#Sort my ships as MobBoss (and yell at my Colorado class)
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u rite they don't, but it's mostly because they're outdated + their skill proc is super unreliable.
As waifu they're cool
not if i have all three at once! MWhahahah
It's one thing to use one of them but having two others in non-flagship positions is extra terrible because their barrages won't even hit half the screen if they activate
that's what the vanguard is for
anyways what about the rest of my fleet? (unless the big seven deserve more attention)
No we just ignore the big seven, but let's see...
I mean, I suppose if you always manual, then you can have your vanguard specifically target whichever half didn't get hit...
I always use manual
auto feels like a complete disadvantage. I don't know why people fall for it
Because I don't want to play the game and like to let it run in the background.
I want to play
We'll see how long that attitude lasts
Also, just as a tip for 3 big seven, maths are in. If you run 3 there's a 80% chance for skill to proc on one of them which is already inconsistent, and 2/3 of that will be a half screen skill.
This means that there is a 27% chance for you to get the flag skill, 53% chance for it to be a half useless skill, and 20% chance for it to whiff altogether.
Do with that what you will.
that's pretty neat math
Anyway, the other potential disadvantage with running three BBs is that without carriers, you might not reach the thresholds for enough recon to avoid ambushes
Maybe that's not an issue right now but it's something to consider in later worlds (along with ACV in general)
I've noticed the big seven in particular suck against planes
even compared to other battleships
so do many of my ships fall into a boss/mob distinction?
But for now, honestly...boss is
Kii flag, Howe, Enty
Portland, Monteplier, Helena
PSA: Try to get Warspite retrofitted to replace Kii in this case. London to replace Montep as well. Priority is London > Warspite
Mob is
Hood flag, Hyuuga, Unicorn (get her from guild shop)
Phoenix, Z46, Nimi ig (might have issues pre-retro)
Super PSA: Try to uncap your ships to MLB one at a time instead of spreading them out. Most of their potential is locked behind their limit breaks.
What do you mean by that last part?
A lot of your ships are at 5/6 stars or 4/5 stars. You want to make them all 6/6 star or 5/5 stars instead of doing that, even if it means some ships don't get there before others
Huh?
Why not?
Super PSA: Try to uncap your ships to MLB one at a time instead of spreading them out. Most of their potential is locked behind their limit breaks.
The simple answer is, the difference in power between 2 limit breaks and max limit break is huge
To put it into stats, stuff like HP, firepower, unlocking an extra shot when main gun/secondary gun fires, extra planes and stuff
Ah so scaling it up a little at a time is not worth it?