#Fleet Comp Help

1 messages · Page 1 of 1 (latest)

past cosmos
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Any suggestions for who I should put in mob (fleet 3) and boss (fleet 4) fleets. This is from OpSi only because it was an easy way to show both fleets.

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The only other level 120 ship I have is Penny.

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This is for only opsi, right? Or are you pushing chapters?

past cosmos
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Oh wait, I'm only showing main ships.

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Vanguard selection.

past cosmos
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What stage are you on?

past cosmos
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12-1

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I mean 12-2

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I feel like I can build around my Main Fleet URs okay. I also have two UR BB guns (Raff and Lion guns). I'm pretty clueless about my vanguard.

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I think you're very well-prepared for W12, based on just looking at your dock.

past cosmos
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Cool. Any advice about Vanguard comp? I just got Sandy to 120. Does she fit in mob or boss fleet?

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Boss VG:

Eugen Sandy Z23

Mob VG:

Porland Javelin Bartolomeo

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Congrats on Sandy

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I made sure to put Eugen, your tankiest ship, as the main tank for boss.

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Your second tankiest ship, Portland, takes the main tank for your mob.

(I think Sandy is tankier than Port, actuallly)

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San Diego will provide AA for your boss fleet, and Bartolomeo provides AA for your mob fleet. Though, if it ends up needing to be the other way around, you can do that as well.

past cosmos
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Thank you for the guidance! It's much appreciated.

past cosmos
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12-2 and 12-3 aren't too much of an issue. Oil economy is the true boss here.

past cosmos
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Disregard the above. Posting farming fleets below.

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First one is my mob fleet, the one thats getting shelled pretty hard. Also, FWIW, I might not have issues farming 12-1, so maybe this isn't worth addressing?

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Added context, I'm trying to farm IJN fleet tech and KMS Main fleet damage for research.

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But if your fleet makes it, the you should be good.

past cosmos
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Thanks. Timing makes sense. I play largely on auto. And this also helps because my question was also about general advice about getting shelled, which you answered.

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So I guess in general, when I'm playing manual, I time my airstrikes and BB salvoes with the beginning of spawn waves to soften up or clear out as much as possible. And in this particular case, I should save them for BB spawns like you said.

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For example, 12s BB, 18s BB, and 22s CV should give high uptime for clearing.

past cosmos
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Is it worth it to buy 1-2 Homing Beacons and 1-2 Elite Aviation Maintenance Manjuus to adjust timings from the core shop? Or is that a waste of resources?

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Right now the timing for my Mob fleet is something like

  • BB ~20s
    -CV ~23s
    -CV ~30s

So no where close to the 12, 18, 22, but also not very well evenly staggered.

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past cosmos
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They're struggling a bit now in auto because Glorious hit 120. Hornet replaced her and how I have level 81 Peter Strasser in Mob.

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based

past cosmos
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I can clear 12-1 on manual. It's tight, but I think I still have enough margin of error to feel comfortable. Sync on auto is pretty rough, though. BB and first CV basically attack the same wave.

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Minor issue, I guess. When one of them retire, you can sync.

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Or just switch gear.

past cosmos
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I have 10k core things.

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