#Danmachi Collab CN Datamine thread
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Divine Grace
At the start of battle and every 28 seconds thereafter, for 6 seconds, the Vanguard Fleet's Artillery and Lightning Attributes are increased by 1.0% (10.0%), and the damage dealt by all regular team members is increased by 1.0% (0.0%). After the effect ends, all fleet members recover 1% of their health.
Pseudo-Revelation: Holy Fire Temple
Every 20 seconds after the start of battle, activate [Pseudo-Revelation: Holy Fire Temple], clearing all Vanguard Fleet members of the normal Ignition status, restoring 1% of the health of Vanguard Fleet members per second for 3 seconds, and causing a random Vanguard Fleet member to fire a special barrage.
Lv. 1 (Lv. 10) (Power depends on skill level). Enemy characters hit by the special barrage have a 10.0% (20.0%) chance to have their mobility reduced by 1.8% (5.8%) for 5 seconds.
Special Weapon Enhancement
Every 28 seconds after the start of battle, activate [Pseudo-Revelation, Sacred Fire Temple +], clearing all Vanguard Fleet members of the normal Ignition status. For 5 seconds, restore 1% of the Vanguard Fleet members' health per second and cause a random Vanguard Fleet member to fire a special barrage.
Lv. 1 (Lv. 10) (Form Enhancement, power based on skill level). Enemies hit by the special barrage have their mobility reduced by 1.0% (5.0%) for 5 seconds.
Wow, that AA is garbage, even if she has 4 guns
Random Range |
Weapon Effect
Sixian's Level
After the battle begins, reduce damage taken by Vanguard team members by 5% for 38 seconds.
_ Skill Enhancement
Phantom Manifestation: Holy Fire Temple +
Every 28 seconds after the battle begins, activate [Phantom Manifestation: Holy Fire Temple +] to clear all normal Ignition damage to Vanguard team members.
| Status: Restore 1% of Vanguard team members' health per second for 5 seconds and cause a random Vanguard team member to fire a special barrage.
Lv.1 (Lv.10) (Form Enhancement, power based on skill level). Enemy characters hit by the special barrage have their mobility reduced by 1.0% (5.0%) for 5 seconds.
Applicable Leg Types
Repair
Star Memory
Double Effect lasts 18 seconds; After the effect of [Star Domain] ends, activate [Red Flower Blossom]. Gain the following effects: 1) Increases critical hit rate and critical hit damage by 10.0% (25.0%), and mobility by 10.0% (20.0%); 2) Each time the main gun fires, it fires an additional high-explosive round, Level 1 (Level 10), that prioritizes elite targets (humanoid units) (power depends on skill level); 3) Every 8th attack of the main gun, it unleashes a special attack, Level 1 (Level 10) (power depends on skill level).
Bright Wind
At the start of battle, the player's artillery attack attribute increases by 5.0% (15.0%). Every 10 seconds, the player launches a special attack, Bright Wind, level 1 (level 10) (power depends on skill level). When Bright Wind is activated, if an enemy is within 45 range, the player launches an additional special attack, Star Splendor, level 1 (level 10) (prioritizing elite targets, power depends on skill level).
Bright Wind +
Special Weapon Enhancement |
At the start of battle, increases your attack stat by 10.0% (25.0%); Every 10 seconds, unleash a special attack [Bright Wind +]
Lv.1 (Lv.10) (Power depends on skill level. If there are 2 or more political units at this time, the special attack becomes stronger.
When [Bright Wind] is activated, if there are enemies within 45 range, unleash an additional special attack [Star Splendor]
Lv.1 (Lv.10) (Prioritizes attacking elite targets. Power depends on skill level.)
After the battle begins and every 20 seconds thereafter, there is a 50.0% (80%) chance to activate this skill, taking 50% of the damage taken by the Vanguard team.
Lasts 8 seconds. The effects of the same skill do not stack. For each other Vanguard Fleet member in the team, restore 1% of their own health.
Reduces damage taken by 10% for 8 seconds (max 2 stacks).
Applicable Leg Types
Heavy
3 augments? Who's the last one for?
Wait, that's 4. The other is for?
