#I'm doing this instead of FORTRAN.

1 messages · Page 1 of 1 (latest)

dense bronze
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@undone finch Making a thread because GPH can't handle more than 20 words without hemorrhaging.

@serene geyser , you too, because you'd probably be interested in hearing my input.

i think there's a case to be made for being the best tank in the game period
It would be nice to define the context you're referring to, when someone mentions "tank." I mean, it's mentioned later -

it bears repeating, but best tank is one that survives and contributes the most damage/helps other survive and deal more
so there's your argument. 👍

Personally, I would disagree, because "tank" only means "How much can you take before you keel over," and with that definition, I'd like to try and make a connection between "eHP" and "tankiness" as realistic as possible.

Oh great yat sen tanks 50% better than agir against an average of opsi bosses
I'm going claim that this "average of OpSi Bosses" is NOT unrepresentative. We want to care about eHP in high-pressure situations where it's possible for our ships to die at all, which is where I bring these bosses into light. But of course, I'm missing other situations. (W14/15) (EX)

Agir tanks 5 to 10 times better than yat sen in certain battles like real EX
EX was mentioned, which I think is a terrible presentation at all to say that the eHP sheet is nonrepresentative. I'm not sure anyone uses EX seriously as a way to measure the tankiness of a particular ship. I think it's obvious that the reasoning behind it is that EX's "high hit" is so obscenely high that you're not going to see it in W14/15/OpSi, which are classical "endgame" considerations.

China dodge 90% of attacks from low hit enemies
So if your definition of "low hit" is "Not EX," then yes, you're right that Chinawall is ineffective against high-hit enemies. I'd think a more useful definition of "low" or "high" hit would be in the relative range such that EX is excluded from our considerations by EX's very nature.

SO!

(1): I decline the usefulness of the sheet in EX situations.
(2): I posit the usefulness of the sheet in non-EX situations.
(3): eHP, as a measure, has not yet been bijectively determined to "tankiness," as a feeling. So I posit that the sheet is useful as a guideline of general tankiness(or whatever), as opposed to a one-all-be-all.

you also need to pay attention to deviation numbers though
In fact, this statement catches the intention of (3) in an attempt to exactify the variance that you'd see between battles. That's another reason why the bijection isn't clear.

unless you're telling me that mebot's list is off by a magnitude of 50%
However, the sheet IS off on these calculations. I think by something like 10-20% , because of how I choose to average EVARate. *Fixed in eHP3

so the calc becomes meaningless
So like, if you want to take this out of context, then sure. But I believe the intent is: "If you're trying to calc eHP for EX situations, then the calc is meaningless," which...sure, I agree with. If you want me to make an EX eHP chart, then I can do that. The eHP theory can account for the obscenely high hit of EX.

However, I'd argue that this EX chart is less useful than the one I currently have because of (2).

versed lagoon
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someone tldr this for me

dense bronze
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(1): I decline the usefulness of the sheet in EX situations.
(2): I posit the usefulness of the sheet in non-EX situations.
(3): eHP, as a measure, has not yet been bijectively determined to "tankiness," as a feeling. So I posit that the sheet is useful as a guideline of general tankiness(or whatever), as opposed to a one-all-be-all.

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heh

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Maybe there are other tl;dr's that might be more useful though.

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@hard fable come back LongCryland

hard fable
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uhhhh, sure.....

undone finch
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what is a High Level Harmonic eHP

dense bronze
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I think it's vs eHP of only the Abyssals, Arbiters, and METAs.

undone finch
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are the arbiters hard or normal, and are they at max adapt?

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suppose adapt doesn't matter

dense bronze
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At max adapt - and only harbiter.

undone finch
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(1) understandable WarPat
(2) High Level Harmonic eHP seems a bit low-hit to be representative of current endgame content like CM and new showdowns. And then there's ram damage in chapter 15.
(3) LilEnty

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I just brought up EX as an extreme counterexample of

i don't think she's gonna outtank the china wall lel

but Agir does far outtank ning against the current easy mode EX too, which is 120 hit 100 luck

dense bronze
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Recent META Showdowns have been kicking up the LCK and HIT?

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(I haven't updated the ShowDown bulletlist in a long time)

undone finch
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in chrono order

dense bronze
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That's pretty high

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It looks like - the last 4 specifically

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are heavy-hitters.

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I should include all of these into the deliberations, and update the definition of "high-level" eHP.

