#h2-builds-and-combat
1 messages Ā· Page 96 of 1
Ya, definitely poseidon unless you're mad enough to go aphro.
yes
Poseidon adds 20/30/40/50 damage to Momos
Apollo adds 24/32/40/48 damage and larger area
Am I missing something?
Hey question, anyone have tips on how to get dying wish?
Or the prerequisite boons for it
Damage bonuses are additive. Poseidon's flat damage can be scaled further to do better
Aint that just hitched enemies make others take damage when ded
Lets say you have origination active with a 40 damage poseidon splash. The +50% adds 20 due to the 40 base power of the special and an additional 20 to the splash damage. If you have apollo special all you get is the +20 due to base power, the % from apollo isnt scaled
Thanks, that explains why people go for Poseidon so often
Also slip and kings tide funny
slip free
Another thing is that poseidon has better gains from poms
And % damage pom gains were nerfed from h1 for some reason 
Static shock tho.. that boon feels illegal
You can just plop it onto any build if you have mana to spare
On high fears you kinda dont, and the weapons still benefit differently from it unless you trying to pry shields off
Another Hot Take - Meli Skulls is the second strongest aspect behind Momus atm. Mana agnostic Power weapons are king.
Not too hot a take I think. The skull in general is really strong
Like once you get around the fact that your attack is a hades 1 basic cast you quickly realize how good its base damage is across the board
It also benefits immensely from Mynt Condition due to how frontloaded the damage is
Static shock is pretty bad unless ur playing a zero mana build
-50 mana with arrogance2 is game losing
Despite that I still somehow end up with slowest runs on skull š
The damage is good but something feels amiss
I played zero mana mel skulls a few times i found it bit hammer reliant on +2 skulls
I just did a 45 where I found +2 skulls from Echo. So itās way less reliant on useful hammers than Blades or Axe
Well blades has like 57 useful hammers so it doesnt miss often, but yea sure that lowroll possibility is a reason to dislike pan
But I agree that +2 skulls is a huge powerup
I am also a fan of 0 mana setups at high fear
Ive been trying with everything possible, some more successfully than others lul
Dont play 0 mana axe, im out here doing these trashcan things so u guys dont have to
Another problem with Pan is Erebus - you really struggle with damage early on and need a god keepsake to have a chance, while Skulls can just go pew-pew with Antler
Blades are kinda nice at strike spam
I did both Pan and Meil skulls 45, and Pan took like 10x attempts
Blades definitely do a good job at a no mana run imo. Even if itās as simple as going Mel blades into the backstab hammer
Because you get the luxury of being able to take the prime mana and no starting mana fear oaths like you would with Momus
Which in turn is just free fear plus an easy bonus damage activator
Blades and axe definitely worst two weapons to zero mana with, though axe is worse because the animations are just yeah
Melee is a lot less safe though, both Momus and Skulls are a lot more survivable from my experience
Skulls play melee for the most part, though they are safer than a stereotypical melee
Uh yea u can take that as a given everyone in the room is aware and its true for all zero mana setups. The problem with zero mana blades in my experience is that its a) melee and b) the damage isnt as good as other zero mana setups
This mel skulls build plays at mid screen
Ur not some medea build jammed up mobs anus
I don't know how you would play at mid screen without running out of skulls in 1 second
With Antler + Spiteful Strength you are flinging 1k damage skulls, so the gameplay is kinda shotgunny - kill closest enemy at midrange, move to pick up skulls, kill next enemy at mid range.
Well, I know one way but I refuse to believe its the actual argument
U just kill everything then pick up skulls after, mel skulls do stupid damage
Antler and Skull is so funny tbh
Just dont click blue shields or u cant do anything lulw
Love the setup so much
Axe and Skulls just heavily struggle against blue hearts
Yeah, I think 48 is the realistic Fear cap for it
Now that you say it I should try playing 0 mana moros and just grab every zeus boon 
I canāt wait to see what the max heat runs will look like at release and what will be H2ās golden goose (Zeus shield equivalent). RN itās probably Momus but I wonder how nutty those hidden aspects will be
Or what the last weapon is for that matter
Which is still higher than most other aspects can achieve. Speaking for human level players, not some prodigies out there
Human level players stop at 32 smh
I played zero mana eos alrdy i might try moros but regardless of setup that weapon has actual toilet level qol
The torches are just weird
Like I donāt know how else to describe them. They feel weird
For me it's lack of interactivity when you dash mostly
Iām pretty mid tbh, I just love strategizing. Hades 2 has so so much better Fear system though, I hated the H1 ālimiting your choice with RNGā vows
you can't charge omegas right after dash, you don't get dashstrike, just yike
Which naturally pushes me to attempt higher and higher fear, without stupid arbitrary elements
hardship strengthens the bond 
whatever you do, don't try onion
Yeah honestly Mel skulls would probably be one of the contenders for a max fear weapon if it weren't for blue
It still might but idk Momus go brrr
Same
Nerf Momus into the ground please
Yes please
45+ kinda needs it. But onion is much much better than less options - there are ways to play around it with Arcana setup
ig on surface it makes a bit more sense because the harvest is bountiful there
I used onion for my first 32
It wasn't a good idea but it honestly wasn't that bad?
Onion becomes a problem mainly when you need to do 5 min Erebus
Fear numbers are kinda strange on some vows
Ngl I kinda adore how the fear system makes hunting for certain boons like duos easier in the case of vow of forsaking
Never knew how much I would enjoy thining out a boon pool like that until I realize how easy Poseidon and Hestia setups became
I mean it was the same in h1
calisthenics program
Yeppers
office yoga session at the house of hades
Sort of. I believe that in Hades 1, gains from poms were rarity-agnostic, and in Hades 2 they are rarity-scaling, so they're worse at common but better at high rank.
poms are rarity-scaling in H2? Never noticed
they are certainly agnostic in H1, yes
That is a pretty interesting change tbh
I'm so glad we have rarify
we should be able to commonify if we're oathing arrogance
I could be mistaken. I was shocked recently when I pommed a heroic aphro spesh and got like +50% going from level 1 to level 2. (went from like +200% to +250% IIRC) I thought I remembered getting only like +20% from pomming the common version (80% to 100%), but maybe common does go from 80 to 130?
Today I learned: apparently The Huntress only works for normal attacks/specials, not omegas
This is true of anything that says it improves your "attack" or "special" instead of "attacks" or "specials"
Thanks for clarification! Turns out that āsā is quite impactful!
i guess Momus mains don't need to know game mechanics to do 50 fear
i mean tbf it took me a good like 100 some hours to notice
it's not exactly an in-your-face piece of information
What is the commonly accepted "best" aspect rn?
Momus
I just cleared ||20 fear|| using thanatos and oh my GOD that build was ridiculous, spin 2 win baby
dont need to spoiler tag in here
I see, I see Momus goes crazy then
oh fair lmao
I also think that pan is insane with certain boons, love demeter boons in this game actually
pan is probably 2nd place
I'll have to level and try momus some more tbh
In my totally unbiased opinion Eos is good too
haven't really used it
name checks out
I also really like Eos icl, it's cool and unique
But unironically, I'd put Eos somewhere in top5 for general fear pushing
Getting used to the torch aspects is hard. I like Moros and Eos conceptually, but the attack on the torches is justā¦man.
is persephone bugged or does it just suck
Glory just takes too long to generate
Neither. It's very poorly explained, and good for different reasons than you would think.
not a fan of either skull aspects tbh
it just takes forever to charge glory
oh?
Medea's fun when you get the gameplay loop down
people just use persephone as a stat stick because woo +30% omega damage

we also don't actually HAVE the last weapon do we? there's an empty space
also I can't wait for the rest of the surface run
woosh woosh woosh woosh woosh everything is either dead or fleeing
6th weapon is TBD
oh there's an actual
emote now
Oh did they make that an emote now lol
Yeah
neat.
