#How is Aya actually
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i didnt wdym
For quite a while
i dont have her so i cant say much
i have been shilling naga since release
i probably did but i don't anymore so it's irrelevant
I was also one of the few to say she was good
Didnt everyone start using her when she get her retrofit
its just the rest who didnt use naga will disagree
perspectives can change i don't see how it's relevant what people thought before
everything makes sense now
cuz you gotta use her
Till the point I left the game
No one actually unironically recommended naga
That was Richy event
naganami doesnt have retrofit
oh you think it's just sunken cost fallacy torva
people paid out coin for ayanami so she has to be good
elite into elite retro
Why did no one recommend Naga?
Simply cos noshiro stole the spotlight
what
tfw you haven't used naga so you do the smart thing and don't say shit like "I'd take aya over naga"
🙂
i dont care about cost
i know you don't
silly folks shilling aya in 2021 tho
kek

aya is still a solid bosser
Oh no retro
sure, jsut not as solid as these other torpers tho
if naga got a retro with how broken she is atm
To digress a little
Lets say
those other torpers fall off on bosses
no one would give a shit before aya
Anyone still use tanikaze
Aya T0 is definitely way too high regardless
Tanikaze is actual dog
the thing is
As a debuffer for torp fleet?
Even pre shima
naganami will reach the boss way faster than aya
I haven't use any torp nukers for a really long time
ehh...
I only used Aya to stat pad
she's aya inconsistency put onto a support ship you have to main tank with
fucking nope
thats more dictated towards the backline
people jerk off hardcore to Ibuki's double preload but then shrug off Naganami having the same thing but better
wild
?
Wut
You know a lot of the time people like ibuki because of her double preload right?
Lightning Strikes twice launches at 10s guaranteed
so Naganami has an offset double preload lmao
i leveled kiyonami purely because of lightning strikes twice 
way higher stat line as well, and isnt stupid selfish
there's just like, such blatant logical gaps when it comes to torpmeme i don't understand
people that still dont believe how bs lst amazes me 
i mean i have a calc for Naga v Ibuki v shimakaze already lol. Naga wins
This tbh
I was already talking about the skill since kiyonami
Keep in mind
Just make sure you have an open mind if the question is "is XXX good" or "is XXX better than YYY"
SR lst when
The fck
and 10% crit rate, which is usually ~20% damage buff too
Naganami is just so much fucking better
better skin too
10% crit rate is 5%
why play with rng
time to get fucking back to hug my Naga daki
Is it really 5%? Base crit dmg is 50% pretty sure
There's a possibility
Since there's a lot of yuugumo class DDs not in game yet
And yes Shima now just knocks Aya out of the water
Though a lot already are
50% * 10% = 5%
that's not how that works lol
Shima is the only one that directly knocks Aya out of the water on the pure nuke ability niche
Since the rest are better on account of not being niche
23.65% gives you 17.2243
13.65% gives you 15.8313
divide the numbers.
I def. overestimated but it's a solid 9% buff.
only real question to me is, since Shimakaze should be tankier than Jintsuu, would she replace Jintsuu
'cause amping Shimakaze with Naganami and Noshiro sounds fucking funny
eww
Ah yeah that's a fair question
less crit dmg 🚮
why even bother bringing crt rate
might as well run tani instead
??? Why dont you just make a spread sheet then
id rather have jintsuu than noshiro
You can easily tell if crit rate or crit dmg will do better
Jintsuu has better buffs but frailer
jintsuu gives rate and dmg tho
jint is easily better than noshi in buff
Noshi stability is just really attractive to me
idk how youre calcing your crit but sure
Rice, isnt he just mean %difference instead of the %boost
Like 300% is 100% higher than 200%
But 400% is also 100% higher than 200%
compare Naganami with no crit rate buff to Naganami with
moreover different ships will have different crit rates because Hit and Luck can vary so drastically
so you can't just blanket apply the 5% figure
10% will mean more to less accurate ships
yea no idea how youre getting your numbers
idk how else to help you
your crit mods look way off
like how does a 10% crit rate buff give you 9% increase when the crit dmg is 1.5x
.
.
that would just be a wrong calc to begin with
phrased another way, Take Shimakaze's 15% or whatever and add the 10% to it.
