hey guys, i want to make a roguelike elemental game, based on life force instead of magic, similar to hades and issac. At the start of the run the player is assigned an element (examples being fire, water, earth, wind, acid, stone sand etc) and the treasure room has an ability for the player's element. The elements interact with eachother, so for example water is effective against fire, getting a 1.5x multiplier for damage, but fire is weak against water so it gets a 0.5x multiplier. And you have to fight through floors of elemental enemies, each floor having an elemental boss at the end of it, and after a number of floors you fight the final boss. Do you guys have any things you might want to see in the game? or suggestions