#gear craft help

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tired flower
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help with crafts

desert zenith
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Alright, so you're asking for what equipment to craft, basically

tired flower
tired flower
desert zenith
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OK, well, to some degree it is dependent on what equipment you already have, and even what ships you have

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For example, consider these two guns

tired flower
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um if u could tell me the highest priorities, that works

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most of my gear is budget options

desert zenith
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These two guns are good, you see

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BUT they are only used by CBs

tired flower
tired flower
quiet sparrow
desert zenith
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OK, that's fine, but uh... note that the other gun (Prototype Triple 305mm) is generally preferred instead

tired flower
desert zenith
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Actually, better question

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If you have Guam, do you not have the uh

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Triple 305mm Mk 8 (her rainbow gun)?

tired flower
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i do not

desert zenith
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Alright then

quiet sparrow
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thats rough

desert zenith
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I mean, either the gun she has or the Triple 305mm prototype is fine enough for now

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Anyhow...

tired flower
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these the only rainbows i have

desert zenith
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That is a LOT of oxytorps PortDoll

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As a torpmeme fanatic, even I think that's a bit too many at your stage of the game lol

tired flower
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im w12-1

desert zenith
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They're fine to have, but just... be very, very careful using them, especially in campaign

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Sacrificing defensive auxiliaries on your vanguards is a very dangerous prospect, especially on the ships that use torpedoes best, which tend to be very frail

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Anyway, to cooking
Rainbow eqs aren't everything, can I get a picture of what other eqs you have, probably down to purple?

quiet sparrow
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as a nontorp meme fanatic, thats roughly 9k core data kinda down the drain PortDoll

desert zenith
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Ye, a very prescient point
Once you've no further need for core data it's a fine investment, but early on, that's a lot of core data spent that could have been used for other things

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Oh, equipment, sorry

tired flower
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u just wanna see my depot?

desert zenith
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Yep

quiet sparrow
tired flower
desert zenith
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I would too, but hmmmm... since we're here already, I might as well give some personalised advice

tired flower
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i followed the ectl and got lectured cause the main gun i used was bad

desert zenith
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Hmmmmm

tired flower
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im in poverty with my subs

desert zenith
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Your depot isn't too bad tbh lol

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You're not on poverty as much as you think

quiet sparrow
tired flower
desert zenith
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Make sure you do that sub weekly: I see you have Royal Fortune, so you might be able to cheese it

tired flower
quiet sparrow
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best general sub torps are from gear lab anyway

desert zenith
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But getting those Mark VIII torpedoes is EXTREMELY important, because they are super annoying to get

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And you can't craft Bidders otherwise

quiet sparrow
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youre just doing sub weekly to get the mk 8

tired flower
quiet sparrow
tired flower
tired flower
desert zenith
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OK, neato

tired flower
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i think my planes are all fine

tired flower
quiet sparrow
desert zenith
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Alright, let me see... the only equipment areas I'd say you're particularly lacking are CA guns, since you only have two gold+ options...
Honestly, everything else is pretty solid

quiet sparrow
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also scrap the btd1 destroyers

desert zenith
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And really, most further upgrades would be more like... from Gear Lab upgrades, rather than crafting stuff with blueprints

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Oh and I guess... you can stand to build more Rudders as you need them

tired flower
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i got lectured

desert zenith
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Three is probably not enough, while you have the potential to build four more

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Oh and build another HPFCR, since 1 is definitely not enough

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Ah, the great accelerator problem of ECTL...

tired flower
quiet sparrow
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Thinkpitz meh, its aa
it does not matter that much until w13

quiet sparrow
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there is 0 reason to use those over hellcats

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or even just gold seafangs

desert zenith
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Mhm

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Problem is the Messerschmitts have no bombs
So they're interceptors but nothing else

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Alright hmmmm...

mental oxide
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The messer-scheissers are essentially just for really really niche timing gimmicks at this point

tired flower
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i dont like timing gimmicks lol

desert zenith
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I guess what I'd say, by the way, is... you shouldn't just craft stuff unless you have a strict need for them

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Messer-scheissers, glorious

tired flower
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also i dont really understand anything about gear lab or the sub weekly lol so i havent really ever done them

mental oxide
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Timing gimmicks are a necessity when using the slow debuffers like Implacable and especially AvP... But yes they are a pain

quiet sparrow
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all of the craft stuff is just "craft as you need them"

desert zenith
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Exactly

quiet sparrow
tired flower
quiet sparrow
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also for the sub weekly, anecdotally you just need to clear lvl 65 for the best chance at mark VIII prints

desert zenith
quiet sparrow
desert zenith
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Damn, that explains why I took so damn long to get them lol

quiet sparrow
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its anecdotally, we dont actually know drop rates

tired flower
desert zenith
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I was "lucky" bc I was at least able to farm them from SOS, otherwise I dare not wonder how many years it'd have taken me to get six Bidders

quiet sparrow
tired flower
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well i have her lvl 70 right now i meant to say

mental oxide
tired flower
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and lots of sr bulins taking up space

desert zenith
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Oh, if you have a ton of SR Bulins doing nothing then sure, I suppose

quiet sparrow
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i would still suggest investing into her to just be able to get through the lvl 95 sub weekly

desert zenith
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Just make sure you don't make that investment anyhow and regret it later

tired flower
quiet sparrow
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oof PortDoll

tired flower
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those are the only other things i can use the bulins on

desert zenith
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Oh damn, that is a LOT of SRs stuck at 70 PortDoll

tired flower
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yeah but i dont need any of them

quiet sparrow
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youre gonna want to invest into sirius and aquila
maybe to u101 and leonardo

tired flower
tired flower
mental oxide
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I wouldn't exactly call that poverty...

