the Meg fight unless they're directly in my way
The buff guys walk slow enough that they never get to me, and the witches are usually not too hard to dodge.
If she spawned the dashing guys it would be a problem.
Or the Crystals.
Both of those would be rough on a bow run I think.
with or without heat, a cast or special (shield) build can deal with meg and the mob at the same time
Yeah. I really hope next update has another true ranged weapon.
I hope it has a new floor
I don't think any major level updates are going to come for a while
It took them a year and a half to get asphodel and tartarus into the shape they were in at launch
And they're still polishing those
They said in the Q&A they were aiming for every month or month and a half. Not with like floors every time, but a solid bite of expanded content and fixes like we just got.
Right
When I ignore the adds, I invariably get blindspotted by some half-health witch hiding in the corner
I know that I heard from Greg before though that the next level will probably take significant time to design, so I'm just saying not to get your hopes up too too much. ^^;
It'll come in time!
Yeah, that's why I think being hopeful for a weapon or some new gods is more reasonable.
yes!
More use for resources or more unlockables
or more tiers to keepsakes
guess anything could be a thing
Even that I can take or leave, since it doesn't do much to effect the gameplay. I really like the boosted chests for key use.
Though it would be interesting if all chests started vanilla, but you could "bet" keys to juice the reward / difficulty.
I do feel like the HP trove is not really worthwhile, personally. If you're good enough to clear and and end with an appreciable net gain in HP, then you probably aren't taking a lot of damage to begin with. If you're desperate for the HP, you're probably having a bad run and the HP reward won't offset the damage you'll take or the cost of unlocking. Just my opinion ยฏ_(ใ)_/ยฏ
But overall I like the changes to the Troves
Yeah, I agree with the box of sandwiches.
Same with the Chaos boons that heal you after they expire. 3-4 rooms is a long time, and honestly if you survive that long you probably find a fountain or a shop, or get your act together and heal between rooms.
yep and the risk reward for darkness chests with 25 often isnt worth it either since a quick run will net you 16-18, if you're experienced you most likely wont need it, if you're not and need darkness, theres a good chance you'd much rather save your hp and continue the run
If it was a +Max HP, it might be a different story, but that might be a weird balancing issue
They could add empty hearts
That applies for both the Chaos boon and the Trove
A chest could offer 30 max health without giving you the 30 healing
Some boons give max, some heal.
The wording isn't super obvious, I missed it the first couple times.
Honestly one symbol should be the heart with the 3 green healing crosses and the other should have the word "MAX" written in green
a difference in symbolism would help a lot i think
I guess i should write this in feedback...
Agreed. But that's part of early access.
The part we have currently FEELS pretty done. But it's not. ๐ The last patch really cleared up a lot of issues.
Yeah, I agree. They've done a great job with their stated goal of releasing polished content at regular intervals, rather than pushing constant but buggy content
It's impressive to me to get a working % of the game that's fun this early. Steam greenlight and early access showed me that is not an easy thing to do.
I messed around with some early backer builds that were functional, but not really fun. This I'm actually just playing now and enjoying.
Phoenix Point, for example, is a game I'm really excited to play. I've read the lore. Played each backer build once, and while I like the direction they're going, and I'm still excited, I'm not gonna just sit and play it over and over.
There isn't a place for suggestions is there? I'm not sure my "Empty hearts" idea would be of any value but it could. Or maybe temporary health.
Nah, they welcome both there.
The feedback is that max health vs healing is not clearly conveyed.
The suggestion is how to solve it, but making them aware of the issue is what the channel is for.
THey say in the pin you don't have to have a solution, but you're welcome to suggest one.
No this is another thing im talking about now as in "a new resource" kinda thing where instead of getting a trove saying it will heal you for X it could give you increased max health BUT without the attached healing. Like boosting your max stats without immidiate impact
The other thing i already wrote in feedback ๐
I'd say generally it's better to state your problems rather than suggest solutions
It's the designers' job to come up with answers ^^
I think that's right, since you'd rather know if other people experience the problem, and that way they aren't voting on your solution too.