And then I continue typing omega anyway because it's faster 
still a welcome addition for clearer text
Fun Moros fact of the day: if you rotate around your target clockwise, it is easier to line up your shots on the currently spinning special
Okay so the glory bar charges up pretty slowly but lasts until you use an omega special, even between chambers. But while the description implies that glory is an on-or-off buff that should only trigger when the bar is filled, giving you a super-long dash, actually using the omega special expends however much charge you have to give you a dash extension based on how much charge you stored. So if you use the omega special frequently you'll keep spending your juice for minimal benefit.
Also it seems like it might scale on actual damage dealt rather than hits, or something? IDK. It seems to charge way faster in the real game and faster deeper in a run than it does against skelly. Maybe it is just per-hit and it's because of AoE and triggered boons.
Anyway even if you never use glory the always-on passive Omega damage is nice. That's a flat +30 for your omega spesh and like +100 for Moon-omega-cast. So you can take Zeus or APollo cast, drop it for big damage and zoom around being invuln while the cast kills everyone.
@nova cairn
it scales based on damage dealt
As far as I am concerned it charges up per ~5k damage
Eos just clicked for me last night. I already had heat 20 clears on it, in which I'd have said it felt weird and not good. But then suddenly it made sense to me.
Born Gain is life-changing though. I'd say it's the simple most important boon to make Eos enjoyable to use and well-worth forcing with your erebus trinket unless you're going to run out of time without an immediate damage buff.
My biggest issue with Moros aspect is that attacks just kinda... stop when they hit other ones. They should bounce off each other a little bit instead of stopping all momentum. it makes them feel super insubstansial.
I usually don't let many attacks linger when playing moros but that meets the opposite problem: flying right past enemies and detonating half a screen away
ONE OF US
Eos is some of the most fun I had ngl
There's something about seeing the dozens of ghosts return towards your enemies lmfao
Gotta wonder how bad of an idea would be to put pos attack on torches
It's playable
probably would still be functional i guess
Esp if you stack charge speed
pos attack fluid gain eos isn't the worst setup you could use on it? strictly inferior to hera of course but it's variety ig
Also you get HAHA YES
The feeling of hitting haha yes on a tart triple pom >>>>>>
Okay so what boons are generally considered "best" for torches?
on eos, born gain
I'm a thunder flourish enjoyer
There are three non-obvious maneuvers with Eos that make it faster and more satisfying to play: the Perma-channel, the Bunny Charge, and the Eos Slide.
- Perma-channel. The wind-up to start your omega-attack is really frustrating if you have to do it many times per encounter. The necessity to spam a bunch of normals to get into your omega also makes builds more confusing because many effect benefit only one or the other. For a while I found the omega so annoying to use that I was just going manaless and relying on normal attacks with huntress, poseidon, chain lightning and running it like a very very poor man's Momus. This is good enough to clear 20+ heat but it feels bad.
The trick is that with some combination of Born or Fluid Gain, deep mana pools, Clean Candle, or a Chaos Talent, you can actually just hold left click through entire encounters. Even between waves just keep tossing ghosts out there, so as soon as the enemies come in you can recall a pile of ghosts to end them. As long as you can avoid all the hits with just dashes and don't need to actually sprint, you can spam omegas forever.
- Bunny Charge. Your projectiles don't fly very fast, and their max range on the way out isn't that big. You will need to repeatedly close distance when switching targets to take down new enemies. This can be pretty annoying because every time you start sprinting you recall any shots which you had on the way out already. Also the further away from the enemies you are, the long it takes to kill them because of the travel time on your outgoing shots and because of difficulty controlling the trajectory of your returning shots. The solution is to to aggressively hop towards your enemies whenever it is safe to do so so that as soon as one enemy falls you can pivot to another one without having to stop channel to sprint toward them. When you start noticing that dash toward an enemy right before shooting means they die before attacking, saving you from needing to dodge.
You will start to enjoy Eos
ive had some decent success with zeus special on mel torches, though there are a decent few good picks for it
romantic spark + zeus special can be incredibly funny
I kinda like Aphrodite on Eos as well, cause the best way to guarantee the balloon that come back hit the enemy is to dash behind them, so youāll trigger it anyway
unfortunately i dont have a video on hand but it's quite nice
And she has the best multipliers, literally hits like thousands per balloon
- Eos Slide: If you stack enough sprint speed you can outpace your returning shots for a long time and re-use them against surprisingly out of the way targets. Using clock directions, if you've just fired off a bunch of shots at 12 o clock, and you have let's say Nitro Boost and Apollo Dash, you may well be able to sprint all the way behind an enemy at 4 o clock and drag your old ghosts through them.
Initially I thought aphro is best fit on Moros as well, but too few shots actually seem to detonate in range for it to consistently work. Demeter was a neat replacement because it added a lot of stopping power and guaranteed debuff for origination
this, as soon as i started roleplaying as a train eos clicked
I also quite like Dire Candle on Eos but that might just be a personal problem
my quick eos notes
- born gain my beloved (omega attacks are like triple the damage of not and obviously have all the perks of being omegas e.g. charging hexes, benefitting from omega damage % boosts, etc.)
- you can dash and cast while channeling omega attack (do note, having a target cast such as lightning lance causes your cast to break channel)
Split Fire is also amazing on Eos, it quite literally doubles your damage
I might have to see video of this. I generally find that I can only tag a particular target with one of the two return streams.
yeah same i found it less successful than i hoped
if you dash into your target to make the ghosts return, you can hit them with both sets of returning ghosts
being able to move in either direction and pull half back through easily works but hitting both felt awkward
yeah that works but dashing into an enemy tends to hurt
Yeah itās more against bosses I suppose, but itās insanely strong against fewer enemies
big bosses
Not really, you get iframes for the attack you intend to dodge, and then they remain peaceful for a while
Idk, it worked well on all of them for me, melted away Chronos incredibly fast
i found chronos a pain just because certain moves limit movement quite a lot
stupid time bubbles and one shots
but fair, ill try that next time i get the hammer
Chronos is a pain in general tbf š
good point
chronos and his 36000-46800 HP
actually that kinda puts into perspective vow of dominance
10k more hp on chronos 
nothing a good old aspect of charon nuke wont fix
I feel like he gets a lot easier when you get used to him tbh. If you can get through the first phase you are definitely good to go. Though if you take attack speed fears he gets kinda annoying I guess, at 40% for example you pretty much need to go for the safe zone instantly
shrimply iframe it
the main issues with the fight imo are just communication and poor interactions
Praying to my god and savior panic dashing to protect me from all harm
the colour telegraphing can be annoying to learn or even notice
and stuff like time bubbles or other attacks on the one shot safe zone is just pure bs
Does the upgrade from experimental hammer remain if you remove the keepsake?
yeah
Hmm.. not sure if its worth equipping after scylla then removing after cerberus
For what its worth, any of his main attacks (swing, dash, scythe throw), I always take a wild guess and am physically incapable of discerning them aside from common patterns (always 2 scythe swings if first one happens, 3 moves total)
Yeah. Also lasts until Chronos if you equip it before the fields of mourning
im actually finding that telegraphing not too bad now tbh, most of the stuff i think is just design issues rn is 2nd phase
Hmm.. aight ill think abt it.. the upgrade being random doesnt exactly fill me with confidence
P2 overlaps are hilarious
I think phase 2 can get a bit too visually busy
scythe swing he holds his scythe with both hands to his right and then swipes
charge he pulls in his arms before charging
scythe throw he holds his scythe with one arm out to his left
Nothing like dodging hourglass minions with 3 projectiles each, hourglass arrow, inward circles, and chronos himself
Chaingun goes brrr! 
