#Operation Siren Hard Arbiter Auto Fleet Building Help

1 messages · Page 1 of 1 (latest)

broken solar
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Could I please get some advice on how to improve my OpSi fleet? Was able to barely beat the Hard Arbiter last month but had to use manual torps for one of the fleets. What should I focus on to improve my fleets? Is Laffey II tanky enough to be the CV fleet tank or do I need to switch her out with Anchorage?

dense wolf
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post ur entire dock

broken solar
dense wolf
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avp fs5?

broken solar
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14 prints (2 days) away

dense wolf
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good enough

broken solar
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but only trained her yellow tactical skill so far

dense wolf
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well u got time till eom

broken solar
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Also FDG is Fate Sim 3 currently

dense wolf
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mob
nelson unicorn independence - vang can stay the same doesnt rly matter

bb - fleet 2
fdg soyuz dork - guam helena unzen

cv - fleet 3
enty sara avp - ancho kazagumo sirius

honestly this argueable
i use laffey 2 as tank but i dont have ara to protect but idr if she dies so just test it out if gumo survives till ur last airstrike with laffey

filler fleet 4
hood owari lusty(or even better raise howe here)

  • tank ( the one not used in fleet 3 ) shima hatsu

if aegir at least d25 then u can lvl and use aegir in fleet 2 or fleet 4

broken solar
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Thanks! I'll try it out. Who does "ara" refer to for the note under the cv fleet?

dense wolf
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actually maybe owari in mob and nelson in fleet 4 if u go with howe to activate her

dense wolf
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and send ur bb fleets first

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cv fleet should finish it off

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due to the anti shelling mod on low hp

broken solar
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Also I've been using this fleet for the guild boss but never got close to beating it:

  • Sovetsky Soyuz - Soyuz gun
  • Independence - Wyvern, Flapjack
  • Enterprise - Wyvern, Tenrai, Hellcat
  • Jintsuu Meta - Chappy gun, 533mm Quintuple Torpedo Mount Mk IX
  • Shimakaze - 76mm blue gun, 533mm Quadruple Homing Torpedo Mount
  • Unzen - Unzen gun, 533mm Quadruple Homing Torpedo Mount

(I think this is the right screenshot but I might have mixed it up with the Rodney Meta results)

broken solar
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All the gear is +10 so wondering if I need to focus on fleet improvements, gear improvements, or both to beat the guild boss

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From my understanding, Wyverns and Unzen gun are suboptimal for the heavy armor boss?

dense wolf
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well i mean its not something i would focus on since rewards are independant of your score
but ig its not smth that deviates from opsi either

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converging are preferred

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especially against compiler who has stop timings usually matching cv rld quite nicely so they can land it all withotu slows

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unzen gun is indeed light armor oriented

broken solar
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Thanks! I'll try using converging torp bombers

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@frozen rune thanks for the video tutorial last month or the month before

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@dense wolf thanks for the detailed advice

dense wolf
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@frozen rune thanks for the video EssexHug

frozen rune
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@dense wolf thanks for the fleet displayer AkagaHug

dense wolf
broken solar
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Thanks, I just realized this week why PR4 is recommended besides Tenrai and the ships. Finally have a use case for the rocket fighters. Thanks so much for implementing the fleet displayer as well!

broken solar
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If I have 5 UR bulins in reserve, should I max limit break UVH (4 UR bulins needed) or Kronstadt first (3 UR bulins needed)?

Generally it seems like prioritizing the main fleet is recommended. I have 2 backline URs (Soyuz, FDG) which are both BBs and 3 frontline URs (Guam, Laffey II, Unzen) already max limit broken. Agir is dev level 24 so she might also be almost ready to use.