If you have feelings or feedback about something though let them know! that's the most valuable thing they can get from us
Yeah, that's a good point too Dan
Like "I agree with the issue, not with the solution" could make a binary response to the feedback difficult, and it's not really a channel for discussion.
Well, it's not that at all.
That sort of thing works better on a forum.
I feel like the healing trove shouldnt count down. The highest ive seen so far is 30 healing, that alone isn't a lot for those who needs it. They should at least get the full 30 for trying.
I can kind of understand the role the healing troves are meant to fill. A roguelike is meant to be able risk/reward, and if you're low and think you can perfect a trove, maybe that's an interesting choice.
Ive gotten 45 healing once
And i feel that it doesnt count down that fast
My take on proposed solutions is that I don't really like to see feedback that is just proposals for changes. It should reflect the player's experience, and if they provide an example of a change that would address it, then fine, but it should also be clear that it's just a suggestion. I appreciate that it's the designer's job to come up with solutions, and at the same time proposing suggestions reflects the player's feeling of how something should behave
Also an excellent point.
And I agree that the comments which are just "you should have this do this" without really identifying the problem it solves doesn't fit the channel.
that's fair! though I think generally if you say "i wish troves were more rewarding" that's already expressing how you wish they would behave.
and it also gives SGG more wiggle room within expectations
And even on the food ones you still have a chance at ambrosia or keys if that matters to you.
But yes a suggestion without feedback doesn't belong in the feedback channel
Actually, not sure on keys.
That would be weird if you put in 2 keys and got some food and a key back.
I guess this isn't much of a point but just saying "More rewarding" can mean a million things from player to player, so specifying what you mean doesn't hurt
Or does it
This feedback thing is starting to hurt my head a little ๐
Troves should add credit to my Supergiant account.
I think it works better to frame it like:
Troves do not feel like they are sufficiently rewarding for the risk involved, particularly on Heat runs. One way I think this can be improved is ...
Firmly couch any proposal you have in what you view as the problem your proposal addresses, and leave it open for other approaches.
Look at my feedback in the channel, is that how you mean or does it seem like im trying to force something? Im actually a bit unsure now
I think your feedback is fine, Lizzy
Same
Yup.
Oh okay, thanks ๐
And I think your suggestion is a good one. But maybe they just do Red Hearts Heal, Heart Containers (a la Legend of Zelda) increase. There are any number of ways they can solve the issue.
Guess i could have made it more "open for the devs" by just saying "I can't differentiate between restore health and max health. I would like to see a change in the symbols for each"
So that it is clear what reward you're getting.
I think if this were more formal maybe, but there was no problem with what you wrote in this context.
It's not like you're doing testing reports.
True haha
No one at SGG is going to be like Why did you make me read a second sentence.
Well... They do say to be concise, don't they? 
Concise statements, my true weakness 
yeah, like dan said i do think the main issue is with community voting on things that have solutions, since it is hard to tell who supports only the feedback, and who supports the feedback AND that solution
Shakes Nervously
Yeah, but I think that means "don't copy paste your design document into the channel."
I've definitely seen a few of those in there, Dan ๐
Shakes non-nervously
heard any complaints from SGG or anything about the current way people are doing feedback
so I think it's fine
I've had bosses who would lose their minds over extra stuff that they didn't need.
But I work in a billable hours industry, so; context is key.
Guess i better hit the bed, It's morning and i forgot to sleep again -_- Luckily no work today!
Same for me. MLKJr day in the US.
Liiiizzyyyyy, you need to sleep on a regular schedule ๐
Have a nice morning/evening/Hades-weather wherever you are! ๐
luckyyyy y'all with the holiday!!
Enjoy your day-sleep, Lizzy!