45 Eos when?!
Well I'm on a vacation rn, grind put on hold
You can do it though!
Itās on my list, but I cba grinding for a clean candle start, which seems necessary to last until you can pick up born gain, considering you kinda have to take onion at 45
You can help me strategize though!
i have an idea that might help
For 45 Eos Iām thinking skipping 5 min timer, 0 mana start and one level of revenants, Hera keepsake and Clean Candle start
I could do 46 without onion if I shave time off Erebus
My 43 was on pace for other regions' 5 mins but Erebus was 6 mins
Artificing room 2 to hopefully get Born Gain room 3
Erebus kinda IS the 5 min run killer
or you could try starting silver wheel and hope/spam reroll for hera for born gain
You can't reroll whichever stuff you artifice, right?
Erebus in 40+ fear is hellish
i was thinking about silver wheel + the unseen arcana card start for Pan 50 fear
tried it. it's really hard because even though you can use your omega special you're still very slow. i think it's possible though, i've reached Hecate
Think unseen is too slow, you skip likes of Charon or Artificer for it, will need extremely good room rng to make Erebus
then just silver wheel and don't take vow of panic. the unseen was just to get me started using omega
Unseen really feels like a 3 grasp arcana at best to me
My 45 Pan had both, Charon for mid shop boon and artificer fired 3 times in Erebus for onion mitigation and more oopmh to kill Hecate
As for chronos I definitely think he's harder than hades by a decent margin at least at first, his attacks are brutal
Both bosses attacks are brutal, heh. I suppose chronos has slightly easier time zoning and reaching you
With silver wheel chances of making both Poseidon and Hera are very slim, will need many runs for a proper god pool
I can only do 45 with Charon and Than for some reason
I tried with Momus and Pan and I guess I just don't resonate with the playstyle well enough to do it in 5min/area
The axe devotion is unreal
Also with arcana, is the card that gives you +5 after every boss worth taking or should I just build with whatever amount I can and ignore that
I did do Momus 45, but it's the weapon doing the work rather than me
judgment bad
im too lazy to list the reasons rn. judgment bad
i realise. it's a trade off i was willing to make - either this or repeatedly lose DDs in first 2-3 rooms and clear them painfully slow. With silver wheel and unseen at least i can utilize an early hammer if i get one
Generally a bait pick because you don't control what you take and you want all your cards in Erebus to start off smooth
Meli skulls is pretty easy
Its also just the get hit by slash get hit by the leftover one
I saw your build, I might give it a shot with Spiteful Strength and Heph support boons
Man. šš¤
I even think a seeded 50 is possible, with +2 shells start
It seems so cool
I'll exit my Charon spam phase before I start trying more stuff with Skulls, I'm enjoying it too much rn lol
Looking forward to seeing you succeed! Iām done with Pan for now, 45 was extremely stressful, donāt think I have it in me to push it further
Pan at 45 in general sounds absolutely harrowing
Charon 45 is on my list! Do you by chance have a video of your clear? Triple earth build?
Even with a strong start
triple earth sounds like it would be Not Good on charon
Found a super broken build:
- Use discordant bell keepsake (+1% dmg per encounter) the ENTIRE RUN.
- Go Demeter for freeze cast & Course Grit (max 15 dmg taken).
You end up over 30% extra damage, but can only ever take 15dmg per hit.
With Charon Axe + Freeze cast you rarely get hit.
Also, Course Grit allows you to ignore Chronos mechanics that do the 999 dmg. Just spam yer axe during his long cast that does 999 dmg outside of the circle.
Just do no arcana instead of timer 
apollo double earth is maybe more workable?
torrential downpour over glorious disaster
still get cg because artemis hermes carry
Eh, you go spiteful strength for omega special, and skip cast boons altogether (unless you can get demeter, but thatās just icing on the cake)
Coarse grit is the broken part. I reckon there are plenty of ways to match the output of discordant bell with smart keepsake swapping, especially early on
I don't particularly record my runs since I take breaks if I can help it, but I went Hera on Special + Born Gain, Apollo on the Cast and Zeus with Lightning Lance, I ran Hera Keepsake (found Apollo in Erebus) -> Silver Wheel (I didn't have Born Gain yet) -> Experimental Hammer -> Metallic Teardrop
Ok i know i frequently slander skulls but damn.. hera special feels so good
Experimental Hammer didn't give me what I needed, so kind of a waste
so glorious disaster? or just solar ring and ball
Solar Ring and Sudden Cleaver luck
45 with no sudden cleaver? Damn you are good!
seems legit
already had Sudden Cleaver, was going for the one that lets me do 50% more damage for 15 seconds on block
empowering guard iirc
Ah, I see. Is it really that big of a boost? My charon playstyle is very spammy, purposefully triggering a block seems like a bit of a time sink
% cast damage isn't that common
and empowering guard is % global iirc so it's pretty big
It certainly helps considering a single block empowers you for a long period of time, plus I had like 2 Atlas Braids because of the 2 Guardian encounter duration boost
I see, makes sense
also, apparently I swapped my Hera Special for Zeus special, probably from when I bought the boon in the shop
I almost always try to block someth when tryna do my charon special.. i feel like not doing it usually results in me getting hit by someth when doing the actual special.. good for tough trade stonks ig
since it's on the last slot when I check the run history
Was it with 5 min timer?
Skipping blue shields, revenants and 0 mana start, I assume?
impossible otherwise, yeah. You need that mana unless you know the seed and can start Silver Wheel https://cdn.discordapp.com/attachments/1238124170282532944/1246461163655659563/image.png?ex=665c78eb&is=665b276b&hm=0705565503f8a40d5838112dca05454c9eda24da221f648e9397f3015851f939&
why did it fail to embed
nvm that's just on my end
Got it, cheers. Took exact same vow for Pan, and it was my plan for Charon as well
Frinos my boi
@bleak night btw, what is the Charon burst / Local Climate interaction? Is it just +% damage?
Meaning, when blowing it up with special, not when channeling manually
Bis has a video of a run on it, but basically it's just you running around with Local Climate'd Zeus Cast, with Blitz on Special and Dem Attack
you tap the special and the Cast instantly procs it
Yeah, this one I know
it's by no means a super high fear build, but it seems much better for clearing quickly compared to the normal Charon playstyle, you can do 5/area on 32
burst? Like, the Cleave-Cast ?
Yeah, cleave-cast
No clue, since you never really
Special on it
So normal cast + omega special
you just run around swinging and walking up to tap uncharged Special to put Blitz
It's kinda funny, honestly
Cleave Cast gets other perks from omega cast boons
I saw the vid, yeah 
I'm unsure then, I don't run Local Climate and play the usual way
Maybe I should give it a go, but untested in my case for now
haven't really done 32 on it, yet
I mostly run it on 10-mid 20s since I enjoy the playstyle
Iāll try it now, got the choice in Erebus, hence the question
Yeah, no sudden cleaver so might as well try 
Ah, unfortunate
Well, the result are:
- if done as cleave cast, extra damage is there, homing does nothing
- if done as omega cast, omega special doesnāt proc it
Still, damage is damage but I think iād rather get arctic/gale early on. Later on itās a bit better, plus itās an earth boon.
Is it still feasible to run Spiteful on something like this, you think ?
I like idea of running Hestia Duo and AQ for this build
Oh ya, sorry just saw this, could have answered. Local climate does benefit normal charon playstyle, as you found out
I did 40 Charon with Spiteful quite comfortably, even while getting Sudden Cleaver at the tail end of the run. So I think 45 Spiteful with an early Sudden Cleaver is viable
With good rng you can even get spiteful in Erebus while sacrificing basically nothing ( you want both Born Gain and Trusty Shield anyway)
Does Charon work with the + % damage to enemies in cast? or does the special detonating the cast happen before the bonus damage?
