#figuring out fleets for w13 and 14

1 messages · Page 1 of 1 (latest)

wild void
#

returning player after about 2 years inactive, trying to figure out my fleets again lol

pale nimbus
#

how many specialized core do you have

wild void
#

not enough

#

less than 4k

pale nimbus
#

unlucky, that's fine

wild void
#

got laffey ii but 0lb lol

pale nimbus
#

wait, which laffey is that, lv125

#

thought it was laffey 2

wild void
#

regular

pale nimbus
#

fuck lol

#

unicorn independence ryuhou
SF kazagumo seattle

vanguard enterprise taihou/centaur
anchorage helena sandiego

#

w14 needs a lot more

wild void
#

balls

pale nimbus
#

NagaShock im not confident enough to advise on that

wild void
#

kazagumo is good?

#

what happened to perseus

pale nimbus
#

since mob using triple CV, so kaza might as well be there

#

and perseus got powercrept by unicorn

wild void
#

ah

#

wtf

#

damn

pale nimbus
#

you don't need two healers for your mob

#

so perseus 👢

#

secondary healer good tho, like ryuhou

#

aquila or volga would be nicer

#

for w14 you want at least to have FDG

wild void
#

bruh

#

if I get some of the other UR BBs up to mlb could they work

pale nimbus
#

still need levels

wild void
#

I've got a bunch of xp mats from returnee I think

#

and a bunch of chips

pale nimbus
#

w14 isn't going anywhere so don't need to rush

wild void
#

aight

pale nimbus
#

ideally you want to mlb a lot of your ships, like agir, hakuryuu, fdg

#

they will help a lot for w14

wild void
#

hm

#

still pretty far from hitting dev30 on a lot of my DRs though

pale nimbus
#

you might as well wait til next UR event before pushing w14

#

but w13 is very doable now

wild void
#

suffering from massive coin shortage rn

pale nimbus
#

yeah good time to do w13 then ahaha

wild void
#

forgot which stage it was to farm

pale nimbus
#

good coin there

wild void
#

ah

pale nimbus
#

grind coin from 12-4 or 13-4

#

i guess 12-4 for you

wild void
#

can yukikaze work instead of SF

pale nimbus
#

i wouldnt use ykkz for w13

wild void
#

balls

pale nimbus
#

do you have more twin 113 aa gun?

#

change kaza's gun to 76mm, blue gun. and give her quad mag

wild void
#

thought those were supposed to be pretty slow

#

or something

pale nimbus
#

they are good

wild void
#

heard they should only be used on AA carries or is that outdated info

#

something about needing some ships with faster aa to get faster reloads

pale nimbus
#

AA carries want to carry sextuple, like your sandiego

#

113 has good range

#

very useful

#

good damage too

#

but w13 is easy enough that you can slap everyone with 113 and you can still clear

wild void
#

balls

#

aight

pale nimbus
#

and use rudder+toolkit for your cruisers

#

might wanna use parallel TB too instead of ju87

#

i forgot whether the boss in w13 move or not 🫃🏼 most of them do

#

if you have wyvern, use them

#

otherwise barracuda will do, or if you got extra core data you can buy a Breguet or two

#

and craft sandy's augment

#

her augment is busted

wild void
#

anyway that was easy

#

guess I'll just push to 13-4

pale nimbus
#

NagatoStare well as long as your torpedo aren't missing...

wild void
#

Centaur puts a slow at least so if I time enty a bit after almost all hit

wild void
#

actually i'm wondering what the cheapest fleet i can use for 12-4 auto is with my current dock

wild void
#

oh nvm cost limit still exists