#h1-builds-and-combat
1 messages · Page 201 of 1
Is it me, or am I getting Boons less often now
Ive had more this patch
Chaos boons are bonus, I didn't noticed any room skip when I enter blood gates
So might just be you
kay
Or just a bad luck streak
Anyway, Ares boons on attack and special are pretty much always the wrong pick
The only time theyre good is if youre using a bad move you should never be using
I mean... there's no wrong pick. Just pick what you feel comfortable with.
However, Urge to Kill is really good
Nah, wrong pick as in "you are losing damage and gaining nothing"
I had no issue taking down Hydra using those boons
Well the Hydra is easy nowadays if you dont go heavy into pact
The bow builds are above all else for me
unfortunate typo
Oh
I'm going to attempt to do runs using all the weapons. Some I just don't mesh as well as others
triple........ 💩
Especially if you get lucky and get an epic athena boon, triple shot, and some good synergies
?
there you go
Thanks
Thats what I was going to write
Ill probably balance out the numbers again
I think Im at 4/4/4/5 now
I hope an Axe weapons comes out
I was excited hoping for a new weapon but am happy with what we got
what about some guantlets
Sadly gotta go now but i maxed everything on the scroll and got the dream start of Ares special epic boon with shield
What's the best boon to start with for each weapon (bow is what I'm going for now)
I mean keepsake
@orchid rapids I'd say I agree with you on the topic of locked chests, especially since I've seen those chests have darkness rewards, and if you have enough keys that you don't care about using them on chests, you're probably not in need of darkness as much as a new player, who has trouble getting to the end of the game and thus gets much less darkness in a run than someone who beats the Hydra everytile.
Is there any way to turn off auto aim
Yes, in the settings.
I didn't see it
Athena Keepsake or Poseidon keepsake, usually
With spear if you try to go for the regular attack spam (rather than spin or special), or with sword if you hope to be lucky and get blade flurry, Zeus is also good
If you struggle at the start, Cerberus and possibly Nyx can be good to keep you more healthy
And if you just want random fun, Distant memory for ranged weapons and Chaos keepsake are viable
Skull earring is also fun, no matter if you're bad (which means you'll get its effect often) or good (which means you can have fun getting hit on purpose to have low health for a challenge, but have it activate so it's not too much of a challenge).
Why is the hydra so hard
the update makes it both easier and harder
how so
you used to have much less romm and the pillers were walls instead
i say if your struggling, get used to managing under pressure and in a small space
you also need to prioritize spawners and bashers in my experience
bashers?
holy CRAP the fully upgraded collar is incredible
collar?
the old spiked collar
I thought it would be around the same bonus as pre-patch, but I think it goes up to +60 hp if the scaling is even
geeez
rank one is now +20 and two is +40
weirdly I think the skull earring went from +120% damage to +123% to +140%? so idk what to expect
yeah me too!
and in bastion you were forced to using weapons for a level and see if you like it
having such a direct and satisfying progression system for keepsakes makes me wish there was something like it for weapons maybe
like a weapon upgrade system like bastion
the dark thirst boon counts I guess but it's not as direct
but some small actual permeant upgrades to the weapons would be nice
with dark thirst i hate it when i want to use a weapon but i need to fill mirror and it circulates 2 weapons
@hybrid kestrel related to your feedback, there's a visual indicator on your actual healthbar when you take damage. There's a bit of 'chip health' that's greyed out, slowly reducing down to 0 over time. If you deal damage during that time, it will refill that chip health. There indeed, should probably be some Skully dialogue about it.
first time playing new update.
chaos.. good
having 8 cast that do 300 damage each? good....
I just had a run where my unupgraded base red cast did 280 damage
(60% of the time after dashing lol)
Should’ve taken a pic of that run
epic chaos boon for +3 cast and epic fully loaded for another 2
with level 5 epic true strike...
The epic chaos boons for casts are insnae
yeah chaos egg good keepsake huh
I had one where I had +3 casts and +89% damage
Blessed chaos egg, turns blood gates into +6 heal and chaos boon
I love seeing bosses struggle with their
phase change invulnerability
13 minute run! Best so far for me
primordial originator "may i offer you an egg in this trying time" chaos
DANNY DEVITO IS CHAOS
Confirmed?!
I wonder what the most casts anyone's got in the game is
my top is 11
Did you also have the boon that makes it drop in like 2s at epic
multicast is great even now that it’s just +25% damage
oh thanks @plucky oxide, i didn't even know that healt was acting that way when taken damage. didn't notice it in all the hectic combat =D
Yeah, definitely needs an in-game explanation.
@sand breach I had an insane run where the main cast would take all their armour off and teh burst cast 1 shotted all of their health
YEAH today I learn that armor protects them against ohko moves
It's recent and annoying
use aphrodite cast
so do the +x% rare/epic mirror affect chaos booms too
Aphrodite cast is now my favorite, since this update.
Which is very nice
Trenbrous veil on the pact honestly looks like so much fun idek why
Aphrodite is changed due to the nature of armor. Since armor now eats all damage upon breaking, you'll have to deliver at least two chunks of damage. This really hampers world splitter, and other large valued damage values, but inversely buffs continuous/fast damage, like Aphrodite and Ares cast.
This is even further valued by the Heat modifier that gives them additional 'armored' sections, making Ares/Aphro incredibly useful.
It's also why I take poms on the additional projectiles on Artemis' cast over poms increasing the damage the cast does by itself.
Ares cast is bad now tho
doesn't stick, less casts to work with
without upgrades it's quite bad
All other casts have higher dps.
easier to land too
the only thing ares has going for him is large-scale AOE
and area denial
Ares cast, on its own, without upgrades, chews through the Purple armor from heat fastest. It gives a lot of value to weapon/special runs in that sense. I agree that it does need more.
Just explaining why favoring continual/multi-hit damage over larger single values could see more use in game!
I dislike mechanics that inflate enemy health anyways. it feels like artificially adding challenge, and lenghtening obnoxious rooms
like comon, numbskill from skull-o-mats taking upwards to 5 hits to kill with any weapon / combos?
das just stupid
Tried to do a Spear special build. Dang Impact Blast is actually pretty awful. Makes it way harder to get backstab.
Spear needs cruel skewer to work
for special
if I'm to increase the difficulty, I prefer just making enemies hit harder
to force no-hit runs
I feel like Javelin throw could work too. Same with armor smasher.