run through the calcs and then compare the two figures
it's gonna be more than 5%
1.075 base
1.125 buffed
1.125/1.075 = 1.0465
it mathematically cant be more than 5% cuz the crit dmg is 50% and theres diminishing returns on crit rate
if going from 0% crit rate to 10% crit rate is a 5% increase how can going from 90% to 100% be more than 5%
increasing critical rate should be the same no matter what the critical rate is
unless you hit cap
if the critical rate is R then then your average damage is R * (CritDamage) + (1 - R) * NoncritDamage
if you increase R by a certain delta, say D
then you have (R + D) * CritDamage + (1 - R - D) * NoncritDamage
which you can then distribute
and you get R * CritDamge + D * CritDamage + (1 - R) * NonCritDamage - D * NonCritDamage
and you end up with R * CritDamage + (1 - R) * NoncritDamage + D * (CritDamage - NonCritDamage)
whatever R happened to be in this case, adding D to the critical rate has the same effect
of increasing average damage by D * (CritDamage - NoncritDamage)
so because of that it should be fairly simple to calculate the effect of a torp critrate increase
since it adds the same amount of damage regardless of the original critical rate
also I'm not sure why this even controversial, I thought everyone was on the same page that naganami is better than ayanami when you consider the extra damage that she provides the whole team
but if you look only at her own damage, ayanami wins
I thought we all understood that?
my man
like Noshiro + Naganami + Jintsuu is gonna outperform Noshiro + Aya + Jintsuu as one example
but if you were to run something like, idk, Phoenix, Naganami, Seattle, than ayanami would just be better
bomb have you noticed they made souryuu planes tankier
after they toned the dmg down
its because of this
but I just find it odd that people are like "naga always better"
I mean not always, just in a team full of torpbotes
which is usually when you run her
but it's pretty common to run ayanami as some extra VG damage in places where naga just wouldn't work
idk id rather run 2x gun boat with naga than with aya
I mean you might "rather" do so but aya will outdamage naga in that scenario
?
she is like JB
Red and orange crits YEEEHAW
in mobs, sure
ayanami's torps hit so much harder than naga's on her own it generally won't matter
lighting trikes swice
pausechamp
it's very hard for naganami to compete with 60% TRP buff on her own
but naganami's buffs are teamwide
but its not really 60%
it really is 60%
her uptime is high
I've explained this to you in the past
and explained why and you ignored me
it was around 50%
so there's no tmuch else I can say about it
She doesn't seem like ex
agreed
But you can't put her on same tier as aya
why not? we have some variation within tiers
Thats illegal
I mean if you want my honest opinion, I think ayanami should be downtiered for consistency, since the kind of comp she's T0 levels of good IMO is relatively specific
since we have DoY and Ark at T1, I do think she should be lower
but it's not my decision
based
anyway, have you played warframe
no
all that crit talk reminded me of
this funny interaction with status chance in that game
its same as crit except that instead of dmg it does status effect
and for shotguns, the status chance is divided between all the pellets
so 10x pellet with 90% chance is 9% / pellet
but if the status doesn't stack that should work just life swiftsure
oh you mean they actually
divide it
so 100% chance to apply a debuff on a shotgun is not actually 100%
but when you hit 100%, it suddenly turns into 100% / pellet
Didn't they change that?
lol i rmbr that stupid mech
they actually did? lol
why didn't they just pick X per pellet to make it equal the total ðŸ§
i guess it makes sense but it was fun when i was playing the game years ago
either you go for the 100% or dont invest in it at all
i rmbr stacking 4x hybrid mods just for the 100%
if the total rate is r and p is the chance per pellet and n is the number of pellets then r = 1 - (1 - p)^n would work
It used to be chance per pellet=1-(1-listed status chance)^(1/pellet count) So 100% was the only thing worth getting on shotguns
Cuz that just made chance per pellet=1
99% just meant around 37% per pellet
Which was dumb as shit
if r is the listed pellet chance and n is the pellet count, then they could have done p = 1 - (1 - r)^(1/n)
which would have made the aggregate equal the target
and since these are weapon properties it's not like this would be computationally expensive
cause you wouldn't have to recalc it like every frame
but in this case this case, this is not how AL works
So the listed thing was just "total chance" and chance per pellet was calculated with r=total chance.
It was hilariously broken
Now they just changed it to listed chance=chance per pellet
I mean, I'm pointing out that they could have determined the ideal chance per pellet fairly simply
which when aggregated would create the listed chance
So 99% gives each pellet a 99% chance to proc an effect, which didn't fix much, but made hybrid builds much stronger
using the same formula we use for gacha rates
but in reverse
it would have been easy to do it. although clearly they did not do it this way
wait arent status weapons just stupid strong now?
Yeah, haven't played much but iirc they allowed most status effects to stack on top of themselves or some shit instead of just slash
i rmbr just going viral/slash and deleting everything in the game
So viral can stack to debuff at a 325% bonus damage done to health
oh they changed it
yeah, viral used to halve HP. Now they changed it to double HP damage taken which ends up being the same.
But let it stack now
corrosive aura stacking 
i just used to run nezha and solo the game not giving a fuck about anything
nezha didnt even have prime when i was playing
yeah, corrosive stacked
and corrosive aura stacked
Tho you never wanted to remove all the armor since it changed enemy mods
I was lazy, I just ran inaros with the jat kitt mod that made things explode after they died
i was using oberon prime a lot and making everyone immortal
it was just stupid that i had to carry that one key everywhere
for the lower shield
is saryn still a 1 button delete map