It does work, special damages before cleave cast proc
noice, ta
These starts make me so happy because I know I'll win. Pretty rare though imo
Make sure to also get The Moon arcana while running Charon, i might be wrong but for me it boosts both the omega special and omega cast
Dang that sounds like living the dream š
Well, you kinda need such rng to make 45+. Not to maximum extend, but you want spiteful at least by the Syrens
Fair point
I once barely lost a 32 run with eos torches to the timer on Chronos. I never got spiteful, or any other attack boon lol
Forsaking kinda makes it really easy. You get it naturally while going triple earth
I once got screwed on Pan, when I had to pick between two useless duos (spiteful and +1 keepsakes), which tanked my mana to the point even Born Gain couldnāt save me
It was triple earth just horrific rng
I run triple earth on everything, basically. Pan just doesnāt want spiteful, as itās running Poseidon special
when we say triple earth
Ah, you mean on your Eos run. Thatās rather uncommon, you should be pretty much guaranteed to see it by 5th-6th Hera/Heph boon.
we mean earth flavored boons, like Heraās yes?
Correct, specifically dem hera heph setups
Yeah, Hera+Heph+Demeter
I use Hera because I believe every single one of hers are earth
sheās so real for that
Heph is funny, as his fire boons are quite bad, while earth ones are some of the best on the game
Iāve never thought about aiming for infusions to push high heat. So triple earth is one, to aim for Hera and Demeterās infusions (as well as Heph I assume). what other infusions would be worth investing in?
When youāre going into Tartarus with 10+ seconds Mynt Condition, Demeter Shield, then 20 armor from Trusty Shield while souped up with Coarse Grit, you know youāre gonna have a good time
You can even add Engraved pin for true absurdity, if youāre safe on the timer
Lame answer, but it really depends. Air Quality is awesome if you have many small hits to buff. Wily Wisps is never bad, albeit might be mediocre in the grand scheme of things. Martial Arts is good
All boils down to whether you pick enough gods/core boons eligible to grab the infusion elements
What about Hestiaās? That adds on raw attack and special power for every fire boon you have. Worth it, or is air quality better there?
That was slow cooker, right? Should be decent too
The Hermes infusion is probably decent for the flat 20% boost, but thatās really only doable if you get a chaos boon or lucky with narcissus
do people run the mana regen arcana on charon? erebus feels godawful without, I get like 3 specials out and all of a sudden no damage
nope, early on I rely on swings since the damage is enough to get you through
only use the mana up on blasts when large amounts of foes are clumped up, and even then you can just swing at them
Yea Charon really needs mana
Pray for Chaos mana is nice
And Hecate if no mana and no attack is just š
reroll city
Hera Keepsake to get Born Gain prior to Hecate
Also dont take chaos boon for lose hp on attack if no mana
I start Apollo
and just greed and cry if no mana by Hecate 
dawg wym hera keepsake then you dont have a cast lul
Chaos keepsake gambling estate?
speaking of Erebus, it feels so bad to get like 5 ashes rooms in a row. Is Artificer worth it to get powered up early on?
sure!
When I see chaos gate, time to prayge
One problem with keepsake is that erebus is too long so that mana gamble will reroll by hecate
Yea dont take chaos in Erebus
Could be, but you can't control what you get so you might add gods you don't want
I mean pray for good rng on chaos gate 
just reroll for light of ixion :))))
Fair, but isnāt that true for every god you get that isnāt your first keepsake god?
Well, if you see the gate, you can reroll it. Can't do that with arti transform
I certainly value rerolls enough to spend 12 grasp on them, just makes build construction pleasant
Not that I had much else to put that grasp into
Strength and Artificer are good š
Have strength already
Only missing arti and lovers basically
https://cdn.discordapp.com/attachments/793513270912745541/1246482716585885817/image.png?ex=665c8cfe&is=665b3b7e&hm=6c9edf596c7661c158b2d6e72560805440b79ad84f0f6ccc32404f6438924811& Certainly a bit messy, but it do what it does
Lovers a lot of value š
Fire Extinguisher is so much fun once you learn that it's burst of damage is % scaled by well, all your % damage increases. boom
Also no Sorc š
I agree but if I pick lovers over strength I have dead 3 grasp and strength feels stronger even unupgraded
tbf I ran 0 mana torch so
Well tbf, the scorch ticks are also scaled by generic dmg inc
there is a case to be said for the furies, of course
Also no furies š
20% damage nothing to scoff at if enough attention span to drop casts
Yea and scales to 30%
I feel like I only remember to do so when against scylla and cerberus
Yeah, it's one of my favorites indeed
I would subjectively rank the cards on the image altogether but it'd be too one-dimensional outside of like 5 obvious picks
Yea Death Defiance is always picked š
wayward son (w/o vow of scars III), titan, huntress, origination, eternity
lovers, strength
There are cases when huntress doesn't work but it's far and inbetween
True I swap between Huntress and Moon depending on weapon
wayward son doesn't work when you are too good at the game either yet here we are 
Waywards a lotta value for 1
Yeah, it saves so much resources in long run
yep!
for measly 1 grasp that you might need for centaur anyway
since I don't fancy swift runner and sorceress, while powerful, can be skipped sometimes
I got that tree but run Sorc, Furies and Lovers over Strength š
Might run Strength over boatman but rerolls are nice
If that's of any consolation, that's exactly what I ran before
Decided to try strength for a change
actually Strength could be better than the starting gold and rerolls
still get 7 rerolls doing like that
Ye, can't give up 4 rerolls even if boatman vs vow means just 1 boon of value
although... maybe 10 rerolls IS too much
Seer is 3 I think
Nope, 4 at max
Oh
the two others are 3 each
Could be worth a shot
just get lucky š
I always find myself spending 10, but that's probably because I roll more recklessly than required
like trying to save some of t2 boons from forsaking
Strengths often extra 30% hp
hey guys just asking cuz im curious, how many runs did it take for u guys to reach this poiint of the "end" game?
even if you dont try to get to low life
Do you mean the final boss as the "end" game or most upgrades unlocked?
how about both? but mostly the latter one
Well, I saw the final boss at Night #6 (although, it is very much due to prior experience with Hades 1).
As for having a comfortable amount of upgrades, about 70 nights
Although.... keepsakes take a painful amount of time to level up š most of them are at 2 stars rn
any boons/combos u guys think is good?
It's easier to mention ones that aren't good at this point
My most used are pos, Zeus, Demeter and Apollo,
then whats not good xd
phoenix skin is pretty sad
Waste max hp then go afk to heal up. it could certainly work if you forced it to, but that's 2 hours long run material
Iād say Demeter is the best for learning the game - she freezes enemies, allowing you more time/leeway to learn the patterns and get comfortable with gameplay mechanics
poseidon core boons rely on your weapon having higher attack rate and lower base damage, yeah
and the mage weapon is a bit hard to get used to
but they absolutely shred if picked correctly
With Demeter, grab the cast if you can - it instantly freezes everything round you, and allows you to pick some stronger attack/special boons
Wait, I never realized the demeter cast doesn't need to be omega to freeze stuff. That's actually strong
Since as soon as the cast expires and stops freezing, you can drop another one
Should try that instead of the attack boon someday and pick Hera instead
if you mean to max them, probs just do meme builds so you keep interested
is the twin staff the worst? it feels horrible to use even with the upgrades
i like the daggers with a special build/spear with attack to be the smoothest
although ive heard special attack axe is insane too
yeah the torches
Spear with attack ?
i think its more of an omega build with the upgrade
also the two non-base Axe Aspects are pretty fun to use
which one is the spear with the attack ?
the weapon u get at the start, with its first aspect, cant recall its name
Oh, you mean Staff with the Circe Aspect ?
yeah i think so, sorry for messing up the names
huh, people usually don't like Circe. They feel it's underpowered atm
nah, don't be sorry for that lol. I still don't know the names of the arcana sometimes
i just feel its smooth, and it resembles a lot closer to hades 1 melee gameplay
but twin blades with the special aspect is just nuts
Yeah, the Pan aspect is one of the best weapon aspects atm
resembles hades 1 bow, but with melee range instead
I actually really miss bow gameplay
what other aspects are good?
tbh, i hated bow a lot, and prefer twin blades a lot mroe
atm Momus Staff, Pan Blades, Artemis Blades, Thanatos Axe, Charon Axe, Medea Skull and Eos Torches are what people play a lot of
Momus is king.. albeit a little boring
Meli Skulls! Why the meli Skulls hate?