It's just that Impact Blast has only one use: deal with several enemies at the same time... which is not needed a lot, since it's better to kill one than to wound 4.
I like that the heats seem to give value/incentive to mix up play styles, though I mostly just play with max increased mob size.
I take armor bonus on spear special a lot. Feel like it's even more important with this new patch. I never expected to one shot with it in previous versions, and now that I implicitly can't on armored enemies, it feels like it's fulfilling its role very nicely
Was difficult to tell with the number of... numbers and enemies but I swear I was still getting backstabs with spear spin just now. I did have Artemish Dash though so maybe I underestimate whatever the new crit damage multi is - but I thought I saw the text as well a few times.
max mob size brings tedious rooms where 3 numbskulls spawn repeatedly till you kill 40 of em
unlike the chaos boon, which makes it so 5 spawn instead of three
It changes the amount spawned at once! It does not seem to simply lengthen the duration, as far as I can tell.
Oh okay, now I see why the bomb on kill boon from chaos is bad with survival rooms
Ow my face
oh wait till you get that -50% move speed from chaos then get 2 survival rooms in a row
I won and then the entire room exploded ;_; There was nowhere to go except BOMBS
makes for a too easy game imo
had 3-4 2k dmg runs so far and my 19 win streak was a breeze all of them
in total only one death defy lost
can't scroll down the codex monster page with a controller? I can scroll between each entry and the next, but not up and down the page, unless I use the mouse. Does anyone else have this issue?
imo the player was buffed too much
Moreso enemies were nerfed too much
And opt-in difficulty isnt all that great without incentive
so when I went -50% move speed I got survivor room, gorgon boss, survivor room.........
You got three dashes, what do you need movement for
even moreso with a 2k cast build
because you will still get hit by those dive bombing pillars when there are 7 of them chasing you
bait them and you wont
and you cannot just dodge everything the gorgon throws at you either
yes you can
dash alone isn't enough to dodge it all
wow
Accidentally made a cast build again 
+5 cast
Yeah, got +3 and +2.
Do you guys know how much enemy damage can increase per level of heat,?
100%
The +3 was just "don't gain gold for 3 encounters"
isnt it 500?
is it
And the +2 was "have 30 health for 3 encounters"
500 for dmg, 100 for health
i thought it was double
geez
It's a shame Athena cast is buggy in Asphodel though. A lot of the time it just bumps into the enemies as if they were obstacles, dealing no damage.
You can increase enemy damage by 500%, yes
So almost everything oneshots you
Its fun tho
Finally managed a run with that on max today
I already made a video and gave to Mr Morgan from super giant @woeful stirrup
Something I've noticed. I'm having more success with builds that in theory are sub par, and builds where I think would be good, are underperforming. Am I just wrong about what I think is sub par, or am I just playing safer and therefore better, thinking that my build is sub par.
@hard holly I asked "per level "
Oh its in 10% increments
Yeah, saw that Lizzy. But I really wanted to make a cast build. Thought it wouldn't be that bad and, well, it wasn't, but it definitely could have prevented some hits if it worked correctly.
For a total of 50 increments
...has it always been possible to do a quick double hit after a dash with the shield?
Yes
Thanks
Well... I had bow with epic crit from the bow god, and I didn't even survive meg.
Mkay, losing quick temper's really thrown me off, especially with bow timing.
On attack?
Yep
That one is not great
Oh
Athena and Poseidon are generally better
@simple hemlock The name of the game is survival. Prepatch people were pushing 1 shot builds. Those do not work anymore because of how they changed armor and shifted around the hp and damage. So now safe full survival builds are probably just better.
Mainly because you need to get lucky, but also because its damage values arent very high
Yo poseidon got a HUGE buff. His knock back now sends them flying across the map.
I just had my first successful spear run. I had 500% armour break, but not much else good tbh. I thought the build was sub par.
I dont remember what value its at
Spear special is actually good baseline
And if you get a good special upgrade, youre set
hate spear specia
500% armour break just means armoured enemies are a cakewalk
I got no good upgrades besides the 500% armoured break daedelus
My cast build completely wrecked Meg and the Hydra, though. I had 8 casts that dealt 200 damage or so each when facing Meg, so I took a lot of her health before she even attacked. And with the Hydra, I did a few crits. It did its second phase at 25% health, and its third after one attack once the second was over.
No Divine Flourish?
the increased armor and lowered base hp so breaking armor is really good now
Athenas special upgrade
But yeah, spear special is just one of the best options in general
not sure about that spear special has a lot of rooting you in place
Only very briefly, and less so than Bow#
Spear is the only weapon I haven't been able to beat the Hydra with.
It's just so bad on bosses.
I've not played much with spear, but I'm beginning to think spear might be worse than sword now 😛 at least sword attack combos and knocks them back into wall usually... and it also usually crits on the last hit.
I was having issues with hydra till I discovered you can just hit the projectiles like anything else
then it was a cake walk
yeah spear is best
hate bow
You couldn't hit the projectiles before last update.
Sword is second-weakest
no
When the hydra is about to launch like 15 of the arrows, its best if you're in his face... If you're upclose you can destroy all of the arrows he shoots before he even fires them
hydra projectiles you could not attack to break them
I realized you now could halfway through my first fight with it after the update. Made the second half of the fight way easier 
First half I was all "they took away my walls, they took away my walls
"
the cheese way of beating him is with shield and zeus retaliation just charge attack and let them hit the shield it triggers the retaliation on every arrow
Bow, spear, shield, sword for me.
For me, Shield>Bow>Sword=Spear
Spear, sword, shield, bow for me
Bow, spear, sword, shield for me
Shield is slightly behind sword on account of having the worst special of all weapons
Wow, pretty varied answer 😛
once you learn how to use charge attack with shield it gets crazy good
Honestly, Sword is the only special I ever think about using
Shield does not have the worst special. It's a lot of !!FUN!!
I don't think I ever think to use charge on spear
sword is by far worst special
I dont find "press button and do miniscule damage to enemies without having to aim" fun
Nah
Swords special is decent
Good in Tartarus, still has decent utility in Asphodel
Elaborate unoven, special on sword is abysmal
?
