#timing
1 messages · Page 1 of 1 (latest)
is it just reload speed and faster attack?
and the timing number should be small, like golf?
fitting in skills windows
syncing fleets so they dont desync after a few strikes and be too slow to be in stopping window
syncing to attack specific boss patterns/skills
so timing is just making sure you have the best combo
somewhat
for all 6 ships?
mostly backline + helena
if you use her
but some bosses also warrant a need for you to sync backline with a frontline
so like someone buffing all dd?
lets talk point 1
skill windows
Oh jeez...timing is way more complicated than I thought it would be.
do you know how helena works?
you too?
doesnt she buff people
ok, i have her pulled up. its every 20 seconds she has a chance to debuff
yea, for 10 seconds, so youd want to time your backline to around 20ish seconds to fit into the window
How do I check the timing for that? Is that just the firing speed on the guns?
and timing cant be optimized if im doing auto?
it can
thats where reload tech and timing adjustment aux like autoloaders,fire contro, radars, manjuu and beacon come in
this whole discussion is with the assumption its for auto
if its manual this isnt even a discussion
great i dont have a template fleet for helena

give me a bit
just a 20 second fleet
dont need a template
also theres also 1.5s stage delay , for boss spawn
which means your perfectly timed fleet at 20 seconds fire at 21.5 seconds
and then theres jamming , which causes your ships loading times to like increase
so it wouldnt be a linear +20 second time add each strike
which causes your fleet to slowly desync from helena and not reach its window if your sync is too slow
because you also have to account for your payload travel time and volleys if youre using bbs
oh, so this fleet is based around auto and helena
i only auto 
you can use helena sometimes, if you dont, then backline syncing is your primary concern, bc theres no much to sync for frontline
stage delay sounds bad, makes it seem like my combo would be late
mommy
because of the barrage?
her skill yes
and bbs are mostly underpowered compared to cvs 
also that
oh, the guns fire for 20 seconds then reload?
so this is how it looks like over the course of an 80s battle (meta showdowns are all 80s)
fire at 20s
and thats also taking into consideration the bb stats?
their reload stat yes
and w/e skill they have that may or may not affect their reload
vanguard has high rld stat
that's why she's the fastest
i see
so thats why you dont want to equip one bb gun for all ships
would carriers be the same?
well for HE you dont got an option
OH SHIT
lets say this
so you want main to sync with someone with a skill like helena
yes

so we know
whats wrong with this?
yep
helena debuff lasts 10s
the last airstrike falls out of the debuff window
(you still have to account for travel time)
correct
that's why i dont like recommending helena for carrier comps
unless effort has been made to make them well
fast
and travel time is what, around 3 seconds for the planes to fly across screen?
about 1.5s
the same for allcarriers?
what about the vanguard? would tank and off tank even matter?
timing wise?
for vanguard?
frontline
unless your name is unzen, doesnt matter
frontline DPS
it's either shit
or consistent
consistent how?
most torp nukers are too shit to matter
but for unzen and ibuki
most of their DPS is from torps
so they get large spikes
they would benefit from helena
for other ships
say plymouth
they dont "nuke"
Does this already take the character’s reload stat into account? Or is the cycle time actually faster?
they shoot a few shells, proc a barrage
continue again
if equipped it does account for reload stat
not for skills or cooldown reduction from gear passive
Got it.
Thanks. So ideally I'd enchance this gun a bit more down to 20s to sync with helena
correct
+10 enhance and use more rld tech if needed
but there's stuff like these so
and i can tell if a ship can benefit from helena simply by seeing if they use torpedo or secondary gun

to keep it simple
only backliners and unzen (maybe ibuki too), benefit heavily from helena
kazagumo has torps but her damage is mostly negligble in context
and if i wanna maximize my damage output?
what website is this
same as always - sync
but for kaza...
you can also try syncing unzen to implac, tho it may be cursed
have fun syncing this
kaza btw
she aint syncing
ohhhh so thats why someone recommended the gold 533 quad for sandy, its 20.11 seconds per wave
no its just a good torp
and would i sync all girls to 1 ship?
no
sync backlines as close as possible
you can sync good ships to implac as well, but you requires more work and maybe sacking some damage, which prob isnt worth
ignore vanguard syncs
focusing on backline then
oh
for implac, you want her to send planes out as fast as possible
When this ship launches an airstrike: 70% (100%) chance to lower the SPD of all enemies to 0 over 2s, keep it at 0 for 2s, then gradually restore their SPD to normal over 2s; when this effect activates: targets 1 random enemy (prioritizing humanoid enemies) and lowers their EVA by 10% (20%) for 6s.
still doesnt explain it
the faster i launch an air strike, the better
why do you think so
im trying to understand what you're thinking
so i can explain whats wrong with it
when implac launches an airstrike, it freezes enemies. the more airstrikes are launched, the more the enemy freezes
oh, you want her to stack no mercy until 9 and then the airstrike not only freeze but uses all 9 stacks of no mercy
so what if the enemy freezes more
i thought that itll be easier to hit. i didnt take to acount that i would be in auto and most likely the other backline would be carriers

exactly
it doesnt matter if implacable alone is faster
if the other carriers dont hit the enemy when its frozen
right, i didnt think of that
and others may not benefit from launching fast either
also "as fast" as possible
usually sacrifices damage
the same that applies to helena
also applies to implacable
you want the other 2 carriers to hit during the time when the freeze is there
and russian dr is better than implac?
yes and no
it depends
if you flat out dont have nakhimov's team mates it matters for shit
impla is better
but in the best case for both
nakhimov flat out deals more damage
she really wants Soyuz though
in the ideal setting, russian dr is better
yes

make it 2 for being realistic
no soyuz after all, she'll prolly rerun in about a year
and nakhimov research takes about 4 mths