#tirpitz 1 fleeting to ch 12, full f2p

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fathom wolf
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@rustic gull ok it's done, 12-1 full clear + 1 ambush with tirpitz 1 fleeting

stone pawn
solid parcel
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did u turn down tech?

stone pawn
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chikuma from where

fathom wolf
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this is a new account, tech is pathetic anyway

fathom wolf
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also have a lv125 musa but i didn't used her for ch 12 clear

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a quick tldr is:
tirpitz will not hurt your progression at all, picking her over other medal bb/bc for ib tech is totally viable
stop to build a second fleet is ok but i think there might be gear and bulin issue as one fleeting i just barely have enough gears, and only 4 spare gold bulins left.

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used chikuma just because i got her before eugen, she is there because i need a tanky ship to take starter dd's place

fathom wolf
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i will leave this account there for now, let me know if you want to see how the fleet performs in later chapters like 12-4 or even 13-1

rustic gull
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Alright then

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You certainly have made a compelling case

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Just curious though

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For the next event could you see how much you're off from meeting D1's stat requirements with what you have?

turbid ridge
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i'm not really sure what this is supposed to say really. ofc you can get to chapter 12 if you picked tirp over hood, the question would moreso be if there's an appreciable time difference and if you can't just do a bit of divergent chessboard + guild shop which can pretty much get you to avp/fdg tech levels off of MLB elites and below alone

rustic gull
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well the obvious advantage would be you would gurantee a 3rd iron blood main fleet to grind XP with which is nice

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and Tirpitz does give a you a massive chunk of tech points

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almost a 3rd from her alone to what FDG needs so that does save you needing to MLB a number of other ships

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as for if there's an appreciable time difference

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if you didn't buy the level 70 pack or have any other booster I'm not convinced you would

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because the bottlekeck here was commander levels

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with it or an XP boosting event

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I'm not sure to be honest

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I'm not gonna start outright reccomending it over just 2 fleeting I don't think

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but it does present another option and flexibility in what to do in case of strange circumstances which people often come here with in terms of dock

turbid ridge
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gneis+scharn+hipper+deutschland+Z35+Z1 = 376 MLB from divergent chessboard

spee+Z25 = 98 MLB from guild shop

Z23 = 42 MLB if it's your starter

konigsberg class + leipzig = 92 MLB

all of this is 608. though yes, commander xp can bottleneck a bit, and tirp does have not terrible 120 tech. just that technically if you put some focus towards something akin to this flowchart tirp might not speed up avp/fdg acquisition that much

rustic gull
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I'm not saying you can't get enough without tirpitz

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I'm saying you could make things a bit easier just by maxing tirpitz and save some XP and Bullins(not that you really need to save)

turbid ridge
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another player is going to start a new account and see how viable it is to go through this line and see how fast it ends up being

rustic gull
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at least for FDG

turbid ridge
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some people say tirp helps with the speed, others think it doesn't help enough; the above would press down slightly more on bulins but a number of them are drop botes and there's actually a couple commons + a rare that i didn't list there that push it over fdg points

rustic gull
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and going beyond her you will need her anyway if you don't get lucky with an iron blood event

turbid ridge
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though purples vs gold is still a bit of a subjective argument

rustic gull
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like 4 Bullins is obviously gonna be more valuable than purples

turbid ridge
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currently i am more of the idea that even if tirp ends up being a little bit faster it might not end up making a real difference. i actually think it may very well depend on timing

rustic gull
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but newer players are gonna have to a juggling act between leveling ships to use and replace what they have and level ships for tech

turbid ridge
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fdg takes a while to get up to speed and the most important part of this game, opsi, is on a monthly rotation. if tirp does end up making things a little faster and you happen to have an fdg up to speed before the end of the month that you really do need; then that would make a tangible and important difference

rustic gull
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so just having to level up tirpitz frees up a few spots on the dorm and/or a few hundred XP packs over max limit breaking a bunch of the elites and such

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well such a thing is diffiuclt to predict

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but it's very much a acse of better to have it and not need it and not the other way around

turbid ridge
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the opposing point would be if bulins and dupes end up being manageable that's also less effort that you have putting into leveling botes that you're not really gonna need later. the above meets avp/fdg reqs without putting any effort to 120; realistically there's also gonna be some stray IB botes that you get so that you do not need to follow this chart to a T

rustic gull
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no

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but at the same time there's no gurantee that you will and I don't believe in making a guide/strat around something that revolves around RNG

