#here.
1 messages · Page 1 of 1 (latest)
thanks
Airstrike Cooldown: 22.94s
Airstrike First Cooldown: 24.44s
Airstrike Launch Timers: 24.44, 47.37, 70.31
shina with rocket, 3bc saiun
enty with rocket 3bc, ryuusei
Airstrike Cooldown: 22.45s
Airstrike First Cooldown: 23.95s
Airstrike Launch Timers: 23.95, 46.39, 68.84
3rd backline is NJ with champy gun
CV reload tech wise im at 7 reload, and for the CV
loadout i have 6 ryuusei, 2 Junkers, 1 Saiun, 2 rockets
what would be the sweet spot for mouryuu fight
yeah you don't wanna use NJ
using NJ with double CV messes up timings
even if the CVs launch right after NJ shoots
id think its impossible for them to sync
either run full BB or full CV imo
mix would be always worse?
yeah imo it would
cause running NJ makes your timings wack, unless the NJ is fast, but then NJ wouldn't sync with helena at all
oh easy
shinano cranes is the way to go
tho enty damage?
idk honestly 
but shinano shoukaku zuikaku/enty is the comp you should run
reason i say shinano cranes is cause i think that was a 1 mil comp on auto by some guy
shina cranes is very strong, yeh
plus the avi buff to shoukek + zuikek coupled with shinanos 15% buff to everyone i would think makes overall damage better than enty shoukaku
or at least more consistent
shoukek and zuikek should get them
whatever you need to make her go first
also yeah do what you need to do to shoukeks first 2 slots to make her go first
id think rocket 12a beacon should be enough
tho yeh, you could go converging on shinanos fighter slot instead, and rockets on shou and zui. Should be the better version
Airstrike Cooldown: 23.11s
Airstrike First Cooldown: 24.61s
Airstrike Launch Timers: 24.61, 47.72, 70.83
shoukaku with standard rocket, gold diver and ryuusei
yeah
gotta gimp the db slot
and maybe run saiun in the torpedo bomber slot
try rocket 12a ryuusei?
Airstrike Cooldown: 22.33s
Airstrike First Cooldown: 23.83s
Airstrike Launch Timers: 23.83, 46.15, 68.48
with saiun
still on slow end?
Airstrike Cooldown: 22.66s
Airstrike First Cooldown: 24.16s
Airstrike Launch Timers: 24.16, 46.81, 69.47
fuck i forgot i didn't oath cranes yet
firefly its 23.74 first launch cd is 22.24
actually this should be fine
my bad
no sam that's with oath
but if you got oathed shinano then its not
the real timing is the slower one
my shoukek is at 22.35 airstrike cooldown and its fine
and shinanois oathed
Can try Junker if you need fine adjustment ig
fuuuuck
so yeah if shinano is oathed you need like a 21 sec shoukaku probably
Yeah get yourself a comet at least
you might need to also run pirate and ditch rocket
pirate firefly,saiun 23.05 second
firefly too fast
your dive bombers should be one of these 4
if its not you got no chance of syncing
firefly is +9 at 10.67 second
Do you have a comet
reload on equipped planes is misleading
fulmar +6 i have
yeah +10 it
Airstrike Cooldown: 21.14s
Airstrike First Cooldown: 22.64s
Airstrike Launch Timers: 22.64, 43.79, 64.93
are you sure the calculator accounted for +6 and not +10
and you gotta unequip the fulmar and use the unequipped reload to put into the calc btw
i used the plane FR
pog
inputting the seconds
well depending on shinano and zuikaku timings you might have to +10 
do shinano first
shinano harder to sync so we gotta check her first
but iirc rocket better for shinano slot 1 than a torpedo bomber
btw for the seconds i should input from the FR?
