#gear craft help
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Alright, so you're asking for what equipment to craft, basically
yes i have plenty coins saved up so dw about that
OK, well, to some degree it is dependent on what equipment you already have, and even what ships you have
For example, consider these two guns
um if u could tell me the highest priorities, that works
most of my gear is budget options
i use guam, i have prototype 310m type 0 on her
OK, that's fine, but uh... note that the other gun (Prototype Triple 305mm) is generally preferred instead
Actually, better question
If you have Guam, do you not have the uh
Triple 305mm Mk 8 (her rainbow gun)?
i do not
Alright then
thats rough
I mean, either the gun she has or the Triple 305mm prototype is fine enough for now
Anyhow...
That is a LOT of oxytorps 
As a torpmeme fanatic, even I think that's a bit too many at your stage of the game lol
im w12-1
They're fine to have, but just... be very, very careful using them, especially in campaign
Sacrificing defensive auxiliaries on your vanguards is a very dangerous prospect, especially on the ships that use torpedoes best, which tend to be very frail
Anyway, to cooking
Rainbow eqs aren't everything, can I get a picture of what other eqs you have, probably down to purple?
as a nontorp meme fanatic, thats roughly 9k core data kinda down the drain 
eqs?
Ye, a very prescient point
Once you've no further need for core data it's a fine investment, but early on, that's a lot of core data spent that could have been used for other things
Oh, equipment, sorry
u just wanna see my depot?
Yep
i would just refer to this along with
https://slaimuda.github.io/ectl/#/home
I would too, but hmmmm... since we're here already, I might as well give some personalised advice
Hmmmmm
im in poverty with my subs
on which ship?
as long as you can clear sub weekly, youre fine
Make sure you do that sub weekly: I see you have Royal Fortune, so you might be able to cheese it
best general sub torps are from gear lab anyway
But getting those Mark VIII torpedoes is EXTREMELY important, because they are super annoying to get
And you can't craft Bidders otherwise
youre just doing sub weekly to get the mk 8
https://azurlane.koumakan.jp/wiki/User:Thebombzen/Safe_To_Scrap_MK_II
i would recommend going through your depot using this list and start scrapping stuff
i did the safe to scrap on sam's equipment guide already
OK, neato
i think my planes are all fine
uhh let me remember
scrap all of the messerschmidts
those suck
Alright, let me see... the only equipment areas I'd say you're particularly lacking are CA guns, since you only have two gold+ options...
Honestly, everything else is pretty solid
also scrap the btd1 destroyers
And really, most further upgrades would be more like... from Gear Lab upgrades, rather than crafting stuff with blueprints
Oh and I guess... you can stand to build more Rudders as you need them
it was ectl telling me to use this on yuudachi
i got lectured
Three is probably not enough, while you have the potential to build four more
Oh and build another HPFCR, since 1 is definitely not enough
Ah, the great accelerator problem of ECTL...
the +11 and +10 one i have?
meh, its aa
it does not matter that much until w13
yes
there is 0 reason to use those over hellcats
or even just gold seafangs
Mhm
Problem is the Messerschmitts have no bombs
So they're interceptors but nothing else
Alright hmmmm...
The messer-scheissers are essentially just for really really niche timing gimmicks at this point
i dont like timing gimmicks lol
I guess what I'd say, by the way, is... you shouldn't just craft stuff unless you have a strict need for them
Messer-scheissers, glorious
also i dont really understand anything about gear lab or the sub weekly lol so i havent really ever done them
Timing gimmicks are a necessity when using the slow debuffers like Implacable and especially AvP... But yes they are a pain
all of the craft stuff is just "craft as you need them"
i use implacable...
Exactly
have you been doing operation siren?
maybe 3 times ever
also for the sub weekly, anecdotally you just need to clear lvl 65 for the best chance at mark VIII prints
If you have Royal Fortune at a decent level, just use her to cheese the sub weekly and then just do the 4x quick clears every week
All you're really there for is to accrue prints for the Mark VIII torpedo, so you can build Bidders in the Gear Lab
youre gonna want to be doing that as a daily task, its where all of the best gear is generally going to be
Oh, really, is that true ๐ ๐ ๐
Damn, that explains why I took so damn long to get them lol
its anecdotally, we dont actually know drop rates
i dont but i can mlb her and level her if shes worth it
I was "lucky" bc I was at least able to farm them from SOS, otherwise I dare not wonder how many years it'd have taken me to get six Bidders
if you want to ez clear sub weekly, royal fortune is really broken
well i have her lvl 70 right now i meant to say
So then, you definitely need some timing manipulation
Just not me155 level tho
and lots of sr bulins taking up space
Ehhhh... MLBing her just for that is... hmmmm... I wouldn't advise it lightly, at least
Royal Fortune is a bit harder to use in other content because she doesn't submerge...