I could also hold onto the bulins for when I get Shinano or New Jersey. I think I should have 3 more bulins by the time of the Chinese anniversary for the new UR.

frozen rune
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Uvh and then wait

broken solar
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Thanks! And to help me make these decisions in the future, is it because main fleet is generally a priority over vanguard due to damage ratio?

frozen rune
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Maybe

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There are better tanks than Kron who are decently easy to get

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And damage is true, upgrading from anchorage to Kron damage is less than a third of the upgrade from a gold BB to a UvH

broken solar
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Thanks for the explanation!

broken solar
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Are there any other fleet compositions I could use for farming 13-4 hard more consistently (for S rank)? My plan is to upgrade gear as well once I have more gold.

These are the two compositions that I have been able to clear with inconsistently so far:
https://renhex.github.io/alft/166
Independence, Enterprise, and San Diego are in both fleets
Soyuz, Guam, Anchorage - Usually at least one ship in the Vanguard dies but sometimes one of the main fleet ships dies as well. Have been leaning towards anti-air mode (Guam or Anchorage as tank) but have been able to clear double line mode as well (Guam as tank).
Saratoga, Laffey II, Sirius - Tried experimenting with this fleet with some success (barely finished before 1 min remaining mark); vanguard survivability is still inconsistent
Support barrage - Unzen + Shimakaze/Guam

Candidates:

  • Impero - Might be more consistent than Independence but I haven't tested since I haven't leveled her skills yet; Would there be enough damage if she replaced Enterprise?
  • Helena - haven't tested whether there would be enough AA if she replaced San Diego or enough survivability if she replaced Guam/Sirius but my hypothesis is that she would speed up the fight which would help
  • Jeanne d'Arc - not sure if I would have enough AA and damage due to the other hard mode requirements (CA or DD depending on fleet so can't pair with both Guam and Laffey II); Is there a composition that I'm missing?
  • Illustrious - would help with Vanguard survivability but not sure if fleet will deal enough damage to clear in time
  • Kazagumo - had trouble with survivability
  • Cheshire - my understanding is that she is strictly worse than Guam; but maybe her AA will help with survivability over Anchorage? - would need to invest cog arrays to test
frigid owl
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Try soyuz indep enty guam sandy ancho

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Also u dont have d30 haku?

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Also twin 127 dd gun is like mega poverty lol

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@broken solar

broken solar
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Thanks, I only have haku at dev26

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That's the fleet that I started with but it has been inconsistent. The confirmation is helpful. Sounds like it might be a gear issue instead of a fleet issue?

frigid owl
broken solar
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Guam or Ancho usually -whichever one was in front (rarely Sandy or Independence or Soyuz once)

frigid owl
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Did you run double line?

broken solar
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I have enough UR plates for one of the rainbow DD guns. Is there another gun that is good for Heavy armor?

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I'll try again tomorrow. Double line with Guam in front was relatively more consistent for vanguard survivability but that was when Independence would die or the fleet might not beat Taihou by the 1 minute mark

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I've been using circular more recently because I thought it would be better for clear times and more consistent but maybe that was the wrong approach

frigid owl
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If indep dies try soyuz sara enty and move indep to the other for crossfleet

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Run double line definitely

broken solar
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Thanks, appreciate the tips. I'll test it out

frigid owl
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I do have haku fs5 instead so i used soyuz haku enty

broken solar
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I was worried Saratoga wouldn't have enough AA but I guess with double line, that might not be as much of a concern

frigid owl
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Oh wait

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Try+13 sexy on guam

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Should be affordable

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Helps a lot with aa

broken solar
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Should I move Soyuz off of the flag position for Guam's skill 3 buff? Or does it not make a difference since Soyuz will fire before Taihou spawns?

frozen rune
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Not much you can do but improve or enhance gear all around

broken solar
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Thanks again for the help. I upgraded Soyuz's gear to +13 (Chappy gun, white shell, HPFCR) and San Diego's quad mag torp to +12 before running out of gold and the fleet is consistently clearing now.

frigid owl
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Which fleet did u settle with

broken solar
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The Soyuz fleet - same one that you recommended