#OpSi Fleet
1 messages · Page 1 of 1 (latest)
@vivid kelp My current fleets, been like a year since I made them
Lacking in gear as well
fleet are solid but gear is the issue
Nj is the one you can't do that on
I would just use zwei + soyuz + alsace for BB fleet tho
easier to sync together and can do well vs all armor types
Want to be able to 1-fleet stronghold bosses
put musashi instead of FdG
Your bbs should ahe the stagg aa gun that nj has
Alright. And zwei is flag in Bb?
Also, I do have all UR MLB and lvled up, so if there are any better choices from the newer ships, feel free to suggest those as well
Lion should replace soyuz I think
so lion zwei alsace would be the BB fleet
z52 replaces helena if u want to ditch her
if not z52 can replace sirius in CV fleet
and amagi CV replaces hakuryu in CV
soyuz + nakhimov + fritz also great fleet if u have them all ready
Alright, sounds good
Yeah, I do have them
You mean this?
Yep
i would use them instead of your current CV fleet tbh
All bbs have that
but it comes down to preference
or just make them fleet 4
tank, ARA (stephen potter), trafalger/z52 can be the vanguard
btw with the gear I suggest you read this cuz it is a bit all over the place rn https://samheart564.github.io/ECGC/equipment
Oh right, forgot to move guam
The aa guns on Frontline are all over the place but I don't think it matters to much in opsi
Kinda have a shortage of gear so yeah 
Gearwise what should I focus on first and foremost to be able to 1-fleet stronghold bosses?
well for stronghold specifically I think for the planes u want the bf109 + wyverns
and for musashi u want daisen gun in pr7 (the twin BB gun) and give her one white shell and radar or the AFCT
twin 410 kai purple gun also fine for musashi
Okay noted
Would the same gear work for abyssals as well?
Just realized the sirens spawning in strongholds maybe are the same as the ones in abyssal zones
So BB fleet would take care of these sirens :
And CV fleet takes care of these?
not really
that gear is because stronghold is mobbing + bossing combined
for abyssal u want pure bossing gear
best learn those slowly
Like if u have an abyssal u are fighting come and ask how to gear your stuff and u will slowly learn
the guide has explanations for which BB guns are good for bossing
and planes
but still it might be better to ask and learn
Okay, think I should have enough AP for one abyssal node
Will load it up after finishing up current run

i might be away soon so just ask in the main channel or ask someone to have a look in this thread for the abyssal gear
good luck 
No worries, I can have from main chat look 🫡

