#learning to math
1 messages · Page 1 of 1 (latest)
lest first start with conic sections
i love me some cones
in order it's
name of damage source = alpha * armor mod = sub-total, *# of planes = sub-total, * slot efficiency = grand total
🙂
anyway esdeath, all i did today was take those figures from yesterday and apply the predictive accuracy from riceist's page
it's just doing damage formula calcs
nice, i will try it, thx
you could additionally include 1+AVI/100 to account for AVI scaling
that's another multiplier
w8, the first part is already a bit harder
but since you're looking at the same CV it shouldn't really matter unless the gears' avi bonus changes
let me try to figure it out first, after i try to make wiht AVI scale
but again, thx man
@tribal tartandid you account for 0.8x avi scaling on bombs?
is that just on DBs?
i didn't account for AVI on my calcs also
i was just looking at Shinano so it was only gonna vary by 20 AVI anyway
there's a lot of context missing
Did you assume 100% hit rate for TBs?
yes
context being SAC-type formations where it's reasonable to assume you're 100% on TBs
if i wanna put hitrate of DBs its just to "multiply" the value of DBs per hitrate ?
yeah, that's what i did
i would use the large enemy values rather than small too since Mouryuu would prob be that size
@wide pine Btw now that I see u I've been meaning to ask in your barrage page what does the 0.4 eff mean in PH's ghost gun entry?
her ghost gun has a slot eff of 40%
Does it? Cuz according to dfg cn says it's 100% so I was confused
you can test this pretty easily
idk if they changed at some point
take Heinrich into any map and reverse engineer the damage done, solving for efficiency
looks like .4 to me
Hmm ic but Ägir has 1?
is that data publicly posted somewhere
Yeah github
hmu
have fun
^
tight, will do some exploring
Takes quite a while to actually find your way around
wouldn't say no to some help but don't expect it either
I'd help ya if I wasn't still kinda lost too
Sharecfg and gamecfg are probably the 2 folders that'll interest you the most tho
that helps, thanks
Mind telling me which file that is?^^
ship_data_statistics
(Also wouldn't say no to an explanation what the first 3 numbers mean)
gun effs
Oh so like main, 2nd (aka torps), AA, (ghost)?
ye
Ight thx a lot
can be real ... probally i messed at some point ... the DMG between both are too great (i'm considering the hitrate of Sea Hornet(fighter) cuz i'm using Akagi as comparison so need to be fighters
Akagi Fighter Sea Hornet
1.389 AVG M DMG
Akagi figther Rocketplane
3.360 AVG M DMG
Actually does this include rockets? (the 80% bomb eff)
Ight
402 x 2 x 0.95 x 3 x 125 x0,4851
alpha x bombs x armor m x # fighters x modifier x hitrate
Sea Hornet calcs, its right ?
You mention 5 factors but use 6
ops
