#pixelmine

1 messages · Page 1 of 1 (latest)

prime trellis
neon walrus
prime trellis
#

⚡🌈

prime trellis
#

when flagship uses a charge shot or all in strike, Eldrige ⚡prio enemy once every 0.4s, for 10 times. 100 dmg, scaling on 100% of FP, 100% coefficient,
10 bullets of ELECTRIC_ARC with attach_buff [{"buff_id": 150325, "level": 1, "rant": 10000}], Normal ammo, 120/120/120% armor, 100±10 range, 1 velocity.

#

effectively, it slows a boss for 5.6s. And has a 5s cooldown so no gascogne extend

#

🌈 starts off cooldown and can proc immediately, and now blocks all damage instead of just bullet hits

#

When 🌈 procs, Eldridge gains a weapon for 5 seconds.
BEAM that is unaimed
66.50s reload, 40 dmg, scaling on 100% of FP, 100% coefficient,
3 bullets of BEAM with Normal ammo, 120/120/120% armor, 100±10 range, 1 velocity.

#

AoA went from 12 dmg to 24 dmg, 1 pierce to 2 pierce, 55 range to 60 range, and now pierces shields and can't be slashed

#

Pittsburg ghost AA has 30 range, 94 damage, 0.72s reload, 100% efficiency, which is equivalent to that one super expensive twin 76mm that you crafted 3 years ago and never used, at a low 100% eff

#

cargo drops at -37.5, 80 and -37.5, 30 so should be easy to pick up

#

Fargo s2, aoa

#

Indiana s2 when shield gone
targeting TargetHarmRandomByWeight,
180 dmg, scaling on 100% of FP, 100% coefficient,
1 bullets of BOMB with attach_buff [{the thing said in first skill}], HE ammo, 140/110/90% armor, 15 diameter, 16x16 spread, 120±10 range, 15 velocity. {"accuracy": "chargeBulletAccuracy", "diveFilter": [2], "gravity": -0.05}.
barrage exposes by 10 units

#

Indiana 30s enhanced barrage
targeting TargetNil, fires from flagmain
18 dmg, scaling on 100% of FP, 100% coefficient,
6 bullets of SHRAPNEL with Normal ammo, 100/100/100% armor, 99 pierce, 1±0 range, 10 velocity. {}. Each split into:
26 bullets of Normal ammo, 100/100/100% armor, 150±0 range, 5.5 velocity. Has acceleration

#

Indiana on main gun barrage
targeting TargetNil, 164980 is a MAIN_CANNON that fires from flagmain
20 dmg, scaling on 100% of FP, 100% coefficient,
2 bullets of SHRAPNEL with Normal ammo, 100/100/100% armor, 99 pierce, 1±0 range, 10 velocity. {}. Each split into:
26 bullets of Normal ammo, 100/80/70% armor, 150±0 range, 15 velocity.

targeting TargetNil, 165010 is a MAIN_CANNON that fires from flagmain
16 dmg, scaling on 100% of FP, 100% coefficient,
30 bullets of Normal ammo, 100/80/70% armor, 150±5 range, 14 velocity.

#

Pittsburgh 10s barrage
targeting TargetNil
56 dmg, scaling on 100% of FP, 100% coefficient,
6 bullets of SHRAPNEL with attach_buff [{"buff_id": 311, "level": 1, "rant": 10000}], HE ammo, 110/110/95% armor, 50 pierce, 5±0 range, 5 velocity. {"ignoreB": true, "ignoreShield": true}. Each split into:
1 bullets of CANNON with attach_buff [{"buff_id": 311, "level": 1, "rant": 10000}], HE ammo, 110/110/95% armor, 200±0 range, 15 velocity. {"ignoreB": true, "ignoreShield": true}.

#

Pittsburg AoA
targeting TargetNil
42 dmg, scaling on 100% of FP, 100% coefficient,
6 bullets of AP ammo, 85/120/85% armor, 1 pierce, 20x20 spread, 80±10 range, 15 velocity. {"randomOffsetX": 20, "randomOffsetZ": 20}. Has acceleration [{"flip": false, "t": 0, "u": 0.01, "v": 0}].
*don't ask me why vg bullet has 20x20 spread

prime trellis
# prime trellis Fargo s2, aoa

Fargo skill2 15s 70% chance
targeting TargetNil
40 dmg, scaling on 100% of FP, 100% coefficient,
40 bullets of Normal ammo, 120/120/120% armor, 120±5 range, 15 velocity.

Fargo AoA
targeting TargetNil
35 dmg, scaling on 100% of FP, 100% coefficient,
40 bullets of Normal ammo, 100/100/100% armor, 120±5 range, 15 velocity.

#

Chapter 15

prime trellis
#

Flandre barrage enhance the arcing AP went from 16 to 18 velocity, and armor went from 50/110/110 to 90/115/115. The red and blue rings were not enhanced EssexWheeze basically +15 luck like anchorage and cheshire

#

Fargo Drone gear
15s after the start of battle:

  1. reveals enemy submarines for 10s
  2. summon a drone for idk how long maybe it goes off screen
    drone has weapons
    MAIN_CANNON that is aimed with 360 targeting angle, 85 range
    1.66s reload, 20 dmg, scaling on 100% of FP, 100% coefficient,
    4 bullets of Normal ammo, 100/80/60% armor, 100±10 range, 10 velocity.

ANTI_AIR that is aimed with 80 targeting angle, 24 range
0.38s reload, 26 dmg, scaling on 100% of AA, 100% coefficient,
hits AIR, 20 diameter, 30±10 range, 12 velocity.

neon walrus
#

Do you have data for Pittsburgh ghost AA gun?

prime trellis