#first delay

1 messages · Page 1 of 1 (latest)

civic river
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        slot1 = nil

        if ((slot0._seniorCounter ~= 0 or slot0._barrageTemp.first_delay) and slot0._barrageTemp.senior_delay) > 0 then
            slot0._timerList[uv0.TimeMgr.GetInstance():AddBattleTimer("spawnBullet", -1, slot1, slot0.timerCb, true)] = slot0.DelaySeniorFunc
        else
            slot0:PrimalIteration()
        end```
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does first delay even work when senior delay is 0

worldly gorge
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ors and ands can't be trusted in the lua files

civic river
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What other ship skill has senior delay 0 and different first delay between bullets

worldly gorge
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Uhh Kaga BB? Also Guichen AoA

worldly gorge
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It's like this for a lot of these logic chains for some reason, they all make no sense until you invert all the ands and ors and put in some nots too

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Guichen AoA is a pretty good example where it's rather clear that first delay does something even when senior delay is 0

civic river
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Primal?

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Well at least now I know it's not my fault , just blame the decompiler