since the timing for +13 in game with bombz calc is different
Airstrike Cooldown: 20.15s
Airstrike First Cooldown: 21.65s
Airstrike Launch Timers: 21.65, 41.80, 61.95
shoukaku timing with pirate, fulmar, saiun
Ftr game does round what is displayed so you may notice tiny difference between calc and final in-game
Esp in cases of oathed ships
this shinano setup should work
Airstrike Cooldown: 21.27s
Airstrike First Cooldown: 22.77s
Airstrike Launch Timers: 22.77, 44.04, 65.31
i use double ryuusei
rocket better in slot 1
He's limited on rockets
yeah but shoukaku isn't using a rocket cause timing
so since he got 2 rockets
they should go on shinano zuikek then
Oh well, then yeh
Airstrike Cooldown: 20.95s
Airstrike First Cooldown: 22.45s
Airstrike Launch Timers: 22.45, 43.39, 64.34
rocket, gold diver, ryuusei shinano
What's purple diver timing
idk since purple diver i had at +8 at best
that should be fine on shinano 
in game says 20.95/wave while bombz calc
Airstrike Cooldown: 19.76s
Airstrike First Cooldown: 21.26s
Airstrike Launch Timers: 21.26, 41.03, 60.79
shoukaku at +10 fulmar/pirate/saiun
this for shinano
yeah thats fine
you can run a normal zuikaku setup, but you gotta use beacon i think
or enty
id use zuikaku
Airstrike Cooldown: 21.26s
Airstrike First Cooldown: 22.76s
Airstrike Launch Timers: 22.76, 44.01, 65.27, 86.53
zuikaku with rocket,gold diver and ryuusei
with beacon
thats perfect
(god im broke in gold)
that should work
make sure to check the in game times so that shoukaku is first, but zuikaku and shinano are close
shinano says 22.84 per wave
zuikaku 23.49 per wave
shoukaku 20.95 per wave
23.49 without beacon included i guess
yeah
for vanguard i use SF, helena sirius btw
was it too fast?
my junkers only +9 and +7
and i ran out of purple plate.... great
the problem is on shinano's timing i guess?
but this case only avi
she's already retrofitted, problem is lvl 1 skill
yeah so while shes getting up to lvl 105+ you can level skills
im gonna work on kazagumo slowly
while like sirius if she dies the buff still applied right?
at lvl 105+
i think so, but im not 100% sure with sirius
also btw give sirius and helena sextuple bofors
helps keep stuff hidden
95% certain Sirius buff stays after death
Have been using mine as sac in guild boss because of that
oko
switched sextuple to helena and sirius
flagship position doesn't matter right?
shinano flag
and i think shoukaku should be left
mainly cause position affects launch order
shit, shoukaku was on right
but i forgot whether right or left launches first
it only matters when timings are close, but since you got oathed shinano they will be close later in the fight
i'll try 2nd support attempt
interesting... so 1st wave shoukaku is spot on, shinano kinda 75/25 hit/miss and zuikaku not that good. 2nd wave zuikaku is 2nd and shinano is 3rd
the damage is super ass btw 
@ashen sparrow welp... so far not too good
are you too fast or too slow?
or is your game lagging and thats throwing off timings
its kinda laggy but only at the end part
then again, shinano hits perfectly on 3rd wave
and zuikaku
1st wave? 2nd and 3rd have pretty big window
1st wave shoukaku ryuusei is quite good yet half of shinano's ryuusei kinda missed
a bit better
but the damage is still lackluster compared to NJ, enty, shinano
i see
@wispy cliff @gritty geyser the funny thing about NJ enty shinano is that NJ usually deals the most damage around 200k-275k ish. meanwhile enty around 150k to 225k at best.. shinano around 125k to 155k
so combined. 600k is a guaranteed, at best 775k ish
@dapper kernel what's the timing issue you're trying to solve?
3 CV comp vs mouryuu
specifically shinano cranes
What did you try and what didn't work about it?
those three can't 4strike, so your best bet is to 3strike comp it
Airstrike Cooldown: 21.26s
Airstrike First Cooldown: 22.76s
Airstrike Launch Timers: 22.76, 44.01, 65.27, 86.53
zuikaku with rocket,gold diver and ryuusei
with beacon
Airstrike Cooldown: 19.76s
Airstrike First Cooldown: 21.26s
Airstrike Launch Timers: 21.26, 41.03, 60.79
shoukaku at +10 fulmar/pirate/saiun
Airstrike Cooldown: 20.95s
Airstrike First Cooldown: 22.45s
Airstrike Launch Timers: 22.45, 43.39, 64.34
rocket, gold diver, ryuusei shinano
what's wrong with this setup and why does it not work
3 strike comp it is
oathed shinano not oathed cranes
that makes it easier tbh
your shoukaku is launching a full second before the others according to that numer
idk why you're using a fulmar
seems entirely unnecessary
so its too fast?