Maybe I don't know how to use it
But so far its gotten me killed more than helped
animation is too long doesn't do more damage than the 3 hit combo.......not a good deal
In Tartarus you can oneshot groups of numbskulls
It's literally only useful for unshielded skulls and not really anything else
Sometimes not then
Otherwise, its got good knockback so you can make some space if you need, and if you get Athena it also is a perfect deflect all-around
so because it is good vs the weakest monster in the game = decent?
Plus if you actually invest in it, its a room-killer
I dont recommend it because its fairly boring, but it aint bad
It's definitely the worst special though
I've had the 200% damage with modifiers and crit and I still was using my cast and attack over it
Can it backstab?
lol no way guy
Sword has usage and can even be good for roomclearing
Shield has none
Its just really, really bad
shield special deflects all attacks on your frontal cone while you charge and attack + gets attack damage % modifiers
uhh
Thats the charge
that's alt fire
Not the special
special is the throw
yeah special isn't good
but they did adjust that in the latest patch
but that is after 3 rounds of nerfs so ¯_(ツ)_/¯
it comes back faster now which was the biggest problem
Special can kill a few numskulls, without animation locking you, or risking getting within range.
Eh, special was never good on shield
Why they nerfed it in the first place is beyond me
um.....what? dude the damage for nerfed 2 times and natural deflection removed
Shield special can kill 2 numbskulls in 2 throws
Thats abysmal
The damage was only nerfed once, and it was bad before the nerf as well
The deflection was more of a general shield nerf
Nope, it was only nerfed once where it was 20 damage prior to the nerf
Even if its 2 throws, you don't get movement locked unlike sword special. If I special a numskull and those big ones that rush you sees me, I'm screwed until I'm not locked aain
the attack and special did the same damage it was 30
You do get locked for a second though
Most fun I've ever had was on shield. Most damage I've ever had was on bow. Easiest time I ever had was on sword special (played one handed). Cheapest win I ever had was on spear.
Well not a second
A brief moment
And the problem is, its 2 slow throws
At that point youd rather just attack them
With sword you can at least save time
Same with sword special, you'd rathr atack them
Why would you special when you can just attack
exactly
Because its faster?
Both specials are bad, but shield special doesn't root you for like 1.5 seconds after the knockback is done
if shield special is same damage as attack why would I attack with it but it got nerfed and was super buggy last patch
honestly all the specials are bad
First of all, because attacking is way better
Best special is bow, by far
Second of all, shield special was only as much damage as the attack after the nerf to attack and before the nerf to it
Not even remotely
only if you have the right buffs will I use bow special
In order of special usefulness its Spear >>>>>> Sword > Bow >>>>>>>>>>>>>>>>>>>>>Shield
there's a zeus option that procs lighting on special and that's REALLY good with bow
melt people
Did you know that Artemis legendary procs on specials? I learned that last patch and reported it in my confusion. Wonder if it's still in.
Bow special is basically a shotgun, especially if you get 100% extra arrows. It nukes a lot of enemies if you dash in.
no matter the weapon choice casting got a huge buff with this patch
Whats athena legendary?
I love all the specials. They've got their different flavors. It's fun trying to make each one work.
Artemis legendary spawns a minor projectile with homing on 'attack or cast'
I thought that was artemis
Oh! Sorry!!
I've had difficulty working with the sword special because of its recovery time but that might just be me
I could be wrong
You are correct I was being silly. Thank you!!
Sword special definitely has a harder time with the new armor change.
Chaos legendary is best. It spawns dusa in and she nukes the room and then goes back to cleaning
Oh yeah, I checked back
But back in it's glory days I could one shot most things with sword special. Animation lag is long at the end, but it's ability to break most animations and immediately have you deal that AOE is a nice finisher and get out of jail card.
On release, base damage of shield was 25, special was 20
Which it was until it got nerfed to 15
It was always really bad
To the point where it took me forever to find it, because the only guy who played on the original patch that I could find never actually used it
Played shield on the new patch and I got the faster charge. It was crazy frenetic, and I had a lot of fun. Most of the time I play shield special. I need that 'hit once and return to you immediately'. Nice to have a reliable ranged tool, but building it for damage % stacking is suffering. For how nice shield special is in terms of game feel and sound, I wish it packed the same level of punch as other specials.
I mean, I think it feels boring, but yeah
It needs to be way stronger
The sudden rush charge is hilarious though
It's crazy. Probably the most mechanically intensive attack out there, in terms of options and rate of attacks.
It's like a pinball, so fast and kinetic. Feels really good to slam around the place.
Just wish shield special had that same punch. Storing blocked damage in it would be super awesome.
Why did they make the Hydra so easy now though, it was a good fight before and now its easier than megara
Being able to destroy those projectiles is insanely powerful.
That's the majority (at least in my case) of hydra's damage, gone
I think undestroyable proj was annoying but necessary before
But now they should make the heads do something interesting / high damage in return probably
One of the factors is that the screen got so crowded that you lost sight of Zag, but with the walls gone, there's more eye room.
Yea I remember the first few fights felt really unfair pre patch to me
Felt like I lost track of him all the time and just took damage
I think as its a hydra, the projectiles could be small enemies that slow you down. So that its more annoying to evade the hydra, the adds and the other hydra heads.
They don't damage you
But they make it harder for you
Like it fires out snakes or something
just got to hydra and was going to mention
While I do agree that Hydra was overnerfed, if you crave a challenge
Go for pacts
500% extra damage on enemies is exciting
my first time going to hydra but I got it to about 60%ish health?
and I was shocked that it felt easier than meg
uhm as for the projectiles hitting it with the spear/dashing away makes it easier
I disagree, meg is by far easier than hydra
Eh, I dont think Hydra is easier than Meg
I can reliably get through Meg without a single hit
Against Hydra that has been difficult
I just think that these destroyable projectiles shouldn't spawn directly on the enemy you're attacking already. If they were elsewhere, it makes the fight a bit more dynamic.
meg gives me so much trouble aiya
Well, she has 4 attacks
Only one of them can even hit you
Her bullet hell attack
And for that one you just dodge away
Had an insane aphrodite cast run with the sword, 14:16
I had 9 casts from chaos boons
Other 3 Meg attacks are just insanely easy to avoid
I think for me it's the fact that when she spawns a ton of enemies all around her
And was 2-3 shotting hydra heads and 3 shotting hydra phases
And unless you ramped up your damage to max
I can't keep track of her when she's crowded by all the big grunts
Even if you get hit by bullet hell, it wont do much
Meg is easy...
