#t-34-85 ch12 help

1 messages · Page 1 of 1 (latest)

warm finch
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post your dock

ornate island
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gimme a sec

muted marten
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okay so the key to ch12-13 is AA. that means bringing 3 to 5 carriers and having a good AA ship in each fleet.

ornate island
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I have good bb just I don't have enough bulins to fully limitbreak them.And I also lack good heavy cruiser

warm finch
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having air superiority at minimum is highly recommended for ch12/13 so yes ACV (from carriers) is a must

muted marten
rare flint
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Those levels are iffy tbh, aren't enemies like 110?

heady flume
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clearly just trying to get a jump on it to make sure they'll have the ships ready when they hit 12/13

warm finch
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ok well eugen and nelson are not very good, though ch12 isnt too hard so you can consider using them still if you like them. Also your ships are definitely underlevelled

heady flume
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just level a good amount of carriers and have a couple good BBs for bosses

ornate island
warm finch
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go back to 11-1 and level up more LaffeySleep

muted marten
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enty minnie sara sandy all worth raising to use in ch12+

heady flume
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you don't necessarily need vanguard AA but it's a bit easier than having top CVs

warm finch
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yeah illustrious brings fat acv and vanguard protection if that's what you need, although her surface dps is pretty low

muted marten
ornate island
heady flume
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balance survivability, surface damage, and AA coverage. A lot of things work for 12/13. 14 is a whole other ball game

muted marten
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if you don't have perseus, then yes, unicorn is good for mob healer.

heady flume
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Unicorn is perfectly functional through to 13-4

muted marten
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enty essex centaur are all very helpful in ch12-13. also independence retrofit can be a great ch13 mob flagship, assuming you have NJ in boss fleet.

warm finch
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unicorn is quite good for plane hell since she's a solid vg healer and has fighters

ornate island
heady flume
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Warspite is the answer, yes

muted marten
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okay well indekai still useful if you want to raise her too

ornate island
heady flume
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that tracks

warm finch
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HEY SHIKIKAN

muted marten
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how about aquila? her preload helps to clear mob trash quickly.

ornate island
heady flume
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if they missed NJ event i doubt they were around for Aquila

ornate island
muted marten
heady flume
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sticking to base game, 2CV+Unicorn on mob and Warspite (or some other BB), DOY, and a CV on boss feat. sandy should work great for 12

muted marten
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i like having a barrage BB on ch12 mob flagship personally. like richie perseus (or unicorn in your case) indekai

heady flume
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Monarch's an option if you've spent catchup prints wisely

ornate island
heady flume
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so far as 13 Monarch+Enty+Essex is a super common setup too

heady flume
ornate island
heady flume
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the bulins def. gatekeep early on that's fair

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make sure you're doing exercises

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it takes a while but eventually it becomes a decent source of bulin

ornate island
heady flume
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uhhh i'll try and find some examples

ornate island
muted marten
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there's a section on ch12

heady flume
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she can do some good work in 14 yet but i think there's just better options

muted marten
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sandy can do really well in ch14, but i personally didn't use her

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helena same

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my boss fleet ended up ditching her in ch14

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because the issue wasn't doing enough damage to the boss, it was clearing the mob waves before the boss

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but that's a long way off for you

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helena is great in ch12-13

ornate island
muted marten
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ehhhhh

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that's what it's supposed to do

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but in practice you just bring all the big guns and kill them before they kill you

ornate island
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ah

heady flume
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here's something that demonstrates you can rely on CVs alone if your fighters are good enough so long as you have heavy vanguard dps

barren shuttle
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You'll need a couple of 125 ships to touch that

heady flume
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or you can bring more damage and tankier ships and have similar results

barren shuttle
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And even then it's still not fun Wotspite

ornate island
heady flume
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that's 13-4 yeah.

muted marten
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yeah

heady flume
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then this is a more AA-heavy comp that also works

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i ran a comp where only Unicorn had fighters and relied on Reno for AA and that worked too

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demonstrating you have choices in 13 still whereas 14 it feels like only maybe 20 ships are actually viable

ornate island
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wait ark royal is still good for that chap?

heady flume
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with and without wyverns yes

muted marten
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assuming you have enough air coverage elsewhere, of course.

ornate island
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and also what ship that are good and are not in event that is good for chap 12-14 that should I try get other than warspite

muted marten
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from this event? richie and jda, mostly.

heady flume
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look for CVs with a lot of fighter slots and/or good efficiency mostly

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Centaur, Essex, Enterprise, Independence, and so on

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Illustrious can work, IJN carrier pairs are nice

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Ark is generally more of a boss focused ship but she can do mobbing too. Generally takes high-end planes is the only concern

barren shuttle
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The gameplay from 13 to 14 shifts. If 13 is AA focused 14 is evasion and lots of burst damage cause you're being bombarded on all sides with no breathing time

heady flume
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rather think 14 trades AA focus for ASW focus and also throws backline pressure back on

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relatively easy to get through 13 without backline heals where it's basically impossible in 14

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ASW focus really only critical because fighting only BB nodes is suicide

muted marten
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rip anyone trying to do ch14 without ryuuhou or perseus UniSip

heady flume
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they'll be back. or we'll get ships to band-aid the dum

warm finch
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i think someone did it with unicorn but idk how LaffeyCantWakeUp

heady flume
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just manual smile

ornate island
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and btw how to know that cv's have good fighters.The efficiency?

muted marten
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number of fighters and efficiency, yeah

barren shuttle
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My most consistent comp in W14. But even tho they're stacked that was not fun

muted marten
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like indekai only has one fighter slot, but she has 4 fighters in that slot.

ornate island
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are dd still a thing to use in chap 12-13?

muted marten
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they require a little babysitting in ch12-13 but can be used just fine

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they're more important in ch14

heady flume
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DDs are fine in 12/13. Just build smart

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this gonna sound wild but i've liked vittorio over fdg on mobs. Might actually pop fdg on boss and see what happens

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gave fdg a fair shake and end up wanting to reset sorties more than w/ vv

ornate island
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are fdg mostly good for bosses right?

heady flume
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she's good at everything but for 14 most default her to mobs 'cause she's better than anyone else at it

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super tanky BB, which actually matters there

warm finch
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only ship with 10k+ base hp as of now LaffeyStare

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also reduces self dmg taken as hp gets lower, too LaffeySleep

ornate island
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my flat brain currently trying to remember all of this

heady flume
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it's definitely a lot. mostly the takeaway is 12 and 13 emphasize CVs and 14 is really really hard

ornate island
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and im slowly dying after consuming unhealthy of coffee and cheese

heady flume
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no such thing

ornate island
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wait one thing.Are light armoured enemy are abundant in all of those chap

warm finch
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i think ch12 is more medium focused?

ornate island
warm finch
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AP is best on medium i think

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HE is for light

ornate island
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oh yeah

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Frick need to get a lot then

pale marten
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Doesnt matter

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AP or HE are about equal for CA mobbing

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Like i ran balti for chap 13 mobbing and it was fine lol