I play it, but I just see more and more people trying Medea and learning to master it is all
also Mel skulls don't really need much investment in resources, since it just uses Silver to upgrade, so no real issue collecting
Wait what does mel skull do?
increase power of attack for each missing shell
Ohh
+20 power per missing shell from being full, so it wants the +2 ammo hammer badly
and for the upgrades with the with dust, what do u guys reckon are like the best upgrades to take?
Itās an actual ranged weapon, unlike Medea
Oh, the cards ?
Wait just the attack or is it a global dmg bonus?
yeah the cards
probably prioritize the Defiance, then from there it's your choice, but I'd like to think the rerolls are nice to upgrade since they change how often you get what you want, build-wise
having 10 rerolls is nice, though steep in grasp. Sometimes I just run 6
yeah defiance always seems like it
10 rerolls?
Lovers is also good
Yeah, you can have 10
10 rerolls is the 4 cards from arcana bottom left
Furies is pretty good.. just a straight no nonsense dmg bonus
true, yeah
Lovers isn't so great at first but upgrades nicely
Lovers is lovely
oooh maybe i should try to do those
It depends on the weapon. I do take Furies for Axe all the time, but I don't find myself running it for Skull unless it's Medea, etc. I suppose it depends on what I use my cast for
so basicly getting green dust is quite important
what's green dust
Psyche?
Oh, yeah. I always thought it looked more like ectoplasm
Yep if you wanna use it with ranged stuff you want a throw cast.. but then i always get a throw cast for ranged builds anyway
oops, sorry again 
Good hephastis builds?
he's not really good to have as your main damage source
Like, his defensive ones are really good, so he's kind of better as someone that brings your build together rather than the core boons
Hope he gets buffed cuz the sound from his attack and spec is fun
speaking of attack and spec, try to go for his duo boon with his mother
it's +200% damage to your attack and special if they're boonless
That was my plan, yeah
It's quite fun when you get it early
Earlier fears don't need keepsake influence so i could close off remaining testaments and such
you could try to get a duo, i think heph - apollo, that makes your blasts from heph boons occur twice if you time it within a short time from when they get off cooldown
no wait apollo heph is different, the one im thinking about it heph hestia. also heph demeter is fun
Does anyone know if Chimera Jerky stacks? If I have the 20% Special for the next 2 Guardians, then pick up a 2nd Chimera Jerky, does it add 20% on top?
I found some fun apollo legendary + Charon axe tech, basically after the first omega special, u can plant another cast before the 2nd omega special, idk if it works with the normal cast cuz i used lightning lance
It should stack yeah, since its a simple % dmg increase
mmmm when you get Zeus Chain Lightning and Artemis Support Fire on Momus
bullet hell on a stick
(I then proceeded to get Kings Tide and Killer Current)
is there a meme build for witchs staff that I can try out?
Meme that I haven't tried myself yet. Mel staff, poseidon cast, spam cast, get the duo that buffs cast damage per use
Probably will need born gain to feed all that
had a Mel staff run last night with Storm Ring as the main damage, with Torrential Downpour, an epic Chant from Chaos, and the item that increases omega damage by 50%-I did so much damage to Chronos
shouldve clipped it-my casts were costing 80 magick by the end of that and taking half his health in seconds
anyone know the most cracked build for staff? im about to run 32 heat and i wanna hear some ideas
bet
unreal amounts of cracked here
if you have vow of forsaking on
remember to get Crashing Wave and the Slip curse so you automatically get Poseidon Legendary by the end of the run
ooo
Actually I never really checked, is rarity abolished if you run out of boons? Feel like you can still not roll a legendary even if you are about to be offered spare cash
Hmm
Well, to be fair its not like my strat will change one bit, but this is mind-calming
Gamers today is day 1 of the 32 fear volume challenge
Volume challenge? I'm all ears (or no ears if it involves going deaf)
I might try to get a 32 fear clear just to see the final statue
do it now while momus lasts
clarify for me wym by slip curse? do u mean the status effect?
yeah
Lol.. yeah and born gain too
Kings Tide requirements - One of each:
Wave Strike, or Wave Flourish
Slippery Slope
Crashing Wave
so for momus special its Wave Flourish/Slippery Slope/Crashing Wave
if 2 of them are offered at the same time, reroll
I gotta consciously remember to take crashing wave more often
Going for 40 32 fear chronos kills on stream, unseeded, then the same for Eris
do u recommend i use my pos keepsake on region 1?
yeah obv
ok bet
No Momus no Pan
Ah, that's some fine practice, good luck!
Do 32 40 fear runs next! Whatās your twitch channel, so I can watch the fun?
Found it in your profile, nvm
Selene start keeps griefing my runs 
@merry flint another thing, which is better momos or melinoe? i ran with melinoe but alot of people are saying for momos
Staff MOMUS
Generally Momus is considered better, because it directly increases your damage
upgraded preferrably
i've never ran it, could you explain why it cooks
when upgraded its a flat +30 to base special damage
in other terms, it boosts your base special damage by a whopping +300%
then you stack poseidon on top of it for more flat damage, then you add in double moonshot to double dps and remove aiming
Technically speaking its 4x so it scales with your other stuff too
Origination huntress should be 80 damage pew pews
dear god my 24 fear build was hella suboptimal
Then you slap poseidon with slip on it and go nuts
And also synergizes really well with the Strength (increased damage and defense when <30% health and Huntress Arcana (increased damage when <100% mana)
then stack origination (demeter is great because you can proc in a single cast + her curses are top tier) then stack huntress with vow of panic (constantly boosted)
i primarily used storm ring camping with moonshot
Because those buffs don't apply to Omega attacks
also fun fact! if your health is low but you have a gain boon anyways, you can convert mana into health regardless of Vow of Scars
Momus Omega Special blast heals you if you stand in it
so like anytime you're low you can spam it into a wall and get health back
this is amazing
but the base special is so strong this part of the weapon is almost an after thought
I have noticed that the backsplash effect of Poseidon's boons sometimes goes in weird directions.
Can someone help understand the Aspect of Persephone for the skull?
I don't see any indication anywhere of how much Glory I'm generating or when my max Special is enhanced.
Seems to happen at random.
the glory is at the bottom it just takes a LOT of damage
Glory takes 5000 damage dealt to fully charge, and is expended when you use your omega special.
for each 500 damage of glory you charge up, the gauge next to your health bar charges, and you get another .5 seconds of invulnerability
At the bottom?
Where on the UI would I see it?
there's a small circle next to your health bar, similar to circe staff
Got a weird idea of a e-sport-ish event:
- Players compete within a total time limit (4 hours+)
- Start with a savefile with everything maxed (Arcana, Keepsakes, Aspects, etc).
- Score is calculates as the sum of highest fears cleared per weapon within the time period.
Feel like something like this could be fun to drive engagement closer to release of the game. Might be me, but this time around the Fear system is much more accessible, than Heat was in H1.