She spins and fires out easy to avoid bullets in all directions.
She will spin, which is easy to avoid. Straight after her spin she will always dash at you.
She had those circles which you can use an audio cue to know when to dash
Draw her away
and I'm like @ . @
hi hades discord you're looking well how about that chaos update huh
CHAOS UPDATE FIRE
Also, if you get a reflect attack, megs becomes even easier. Her dash can be reflected at her.
and by that I mean chaos as a character
so those keepsake ranks, do they actually do anything mechanically? or is it just a stat tracking thing?
If I could interrupt all of Meg's damage output by continuously wailing on her with my attack, I would. But I can't. Currently, main head hydra phases don't have much in terms of kiting or strategy.
it's a whole mood
@night pasture The keepsakes improve with rank
tbh in the beginning phase of hydra I just tried to like... stand to the back and throw my spear LOL
am a coward
didn't wanna go in
I just did my first run since the update and got the hydra right off the bat, which I know is a given for a lot of people here, but was impressive for me
I think they eased up the encounter a lot, I don't remember being able to break its projectiles
The projectiles should spawn where the head isn't, if they're going to be destroyable. Not about to make this feedback though, because I have no idea how the majority feel about hydra. The quality of life for the player has gone way up for the player, that we can all agree on.
Do health items have a chance of popping out of vases without wearing Dusa's gift, or just money?
the QoL for me has gone waaaay down
For the hydra fight, specifically?
Everything, its too easy
That's what I'm implying
What does that have to do with QoL
The hydra fight is accessible. Casts are accessible. Reagents are more accessible than ever. Meg has less health. Difficulty spikes have been offered, but are a choice by the player.
Nothing wrong with a game getting more accessible
Without incentive might i add
It was already balanced if not unbalanced in the players favor before
I'm better at games than everybody I play with and I struggled with Hydra pre- and post-patch
what we got now is a buff on all fronts for us, but only negatives for the enemies
put difficulty options in 🤷
Theres no incentive to do so, thats what im saying
I like the 'no incentive' thing. Makes it feel less like a challenge and more like exploration of different styles of play.
Anybody have an answer to my vase question?
Sorry what was the question
oh
no
no health items without keepsake
besides the two vases in the hydra room ofc
ty
Np!
Just money, yeah. From my experience, at least.
Also i kinda wish the scroll had its own "completed in a row" thing... feels bad to have to lose my 19 wins
I believe it does have a streak counter, does it not?
It kept my streak, surprising me.
Wait, what do you mean by scroll?
does the upgrade where you do 10% more damage to a foe when your cast is in them stack if you put two-three casts in them?
So glad they added the timer / stats at the end
Just got an 11:53 on the shield with a cast build
Since casts are nutty right now
The pacts? It doesn't count heat on streaks. Check my feedback!
Casts are so nutty it's so much fun! Get it while ya can!
I dont believe they stack no
Cast damage stacks with the extra damage from an enemy having a cast in them, but multiple casts don't increase the multiplier
Are the Hades challenge rooms supposed to occur one after the other (like is it built that way) or is it random? JW cause since the patch I've had the "avoid getting hit" and then "survive for 45 sec" one after the other literally every run (~10 runs)
@orchid rapids Regarding your suggestions of the key, I agree with everything you typed except your solution. It’s a very bad idea. The key is used to unlock new item and ability. Having them lost on death renders it impossible to use for its current purpose.
@dreamy jackal I agree that this would drastically change its current use case. It's also important to note the distinction between "progression resources" and "run resources". That is, resources that remain and affect the progression through parts of the game outside of individual runs vs resources that are found and used only in the individual run. Right now we have darkness, ambrosia, heat, and keys. For in game resources we essentially have obols, health, and boons. I feel like that while this makes progression feel rewarding, it leaves the individual runs with somewhat missed potential. Changing the keys into a run resource would create a compelling tool to be used in all sorts of interesting ways and could introduce a lot more variety and player choice to runs. An alternative would fall in line with my other suggestions of focusing on obols and boons as the only individual run resources but giving them a lot more variety with purchasable items and useful acquireable boons.
To be honest both of them together might be even better. The beauty of roguelike games is the vast world of possibilities presented by the procedurally generated levels.
even post patch i can only beat meg about 25% of the time 😦
Also how does Avenging Gain work? I haveit at +60% and I've never once seen my health go up after hitting a dude after getting hit
After you get hit your health bar will go down, but also leaves a shard area. Those area represented what you can get back by attacking. Just do some damage before the shade area is gone to gain back some of those health.
Does the damage have to be done to the enemy that hit me?
Nope, any enemy is fine
With anything is fine as well
@orchid rapids Well, right now the game real have problem in late game part, which is understandable. We’re supposed to have a long way to go to actually beat the game, but not currently. Basically, we shouldn’t be doing any late game grinding right now, yet here we are...
From that point of view having Darkness reward from chest is great. You want to pay some keys for a challenge that ultimately make you permanently stronger for the next run
All the progression resources are perfect at the moment, really
Remember how the game felt right before you consistently kill Hydra
I don’t want the developers to mess that up. Your suggested solutions are good, but only for a few months. Once the game is complete, it’s bad...
Well I'm not saying doing away with progression. Progression is important and feels good. The designers have actually done something very cool here by interspersing progression rewards with run rewards. For example other roguelike games don't necessarily give you a reward every "room". The reason is of course that it makes you too powerful too fast. Like in Enter the Gungeon you mostly get rewards when opening chests and clearing entire levels. By design you have to have some rooms that don't make you way stronger in that run. What the designers did with Hades is actually very clever. They realized that you can't give players non-stop "individual run" upgrades every room so what they did is instead gave progression rewards instead of just leaving empty rooms. I think that's awesome! They managed to make something not so rewarding in other roguelikes to feel very rewarding in Hades without breaking balance. My main concern is focusing too much only on progression rewards/variety rather than also giving the variety of individual runs their due. I'm saying keep progression and progression rewards but also add a lot of depth and variety to the individual runs as well.
Okay, I’m completely agree with that. I hate Dead Cell for the very reason you pointed out. Still, though, I’m not convinced that your suggestion would fix it... Sorry...
