#opsi fleets
1 messages · Page 1 of 1 (latest)
I would build 1 strongest fleet in mob, which is
UvH Vanguard Unicorn anchorage shimakaze sanDiego
and then the rest is whatever
This FybreDoggo-1-fleet-setup is the best OpSi fleet you can have for daily tasks: clearing strongholds, abyssals, c6s
ic
imo putting 6 strong ships in a team is better than spreading them out
or at the very least 1 boss 1 mob
others can disagree, but I prefer the convenience of literally just using 1 fleet to clear 99% of the content
ig
the only reason you should use boss fleet is when you are fighting arbiters
I've cleared out everything except strongholds and abyssal 6s
hm
so if I were to stick with the 1 fleet setup I'd change guns on uvh and vanguard depending on boss?
by using 1 fleet you can also focus gearing that ships, putting all your rainbow gears in 1 fleet
I guess that's all you should do yes
aight
or just put double HE no matter what lol
I forgot what other good HEs other than mk7 and purple mk6 are
purple is fine for me tbh
oh yea you should not spread bulins btw
you really lack tanks
uhhh
what research are you working on
fdg
agir -2 stars, brest -2 stars, azuma -1 star, guam -2 stars, laffey II -3 stars, drake -1 stars, yea you don't have many options...
sorry I mean research focus
hakuryuu rn
usually people do research focus IV
problem is I'm in coin shortage
try to limit coin spending as much as you can
for examplel you don't need to upgrade ships/make equipment if you can comfortably survive in D3
hm
I've cleared strongholds and abyssal 6s with my older stuff before but I haven't tried arbiters yet
also how many tenrai prints you got? it might be better to just move on from prIV as fast as you can
would this be enough or
completed 1 halfway through another
halfway like what number
how many if you add from shop?
I suggest get 7 more tenrai prints from research, and just move on to PR V
you will be able to coin haku/agir in about january/february
balls
and not to mention you don't really need haku
I have a little Enterprise account and I find that 2 UR BBs is all I need
Yes Guam
Or, just hold until the evaluation on z52 come out
aight
since after all, you don't really need her
thought I was lacking in tanks though
This is all you need btw, before chilling in 12-4 and level fleet tech:
campaign: 2 UR BBs, Unicorn, Saratoga, Enterprise, Independence
meta showdown 2-shot: 2 UR BBs + enterprise
c6: very strong opsi mob fleet with 2 UR BBs + unicorn
abyssal: max 2-shot with very strong opsi mob fleet
arbiter: free reset
I mean yeah, but you only need her when you need 2 good tanks, but campaign won't go anywhere anyways, so we should just wait for the evaluation on how tanky z52 is
wdym by free reset
after fighting arbiter with your 4 not-so-optimized fleets, just heal in port for free daily
this is where 1 very strong mob fleet come in handy cause you never need to heal in other places except arbiter
so you can always have port healing freely available
how does arbiter work actually
normal arbiter:
you initiate a fight, and you can attack with your fleets. You can attack as much as you want, you can exit and heal and your progress will be saved
hard arbiter:
the real test, you only get 1 chance to attack per fleet, cannot exit, cannot heal, otherwise lose progress
I'm guessing I can't do that one yet
does real test drop anything normal doesn't
the hard arbiter's reward are far inferior, with the only notable ones being reset vouchers and like 10 gold plates
balls
normal arbiter's reward is a lot, including 1 UR design, 1 prototype rainbow upgrade, 1 UR ordnance report, and so on
how many of those do we get a month