hvar/bf109g/la9 will kill her no problem
just try ur best to sync soyuz to nakhimov
What are the steps I got to do in order to sync?
@cinder sky can you screenshot your entire dock and send it here
or are the fleets you originally posted still the only ships you have
for syncing, go to your ship in the dock and click gear, itll say XYZ/wave where XYZ is the time it takes to launch a wave (doesnt factor in skills/buffs)
for a nahkimov/soyuz setup you want them all to fire basically at the same time or with 0.2-0.3s deviation at the most
make fritz within 0.2s of nahkimov and soyuz preferably less than 0.5s faster and less than 0.3s slower than nakhimov or closer for 3-4 strikes
here is an example for 3-4 strikes
I basically got all the ships in the game, missing w14, w15 and some subs
youll wanna run this backline then
with the setup neko provided
if you have la9 fighters run those instead of the bf109gs while keeping tight timings
ofc if you have better planes like la9 then ud want to adjust ur setup to use them since they are significantly better than bf109gs
Okay, im looking at soyus main gun and CVs fighters wave speed?
yeah
https://azurlane.mrlar.dev/calculator/ basically use this tool
Aha okay, so syncing is basically just mix and match gear so they have the same speed?
yup
it doesnt just include backline too
Okay nice, lets see what i got
you may want to try to sync backline with certain vanguard ships, obvious example is helena
her skill procs at the 20s mark and lasts for like 6s iirc, which means you want your ships to land all their hits within that time window since the buff doesnt snapshot, it checks on hit
soyuz barrage on reload provides a debuff and slow ( which enables nahkimov to freeze )
nahkimov in turn will freeze so you want to align all their damage windows within this timeframe
theres some stuff to keep in mind always when syncing like abs cd which means 2 bb or 2 cv cannot fire at the same time theoretically 1 bb and 1 cv neither aswell but that window is so small its not worth considering
but these are all taken into account in the tool i listed in the sync view window
and then theres also the duration for the backlines to unload their dmg to keep in mind
which is about abit more than ~3s for BB
and about 3-4s for CV ( carriers with no torpedo ordnance less so )
I see I see. And in my current case I only need to think about backline?
if you have no ships with relevant skills in the vanguard, then yes backline is the only thing to worry about
Does the calculator take care of backline dmg unload as well?
some opsi bosses or well any boss may also have timed buff windows that u may want to avoid in which case syncing also implies making sure u align ur strikes outside their defensive buffs if they exist
nope it just list the time when the launch happens, the time for a salvo/airstrike finishing ull have to take into consideration urself
Gotcha!
Okay, i will begin with the synching part first 🤔
I dont have bf109g or la9
Is hvar the f6f hellcat?
/equip
the left one not to be confused with the right one
Yeah, was thinking about the left obe
@cinder acorn Okay, so with this setup fritz is 0.23s slower than nahkimov, and soyuz is 0.28s slower than nahkimov?
looks ok
i think
u can push nahkimov abit forward
with a junker instead of saiun
and its more tight and better
What is a junker??
Ooh okay
And pushing forward in this case means delaying her speed? Since it increased to 21.35s
I suppose this one is for the BB fleet?
yes
this one can be either BBs with 457s to ignore the gimmick, or just brute force with CV
CV
Do I change to flapjacks, or something against heavy armour? Since hvar is for light
Also anything In terms of syncing I should think about?
The syncing looks like this for me now
Ooh mb, misread
But in that case, how do i determine which fighters to pick for the remaining fighters? And the homing beacon just made rumey faster 🤔
what
then take out the beacon?
like
it aint that hard lol
ofc idk your specific reload tech bonuses
Okay, I found out the manju aux reduces so rumey and nakhi have the same speed now, but soyuz still 1,47s faster
Do I just find another main gun in that case to close the gap?
Its all 0 yeah
im not sure why you're using manjuu if your carriers are too slow as is
its fine for nakhi to be a teeny bit faster since she only checks for soyuz slow to apply the freeze 1.5s later
oh right
forgot rld buff
so theres no issue at all
Ah, I did not think about the aspect that you want them to be faster, kinda just got fixated on having them synced
It is my first time trying to learn this, and i just dont really know how to determine what to choose to manipulate the speed
you want them synced with the BB as well
ideally
at least
for soy nakhi comps
well think of it this way
Yeah, i understand that, was just doing it in steps
for this comp
you expect your HVARs to be doing the work
not the tb on nakhi
so you can play around with the TB on nakhi
which is why this advice was given
for this comp, the TBs are the main DPS
but you have 4 different kinds of conv TB
all with different timing
so we play around with that instead
on the other hand
if you had no option for TBs
say just ryuusei
then we would play with the fighter slot instead, since thats not doing the hard lifting
maybe you could try a tigercat or a seahornet
worst case, go down to a worse fighter like a hellcat
Hmm, okay. Just to make sense of it, the dmg type needed for the boss is «not restrictive», so theres more room to pick and choose in terms of gear in order to sync?
it is restrictive

just that
there happens to be 4 different types of converging TBs
that are all around the same DPS
Ooh, all TB have the same dmg type?
Okay, starting to make more sense now. And when I mix different TB with different timings, the «final timing» is like a calculated sum of all the timings? So if I want it to be a little faster I have to find a TB which is a little faster, and vice versa if I want it to be slower?
it's an average basically
but yes your understanding for the second part is correct
Okay nice, thanks for helping me understand 🗿
not rly u can run the nakhimov fleet
just adjust planes per armor type
altho it does have a 20s shield type thingy
which BBs have an easier time getting around
esp if you have low reload invested account
If you mean fleet tech, I did recently 120 all BB/BC giving reload
yea i meant overall reload
so for opsi it would be tech + cats + oaths
max tech rld bbs with radar should have a comfy timing around 20s shield assuming they are the UR ones
I see i see
What guns do I use against light armour in that case?
And as for planes, are all TB and DB heavy armour? Or how do I determine its damage type?
Check this page
The last table
https://azurlane.koumakan.jp/wiki/User:Riceist/BombSpread#AVI_adjusted_Results
This accounts for almost everything that can be accounted for
Aha, so all planes deal light, medium and large, but in varying degrees?
I also realized since the boss is light armour, then the HVAR setup from earlier should do just fine?
yes
Hvar + skyraider ideally
And depending on 20s shield buff on boss u wanna go faster or slower than 20s
Gotcha! Will check what speed I can get

For bb guns for bossing
Triple 406 mk7 or the new mk2 > Triple 406 purple rarity for light armor
406/50 1938 mle or triple 380mm mle 1935 or triple 406 mk1 for medium or heavy
For medium Triple 406 improved model 1940 is better than the above listed