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No CM stats, though?

undone finch
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Takao is 150 hit 0 luck

dense bronze
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150 HIT 0 LCK is roughly 125 HIT 50 LCK

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For a shipgirl who has EVA 100 and LCK 50.

undone finch
dense bronze
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If I wanted to be exact, I'd have to grab the bulletmines for all of these.

undone finch
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and my 125 oath agir tanked for 145s while 120 love ning tanked for 90s in the same fleet (speed), two battles flipping front and back

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both with rudder toolkit +10

dense bronze
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Bringing up EX is an edge case, imo.

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I wouldn't claim "China wall is always tankier than Agir"

undone finch
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real EX is an edge case but easy EX is fair game because people do auto it

dense bronze
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From Love to Oath is...6% stat increase, right?

undone finch
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5.7% 🤓

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i agree with 16%

dense bronze
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I did the math for it teehee

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Okay, so I'm going to fudge the two numbers together and say that Ning Hai was underestimated 20%.

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Extrapolating that...

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We get 108 seconds

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ehe

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Including the correction becuse she's an EVA tank.

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It'll be 108 +- 60 seconds

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hilarious

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Anyways - would you like to see more actually high HIT/LCK enemies in the eHP chart?

undone finch
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idk, I (sushigummy) only use it to estimate the level my farming main tank needs to be

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for 15-1 or 13-1

dense bronze
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How effective is it in doing that for you?

undone finch
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hand wavily effective

dense bronze
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Epic

undone finch
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i fix my main fleet at bisz uni volga, assuming volga always first-heals the main tank, i want the main tank to be at least 80% of a level 120 portland

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other people may find the chart to be more useful if it included higher hit enemies

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opsi isn't late-endgame anymore

dense bronze
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By however definition of "endgame" someone wants to keep.

For example, I'm too lazy to try for scores in CM/EX/META, so the highest level I'm going to care about is OpSi/W14/15.

undone finch
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and against Strength, the hardest-hitting opsi boss, surviving past 50s isn't really useful anyways

dense bronze
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O

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I complete a lot of my battles against Strength past 50s

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whoops

undone finch
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she shields after 50s

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and then average players either can't break the shield at all or spend almost 2 salvos breaking it, leaving half a salvo of damage at the very end

dense bronze
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You still want your ships to survive the battle, though, so you don't have to spend credits to repair them (I wait for fleet repair lmao)

undone finch
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redeploy your fleet for free, arbiter is only once a month

dense bronze
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soon™️

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Or just in eHP3 smh

obtuse orbit
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At risk of this being like the PvP sheet's joke
eHP3 is something "normal people" can't see yet, right?
Bc, at the very least, I can't currently see it
Unless it's not called eHP Comp 3, as I expected

undone finch
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it's in alpha development

dense bronze
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It's here and exists, but doesn't have enemy bullets.

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I'll give it out to people if they ask for it, but I'm not going to "publish" it until...well, until it gets done.

obtuse orbit
dense bronze
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eHP2 is what I decided to publish to the community, and eHP1 was the actual "chart" chart.

undone finch
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the morse code one?

dense bronze
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The 20 line one.

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That ECTL really hated because they had no idea what a "slope" was

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eHP3 currently is aimed at fixing two issues:

1: Harmonic Mean instead of Arithmetic mean for EVA averages
2: Why are people still trying to argue that HitShields matter at all LongCryland

obtuse orbit
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I'll let you know when I figure that one out
I will at least say that consideration for META bosses would interest me somewhat... Idk about "scoring", but it is very noticeable in quite a few recent cases that they tend to vary sufficiently to Arbiters and between each other as to make trying to use Arbiters or previous ones as a measuring stick quite unhelpful

dense bronze
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Measuring stick time

obtuse orbit
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In fairness, I wouldn't blame you for wanting to use that measuring stick for a purpose contrary to design, to punish me for making that request PortDoll

dense bronze
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Blegh, that's my job - so we're genki.

obtuse orbit
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So just no more PvP requests, got it

dense bronze
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Nah, you're fine. I'm glad that your request came to me with a number of feasible and measurable variables - in order to produce sensible outputs.

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As far as I'm concerned, that was a good discussion.