Ship OP... look at all those clears
😄 I got 2!
They fixed the shield block feedback stack... but almost beat it with him anyway
Ship???
Yeah @plush blaze is OP... Astra is strong too
What is ship? Astra is in Black Clover Not Hades, dude!
@dreamy jackal Two different people posted their victory screens.
I'm Astra.
Ship was the other person!
Ship's better at it, I flaff about trying to not scream. 😄
(Astra is my handle elsewhere, but since I'm here because of the game Hades, I went for a Greek mythology joke.)
(On another server I use it because it's a discord for a modern mythology tabletop game, and the astra are supernatural superweapons from Hindu mythology.)
Scion?
Hey guys, just joined and I thought I'd asked your opinions on what your preferred builds and weapons are as well as what you think is the best weapon/build currently.
My preferred weapon is the bow with Poseidon or Athena attack damage increase with Artemis crit increases. Your opinions?
I am a bow person that likes Artemis and Chaos buffs
Not really in it for optimizing the build right now
Still experimenting a bit with the changes, but I think the bow is my least favored weapon, cast builds seem pretty consistent now, prefer using sword and spear with Zeus being a favored attack boon
Fun thing I got last night was rapid fire bow and ares attack
That seems pretty interesting build
Okay, seems kinda meh?
Ares attack is actually useful for the blue shield
Well it seems like it'd probably be better with multiple enemies with putting the curse on as many enemies as possible
If you have that turned on
@mellow aurora you can turn off aim assist in controls
What was the damage from the curse?
@stray radish ok thanks
I had a run earlier with Poseidon attack boon and Artemis crits and if I got a crit, backstab, shard damage increase I hit like 1100
Like 128 I think don't remember if that was with boiling blood
Didn't get a screenshot tho :/
The darkness capper for builds is actually really painful
Like the toil that caps darkness for the mirror
oh right
Haven't tried any toils yet. Been trying to find a good enough build that I could use for when I start toils.
Well for now there isn't anything that I can think of that the toils could give you.
i'd be happy if they unlocked bedroom decor
Assuming you've already completed mirror when you've unlocked giving you extra darkness when using toils would be useless, same with keys.
Ambrosia wouldn't be any good either
Maybe even training room decor would be cool
decor everywhere
I'd say the best thing that toils could give you might be a late game resource that comes out in later updates.
Actually yea hades boons would be cool
why would hades help you tho ?
Maybe a resource that you give to Hades which unlocks occasional boons
I don't know. I just felt like putting it out there
What about upgrading weapon base stats?
If you complete a run with lets say the toils active depending on the level of the toil and how many your using you get experience added to the weapon that levels up and increases base stats maybe?
This could make the initial run easier and prepare you for late game
Idk why you would want that if you're already taking toils like increasing enemy health they kind of cancel each other out
If they make daily runs or some leaderboard scoring they could use this system very well
Idk daily runs seems like something that will be added to the game. But even so, it would be nice if toils gave you some reward like Stray said
@flint totem Yes!
https://cdn.discordapp.com/attachments/340618610227544065/535343502393999360/unknown.png Next verse, a little bit louder and a whole lot Zeus.
Am I the only one who thinks that Hydra has become to easy of a boss?
I don't remember for sure, but it seems that earlier you could not deflect or hit her projectiles, but now you can
Frankly, I found it weird you couldn't before.
You could deflect MEG'S attacks (with good timing).
I think its to balance accordingly for the upcoming areas
But not an obviously telegraphed attack?
hahaha, max punishment is crazy
For Meg I agree
anyone tried it? Any tips? what was your farthest?
I only have 60 heat rn
Superior, get used to laughing at Zagreus's deaths.
I more laugh at myself for dying in room 3 xD
How much damage dose Weak reduce? Around 50%?
oh, maybe it's the one time to shine for shield
Yes, I think it's 50%. Not entirely sure though
Spear seem to be in need of a big buff. I find it super hard to fight with it at all.
yo what its all epics
@turbid needle It depends; with it with Athena's attack, it's pretty helpful, for example!
also yeah im swording to fill out my codex
my brother just laughed at me for using it
@dapper heart I'll test it. Still find it super hard to not get hit when trying to deal damage.
How do you avoid getting hit while using the sword?
The nova strike seems to be helpful in that now
Since armor doesn't affect knock back anymore
Nice
@dapper heart You can hope for Poseidon's boon.
I haven't had much luck with him. I get too reckless, I think.
all the weapons seem decently balanced to me with spear or bow being the best and shield being my least favorite. ive never had a problem with sword really and i under utilize its super nova if anything
@dapper heart what enemy type are you having problems with?
Hm. I'm not sure. I think it's more of flow related? I tend to like fighting via overwhelming crit power and damaging dashes.
when you want to use spear for big damage you should to use mostly spin attack
otherwise the base damage isn't very big and it get's more bonus from stuff like zeus attack, since it procs on every strike and spear has fast attack speed
See, I get caught up when I do that. I usually do a mix of Athena and dash with Spear.
epic zeus attack is basically 300% damage on attack for spear plus it makes your attack AoE
90% of the time you only want arthemis dash
for any build ;)
after patch even for cast, lul
1.5k crit zeus bouncing lightningballs is fun, haha
Bleep that, I do Zeus dash and run about like a maniac. 😄
Yes, Zeus dash is insane too I think. Used it before patch when I would go for a cast build
THATS UH. A LOT
Lol definitely won via that at least once
But now that arthemis dash also affects cast, it's just insane
How do we send feedback?
read the pins in #hades-feedback
Feedback channel
plus if you get pressure points too, you dont even need to upgrade the dash and have base 40% crit on your cast, lol
honestly i do just fine with out the spear spin attack i just feel vulnerable when using it. what makes the spear great for me is the fact that you can hit so many enemies at one with both its special and spear attack
Thanks Alma, didn't notice those at the top
@mellow aurora the idea is to use spin on daedalus + arthemis dash + athena attack
Honestly the spear is the one weapon I don't like
and time your dash + spin so that it hits on spawn
Also, Stray, correct, it's a Scion discord.
you oneshot (or after patch unarmor) everything on spawn
yeah that sounds broken
Sweet. I am running some scion for friends on Saturday
But I agree, that many builds like big spin crits got kinda nerfed by the crit change
Oh, nice! Is it okay that I ask for details afterward? I love hearing after action stories.