I suggested Comet and he didn't have it
yeah i had lack of equipments since i thought most are useless
being too fast isn't that big of an issue since its a 12 sec window so as long as the torpedo bomber is hitting its fine id would imagine
it's not that it's too fast
it's that fulmar does no damage
you only use it for speed
and it appears you don't need it
again, I'm not sure what the issue you're asking is
Why does your setup not work as you'd like it to work?
Gold Helldiver wasn't timing right with his Shinano according to calcs earlier
I told him Comet alr and he said had none
can just open gold ijn boxes 
ehh firefly?
What's the actual question
What's the question
you asked me for help but you still have yet to explain why what you tried is not syncing properly
Are you trying to hit the sweet spot for 3 strike team?
He wants to do high dmg auto CV setup
yeah yuni thats correct 
@devout tartan ye he is
You've just dumped a bunch of equipment at me
you haven't explained why the setup you're currently using does not work
The sweet spot is around 21.5-21.85s strike time
actually trying to do comp that does high damage, BB or CV is really just a suggestion from you guys
with what plane travel speed
strike 2 is missing partially apparently
since it's going to be different for ryusei, ju87d4, and saiun
shinano says 22.84 per wave
zuikaku 23.49 per wave
shoukaku 20.95 per wave
23.49 without beacon included
I can help you teak your strike times but I don't actually know what the sweetspot dalao timing is
again
wha'ts the problem
stop shoving numbers at me and saying "help"
https://youtu.be/eGpO9o_bmgc here’s a guide if you can read JP (or just guess based on the pictures)
運の要素はヘレナのレーダー前2回だけです
ヘレナのスキルが発動しなくても2パンできそう
3回空襲を目指してるので前衛の生存にも優しいです
彩雲を採用しない理由は攻撃速度だけではなく艦載機がより早いので、攻撃速度が一緒にもより早く魚雷を投下して、全員彩雲しないとタイミング調整に面倒くさいです。ダメージもより低いです
タイミング調整の方法も含めます
どうしても上手く調整できないと遅いのを100/150航空燃料
攻撃速度の順序をご注意ください
五航戦を育てない方にこちらをオススメします(エンタープライズ信濃アクロ編成):https://youtu.be/eaCRpsBZ2bk
流星拳に詳しくない初心者にオススメします:https://youtu.be/jHWT14KwpqY
that was the timing for 3 CV, we're currently forming the ship andequipment set
if you keep shoving numbers at me and asking for help I'm just going to tell you to use the calculator and leave
ahri whats missing and when?
I don't even know what the ideal strike times are for mouryuu standing still so I'm not gonna be able to just build you a setup from scratch
I can check the pin in gph to see when she stands still but I don't actually know how long it takes for the ordnance to arrive
so that doesn't really help me
21.5-21.85 🙂
1st wave, shoukaku ryuusei hits, half of shinano hits and half whiffs. zuikaku whiffs entirely. 2nd wave zuikaku launches earlier than shinano and shinano hits only like 25% of ryuusei..
3rd the ryuusei from shinano hits perfectly
that's only first strike tho, right?
that’s the strike timing you wanna see in the gear selection screen
did you try targeting the number yuni provided earlier
yeah ahri might be too fast
so 21.60 -> 21.95 on the calculator
since I add the 0.1
shinano says 22.84 per wave
zuikaku 23.49 per wave
shoukaku 20.95 per wave
so the biggest problem is i have to tone down shoukaku while have to make zuikaku and shinano faster?
according to yuni, ideally you want them all to be between 21.60 and 21.95
how much RLD tech do you have
are they all 120
is only your shinano oathed? is she 200 affinity?
shina only oathed
Maybe mentioning that on the calc page itself might be helpful? 
If you don't already mentioned it and I'm dum and missed it lul
I don't but I don't think it needs mentioning
I only said that because yuni provided in-game numbers
Going too slow or too fast makes you whiff the 1st, going too fast makes you whiff the 3rd, the 2nd is the least strict so if you’re whiffing anything vs that one then you’re like super off on the timings
in-game numbers also don't take into account anything else like RLD buffs from indep or casablanca or nagato
so I don't really find them to be useful
that doesn't matter here tho
sure, but I'm just telling ghost why I don't say "in-game is wrong use this one instead"
ah yeah fair
Aye
If you're trying to hit 21.60 on shoukaku there's a number of ways to do it
if using your calc, 21.26 shoukaku, 22.45 shinano and 22.76 shoukaku
stop shoving numbers at me
try replacing the fulmar with the firefly
that's the first launch, im not trying to shove in the numbers
that's shoving numbers at me
How does Shōkaku look if you put the rockets on her instead of Shinano?