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Sirius is one of the best CV buffers really

quiet sparrow
desert zenith
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Y'know, poverty back in my day entailed having to use three purple submarines to help me clear World 14 ๐Ÿ‘€

mental oxide
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And Aquila is used to supplement the healing of Uni

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For the REAL hard content

tired flower
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those are the cvs i have invested

desert zenith
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Based on the ships you have and my corresponding guess for when you started, you already have a way better fleet than I did at the equivalent point in my time playing this game, put it that way lol PortDoll
So... it's def not poverty, I'll say that

tired flower
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i think the subs are poverty

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i have no issues with my dock

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i just struggle on gear and subs i think

desert zenith
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Fair

tired flower
mental oxide
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W14 and W15

desert zenith
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The guides Maty linked before are useful to help you get a grasp on gear choices

tired flower
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aquila is used there?

quiet sparrow
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subs dont matter until w14-15 and really endgame opsi

desert zenith
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Yep

tired flower
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i have 11 sr bulins

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so i can do sirius, aquila, and fortune

quiet sparrow
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sirius and aquila first
fortune can wait until you get the last bulin

tired flower
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i mean i still have to go through all of w12 and 13 so do i even need aquila soon

quiet sparrow
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its a better investment than everything else there

desert zenith
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She's useful to have, even pre-W14 to be clear

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She is just a good ship

mental oxide
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Doesn't Aquila have like 2 modes

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Healing and preload mode?

desert zenith
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Yep

mental oxide
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So all the more then

desert zenith
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Contingent on what you put in her slot 2

mental oxide
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More useful than Volga in that way I suppose

desert zenith
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AkagiLUL In a certain sense
After all, only one found her place in PvP

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I'd probably also highlight, though, that Aquila's healing mechanic just combines with Musashi so damn well
It's positively glorious
That and Volga's effectiveness is partly affected by the kind of ships you're using (since her heal scales with HER HP, so its relative effectiveness depends on the target), whereas Aquila's heal scales with her target's HP, like most normal healers

tired flower
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so for lv 75 submarine weekly, how do i use royal fortune to cheese it?

desert zenith
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As long as your level is high enough, just put her in and AFK

tired flower
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+6 on all her gear

desert zenith
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The joke is that the sub weekly was just not designed for what is effectively a surface ship
So she runs them all over by essentially being a fish out of water

tired flower
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is there any point putting other subs in formation with her

desert zenith
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Hmmmm, Idk about Level (it might be doable? but I'd probably go a bit higher to be safe)

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Bring her equipment to +10 though

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Yes, bring other subs with her, just in case your level isn't high enough and she dies
So you can reset/exit, without wasting the attempt

desert zenith
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Well, try it I suppose
Bring other subs with her just so you can reset
If you can't do it at the current level, just exit and try again later in the week when you can level her

tired flower
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idk how some have hundreds of xp books

desert zenith
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Eh, in my case, it's probably because I almost never use them lol

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Generally only once a month, when there's a new event, to level the ships I like/want to raise to a suitable level for grinding

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That's it

tired flower
tired flower
desert zenith
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Mhm

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Normal

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The rate of drop is abysmal

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I genuinely believe that the average person would be lucky to finish six Bidders in a year

tired flower
desert zenith
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Not one that I've ever seen, no

tired flower
desert zenith
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If you're starting out OpSi, you can generally get by following TB's instructions, but for building for the boss fights in OpSi... it's a much more complex process, and I've never ever seen a guide that comfortably covers all the nuances I would want

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Oh sure, I can help with that if you'd like

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Post your dock and sit tight; I'll be back in a short while, then I can look into it

tired flower
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and aquila MLB and sirius MLB

desert zenith
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Alright, in lieu of a guide to point you to, let me at least give you an overview of fleetbuilding for OpSi