Tripple shot still OP with it though :]
Sure
@fallen lintel re: quick save in The House of Hades, the game does save between rooms. I use this to save my loadout before I exit the game all the time. I select my weapon and keepsake, then re-enter Zagreus'
room to save it. You should see the saving icon every time you move between rooms
i've never once seen this happen
i always have to redo conversations
unless i go to tartarus to force a save
same with weapons, mirror, everything
as if the hydra wasnt already hard enough, why tf do bloodless have to spawn
I'll keep an eye out next time I move between the main hall and Zag's room, but I know it saves for me between Skelly's room and Zag's room
so annoying
i can't be the only one though?
yeah i doubt you're lying but it's certainly not like that for me
Yeah the bloodless can be stopped from spawning but there is also so much going on in the last part of that fight
I'm not on my computer to check, but is there anything in the settings regarding quick saves?
so does using heat get you any bonuses or is it litteraly just for the sake of being harder
Currently no extra rewards
Might be something to post about in #h1-tech-support then, invert
And/or report it as a bug in-game with F10
Understandably, since there's no way to tell if it's intended behavior until someone says otherwise
i cannot stand the bomb enemies
they do so much dmage and it's hard to avoid the min large groups
Nice!
is it just me or do artemis' boons kinda blow now, i'm okay with hunter dash being nerfed because god it was overpowered but an epic boon just giving attacks 30% crit chance? while other gives a lot more raw damage which is way better than crit chance
it's also triple damage on crits now, right?
it's definitely more than double damage now
and then getting extra crit damage can net you up to +150% more damage level 1
that's insanely high damage amounts
it's probably in line with the other damage increasing effects
oh i had no idea that was the case
Also dash applies to cast as well now
that's cool
check what it says when you hover over a crit boon, I think the crit description now says triple damage
i'll definitely keep that in mind then
The change definitely messes me up still as a bow player cause it was definitely the one boon I always wanted
i mean that boon was good on any weapon
I didn't use it on shield or sword
I preferred the other upgrades to sword that weren't the dash attack
preference is one thing but it was mathematically the best boon in the game
especially because the mirror also had a dash attack upgrade
really glad they replaced that with the cast one
Not if your strategy didn't have you dashing around that much or not using basic attacks
I feel like this game encourages dashing around for everything
(which is what I like because I'm neurotic)
Shield's special builds were more my thing and life drinker sword kind of relied on just hitting things enough times
I do agree dashing around is part of a lot of strategies but discounting the other dashes are a bit unfair
well, I never tried to disregard your strategies but 100% dmg increase from mirror plus 100% dmg increase from hunter's dash was just blatantly OP 
no matter what weapon you use
I still think the Artemis dash is the best dash to take, especially now that it works with any attack
Zeus dash is pretty good now as well
I think it didn't target before but now it does?
It did
I certainly won't say the other dashes are terrible, especially if you get a bunch of the same god's boon and you can stack their niche
but the Artemis dash works with everything
yeah, it's still a huge dmg increase
but also yeah if I get a bunch of Zeus boons I'm gonna go unlimited power on some fools
first win ever lol, 0 lives left and 2 hp
congrats 
Grats man
Can we all agree ares feels kind of bad now bc of boiling blood
i really like getting curse on the shield charge
I actually didn't get any Ares boons in my last runs 🤔
the cast, specifically? I think it fills a unique niche in breaking shields now, but yeah, it does lose that
Yeah but the curse honestly is better at dealing with armor and the like
Both rift powers feel underwhelming but I might just not have gotten enough of his boons
/turning on the darkness cap so less chance at high rarity booms might have done it
really enjoying this update, and the change in the hydra fight is good :3, so far got a 3 clear streak going
yeah bc it doesn't stick in enemies
i used ares boons last night on both my dash and cast with with the boon that increases the rift range at lv2 the rift is 50% wider which was actually quite good and fun but without upgrading ares boons it does feel kind of week
I got a run with tons of Ares boons yesterday both epic dash boon and even his legendary vortex and the aoe increase, I got a win by purely dashing, it made the hydra super trivial
Ares is not bad, he's just a bit harder to make him work
I will agree that his cast is really meh though
It's never really a pick
the core problem with ares is that he does damage a few moments after you hit an enemy, compared to do the almost equal instant damage buffs of the other gods
since it doesn't really stack it's a small bonus that can be replaced by using a vanilla cast
That's not necessarily a bad thing you can abuse it pretty hard tbh
At least if you get enough vortex buffs
Obviously i'd rather crit for 1500 flat with with the bow with the right artemis boons over bothering with ares vortex
But it's not bad, it's just not as good. I'd argue artemis is just flat out too strong in comparison to all the other gods in general so everything pales in comparison
artemis and aphrodite are must-picks imo
Aphrodite is really good too
I think sword + athena special reflect + dmg boon is an autowin combo aswell
Those 3 stand out a lot
lmao you can make gorgons have a taste of their own medicine with athena's boons
hey, anyone had a daedalus hammer show up in a shop since the patch? i know the cost of them increased but idk what to
200
👌
i really have a knack for getting chaos boons right before hydra
i'm so excited,,, https://gfycat.com/AgitatedConcernedCorydorascatfish
Oof
How often do you guys actually see legendary boons? I have done close to 40 runs and killed Hydra 4 times. Never seen one.
now you can beat hydra in slow motion xD
u need to get a certain set of boons with one god to unlock the possibility of getting their legendary
sarien, legendary boons won't appear on their own, you need other ones to unlock them
how does that work exactly?
it differs from one god to another
they're not like you'd normally expect legendary things in games, it's not rarity. it's stacked boons, or something like that
to give u an example, to get aphrodite's legendary you need one of her base boons (attack/special/dash buff) then another one of her boons (empty inside or sweet surrender
I got to a point where Zeus boon gave me gold becuase "he had nothing else to offer" and still no legendary
then you get the possibility to get her legendary if you meet her again
is there a list for this somewhere? it does not seem very intuitive
wiki
hold on
it's not very intuitive at first but eventually you figure out how it works
zeus also has like. the least amount of boons out of all gods
tough choices https://i.imgur.com/56zFNU5.png
steady shot is not worth it imho
it takes too long, its a pain to manage
I usually go point-blank a bit risky but quite fun
speaking of the wiki, i've updated it so now there's a page for heat and also for chaos's keepsake
also yeah point-blank shot is 👌 👌 👌
blink shoot / blink shoot
together with Artemis quite good (even with the extreme nerf, which it really needed in all fairness)
(Artemis dash that is)
Steady shot is great tho
coz it's guaranteed damage
Whenever you get off a shot, it does more
Point blank is stronger in raw damage, but harder to get off
i like perfect shot
Is the poseidon stun (if they hit a wall) supposed to stun armored enemies?
