#Fleet formation
1 messages · Page 1 of 1 (latest)
What content are you doing again?
Some questionable choices
But why are you dawdling around jn W11
You can easily do W12 with what you have
w11-12 push
i just got back into the game after like 3 years lmao
you should be able to smoke all the way up to 12-4 pretty easily
Mob: Monarch, Unicorn, Independence, Noshiro, Rikka, Shimkaze
Boss: New Jersey, Enterprise, UvH, San Francisco, Helena, San Diego
There's also a few other things that need addressing
First off is gear
Read Sam's guide in #bot-spam /equip to make sure you're equipping your ships properly
K thanks for the help yall
2nd, read that and get yourself caught up with how to do research optimally
https://samheart564.github.io/ECGC/research
3rd, do not ever partially limit break URs like this
i mean yeah but its more since theres a huge game of gameplay i missed never got to MLB them
thanks for the info tho
also is sams guide in a thread?
No
I use this on NJ
Give the Mk7 to NJ
bc both fire barrages
And give UvH an Mk6
They do indeed
But that's not the reason why you would use the first gun
The first gun is strictly used for desyncing your ships
so not worth for faster proc?
On most ships and scenarios no
Okay thanks for letting me know
*Desyncing not Designing
Read /fleettech in #bot-spam
K
@burnt depot last question I think before i come back after finishing 12-4 but why does timing matter for main gun and stuff?
is it so damage isnt staggered?
let me give you an example
say you have NJ and UvH both on a mob fleet
and they both fire at pretty much the same time
ye
whoever fires first will overkill the mobs
and the 2nd to fire will shoot into the water and do no damage
in mobbing and to a degree campiagn bossing yes
the opposite is true however for things like OpSi bosses
so opsi i shud try to time together and for mobbing and campaign stagger
you could say that
for boss fleet should my BB'S be staggered or timed together
cuz ik u answered for mob fleet it should be staggered
im assuming they shud shoot at the same time?
kind of
UvH off flag gurantees half her salvos will desync from NJ anyway
and pre W12 mob waves are not that difficult
but also you don't have many guns to be too picky on what you choose to use
all of this is basically just a very long winded way of saying
the mk7 and a torp for shimikaze
use that on NJ
and use one of these on UvH https://azurlane.koumakan.jp/wiki/Triple_406mm_(16"/45_Mk_6)#Type_3-0
for now anyway
yeah sorry i ask a lot of questions im sure rn it doesnt rly matter too much
bc im still early game
no worries
yee i got a few of those
and im looking at my gears and adjusting according to the sam guide
there's no such thing as a bad question and if you're willing to learn and take on advice I'm happy to answer any questions
betttt
also is there an updated tier list for ships
cuz im not sure if ppl pull events for waifu ships or cuz they r actually good
there's the ECTL
cuz im not sure if i wanna wait for UR event or try to get alvitr cuz idk if she super good
but you kind of have to take it with a grain of salt
https://slaimuda.github.io/ectl/#/home i use this
Alvitr and the rest of the ships from this event
oh yeah same thing LOL
yeah that's ECTL
are mid
unremarkable and outclassed by other permanetly available options
I'd save for the next UR event(s)
yep yep
is there a guide for saving cubes?
cuz isnt there a mission where if i pull once i get a free cube or something
there isn't really guide as such
basically what it boils down to when there isn't an event do one light build a day
daily light pull thats it
yep
light pool
yes
or will they add another permanent UR to pool anytime soon?
they will eventually
buit the next, Shimakaze, won't have priority
and the one after her is UvH who you already have
is rikka still good without her special gears?
nope
shud i just use azusa then?
Yes
@burnt depot hi again ive gotten to 12-3 but i cant clear all the mobs
i can 100% it but im trying to get the 3rd star
what world is good to farm exp
12-1
bc i can beat 13-3 like 1 after 0/5 ammo with my mob fleet but then i need to use my boss fleet to kill the other 4 but then im too weak to kill boss
Or you could just wait to get the map down to safe
by beating the mobs?
You can reduce the threat level of the map by clearing the stage several times
Which will reduce the amount of damage your ships take
gotcha
A increase the damage they deal
so 12-1 is good for farming exp?
wow 20% less damage
that’s significant
honestly im surpised
my lower levels mob fleet can beat 13-3 mob fleet as long as i have ammo
12-1 is like straight exp and 12-4 is coins and stuff?
Kind of
12-1 is easier and better in terms of XP oil efficiency and cogs
Whereas 12-4 is better for coins
And XP per run/battle
but a lil but more oil usage?
Yes
got it
thanks for the input
imma maybe farm my mob fleet get them to 120 hopefully
@burnt depot is 12-1 or 12-4 better for farming exp for research ships?
either works just fine
@burnt depot what makes UvH good?
i saw one of her abilities is she fires faster but at lesser damage?
oh really
well yeah
50% faster cooldown and only 45% damage reduction to her main guns
not to mention twice as many barrages
@burnt depot ooo so shes more of a barrage BB