Maybe, esports stuff isn't really my thing, I like competing against myself
I recall hearing about the skull's special being really good for some techy thing. Is that a thing?
new axe build made by yours truly, take aphrodite poseidon and demeter, have double up for poms, have aphro on attack, and then finally executioners slice and hell splitter for two mega powered final attack chain slices every single hit
beast
anyone have tips on how to properly use the Torches? I cant seem to get a good run going with them
Eos and Hera attack and born gain
https://docs.google.com/spreadsheets/u/1/d/e/2PACX-1vS73iWzIxaOupBwoVUJPjxtmSJEtrlTnLh9GFJzTYblncgPo7Ka1J08JG7r-4k6qEPwOJWH_xfp4al2/pubhtml Yeah look up Pink Aura here it's a pretty straightforward guide
or Melinoe and Aphro Special is pretty good too charge up 3 specials and stand next to enemies
i might just do that next time they get the thirst
thats gonna be helpful, thanks a ton!!
go for status effects too namely demeter to activate origination. Her cast with freeze is really strong
honestly, it does seem to rely on the special and omega special
when i use it i normally do just spam special, outright ignoring attack, so i thought i might be using it wrong
My main problem with spam special is it doesn't stagger enemies so Demeter can help with freeze/slow but I like using my normals while my omega specials are spinning around me
depending on how much fear you're playing it's not really a problem though
i play low fear cuz im trying to get a consisten win streak going before i actually mess with it
Hera/Demeter
Torch attack is good if you play the attack aspect (Eos)
your primary mode of attack gets Demeter, your secondary gets Hera
ah I see it takes some getting used to but I've come to really like Eos's playstyle
Demeter freezes them for CC, hera spreads hitch for origination and more CC
and if you can luck into Heph you can gun for their infusion boons
hera also crucially get born gain because Eos's mana expenditure can be quite high
is Heras gain really that good?
its godlike
i normally aim for Demeters following cast and Apollos gain
you see your mana bar? its now like over 5 to 10 times longer
oh damn
You won't have mana for the omega casts
like say if you have 100 mana and your born gain primes 10 mana, you have an effective mana pool of 550 for that encounter
also another big benefit of born gain is that it restores mana when you don't have enough mana to cast an omega attack
so you're near uninterrupted
and born gain scales with poms and mana pots
Born gain is so good it's likely getting a nerf hammer soon.
Getting more mp expnentially increases your mana pool too
Just watch out not to arrogance your blue bar down too far when playing with fearge
@tall notch if we assume borngain gets nerfed into the ground does eos swap to poseidon regen ?
Tranquil Gain trust
Hestia buffs soon š Hestia gain ftw
Hestia surely will not have the gain touched it is like the platonic ideal of a Gain
There's a decent shot that Tranquil gets buffed tho
Hephy gain needs to be buffed too
no i mean the rest of hestias kit gets buffs so she's worth running more often
She's worth running atm :/
scorch will be top tier š trust in the process
Are there any aspects where Hestia is even optimal
Idk I have a 3 run winstreak at 32 with Hestia+Zeus on Persephone
"Optimal" is a bit hard to quantify
It works sure but I think it's noticably weaker than other options
I guess optimal isn't the right word fair
It's really really good at dealing damage without having to hit something, so that's like pretty decent
I assume blitz is doing more work than scorch too
east is the optimal setup for aq scorch the same as the one in your doc
#h2-victory-boasting message here's an example of a run - scorch can really easily end up being the primary damage dealer if you know how to build it
idk what optimal means - I think AQ Scorch is a boss solve, like it beats bosses with any fast-ish scorch applier and AQ
So if your weapon aspect can take like 5-6 boons from Zeus and Apollo/Aph and deal with mobs really well (Storm Ring + Passion Dash for instance), then you can transition into AQ Scorch to handle bosses alongside the rest of the build
Poseidon/Apollo/Demeter are all kinda playable
Not as good as born gain but playable
lmao controller just arrived, played one momus run with bad rng and already beat my timer https://postimg.cc/xJTFMGYb
Hephaestus is also very viable, if you play like me. š
Hephy probably not too bad but tough against bosses
I woudl disagree his needs to be buffed
Often just incidentally taking dmg is enough mana
and like there are environmental obstacles you can run into for mana
I guess because of my fear setup taking damage is big no-no (no healing + 300% damage on hit)
@civic ocean just beat my last testament with pink aura, heeeeck yeah. Might use it for my 32 runs for Shelly too
Earth trio has trusty shield + winter coat, 2 hits per room permit 
dont think u gain off of winter coat ye
If heph gain worked if you resisted the hit it would be much better
You got trusty shield for free!
And Momus/Moros Healing
Plus Coarse Grit, lots of options to enable Hephaestus gain
it's a lot of work to enable a gain plus you don't exactly want to control when you get hit
Why not?
If you got Suffering you def wanna control getting hit by a small hit rather than a large one
I mean incidental hits sure but getting hit on purpose for mana is dubious for me
what if you run out of mana but you're still able to dodge things well
chronos should put golden lego pieces in tartarus for that purpose fr fr
Chronos? And tartarus ones are painful
Take a hit from his orbs
those orbs are painful
and you have to wait for him to do those things disruptin your playstyle
not with +100% damage on also what if you still have Lovers effect on
Or you incidentlaly get hit by Chronos anyways
You got all your DDs to spend on him use them
Cant save them for next run
assuming you have all your DDs intact for Chronos and you're comfy enough to use them for mana regen
Yea but Hephaestus is really good defensive god too
So you should have a few preserved for Chronos
Now the real question... does timer damage count for fixed gain?
Just a note in general this discord does not support "just intentionally take damage on Chronos" as a serious means of getting your mana back
I have a lot of scuff runs where I have 1 or 2 DDs down because in early biomes I don't get hephy rightaway
Maybe not intentionally but I take enough dmg from his stuff to not really worry about OOM
Yeah. In my (fairly limited) experience, you either die very painfully in erebus, or you scrape by and pick survive from echo and keep 2-3DDs + tooth
Plus if you Coarse Grit
and sure fixed gain can work if you jump through hoops but other gains just work
echo is the new patty and better than ever 
you intentionally take damage from his one shots
Well yeah Coarse Grit is for a very specific build though and you prolly have Hera on that build
tranquil gain š„¶
I'd take Tranquil over Fixed too
Its not really hoops since often incidental is enough, but there are things to do for more mana. The bigger hoop is Demeter š
Id rather Tranquil be buffed than Fixed
Demeter is literally just stand still
you have a lot of down time during the Chronos fight when he's invul or you have room to run away from him
you need to disengage and stand still each time
I wouldn't mind if tranquil gain got nerfed numerically but started as soon as you afk, so that patient dashes mid-combat are rewarded. As it stands, you either gotta exploit enemy weakness, get hit, or spend a lot of time measuring out a fast opening
and Chronos final phase is often the scariest and few opportunities to be standing still with the tempests and the clock thing
I don't like Tranquil either but I'd take it over Fixed any day of the week
You literally have to stand still for his 1 shot hit
You could be attacking during that time
njot if he's far way
well that's better than having to get hit
best special for pan?
Poseidon I think
Poseidon bar none
I had good time with Hestia
Aphrodite with the hera duo is excellent
But requires getting AQ or its really bad š
AQ?