I love the slip-slide of the lowered movement speed animation.
No, Texas
?
at least im pretty sure it shouldnt
does anyone have a rank 3 boon keepsake?
i'm guessing rank 3 ups the chance to +20% but i don't actually know
It goes up to 25
I'm assuming you're talking about boon keepsakes like Zeus and stuff
yeah
i only have a couple at rank 2 so idk how high the ranks go or what the numbers are
i've tried looking in the files and lmao nah that's some confusing stuff
thought so. so it's 10-15-25?
idk about other keepsakes that are not for boons
for the god boons i mean
yeah see i thought a 5% jump each time made more sense
papa Zeus provides Legendary boons. me happy dashing my enemies into oblivion.
Zeus attack best attack
but...dashes...
Zeus everything
I had fun with my last run getting Poseidon and Artemis legendaries with my shield-special + cast build
ZEUS IT
That is not necessarily a good build but it was fun and got job done
Makes his legendary hilarious if you have both dash and attack
I have never seen a Blood Gate in room 1 before
i have! chaos is an overeager puppy and i love them.
chaos is a dog confirmed
The portal is often lost within the chaos of killing many things
i think there is a sound for it, actually
i'm sure i've heard it before
(re: the feedback about blood gate notifications)
Am I the only one that hates how the Chaos works in bosses? I didn't know when the boss coming, and I suddenly could not use my attacks on the hydra otherwise I would lose HP.
Either the boons should be specific to the boss with higher rewards, or I should be able to know or something
Also, the reward itself was weird. "Don't use attacks for 97% increased cast damg."
If I was going a Cast/special attack build, then this wouldn't be an issue. But if I am going an attack build, the boon would be useless.
It renders the trail pointless. It's not really "higher risks higher rewards" in that case. If it was "Don't use attacks for 2 rounds and get 50% attack damg" or something like that then the ordeal would be worth it
I'm sure we'll see tweaks
I think the point of the update was to get the functionality out there at all
yess ive gotten a few room 1 gates!! they rly wanna see zag huh :'')))
though i wish we would get an armor revert
and maybe just remove hide breaker entirely
cause i don't think the sword or spear hammer buffs were broken, right? tallking about the ones that help shred armor
also life drinker plz
I think it was a nerf to all the one shots. Like for the Spear, you run away, find a safe spot, charge your attack and then dash (if you have artmis) you'll critical strike and kill most things if you have other buffs
And before the armor break was basically mandatory. The real issue are monsters with armor, and a 400% boost to deal half their HP, if armor is 100% of their original HP, is just too broken.
Chaos seems mega OP.
I deal 89% more damage, permanently, because I was willing to walk slowly for three early stages.
oof
i get that it's random but they should probably tweak the scaling a bit xD the later you get it, the bigger the risk/reward factor
lol well said. RNG is fun, but the rewards should scale better with difficultly
Also, there is nothing I hate more than flat damg increases. That gets boring quickly
Well legendary boons are broken too yo
smaller bonus when it's easy, huge bonus when it's hard
Legendary boons are insanely rare, though
Yup, that's the balance for them
The balance for chaos should be difficulty, not to just reduce the rewards
they're also a bit rare, or I always miss the gates somehow
yeah when i say scaling i mean both effects
and they became pretty sneaky since this patch
even in the first area you gotta look for them
Yeah I agree with you there. Honestly I really want boons that change my playstyle , not just give damage. The boons are already getting boring. There is a bit of difference, but after playing so much there is really little difference.
THe hammer though, that makes the runs more fun. For the sword there is very quick attacks which is by far my fav, and the one hit wonder
nnnnot to interrupt but it's me the wiki gremlin back to ask - if anyone has upgraded the keepsakes from orpheus, meg, sisyphus, or achilles, i'd like to know what the upgraded stats are
ok continue
all the mods are wiki gremlins
Also there is a lack of curses. What type of roguelike does not have curses?! Chaos is a good start but I want more stuff that punish me. Slay the spire wouldn't have half as fun without the curses or rewards for limitions (such as getting more energy but only playing one 6 cards, or not gaining any gold)
uh, pact of punishment?
Is that the chaos debuffs for rewards? that's a temp curse. Something more lasting changes play style as much as a good boon
I have, but before the patch
did they add something more?
Do you mean the table in the room that makes the game harder?
Yeah but that just doesn't give me anything in return
ah, i see
i suspect you'll get benefits from the Pact later in the game's lifecycle
they probably just wanted this feature actually out in time for the update
Also a new bug seems to be that the hydra does a little dance when you enter the room
The head goes forwards and backwards for a couple of seconds in a weird way
It's kind of funny 
That was there prior to the patch aswell
Ah ok, I hadn't seen it before until the chaos update
Leave the poor snek alone! It's sitting in lava whole day. It has to stretch the neck sometimes
I haven't encountered the hydra dance yet.
@livid kraken have you managed to finish on 150 skulls yet?
beat the hydra that is
does the game get harder when you get more skulls?
