#OpSi 2 Electric Boogaloo
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post everything but commons and rares
aight sorry.
CV would be like Enty + AR + ... Taihou I suppose, since you've already MLB'd her
BB the three URs
And I kinda feel you're gonna need more than 2 fleets, so perhaps Naga+CarDiv1, and... Idk Hood/Monarch/Alabama(?)
BB Boss: FDG, NJ, UvH, Anchorage, Helena, Unzen
CV Boss: Enterprise, Ark Royal, Shangri-La(get her augment), Guam, Sirius, Laffey 2
Mob: Nelson/Hood, Unicorn, San Fran/Roon, Yuddachi, [insertshiphere]
4th fleet can be whatever
Oh so you guys sort your fleets via the types of bosses you face
No
No, by the type of ship it is centred around (CV or BB)
And mob for fighting mobs, ofc
Also, tbqh, whether these even work will depend on what equipment you have
I can't even comment on that tbh.
I was able to cobble together a team to beat Rodney Meta with HMS' help
not one shot mind you
but certainly like 3-4 goes.
You're not beating harbiter or even getting it down to 50% as is
I did get them down to like 60% with my janked fleets
Ye you're gonna need levels first and foremost
Just work on leveling up the ships and work on getting better gear as well as PR
Going in without full 120s was already stretching the limits in all honesty
Anchorage and FDG are maxed sim.
I mean more than ghat
That's fine but what about your equipment... a lot of the best equipment are found in PR and you're gonna need them for this
Get the likes of Haku and Agir ulocked and maxed out
Well, that's not gonna happen this month unless you already have them tbh
But yep, def get Agir/Haku/AvP as soon as you can
Hows that?
Bad but not like you have much for a 4th fleet anyway
For the last desperate fleet in your lineup sure I suppose
should I worry about cats?
On the off chance you have good ones that's great but at this stage whatever you can stuff in to help is worth something at least
Not really
But you're gonna need to get your levels up as the first priority or everything else is redundant
alright... Is there a more optimal way of doing that then running 11-1?
running 12-1
it should be easier than 11-1 and it gives more coins

So wait, are there no submarine enemies in OpSi? Cause I'm noticing that Fleet 1 doesn't have a DD.
11-1 farming is dead pretty much
I have plenty of subs
More importantly, where have you encountered submarine enemies...?
Ohh wait, events, I forgot
I dunno if there are sub enemies in OpSi or if stuff is blurring together
Nah there are no submarine enemies in OpSi
There are in events and in Ch 14/15 - 3/4, but based on what you currently have I was guessing you hadn't encountered those, but I'd forgotten about events
Secondary priority to getting your surface fleets up, and you're probably going to struggle with equipment, but if you can build a sub fleet that will help both the Arbiter fight and your future clearing of the harder campaign worlds
I wanna say Flasher/U-556M/Archer, but there may possibly be better uses of your gold bulins
But that would probably be the best sub fleet at your disposal (and way better than me when I was starting my sub fleet lol)
my current OpSi subfleet is U556 M, Royal Fortune and I-58
I wonder how long RF lasts against an Arbiter on average...
No idea
Ngl, Idk where I-58 is after her aug, but when you have spare resources, I would try and get Flasher up... and you can always get Albacore from the merit shop one day... at present that trio is the strongest sub fleet, and until then U-556M is a fine option too... so at least it's a good long-term investment, as opposed to just placeholding
I did something right at least.
But first things first, you must get your surface fleet in order because submarines can only help so much
You said you killed 60 bars with the fleets before so at least you got some rewards from the hard Arbiter
No, once the rewards are received, they are received
They are awarded according to the health milestone of the Arbiter you reached
I mean, they alternate so you can't control them exactly
37 is better than archer, but it shouldnt make a big difference
theres also the option of running fishpack, youre just missing albacore from merit
37 on her own?
I don't have 37's augment cause it seems to do so little
37 has better solo dmg than archer, but nvm since i didnt see the limit breaks
Ye that was the other thing I was concerned about also
stick to what pilica suggested
RF seems to be taken a beating pretty well
Ye she doesn't taking getting shot at by bosses all too well...
I hope you're not using any quad guns by the way
On your battleships at least, if they're not named King George V or Jean Bart
rf sucks
also for hermit since shes heavy, using ap bb guns would be better than he options
Ngl given that she's 115 you might as well have subbed in Archer there, she isn't great solo but surely she's better than RF... didn't think of that
wouldnt make a difference imho
Not a big one but when you're at this stage, maybe even one more bar of health
Also I guess would depend on what sub equipment you have and whether you can even really outfit three subs
Are quad guns that bad?
yes
the bb gun from soyuz event is a good pick if youre lacking in ap options
you only need one set of three ap bb guns since you can just swap around
the only quad gun I have is on King George.
if you have the triple 406mm mle thats a good pick too
Godawful
Seriously avoid except for the ships chained to them (which aren't really that good anyway)
you just run a full fleet of 6 ships that need exp
if youre planning to drag low level ships youll need to have some decent gear on them though
A lot of your ships need xp so just put six of them together for now
If possible try to mix the higher level/stronger ones with some of the lower levels so that they can carry
which node?
I'm up to 11-4 atm
cause the guide says 11-1 but I dunno if that's optimal
Try to get up to 12-1
It's the better option these days bc it drops cog chips and more coins than ch11 and you want those resources to cog awaken your ships to L120/125
While keeping good exp rate
https://samheart564.github.io/ECGC/
there is a lot of good guides here, you might want to do a bit of reading
his guide reccs 11-1?
before chapter 12
chap 12 is just straight up better
ill submit some feedback
I mean, what you currently have is more than enough to get to ch 12, and 12-1 at least, so might as well get there
Don't mind me
How'd it go in the end?