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certainly we're not reccomending people follow anything to a T becuase circumstances change

turbid ridge
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let me just offer another quick point about the subject of this thread

rustic gull
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but as a sort of baseline to modify/change if the circumstances factors it, I don't think it's terrible

turbid ridge
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the idea that your progression isn't stumped when the criteria is just "get to chapter 12" is a little shortsighted

rustic gull
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huh

turbid ridge
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obviously hood would do better than tirp for opsi, which is pretty important, and unlocks at 60

rustic gull
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that's a valid point

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but I think the whole sort of proof of concept is that Tirpitz won't be that much worse because of everything else being kinda shit

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so in the short term between unlocking OpSi and leveling up something better like Nelson retro

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is it gonna matter that much

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not saying it won't

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just throwing the thought out there

turbid ridge
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personally i slogged through opsi as a new player, i managed well from the start though it was with a lot of manual. main opsi struggles at the start was that enemy planes are actually not irrelevant there to a new player. a carrier node one corrosion level down actually presented harder than the others one corrosion higher. it's kind of a pain you follow through when you only have some purple guns that might not even be +10; but i digress. in that sense, maybe newer players should pay slightly more attention to their AA abilities than is usually touted

rustic gull
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it's an interesting insite but how is this related again Titpitz vs Hood

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because neither is really gonna help with the issue planes

turbid ridge
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it isn't really. i just felt like going on a slight tangent since i did mention opsi for newer players so felt like sharing my own personal experience vs what is also recommended

rustic gull
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I see

turbid ridge
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beyond of course just hood providing more firepower so you don't have to endure it as long, but that's just restating the previous point. i do think that with opsi being basically the most important part of this game it is worth really keeping in mind how everything else ends up influencing progress on it. maybe tirp gets you an fdg considerably faster on average and you have extra URs that'll help in earlier months, maybe not. it's hard to keep track of all the resources required. going the pure divergent chessboard/guild shop way does appear to me viable, but how good only testing will tell

rustic gull
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I can see what you're getting

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but at the same time I must reiterate, most AL players are allergic to Operation Siren, most of them will not touch it with a 10 foot pole and it will be the last thing they do.

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I've seen plenty of docks where players are making good progress on PR but pretty much none of them have made anywhere close to good progress on OpSi.

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At which point the choice of Hood vs Tirpitz is long since moot.

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The rush to get to chapter 12, as I see it anyway, is basically a, you now have all the tools to almost whatever you want in AL.

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Because W12 provides the premier farming spot overall, you get coins to do rolls, upgrade gear, limit break ships, etc and also a good spot to level up ships.

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And at that point you can farm events without issue as well which is what most are gonna care about anyway.

turbid ridge
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it's true that there's a good bit of opsi allergy around; i would not really know what the goal of most players truly is beyond just "acquiring their waifus". the more casual player might not even feel like getting past chapter 12, and if they don't wish to engage in opsi, then they can't really see themselves pulling off oneshots in META or clearing CM/EX very fast/easy either. it'll take a good while for them, slowly stacking up URs to compensate for their lack of gears, to start performing better there

rustic gull
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yeah, and W12 actively helps towards getting your waifus because you have a good spot to grind for coins to do pulls now

whereas OpSi and W13 beyond really doesn't unless your waifu happens to one of the showdown METAs or late campaign drop ships

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I do recall one rather amusing isntance in which one of the mods/admins came into ask for advice on behalf of a friend who wanted to farm Houston 2 because they really liked her.

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said friend had not made it past W12 and progress on both PR and OpSi was poor to say the least.

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and not that I can say for certain, but I really do think the majority AL player's goals are to just collect waifus

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and not even all of them

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just the ones they like

turbid ridge
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i've a friend who's been playing the game for like over 5 years and he hadn't gotten past W10. i had to convince him to spend just a little bit of time to get to a much better grinding spot

fathom wolf
stone pawn
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hood has good mob barrage or so ppl have told me UniSip

fathom wolf
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my own testing and CN chart gave me the impression that hood is only doing 70% to 75% of top gold bb's dps, which is very low tbh...

stone pawn
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honestly i dont think it would make much/any difference because you'd be wanting to move to a better bb as soon as possible, top end golds have a clear gap between them and the medal shop bbs and the gap is even bigger for ur bbs

fathom wolf
stone pawn
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in that sense i'd side with you on tirpy