Just finsihed the game with one dash and no upgrades, so would like to make it harder if possible
you can use the Pact to make it harder
Pact?
the thing you spend Heat on
It kinda blends in 😄
how much harder can you make it get?
you can change a bunch of things
2 sec ill write it for you
you can make enemies do like 500% more damage than usual
Limit yourself to only 500 Darkness
-100% healing (Can't heal anymore but max health and death defy still works)
You only get offered 1 boon at a time instead of 3
100% more health for the enemy
500% more damage for the enemy
All enemies ignore the first 3 instances of damage
100% more enemies per room
This is a maxed out pact
Costs 150 skulls
nice 😃 feels kinda weird to make people play a lot to increase the difficulty
if i wanna make it insane mode shouldnt i just be able to do that without spending multiple hours?
thats a lot of time
Well roguelikes are grind games
it’s not exactly making people play a lot to increase the difficulty, it’s letting people who play a lot already do that
i am fine with playting a lot to make the game easier 😄 but to make it harder feels weird
Yep theres missing an incentive to boop the diff up imo
you can also use the merchant to buy heat
well, people complained about no way to make the game harder, and there is one now :P
😃 now there is
My complain wasnt that i needed a way to make it harder, my complain was that it was trivially easy
atleast now i know there is a way to make it harder, i will probably reach enough skulls and keys after enough time
Lizzy, aren't those kinda the same thing? 🤔
I like increased difficulty since you can't just bail out with lucky boons. Finished rooms feel like a deserved win now
besides, what is trivially easy to one person is insanely difficult to another
Kinda the same but then again no, the game itself shouldnt be easy unless the player intervenes to make it harder, I'd like the game to be difficult and then you can add diff multipliers with added rewards
Also most of the options are some that i dont need heat for e.g. the darkness restrictor.. I can just manually remove darkness
the game itself shouldnt be insanely hard either
nono but not insanely trivial
Hey every1, idk if this channel is made for stupid questions, but how to start game? I mean i just started, died once, took my bow and what next? How to leave that room with weapons?
the window on the bottom of the weapon room
Go right
my first run i got a 1000 dmg cast, the highest hp enemy (hydra) has 8000... Thats overpowered
I am there, standing on the edge, but nothing happens
you need to click the button
but theres no button
it should tell you near the pink window which button, it's E on m+kb
and well there should be a button xD
im dumb, sorry, now all is fine, ty!
Also most of the pact increasers just feels like artificial diff increasers... 2 of them just makes the enemies into bullet sponges
it's okay! have fun
I think that's most of the difficult increase needed to make things nontrivial
Enemies dying instantly to spear charges or casts or whatnot lets you cruise through in a way that's not really possible with higher health
Before i started on heat I had a 20 run streak losing only a single DD across those runs, I get that people are of different skill levels in all games but there wasn't really any challenge in the game itself, jsut the fact that you can get a lv1 cast dealing enough damage to one shot everything in tartarus in itself is bonkers
@drifting hemlock how can you make so many statements with saying "most" when it's always 2/7 ?
Math not needed anymore? :<
what is 2/7? Sorry my brain isnt connecting here
true dat
True dat what?
maybe you're just too got for this game
"most" you can do by yourself. without pact... which is darkness and maybe healing
"most" are just artificial difficult increaser "like 2 make them bullet sponges"
i've had plenty of challenge
you might need to find something harder to satisfy your gamer needs
yeh
so far I found grinding to asphodel with max punishment quite enjoyable
if the game is too easy, make it harder
if the easiest difficulty is too hard, or the hardest difficulty is too easy, then that's problematic, but otherwise there are many knobs to turn
no healing and only 1 boon is the only ones actually making for a challenge, the darkness one is redundant tbh and the rest is just making the enemies thicker
you can make personal challenges for yourself outside of the game
Maybe im just used to it being the game giving me the challenge rather than me having to give myself the challenge
may be
have you finished hydra with max punishment?
Punishment as in heat? Not yet
not yet
the game just gave you a challenge
when you don't enjoy it, I can understand and that's definetly a good point for feedback
on better punishments etc
Yeah but thats still me having to flip a switch, it's not the game giving me a challenge, it's saying "If im too easy to beat heres a non-incentive switch" - to me it's not the same
all of their games work that way
The punishments are too bland imo spare for the no heals and restricted boon options
they're not exactly that hard on normal mode and you can choose your limiters
cause idk, maybe they want to give some less skilled/casual players a chance
If you have ideas for punishments, it would be great to put them in feedback!
Hm, I can see where you are coming from, but I don't quite get it
I've been trying to save up to max-out the bottom one (can't remember name) to do a "swarm" run. Does it spawn a lot more enemies?
that's like saying "why do I have to go to the menus and switch from "normal" to "nightmare"?
to me at least it sounds like that
kinda
I do understand where the feeling is coming from
See thats where i dont agree and i have no proper argument as for why that is! 😄
Playing e.g. God of War i picked the hardest option right off the bat and that felt like the game being just hard as heck and the game giving me the challenge instead of me, in-game being able to pummel everything instead of me having to turn a knob there..... Its the same but its not
because it's so integrated in the world
but in essence it's still the same as having a menu with sliders for difficulties
maybe it just feels annoying if you have to do it all manually
@unborn spire it doesn't feel too much like its a huge swarm of enemies as much as, the enemy cycle of spawns increases
would it help if the pact mirror or whatever that is was just 'max out' option?
clear mirror would be a neat option anyway
What I can also understand very well, is the wish to have access to"nightmare difficulty" right off the bat, instead of having to beat the game AND grind for hours to get access to it
I mean it doesn't really make sense that it stops at 500 darkness, might aswell go two extra steps and be 0 at max
thats fair
but again this diff modifier is silly because i can just go empty the mirror without grinding for heat
Maybe im just old and moody, being 80 years old isnt easy
keep in mind the early access has been out for just a bit over a month
I think the 500 darkness is so you don't have to try using 1 dash xD
a lot can still change and be upgraded on their end
The heat spent in a run might be relevant later, yeah
Yeah but again if its in the players hands to turn the knobs, the knob might aswell turn to 0, and if a player so desires they can turn it to 500 and get dashes
and it's tracked now, also
whats the best hammer / daedalus upgrade for spear and bow?
idk to me your feedback sounds valid but also a bit entitled
And my feedback through this is that everything is too strong right now, I mean the chaos cast boons giving 30-90% extra damage? That should be 10-20 at most of you ask me. As a cast main I'd the over the top thrilled to get a 10-20% increase.... getting 90 is just a "And so i won"
It does
it is what it is for now
Im pretty terrible at doing proper feedback
I guess its a big bunch of "The meaning is good, but the delivery is... yeah"
haha, a little
Im working on it 😄
You know how the saying goes: "Slow and steady gave proper feedback" or something like that
sure xD
also Anarion, i like the armor break on spear's special
i just like the option to break armor easier @_@
like objectively by pure numbers/functionality there probably are Bests
In a 150 heat run... Having a 50 dmg zeus attack... Getting greedy and going to Chaos... The only boon offered deals dmg to myself on attack, and so i lost
but why would you bother if they're not fun to you