Uhhh not well, didn't really do very much
first fleet did 20 bars
4th fleet did barely 10
Just can't crack it unfortunately
will probably need to work on levels.
I just wish there was a button to copy fleets.
Also, is UvH supposed to be flag? I feel like there was a bloody controversy during her introduction about whether you're meant to flag her or not when using Helena but I don't remember what the verdict was
Mostly because I unfortunately missed UvH during her initial run so I wasn't particularly interested in the result and by the time she reran I had much better options as it was
(You don't need to answer btw, I'm asking the other two in here bc I think they might know the answer to this - and whatever the answer is will help your composition later)
There's controversy?
I remember something like that ye
If she isn't the flag, she reduces her damage by 45%
UvH's skill, when she's off flag, reduces her main gun cooldown by 50% but reduces her main gun damage dealt by 45% (at max skill), but because she has a barrage on main gun fire, she does more damage under normal circumstances within the same timeframe, so she normally is better off flag
But due to how certain buffs and debuffs stack, there was some controversy about whether you're supposed to off-flag her with Helena
You must be very specific here: she reduces her main gun damage by 45%, but her barrage hits at full power. Also, since (100-45)=55 and 55x2 = 110 > 100, her main gun damage dealt from two rotations off-flag exceeds her main gun damage dealt from one rotation flag, before you even factor in her two full power barrages
It's just that when you stack on other buffs and debuffs things become murkier
What are your BB guns on fleet 1 btw?
You only have one copy of the gun NJ is holding?
Is W14 just for centring the proxim barrage or is there another reason
yes
I can make another one
from gearlab
Ah, OK, kinda unfortunate then
The gun Ulrich is holding is only ideal for Musashi because it's objectively really bad
If you can get a few more Champagne guns (the one NJ is holding) that'd be good
like it doesn't take away all of my stuff mats
Uhhhhhh
I think they say Gear Lab Champagne gun is too expensive...? Think the better choice is protocores for the prints in the prototype shop
Unless you just have a lot of OpSi materials to spare
in w14 uvh would reveal herself if shes run off flag
and for mobbing youll run her flag cuz her dmg penalty stacks with out of ammo, making your shelling do literally 95% less dmg
Is this gun good?
its good as he mobbing gun
Ahhh, I see
Good to know, not that I'll ever need to do it myself, but that's a useful tidbit to pass on if ever it should arise
why not
the triple 305mm at the bottom right corner of left image is good for cb, otherwise nothing good aside from the twin 406 you asked about earlier
CB?
like Guam?
yes
Guam too
I can send what I have in my depot as well?
triple 406 mk6 and twin 410 are worth it ig if you dont wanna open boxes and need more of them
Only relevant apart from the Mk6 ofc is the Soyuz gun
other than the ones in red, the rest kinda suck
Yeah I can see the sin that is the 10x MLE
if you got protocore you exchange for 20 triple 406 mle prints per month
you only need like 2 cuz you got soyuz gun, 3 if you wanna minmax on heavy
If you can do that, you should be able to build one more Champagne gun if you have 10/25 prints already
Then as said 2 Champ + 1 Soyuz handles your triple AP needs for the present
Whats the soyuz gun?
The gold one circled above
ah nice
You should def bring that to +10 when you can
It's better than what UvH is currently holding and better than the Mk6 against med/heavy
It's just all around a generally excellent BB gun tbh
... Oh dear 👀
You are def gonna have to improve the other equipment too lol
oof is her gear that bad>
I mean I have tonnes of gear, I just dunno what I should be putting on her
Gimme a sec
I have seen Sam;s guide yes
Wish I knew what was in it myself but at least for now you can consider these to be the standard list of BB equipment apart from the main gun tailored to your enemy
+45 FP CL gun (or +35 FP DD gun in NJ's case) - any one will do unless you have specific interception needs, and the two there are standard ones; when you get to it, you can upgrade to the +65 FP Plymouth gun; first AA gun is for FP boosting, the second for ACC boosting - usually you will want ACC, but there are some occasions when FP is better; aux combination 1 (twin shell) is maximalist on the assumption the boss doesn't have a very high evasion rate, while aux combination 2 (shell + radar) is arguably the standard for most bosses (which do tend to have reasonably high evasion rates) because you want to boost your ACC so that your BBs actually hit
so these are two loadouts for the same ship>
Those setups are generic for any BB ye, that's why I didn't screenshot the BBs themselves
but you can prob figure out who they are if you know their slot efficiencies lol
It's a bit expensive (I think...? I don't really have any resource needs anymore apart from getting ever more +13 equips at this point, so I'm arguably a bad judge of what counts as "expensive" Gear Lab-wise) but you will want to get this DD gun for NJ when you are able; it's undoubtedly her best option
Everything else looks fine, just raise the STAAG to +10
which faction is that?
so why that gun for her?
Twofold: it's one of only three options (or at least three as far as I remember) in the game that give NJ +35 FP (the highest she can currently gain from her secondary gun); and it is unquestionably the best DD secondary for shooting at stuff from the backline.
Nw
Didn't expect this game to be so complex
Ye it kinda is, but how seriously you wanna take it is honestly up to you
Most of the people I usually interact with over AL are pretty chill and just cruise along, and among them I'm kinda the weird one for taking it so seriously
I can certainly appreciate it. Something clicks and you want to squeak that extra bit of damage.
Good stuff