Air Quality
air quality so sily
Zeus infusion
hook knives spiral conc costdown there's tons
it works but not nearly as good as Poseidon imo
I actually might like faster charge vs. hook knives on Pan now but those are definitely the top 2
Yea faster charge is great
https://clips.twitch.tv/WildLightShrewPermaSmug-KzuxBKT9in5R5ddT I hope they don't change glory too much
the 16 knife one is strong too but requires you to get close and can be wonky in tight spaces. It's so satisfying to see all those daggers dance around and hit enemies though
Ngl I keep trying to read it as Air Qonditioning
watch his hp bar in the clip lmao
Just don't get Dancing and Hook together if you can help it I think they are bugged or something
should be changed imo
And has an upside unlike all the other mana boons except Aphro
I just don't like the concept of needing to get hit to restore mana
I kind of like it since it makes you think of health as a resource
I don't think it needs a buff for the regular audience anyway
if it didn't take up the gain slot and was a secondary boon then I might like it better
Winning at 1 life is equivalent to winning at full
It is kinda jarring, but doubles down as Bronze skin for runs that don't need mana
wondering whether to risk a DD for a hera and poseidon trial. Pan, red poseidon special, blue born gain, 9 hp
True its just good for weapons that dont need mana
Id do it
both of those are good ones and Poseidons wrath is fairly easy to dodge
giving up like 100+ health over the course of a run because you don't have enough mana is like awful
Some of that are hits you would have taken anyways
- health is a time resource too for tight deadline having high health for Chronos can be quite important
so the number of purposeful hits you take is not eeally that much
every time ur oom you have to take damage
Plus doesnt it proc on tight deadline too?
so if you oom yourself every tartarus room, you are taking a bunch of damage just in tart itself
I have runs where I have to rush Chronos and my full DDs are being drained by tight deadline but still manage to win by the skin of my teeth
i lost one dd and almost lost the second one lmao
if I had Fixed Gain then I would be well dead
I dont use Tight Deadline besides the 9 min one
Yeah Fixed Gain is just going to lose you runs compared to most other gains
What gain did you have? Might be dead with Demeters if having to afk for mana
difference in perspective then I guess, at low fear any gain can work sure
like you take 9 minute deadline or no deadline just learn to stand tf still for a second
maybe change it to take away X health in exchange for mana?
Demeter, having to AFK isn't that bad it doesn't actually take a lot of time
that's just Hestia and her gain is great
I guarantee you every room that you're in there are 5-6 seconds of extraneous movement that you do that is just free mana you're passing up on
I mean take it as damage, not max life
plus you can stand still when waves are spawning
fixed gain is which one
it would be more like born gain
Hephaestus one
Hephy boon, take damage and get mana in return
so you actually have some down time in normal encounters too since enemies take time to spawn
I find Dem harder to use at high fear since more enemies and faster
Whereas oftwn gettinf hit more anyways
Heph at low fear i have to intentionally get hit more whereas at high fear it just kinda happens
Plus again Heph's anti synergy with stuff like the Lovers Arcana
Yeah I love it when I have to give up all my lovers charges because I'm oom lmao
I had to do that anyway for Artemis run š
plus it doesn't work with mint condition so hope you didn't run out of mana for the first like 10-13 seconds of that encounter or you just have no gain at all
You guys keep lovers charges before you are out of mana? 
and in between waves you have time to stand still before any enemy can get close just sit in the furthest corner, or you freeze/slow
winter coat? nitro sprint? Sorry turns off your gain
Yea that sounds like a good problem to have
if you're keeping those before needing mana 
Yeah if it takes you three days to finish a run sure
Well, I'd give you that, mint condition tranquil gain is a good synergy š
Parry still works with Lovers afaik right
yes it does
I know Demeter is used first
getting misses when I'm trying to Parry is really annoying though LOL
A wins a win
Depends on what you're trying to do right
Maybe if they scaled up Hephs dmg reduction too with levels
since it often gives enough mana at 50
If you're trying to kill Chronos at 32 40 times in a month, having each run take over 30 minutes so you can intentionally let stuff hit you to regain mana instead of just learning to sit still for a sec - bad I feel
oh yeah maybe I should try some scroch Artemis build with this
The Scorch artemis channel is feeling really bugged too with the exploding Hestia thing
Like dashing seems to make the Hestia duo do way more scorch than intended
Does anybody have an idea of how Corrosion on Sight (Medea boon that causes enemies to lose half their current armor when they spawn) works? Like, is there a delay on when it activates?
I guess but you can always pick a set of conditions to make anything better than another
my gain ranking is probably: Hera >>> Hestia > Poseidon (build dependent) > Apollo => Demeter > Zeus/Hephy are interchangeable but Zeus can screw you over far more when any sort of priming is involved
Chiron was one of the slowest and worst heat builds in H1 but considered very strong
is Chiron really considered slow?
trial (poseidon vs aphro) or hermes?
Speedrun wise its very slow relatively and low heat achieved
Arthur was by the worst for me in 32H for H1
When the set of conditions are "I am getting better at the game" it doesn't paint fixed gain in a very good light
speed runs are different from high heat
Well in either case Chiron ranks low
and high heat (32) is different from very high heat
Both for speed and high heat
IM SO STUPID
I JUST LOST A DD TO THE DEATH BURST OF THAT ONE OCEANUS DUDE
AND IT WAS THE LAST ENEMY IN THE FIGHT
If you dont get hit much, surely youd have more hp to spend?
Didn't it still clear 32 heat in under 10 minutes
very high sure, but up to 32 I would say Chiron is very strong
Managed to do a 7 minute surface run on Charon with no Fury2 and while having Wandering on, can't help but think I would've made it 6:30
It is very strong
I should try again, actually.
btw, I see you play AQ
Yea when I can get it š
yeah and I'm going to spend it on winning the Chronos fight, not intentionally getting hit during it so I can keep up my damage rotation like ???
I mean the Artix game lol
Ohhhh yea I havent for a while haha
Oh, I see. I just saw it as a mutual server
but anyway incentivizing getting hit is like anti skill design so I just don't like it
does it really take that much time to intentionally get hit?
it takes HP
It depends, some builds genuinely enjoying getting smacked
But you should have plenty if you are good right?
Hera, Apollo and Heph have boons that give bonuses or deal damage back to enemies when smacked
Yea and revenge builds
Hera + Apollo mostly, Zeus' is kinda trash
I walk into Chronos with Fixed gain and 80 mana on my Charon aspect. With no mana cost reductions I can use my combo 3 times before having to lose ALL of my lovers charges AND my mint condition AND my winter coat AND take damage
Revenge builds are kinda for the memes
Depends on how it's done, really
I don't think fixed gain in particular favors stupidly taking hits most of the time because you'd likely overflow the magick bar anyway
I imagine like youd also be supporting Fixed Gain for builds where you relying on it. Just like yea if you reserve all your mana except the bare minimum ti use your attack, Born Again is really not good.
Taking lots of hp stacking or Coarse Grits usually given me enough to keep attacking through Chronos hits
am i tweaking or after a certain point are ashes and psyche rooms dead rooms?
In some extreme cases you don't even need a boon to take a hit to receive a favor, e.g. tanking a hit to stay on the boss for longer
I never consiously go for a revenge boon unless there's nothing better offered, and evne then at least reenge isn't taking up my gain slot
they are, I have like 11k Psyche now lol
kinda hope they add something like the heal from darkness option from h1
how does one "support fixed gain" am I just like not bringing Lovers Arcana to fights? Like in the example I gave Fixed gain is costing me like 120+ HP to get my mana back.
Me neither, for what it's worth
Although seeing zeus revenge boon annihilate the fields suck blob is really funny
Just having Coarse grit and purposely tossing Lovers Arcana
Chronos' wind blow also counts. Didn't abuse that consciously but it did do like 3k damage over the course of battle anyway
Coarse Grit is pretty late game, I don't usually have it online until Mourning Fields if I ever do get it
Yeah okay so "just purposely toss Lovers Arcana" is like - you understand why that makes it a candidate for the worst gain in the game, right?