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So feel free to hit me up with another one. You're doing a good job so far.

undone finch
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Am I doing a good job

dense bronze
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Yes you are. Thanks for the consistent feedback and nuanced critique from a high-level standpoint

undone finch
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z35wow my feedback is consistently good

dense bronze
obtuse orbit
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MutsukiHyperStare Damn, now I'm seriously contemplating combing through a representative selection of videos for ordnance data...
I mean, I'm 100% sure it is possible to at least compile a set of damage values doable by every single PvP-viable ship, but where I'm stuck is trying to figure out how to meaningfully scale them to account for geometrical hit rates
Bc, unlike PvE, that is a truly fundamental consideration for us... NagaThonk

dense bronze
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PvP eHP is likely easier than PvE eHP.

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Because we know the enemy bullets.

obtuse orbit
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At least as a pure calculation, ye...
It's more I have to think of exactly how to account for speed stacking
Since otherwise we're in the weird place where the straight calculations would recommend something like a 550 HP aux or something when we all sort of intuitively know that it really should be replaced by a Boiler or the Wirbel Luft or something PortDoll

dense bronze
unique vigil
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source as in

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i used datamines

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and uhh

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CN wiki

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wwll CN wiki was pilica

unique vigil
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as for the complete ver

dense bronze
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I'd like an image of the complete version, yeah.

dense bronze
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Oh, these are just META stats? I thought they were Challenge Mode stats.

unique vigil
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they are

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now that you mention it, i should make CM stats too

dense bronze
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I'm trying to compile those as well. LongCryland

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Except I have no idea how growth formulas behave

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teehee

unique vigil
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are you assuming growth in stats

dense bronze
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Yes

unique vigil
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thats interesting

dense bronze
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If they have growth = 0 , the stats'll show that.

unique vigil
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the stats could also just be random

dense bronze
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then we fucked

unique vigil
dense bronze
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(All Hard)

unique vigil
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whats cancer month

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and are they in chronological order

dense bronze
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They are in chrono order (I THINK)

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I presented them in the order that's shown in expedition_data_template

unique vigil
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uhh

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the stats are up on wiki

dense bronze
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Missing Gemini Sagittarius Aries Taurus

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dam

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DataWhy

unique vigil
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amd these are wrong

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where did you get this from MutsukiHyperStare

dense bronze
unique vigil
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also

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some challenges have two bosses

dense bronze
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right

unique vigil
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i will double check with datamine just in case

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and by datamine i mean the spreadsheet
verified for cancer, everything else is probably right too

dense bronze
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ACC EVA SPD LCK values are good, so ehehehe

unique vigil
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as long as youre happy

dense bronze
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I'm interested in identifying at least the correct enemy for enemy_data_statistics and dunegon

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Because

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It means I get the right bullets.

unique vigil
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...

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but its already on wiki

dense bronze
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Wrong, LibraBlank

unique vigil
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whats that on the right btw

dense bronze
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It's some BS I cooked up to turn my Python output (when copypasted from Jupyterlab) into Excel stuff.

unique vigil
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so what's next

dense bronze
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So that's the Challenge Mode dungeons and enemies locked and loaded.

I have Stronghold and Abyssal Boss dungeons and enemies, too. But I'll want to uhh double check them and their stat scalings.

Arbiters, too.

Shoehorning META Showdown...

Maybe W14 and W15 and W13H...

And then I'll have all the bullets ready for eHP3.

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I also need to continue figuring out uhh ShieldMining

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For EugenRoon etc

unique vigil
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seems like a really long project
shieldmining huh
i can provide emotional support pepethumbsup

dense bronze
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I did mining for Stronghold and Abyssal and Arbiter for eHP2, but I'm taking my time to doublecheck for eHP3.

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Thanks for emotional support

dense bronze
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    11322    
        PosFun -- lua function:
        slot1 = slot0 * 3
        return Vector3(math.sin(slot1) * 3.5, 0.75, math.cos(slot1) * 3.5)
        RotFun -- lua function:
        return Vector3(0, slot0 * ys.Battle.BattleConfig.SHIELD_ROTATE_CONST + 90, 0)
        CldList[{'box': [4, 6, 9], 'offset': [1.02, 0, 1.22]}]
    11322    
        PosFun -- lua function:
        slot1 = slot0 * 3 + ys.Battle.BattleConfig.SHIELD_CENTER_CONST
        return Vector3(math.sin(slot1) * 3.5, 0.75, math.cos(slot1) * 3.5)
        RotFun -- lua function:
        return Vector3(0, slot0 * ys.Battle.BattleConfig.SHIELD_ROTATE_CONST - 90, 0)
        CldList[{'box': [4, 6, 9], 'offset': [1.02, 0, 1.22]}]
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Shieldmining complete

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mostly