Oh, if you have a ton of SR Bulins doing nothing then sure, I suppose
i would still suggest investing into her to just be able to get through the lvl 95 sub weekly
Just make sure you don't make that investment anyhow and regret it later
oof 
Oh damn, that is a LOT of SRs stuck at 70 
youre gonna want to invest into sirius and aquila
maybe to u101 and leonardo
im in sub poverty
why sirius? also isnt aquila budget healer cv or something like that
I wouldn't exactly call that poverty...
Sirius is one of the best CV buffers really
sirius is a cv buffer
aquila is a really good secondary healer for harder content
Y'know, poverty back in my day entailed having to use three purple submarines to help me clear World 14 ๐
Based on the ships you have and my corresponding guess for when you started, you already have a way better fleet than I did at the equivalent point in my time playing this game, put it that way lol 
So... it's def not poverty, I'll say that
i think the subs are poverty
i have no issues with my dock
i just struggle on gear and subs i think
Fair
what is the real hard content
W14 and W15
The guides Maty linked before are useful to help you get a grasp on gear choices
aquila is used there?
subs dont matter until w14-15 and really endgame opsi
Yep
sirius and aquila first
fortune can wait until you get the last bulin
i mean i still have to go through all of w12 and 13 so do i even need aquila soon
its a better investment than everything else there
Yep
So all the more then
Contingent on what you put in her slot 2
More useful than Volga in that way I suppose
In a certain sense
After all, only one found her place in PvP
I'd probably also highlight, though, that Aquila's healing mechanic just combines with Musashi so damn well
It's positively glorious
That and Volga's effectiveness is partly affected by the kind of ships you're using (since her heal scales with HER HP, so its relative effectiveness depends on the target), whereas Aquila's heal scales with her target's HP, like most normal healers
so for lv 75 submarine weekly, how do i use royal fortune to cheese it?
As long as your level is high enough, just put her in and AFK
she lvl 81
+6 on all her gear
The joke is that the sub weekly was just not designed for what is effectively a surface ship
So she runs them all over by essentially being a fish out of water
is there any point putting other subs in formation with her
Hmmmm, Idk about Level (it might be doable? but I'd probably go a bit higher to be safe)
Bring her equipment to +10 though
Yes, bring other subs with her, just in case your level isn't high enough and she dies
So you can reset/exit, without wasting the attempt
dont have exp books
Well, try it I suppose
Bring other subs with her just so you can reset
If you can't do it at the current level, just exit and try again later in the week when you can level her
idk how some have hundreds of xp books
Eh, in my case, it's probably because I almost never use them lol
Generally only once a month, when there's a new event, to level the ships I like/want to raise to a suitable level for grinding
That's it
yeah i dont sortie much so thats probably my problem
i did 4 battles on 75 and got 1 purple mk8 bp
Mhm
Normal
The rate of drop is abysmal
I genuinely believe that the average person would be lucky to finish six Bidders in a year
is there an actual indepth opsi guide
Not one that I've ever seen, no
do u think you could help me build my opsi fleets or are u not very familiar?
If you're starting out OpSi, you can generally get by following TB's instructions, but for building for the boss fights in OpSi... it's a much more complex process, and I've never ever seen a guide that comfortably covers all the nuances I would want
Oh sure, I can help with that if you'd like
Post your dock and sit tight; I'll be back in a short while, then I can look into it
Alright, in lieu of a guide to point you to, let me at least give you an overview of fleetbuilding for OpSi
Since you have four fleets, you will want to construct each differently, for tackling the different parts of the game mode. Most players will assign roles to their fleets as follows:
Fleet 1: Mob/clearing fleet, responsible for clearing most of the content. This fleet is constructed like a typical campaign mob fleet, with healing and an emphasis on good, staggered damage. Higher end players often try to optimise this fleet to be fast, in order to speed up their clearing of Operation Siren (since it resets every month), but that's not something you need to worry about at this stage.
Fleet 2: BB boss fleet, as the name implies, it is a boss fleet centred around a triple BB backline, with a vanguard aimed at supporting the BBs. As a true boss fleet, it will be constructed aiming to sync damage to support effects, so as to be able to do as much damage as possible to the boss.
Fleet 3: CV boss fleet; same thing as Fleet 2, but centred around a triple CV (or 2.5 CV, if you use Kearsarge) backline, with a vanguard aimed at supporting CVs. Same basic function as BBs. The reason why you construct 1 BB and 1 CV fleet, rather than just a single boss fleet, is that certain bosses in Operation Siren are more conducive for being fought with BBs as opposed to CVs, and vice versa.