Before then, in Mournign fields- Run into thorns
IF you're going triple earth, otherwise it's inconsistent af to get it plus triple earth has Hera so Born gain
Its mostly lined up well that by the time I need mana, Ive used up Lovers hits
I tossed out lovers to get strength because spending all the time on peril after dds is funny
Okay but eventually that stops being the case because you get sick with it enough to not get hit as often
If you dont need it, then dont take it
I mean I don't, but that's not really relevant to the discussion, now is it
we're talking about why not to take it
If I didnt need the extra survivability of Lovers, I wouldnt take it either
I guess you can look forward to getting good enough at the game that you don't need an Arcana that gives you like 500 hp sure
why are we talking about heph gain it sucks
Maybe if Heph gain would proc on Lovers then, I wouldnt be opposed to that
A few of the gains work in conjunction with each other is all
Heph's is by taking damage with that + the boon that makes you do more damage when struck by something. Still kinda bad though unless you have a facetank build or something
trying to figure out how to make it good, including rework ideas
brave face š¼
heph gain is like fine to take if you are desp for the earth and want to just take Wheel to Tartarus to solve your mana issues but the better I get at this game the more I like Tranquil Gain when I cannot take Born or Fluid
Hera's is more of Keen Intuition than Brave Face, no ?
brave face + fixed gain
Brave Face?
in general yeah I would say purposely taking damage isn't really a well supported concept in the game
I tried Brave Face on Born Gain and it somehow just doesn't refresh my mana for me when it hits 0, I have to Omega to manually regen
Hera's Legendary, the mana shield
Ohhh
this is also true for stuff like thunder/breaker sprint
hera legendary, negates 50% of dmg for mana
are sprint builds real
I dont think so, unlike H1
I tried it, it was painful
Make fixed gain a secondary boon, and give Hephy a functional gain boon would be my suggestion
I had Air Quality and Dem Cyclones, the run took like 40 minutes
my first clear was with romantic spark and heph sprint and it seemed ok
oh, you mean builds that use sprint among other things
Sprints are very meh in this game, only good for applying status effects but can't be a core build in itself
i was mostly sprintjng
because I did an actual Sprint-only build. Like, I disabled the rest of my buttons lol
I imagine theyd want to keep the design space of taking damage for a gain
just specialing occasionally to get the blitz
They really shouldn't it's bad design imo
whats wrong with it?
Lots of pretty good utility sprints tbh like Soot, Pdash, blinding
any interesting build ideas for the staff besides momus spam? finding it kinda hard to utilize any of the other aspects
Normal attack spam is pretty fun
Managing hp is an interesting concept and we already got things that reward you for being low on life
every other mana regen boon is simple and easy
So, it's generally agreed that the Double Moonshot hammer is very good, right?
Ionic is unplayable
ionic is pretty decent
You easily reserve all your mana
It's the single most broken boon when paired with Momus yeah
Apollo + demeter omega attack on mel staff perhaps
sure it sucks but it works with something
I think it can also be one of the most annoying to use.
yes button mashing sucks
Yea... its double the dmg
Ionic only exists to ensure your mana drops so low you can keep using the Zeus boon that lets you jolt out lightning when your mana is under 10, but enough regen to keep using the 3 mana/jolt sprint he has. It's kinda whack
https://cdn.discordapp.com/attachments/1241160250829049909/1246549114976735262/image.png?ex=665ccad4&is=665b7954&hm=d58577b15ec869aef6f56b5d5ac098fb2ba229d7ac791b2ef6dbf5a230823e3b& me when I dash into Artemis food drops only to get hit for 14 by a lurker
is that low mana zeus boon even good
Specifically, when I'm firing at a certain enemy, only for all of my shots to curve away and hit a completely different enemy.
No
If it was at a lower time interval, it would be good, but it's like 5 seconds, so it's trash
Ionic I think is more in need of a reworl than Fixed
isnt it like 75 danage too lmfao
75 damage and 5 seconds cd or something
It's good when you aren't vowing to be arrogant (literally)
Ionic will either be unusable or like too good
Quadruple Apollo omega attack. Basically play with vow of forsaking to make getting his legendary easier, then get the double omega attack hammer on the staff (preferably Mel for faster charge) that has you send out two in front in exchange for no longer shooting a blast behind her
Oh wait I was talking about ionic, not 75 dmg one
Idk it kills rats and I hate rats so its good
Since having low mana doesnt really matter unless cant cast at which point its unplayable
My new playstyle in a nutshell when Born Gain gets nerfed into the ground, but Ionic Gain gets overbuffed
https://steamuserimages-a.akamaihd.net/ugc/2515900604546637294/11D65E723EB01777CF6E0836B2C74DF5FBD464F6/
Are there better builds? Absolutely, but big explosion beam š
they should flip em
make the prime "every 10 seconds, a random non-guardian enemy dies"
and the legendary is "deal 100 damage to all enemies every 3 seconds"
I mean spirit surge is like budget engagement ring for speedruns if you get it in erebus somehow
I kinda adore how they are the only pairing with two duos but itās entirely about screwing the other over š
Zeus will stay winning
I'd honestly prefer it if they made it so it was a super low interval, but the damage was also kinda low, and Zeus' bolts would keep hitting random targets. On mobs, it'd invalidate blue hearts. On Guardians, it would keep hitting the same target and add up
Yea thats interesting
Good flavour tbh
10 every .5 seconds then go AQ
ah, that's probably why they didn't do it lol
Very good flavor tbh. Love the duo dialogue as well
they should
it would be really funny...
Good flavor, even better trolling if you dont read the boon and think its the other one
King and Queen's favor is so terrible bht it's hilarious too lol
Happened to me on my last skull run. I cried a bit when my blitz boon got eaten š
Honestly idk, had 3 dud zeus boons once and made lvl 11 hitch attack
I'm not putting Demeter or Zeus in my god pool if I'm going go just give them up for a bunch of poms lmao
I simply have a crippling addiction to Poms
I saw one with like lvl 50 skills
At some point level scaling is almost non existant right, it's cool to see but it's not that much stronger
how high was the percentage
Yeah
I don't recall sadly, if I find the screenshot I'd reply with it later
I would rather have it be a rarity drain, all zeus boons become common and level 1 and all Hestia boons gain rarity and level up scaled off of how much zeus rarity and level you gave up and vice versa
Really ought to wish run history showed the exact info you have access to on win screen
what if u had heroics already
Introduce Legendary rarity obv
u mean hera, but ye that does sound cool/better
what if u had legendaries alrwady
Hard for me to imagine it taking more than a few KBs given its' main difference is a bunch of numbers on preset enemy ID's
Then don't take the boon lol, nobody takes it right now probably anyway
Yea, idk why then
Born gain and Storm Ring are too strong to be given up for a bunch of pom levels
Maybe when Born Gain gets a nerf
But it is cool that Queens Ransom is better but Zeus's stuff scales harder with Poms
Sac'in storm ring to end up with storm ring again was a hoot yesterday. Zero consequences baybeee
there is a Queen's and a King's Ransom I believe
do yall miss the purging pool
I do for the Hephy/Hera duo
This! Same energy as having underworld customs in H1 and finding the same boon again š
Thats sooo much revenge
don't make me link it again
what do les that even do
You've never tried the Hera/Heph duo ?
Chronos 100% died to his own damage. Good lord
200% dmg if no boon on them
+200% damage to your atk/special if they don't have a boon, it's basically the shakle from H1
That's nasty
200% is an Aphrodite Heroic without the "Close" prereq so yeah it's pretty good
And you can get from Born Again + Trusty shield
truly peak cinema
with the demeter infusion as well!!! dear gods...
Grit is like required for this because the oneshot attacks right?
Im pretty sure if you die nasty comeback doesnt do anything
this would have been funnier to see if you didn't have Coarse Grit LOL
Yeah, Nasty Comeback doesn't do damage return if you die from it
yeah thought so