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because she directly helps you unlock higher end bbs

turbid ridge
stone pawn
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hood helps for plymouth instead which is lower priority tbh

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personally my own experience said until i got nagato meta i had no good bb, even nelson was merely ok

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because my cvs carried every fight

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uni and sara, sometimes indep

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they almost always outperformed nelson

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and not by just a little

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nagato meta is also pretty much 2-3x or more nelson output WarShrug

fathom wolf
stone pawn
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and ruppy is slightly behind nagato but much ahead of early gold bbs all the same

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ergo...why bother with picking a slightly better noob bb you'll ditch soon

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if the other one helps you get better bbs faster

turbid ridge
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i can see hood's superiority in opsi mob being relevant enough, also the DD abyssal is light armor and is probably one of the most annoying for newer players as well, hood reload buff probably helps clear thresholds for darkness and dealing enough dmg

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hood's rld buff is a little underrated

stone pawn
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i also went hood and unlocking kms tech was rather painful and destroyed all my resources

fathom wolf
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yeah from a new player pov, enty is like a monster compared to those bbs

turbid ridge
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also this is a bit of a longer-term point but...

stone pawn
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i have a funny screenshot of sara doing 5x more dmg than hood in ch10 or ch11 UniHurt

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granted hood no augment bc i was waiting to see if she's worth investing in and um i decided she wasnt lmfao

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even if it doubled her dps though it would still be very underwhelming

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even tripled wouldve been barely worth

turbid ridge
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getting HMS tech feels harder than other factions for me, especially getting to the 2100 threshold which you want for carrier reload

stone pawn
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it is hard

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however i feel like by the time high levels of tech become important to you, youll be able to pick whatever you want from medal shop

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since you move way beyond all of them by then, it's not so important to get hood asap

fathom wolf
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more like, hms has shit tons of bad dds clogging the tech pool

stone pawn
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hood help me for sure to unlock ply

fathom wolf
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and lacking good ca and cl

stone pawn
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but Ehhssex

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i wouldnt actually be too far behind on it if i had tirpy sparing a dozen purple bulins for me

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in the end i think both picks have their tech pro and con

neither is particularly impressive the moment you get even a higher end bb let alone a UR or top gold

fathom wolf
stone pawn
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if both work to carry you to ch12 fine it would be entirely about whose tech helps more early on

fathom wolf
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and actually i believe that if you need a hms bb, using nelson would be better than hood

turbid ridge
fathom wolf
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she has cl aux, doesn't cost gold bulin, doesn't need aug so you can save for sandy, uses bb retro mat which nobody else wants in early game, has better overall dps than hood, easy to acquire as she's free from rookie mission... i don't see a reason using hood over her

turbid ridge
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while fdg is still UR BB and all that, she shines mostly in W14 than anywhere else; i would even argue the most impactful bote here is probably going to be avp and not fdg

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at this point in time i'm more inclined to think that

fathom wolf
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avp needs ib tech point so getting both is what usually happens

turbid ridge
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for a newer player getting that first root is pretty valuable

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yeah pretty much

fathom wolf
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iirc avp 600 and fdg 630

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ok let's put tirpitz related part aside for now
what about the "one fleeting" part? that includes the other half of beginner choice: get sandy and retro her, get enty from rookie mission, and no 2nd fleet until ch 12

turbid ridge
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well that's somewhat straightforward, though sandy retro is expensive so it might take a short while to come online between all the bulins/sandy dupes and coins you need

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as well as the prints

fathom wolf
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it actually doesn't take long, since you are one fleeting, all resources goes to one fleet, so no bulin/coin issue
hardest part is the prints but the important nodes only takes 12 gold ones, which you can get enough from hm 3 star rewards + guild shop rng + some weekly mission rewards rng

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she also resolves any AA problem you might encounter

stone pawn
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i mean i used nelson in opsi and had zero issue

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my first opsi fleet was nelson uni sara portland laffey sirius Noteshiro

turbid ridge
fathom wolf
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yeah just playing safe

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not just tanking, had bad experience with unleveled helena before

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3 tanky ships makes me feel safe when pushing contents

stone pawn
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helena didnt do much for me in early campaign so i agree with this

turbid ridge
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doesn't help as much in campaign but since she transitions to being extremely helpful to newer players on other bosses outside campaigns becomes a nobrainer regardless

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personally, i never used her, because i don't like the all or nothing nature of it

stone pawn
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i dislike using her yeah UniHurt

turbid ridge
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but that's just a personal gripe and nothing about her general effectiveness

stone pawn
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i only use her if i have no other option

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me resetting harby 8 times to get a single helena proc demonstrates why she should be a port waifu and not a battle one UniHurt

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and then i still didnt hit 50%

fathom wolf
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anyway, if i didn't get chikuma i would have used starter or eugen, doesn't make a huge difference here

fathom wolf
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current ib point is 374, i accidentally got uvh so i will add 56 to the goal
656 for avp and 686 for fdg

turbid ridge
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you could still technically follow the path i mentioned and more or less get an idea how long it would take if doing it from scratch i guess

fathom wolf
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20 days
you mean getting hood as a new player?