Alabama
Yeah, realized that from the name. I guess I missed those in the patch notes.
applicable ship type: heavy cruiser
nothing burger really
sadge
raaah
Since Nagami seems to still be taking a while, here actual effects:
Divine Grace
At the start of battle and every 20 seconds thereafter, for 6 seconds, the Vanguard Fleet's FP and TRP Attributes are increased by 1.0% (10.0%), and the damage dealt by all fleet members is increased by 1.0% (5.0%). After the effect ends, all fleet members recover 1% of their health.
Pseudo-Revelation: Holy Fire Temple
Every 20 seconds after the start of battle, activate [Pseudo-Revelation: Holy Fire Temple], cleansing normal burn from all Vanguard Fleet members, restoring 1% of the health of Vanguard Fleet members per second for 3 seconds, and causing a random Vanguard Fleet member to fire a special barrage Lv. 1 (Lv. 10) (Power depends on skill level). Enemy characters hit by the special barrage have a 10.0% (20.0%) chance to have their EVA reduced by 1.0% (5.0%) for 5 seconds.
Barrage: Dmg: 2x2x4x50, HE(135/95/70), Coeff: 1, Scale: 1 FP, Speed: 0, bullet range: 150, accels
Special Weapon Enhancement
Every 20 seconds after the start of battle, activate [Pseudo-Revelation, Sacred Fire Temple +], cleansing normal burn from all Vanguard Fleet members. For 5 seconds, restore 1% of the Vanguard Fleet members' health per second and cause a random Vanguard Fleet member to fire a special barrage Lv. 1 (Lv. 10) (Form Enhancement, power based on skill level). Enemies hit by the special barrage have their EVA reduced by 1.0% (5.0%) for 5 seconds.
Barrage: Dmg: 2x3x4x50, HE(135/95/70), Coeff: 1, Scale: 1 FP, Speed: 0, bullet range: 150, accels
Augment Effect
For 30s, reduce vanguard dmg taken by 5%.
Ryuu Lion
Star Memory
For 10 seconds, enter [Celestial Domain]: reduce Speed by 10% and damage taken by 20%;
After the effect of [Celestial Domain] ends, activate [Red Flower Blossom]. Gain the following effects:
- Increases critical hit rate and critical hit damage by 10.0% (25.0%), and EVA by 10.0% (20.0%);
- Each time the main gun fires, it fires an additional high-explosive round, Level 1 (Level 10), that prioritizes elite targets (humanoid units) (power depends on skill level);
Barrage: 1x2x60, HE(135/95/70), Coeff: 1, Scale: 1 FP, Speed: 160, bullet range: 200, target priority - Every 8th attack of the main gun, it unleashes a special attack, Level 1 (Level 10) (power depends on skill level).
Barrage: 1x1x80, Beam(Normal)(100/100/100), Coeff: 1, Scale: 1 FP, deals dmg every 0.2s for 2.5s, Aim range: 200, Aim angle: 120, bullet range: 100
Bright Wind
At the start of battle, increase FP by 5.0% (15.0%).
Every 10 seconds, the ship launches a special attack, Bright Wind, level 1 (level 10) (power depends on skill level).
Barrage: 28x40, Normal(110/110/110), Coeff: 1, Scale: 1 FP, Speed: 0, bullet range: 150, accels
When Bright Wind is activated, if an enemy is within 45 range, the ship launches an additional special attack, Star Splendor, level 1 (level 10) (prioritizing elite targets, power depends on skill level).
Barrage: Dmg: 1x1x120, Normal(120/120/120), Coeff: 1, Scale: 1 FP, Speed: 140, bullet range: 200
Bright Wind +
At the start of battle, increases your FP by 10.0% (25.0%)
Every 10 seconds, unleash a special attack [Bright Wind +] Lv.1 (Lv.10) (Power depends on skill level. If there are 2 or more enemies at this time, the special attack becomes stronger.
(Become stronger = Fire double the bullets, everything else stays the same)
When [Bright Wind] is activated, if there are enemies within 45 range, unleash an additional special attack [Star Splendor] Lv.1 (Lv.10) (Prioritizes attacking elite targets. Power depends on skill level.)