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Since you have four fleets, you will want to construct each differently, for tackling the different parts of the game mode. Most players will assign roles to their fleets as follows:
Fleet 1: Mob/clearing fleet, responsible for clearing most of the content. This fleet is constructed like a typical campaign mob fleet, with healing and an emphasis on good, staggered damage. Higher end players often try to optimise this fleet to be fast, in order to speed up their clearing of Operation Siren (since it resets every month), but that's not something you need to worry about at this stage.
Fleet 2: BB boss fleet, as the name implies, it is a boss fleet centred around a triple BB backline, with a vanguard aimed at supporting the BBs. As a true boss fleet, it will be constructed aiming to sync damage to support effects, so as to be able to do as much damage as possible to the boss.
Fleet 3: CV boss fleet; same thing as Fleet 2, but centred around a triple CV (or 2.5 CV, if you use Kearsarge) backline, with a vanguard aimed at supporting CVs. Same basic function as BBs. The reason why you construct 1 BB and 1 CV fleet, rather than just a single boss fleet, is that certain bosses in Operation Siren are more conducive for being fought with BBs as opposed to CVs, and vice versa.
Fleet 4: Generally, this is a free-for-all: some players choose to make this a third boss fleet, others make it a pure "cross-fleet" fleet (i.e. you stuff all your ships with cross-fleet skills into it, so that these skills can be used to support your other fleets), and then there are bizarre people like me who use it as a second mob fleet - more accurately, my fleets 1 and 4 are half mob, half cross-fleet, and I really only adopt this configuration in order to use a couple of ships that I really like, that would not have a place in Operation Siren otherwise.

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With those basic principles in mind, let's get cooking

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Probably it's easier to start with the boss fleets, because you generally want to put your best ships there, and use the remains to construct your mob fleet

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Ngl, Agir, Anchorage, and Laffey II missing does make the vanguards harder to construct, but at least your backliners are pretty solid

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Fleet 2 (BB boss): As your strongest battleships, the triple BB combination should be Bismarck Zwei, Friedrich der Grosse, and New Jersey. If you had her, Agir would be your tank, but in lieu of her, I would probably try a combination on the lines of Prinz Heinrich (tank and some damage, plus boosted by Bismarck Zwei), Helena (Idk how come you don't have her, but you definitely should try and get her - she's your debuffer), and Jeanne d'Arc (to help protect your vanguard because this vanguard isn't as sturdy as I would normally want it to be)

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Fleet 3 (CV boss): Your strongest available triple CV combination is Yorktown II, Implacable, and Enterprise, so those are immediately obvious picks. Vanguard would be Guam (tank, plus extremely good AA, to shoot down enemy planes and protect your CVs' hidden gauge), Kazagumo (Air Raid Assistance, plus very good damage, albeit a little squishy), and Sirius (AVI buff for your carriers, but an evasion rate debuff against DD/CL/CA enemies). In light of the vanguard you are able to field, I would describe this as the stronger of your two boss fleets in principle, although BBs may be easier to use if you are short on tech/cats/equipment for your CVs.

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Fleet 1 (mob): Unicorn, with preload and heal, is pretty much non-negotiable for the mob fleet, just as in campaign. After that, almost anything goes; since she's there and available, Hood would be an excellent flagship for this fleet, and then the third backline slot is kind of up to you, because there are no ships that particularly stand out to me as being especially suitable; since she's there and 125, I guess you might as well use Essex. For vanguard, I'd go something like Unzen, Shimakaze, and Yuudachi, since between their torpedo preloads and just generally good damage, they should cut through mobs with ease.

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Fleet 4 right now can be just whatever, since there honestly aren't enough ships left to construct much of a coherent fleet for any real purpose

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I should also note that the question of gearing becomes very important when building your boss fleets, but all the nuances of that honestly would take a whole other essay in and of itself, so I'll probably leave it there for the present moment (especially since you're going to need to go and clear Operation Siren first, before you even think about fighting bosses at all).

tired flower
tired flower
desert zenith
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Oh, if you have Independence, that is a good idea
Esp since she has the Supporting Wings cross fleet

tired flower
void garden
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100%

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unless u mean new eugen

tired flower
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normal eugen

desert zenith
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Yep
Idk enough about Muse Eugen to judge, but Eugen base is definitely an inferior option to Heinrich
Ofc, the ideal is to replace her with Agir eventually anyway

tired flower
tired flower
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in fleet 2

mental oxide
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Stick with that then

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Don't use your blank BP on Louis

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Then is like, one of the worst decisions you can make

tired flower
mental oxide
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Why the hell man

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She's not even that good

tired flower
mental oxide
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Frankly that's just ouch

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But no

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Heinrich

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Purpose for that team is a tank

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Louis is a dps not a tank

tired flower
mental oxide
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I mean

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Agir BPs are a lot rarer

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You can't coin her BPs

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But you can for Anchorage

tired flower
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yeah

mental oxide
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Anchorage needs 343 at least

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Agir needs 513

tired flower
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they not useful before that?

mental oxide
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Just like any ship

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Without MLB they meh

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I suppose you could make a case for Agir to be used at D25

tired flower
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yeah but i thought some of them work at dev 20/25

mental oxide
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But D25 is close to 400 BP

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Agir is the exception not the rule

desert zenith
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Ye, Agir's Dev 25 viability is solely bc she gets her last buffs to her bulk there
And a lot of her utility is tied to her skills, so she can get away with it

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Most ships aren't quite so lucky

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Ngl, I guess Chang Chun is a not ridiculous slot for JdA once you have Agir to make your BB fleet's vanguard bulkier, but she skews her damage towards lighter armour, so I am also a bit concerned because BOTH your BB and CV fleets arguably skew towards lighter armour...

tired flower