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or grinding dc for ib tech? @turbid ridge

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i mean, the point of getting tirpitz is more about not needing to grind wa and still have enough ib tech points

turbid ridge
rustic gull
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I don't think you can cut out grinding DC entirely no matter you really look at it with just Tirpitz

turbid ridge
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true

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DC is kinda crucial either way

stone pawn
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it does help a fair bit tho, particularly in reducing the purple bulins used, in exchange for using golds

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kms tech wiped out more than a months worth of purple bulins for me iirc

rustic gull
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yeah, don't underestimate how fast purple bullins disappear when you find something to do with them

fathom wolf
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tirpitz lv120 180
eugen 84
Königsberg class 20 + 20 +20
leipzig 32
z23 lv 120 62
guild shop: spee 56, z25 42, hipper 72, u556 24, u557 24, u73 20
getting roon 38
that's 694 in total
not counting merit shop ships and u96, z46 from medal and getting mainz and sharn in core data shop, altho getting sharn is not ideal

rustic gull
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max limit breaking eugen yeah...
not sure if I can get behind that

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also if nothing else, you'd at least another IB main fleet to make the grind go faster

turbid ridge
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there is a rare and two commons in DC which you'll most likely get to MLB without much effort that add up to 62 extra

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i didn't write those down cuz i forgot

fathom wolf
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that's a valid point, but backline exp grinding isn't even that bad with 1 ship, as flag+mvp is 3x exp, same as 3 vanguards no mvp

stone pawn
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im grinding avp out with just ruppy and its going ok

fathom wolf
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vanguard flagship when PortDoll

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i remember seeing it on some kind of offline game event but nothing after that

rustic gull
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yeah I suppose but getting the grind done that much faster, the sooner you can get FDG maxed among other points

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I would also say depending on what set up you do end up running Tirpitz may not even gurantee getting MvP half the time

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becaue a lot of newer players do end up running Unicorn to carry the fleet for farming because they don't have the gears and such to drag ships through W12 quite yet

fathom wolf
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backline mvp control is easier: just don't follow the beginner guides
emmm, actually, as long as they don't want to waste too much exp, they don't really have much chance, and will probably switch to shouhou soon

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good healers are just used everywhere and they ended up getting too much exp too fast

rustic gull
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can't argue with that

stone pawn
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use unicorn with no equips (or AA fighter) so she heals but doesnt do damage BuckyPrideAnim

fathom wolf
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yeah probably a zero or something

rustic gull
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unironically I have been toying around with the idea of running Perseus with a Fw-190 A5 and maybe a +0 Breguet for when I finally run out of main fleets to farm

fathom wolf
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oh yeah you reminded me, i need an AR

rustic gull
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that unironically might actually be better than Unicorn for a new player farming W12 but man I do not wanna reccomend people to level up an AR....

fathom wolf
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true

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you know my leveling fleet in CN is even more cursed: akashi + 0lb uni + 0lb ryuuhou

rustic gull
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yeah....

stone pawn
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oh for vanguard mvp control?

rustic gull
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yep

fathom wolf
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yup...

stone pawn
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ahh

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i should level vestal i suppose

rustic gull
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I will say though we're only doing this because we have no more main fleets to level

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like, literally none

stone pawn
fathom wolf
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ch 12 grind with no exp for backline means you are getting worse oil/exp ratio than 10h comm if you don't do mvp control PortDoll

stone pawn
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o damn

rustic gull
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yeah

fathom wolf
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29 days, didn't touch archive
got uvh from random build and z46 from medal, otherwise will need to mlb a few more subs

fathom wolf
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@rustic gull d3 this event seems fine

rustic gull
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it does indeed

fathom wolf
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i started to get a feeling that newbies will do fine even not folloing any guide, as long as they save cubes and get the URs PortDoll