Fleet 4: Generally, this is a free-for-all: some players choose to make this a third boss fleet, others make it a pure "cross-fleet" fleet (i.e. you stuff all your ships with cross-fleet skills into it, so that these skills can be used to support your other fleets), and then there are bizarre people like me who use it as a second mob fleet - more accurately, my fleets 1 and 4 are half mob, half cross-fleet, and I really only adopt this configuration in order to use a couple of ships that I really like, that would not have a place in Operation Siren otherwise.
With those basic principles in mind, let's get cooking
Probably it's easier to start with the boss fleets, because you generally want to put your best ships there, and use the remains to construct your mob fleet
Ngl, Agir, Anchorage, and Laffey II missing does make the vanguards harder to construct, but at least your backliners are pretty solid
Fleet 2 (BB boss): As your strongest battleships, the triple BB combination should be Bismarck Zwei, Friedrich der Grosse, and New Jersey. If you had her, Agir would be your tank, but in lieu of her, I would probably try a combination on the lines of Prinz Heinrich (tank and some damage, plus boosted by Bismarck Zwei), Helena (Idk how come you don't have her, but you definitely should try and get her - she's your debuffer), and Jeanne d'Arc (to help protect your vanguard because this vanguard isn't as sturdy as I would normally want it to be)
Fleet 3 (CV boss): Your strongest available triple CV combination is Yorktown II, Implacable, and Enterprise, so those are immediately obvious picks. Vanguard would be Guam (tank, plus extremely good AA, to shoot down enemy planes and protect your CVs' hidden gauge), Kazagumo (Air Raid Assistance, plus very good damage, albeit a little squishy), and Sirius (AVI buff for your carriers, but an evasion rate debuff against DD/CL/CA enemies). In light of the vanguard you are able to field, I would describe this as the stronger of your two boss fleets in principle, although BBs may be easier to use if you are short on tech/cats/equipment for your CVs.
Fleet 1 (mob): Unicorn, with preload and heal, is pretty much non-negotiable for the mob fleet, just as in campaign. After that, almost anything goes; since she's there and available, Hood would be an excellent flagship for this fleet, and then the third backline slot is kind of up to you, because there are no ships that particularly stand out to me as being especially suitable; since she's there and 125, I guess you might as well use Essex. For vanguard, I'd go something like Unzen, Shimakaze, and Yuudachi, since between their torpedo preloads and just generally good damage, they should cut through mobs with ease.
Fleet 4 right now can be just whatever, since there honestly aren't enough ships left to construct much of a coherent fleet for any real purpose
I should also note that the question of gearing becomes very important when building your boss fleets, but all the nuances of that honestly would take a whole other essay in and of itself, so I'll probably leave it there for the present moment (especially since you're going to need to go and clear Operation Siren first, before you even think about fighting bosses at all).
i will have anchorage soon, and then agir. i have like 254 bp for agir and 90 + my general bps for anchorage
would uni, hood, independence be good?
Oh, if you have Independence, that is a good idea
Esp since she has the Supporting Wings cross fleet
i bought helena, chang chun, and independence. i can have them all levelled up and retrofitted pretty soon
heinrich over eugen?
normal eugen
Yep
Idk enough about Muse Eugen to judge, but Eugen base is definitely an inferior option to Heinrich
Ofc, the ideal is to replace her with Agir eventually anyway
would u swap anyone in the fleets u gave me for chang chun or no
@mental oxide i mean for using her here
in fleet 2
Stick with that then
Don't use your blank BP on Louis
Then is like, one of the worst decisions you can make
its 407 louis bps
i have had them for like 2-3 years
Frankly that's just ouch
But no
Heinrich
Purpose for that team is a tank
Louis is a dps not a tank
currently im working on anchorage but i only have 90bp + 20 blank, and then agir who i have 250 agir bps for
I mean
Agir BPs are a lot rarer
You can't coin her BPs
But you can for Anchorage
yeah
they not useful before that?
Just like any ship
Without MLB they meh
I suppose you could make a case for Agir to be used at D25
yeah but i thought some of them work at dev 20/25
Ye, Agir's Dev 25 viability is solely bc she gets her last buffs to her bulk there
And a lot of her utility is tied to her skills, so she can get away with it
Most ships aren't quite so lucky
Ngl, I guess Chang Chun is a not ridiculous slot for JdA once you have Agir to make your BB fleet's vanguard bulkier, but she skews her damage towards lighter armour, so I am also a bit concerned because BOTH your BB and CV fleets arguably skew towards lighter armour...
i'll just ignore chang chun then haha