telling me what you have on the final results of the calculator without telling me what you input is just saying "it doesn't work"
which is not useful information
If you're trying to go just over 21.60 here's an example setup that works
there's a lot of them that work
21.15 second in game for shoukaku if switching pirate to rockets from 20.95
And what's that in calc
ahri screenshot the area then post like what bomb did instead of just saying it in text

You guys have fun I’ve posted the sweet spot 
I'm not sure what part of this is a difficult concept
Dunno how hard it is to just mess around with planes until you hit the sweet spot
yelling me what you have on the final results of the calculator without telling me what you input is just saying "it doesn't work"
which is not useful information
here's another example
assuming +7 tech, as above
btw should i switch the seconds with in game plane numbers or not?
you could potentially try reading the advice that people gave you
we've been over this already
What's your torp bomber on Shōkaku again I forgot
bomb knows how to translate calc page numbers into game time thats not an issue
you don't need to translate calc page numbers
or interpret it my bad
there's no interpret it
just
fucking
between 21.60 and 21.95
there's no "interpret"
there's a specific range you want
we gave you that range
there's no interpreting
you want all the strike times in that range, with shoukaku being first
play around with the calculator to make that happen
and don't fucking post "oh I used the calc and got this number not in that range"
jsut
fix it
holy shit
Ryūsei
use ryuusei over saiun and see what happened
Try Ryūsei
at first in here was suggested saiun. so i did use it...
its not working so you gotta change it
saiun was suggested cause you want shoukaku to be fast, but now shes too fast
so gotta adjust
@heady lava quick reminder to please not post NSFW comments
you get used to it
im not trying to be an idiot or anything
well for starters all the numbers in the calculator are wrong
why are you overriding the known plane cooldowns with things they are not
did you set something as oathed when its not?
i thought the FR numbers in the game is the one instead of the numbers in calc already set
numbers in calc are fine
Use calc
game numbers on equipped planes individually are wack
the calculator already takes reload stat into account. that's why it asks
use the calc
only one faster than fulmar is comet?
0.2 second faster overall
Beacon with Ryūsei
fulmar is fastest
beacon ryuusei is 21.16
becaon junker 20.96
Okay that's a little fast
what about firefly junker beacon?
21.92
in the range but too slow for shinano/zuikaku
beacon helldiver 22.30
rocket firefly saiun beacon?
Okay
Asking if you have any gold IJN boxes
21.36
rocket firefly saiun no beacon?
Yeah that's still lil fast
currently i ran out of boxes
i'll re-invest on boxes again
oh wait thats too slow my bad
Rocket Comet Ryūsei what's that like in calc
what about suisei?
Sweetspot is 21.6 to 21.95
yeah without beacon is 22+
Comet = Suisei
Try both
with suisei 21.02 (rocket, suisei saiun beacon)
so rocket suisei ryuusei beacon is how fast?
12A 20.80
normal?
.
normal 21.02 suisei 12A is 20.80
yeah use ryuusei
ryuusei, 21.56 with 12 A
normal 21.79
Normal is in range
Hm actually real quick question
Gimme Rocket Suisei normal Junker Beacon
How's that look
21.59
Mm ye let's use Rocket Suisei normal Ryūsei
actually lets use rocket suisei normal junker beacon
since junkers drops closer, it should offset the .6 seconds
i think, idk for sure 
Okay
Shinano with Junkers on TB slot what's that look like
junkers suisei normal beacon shinano whats that?
double junkers?
ye
Hmm.
What about Ryūsei x2 and Suisei beacon
21.42
currently what i had in shinano is saiun gold diver ryuusei without beacon at 21.96
CD 21.78 launch 23.28
perfect
for shoukaku i change suisei to fulmar and junker to ryuusei
so rocket, fulmar, ryuusei with beacon at 21.16
now the biggest problem, zuikaku... i probably have to wait for core data to reset most likely @gritty geyser @wispy cliff
for 2nd beacon
shoukaku shouldn't be at 21.16
use whatever setup got you this on shoukaku
well... i guess i really need that suisei
or another option is 831
21.56
@gritty geyser for zuikaku most likely i also need a beacon right?
yeah
thanks a lot peeps... i'll get a bit of nap... then testing it out in morning

